Tentacruel (QC 1/3) dropped

Anty

let's drop
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Overview
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  • Great, unique defensive typing allowing it to check dangerous mons such as Mega Altaria and Keldeo
  • Amazing Special Defence
  • A lot of resistances
  • Good speed for a wall
  • Amazing support movepool, including Rapid Spin, Knock Off and Scald
  • Access to Acid Spray allows it to check Calm Mind sweepers such as Clefable
  • Poor Defense
  • Mediocre special attack meaning it is easy to set up on
  • No reliable recovery
  • Weakness to Electric, Psychic and Ground, all fairly common types


Specially Defensive
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name: Specially Defensive
move 1: Scald
move 2: Rapid Spin
move 3: Acid Spray
move 4: Knock Off / Sludge Bomb / Toxic Spikes
ability: Liquid Ooze
item: Black Sludge
evs: 240 HP / 252 SpD / 16 Spe
nature: Calm

Moves
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  • Scald is Tentacruels primary STAB, with a nice chance to burn, discouraging physical attackers from switching in
  • Rapid Spin clears hazards from its side of the field
  • Acid Spray allows it to check Calm Mind sweepers by constantly lowering their Special Defense
  • Knock Off allows it to criple switch ins while doing decent damage to Gengar
  • Sludge Bomb provides a secondary STAB, allowing it to knock out Clefable after several Acid Spray drops
  • Toxic Spikes provides team support by wearing away the opponent. It also allows Tentacruel to become a threat against defensive teams

Set Details
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  • Max Special Defense and HP EV's, as well as a calm nature are used to allow Tentacruel to check special attackers
  • 16 Speed EV's allows Tentacruel to outspeed max base 70's such as Bisharp
  • Black Sludge is used for passive recovery, whilst punishing any trick users
  • Liquid Ooze is its most relevant ability, discouraging Giga Drains from Mega Venusaur and Mega Sceptile
  • 92 Special Attack EV's allow Tentacruel to beat bulky Mega-altaria with Sludge Bomb, however results in a loss of bulk
  • Rain Dish can be used on a rain team or to check other rain teams, as Tentacruel is a good answer to sweepers such as Omaster and Ludicolo

Usage Tips
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  • Switch Tentacruel in on weaker or resisted special hits. It is a prime switch in to special attackers such as Mega-Altaria. Try to avoid physical ones as Tentacruel has a low physical defense
  • When in, Scald should be its main attack, to fish for burns, or cripple the opponent with Knock Off
  • If hazards are present on Tentacruels side of the field, Rapid Spin should be used, unless the opponent has a Ghost-type, then going for Knock Off or Scald should be used on a predicted switch
  • Toxic Spikes should be set up when necessary, but be weary if they opponent has a Venusaur or Mage-Sableye
  • Tentacruel should be switched into bulky Calm Mind sweepers, such as Clefable, in order to spam Acid Spray, to lower the opponents Special Defense and then finish it off with Sludge Bomb
Team Options
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  • Due to its passive nature, Tentacruel fits in better with defensively based teams
  • Wish passers, such as Chansey, are appreciated as Tentacruel has no reliable recovery
  • Dark-type Pokemon, such as Mega Sableye, can be used in order to check Psychic-types, whilst Tentacruel beats Fairy-types. These two make a good anti-hazard core as Mega Sableye can spinblock or bounce back opposing hazards, and beat setter such as Ferrothorn, Tyrantiar and Landorus-T, whilst Tentacruel can Rapid Spin and beat Heatran and Clefable.
  • Grass types, such as Celebi and Chesnaught, resist both Ground and Electric, in response, Tentacruel resists Poison and Fire
  • Gliscor make a good partner, as it is immune to Ground and Electric and can take physical hits, whilst Tentacruel resists Ice and Water


Other Options
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  • Toxic allows it to threaten opposing walls if Toxic Spikes arent set up
  • Haze prevents pokes setting up in its face
  • Ice Beam hits Chesnaught and Dragon-types
  • Rain dance + rain dish
  • Magic Coat to block hazards
  • A physically defensive spread can be used to check Pokemon such as Azumarril and Keldeo more easily


Checks & Counters
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**Psychic-Types**: Psychic-Type Pokemon, such as Latios and Mega Metagross, can outspeed and OHKO Tentacruel with their Psychic-type STAB moves, however the former dislikes Knock Off and thee latter fears a Scald. Mega Latias can Substitute to block a status then freely set up Calm Minds on Tentacruel, whilst Gothitelle can trap and KO it.

**Mega Sableye**: Mega Sableye can Spinblock Tentacruel, take any coverage, then burn or whittle it down with Shadow Ball. However, Mega Sableye gets warn down by a Scald burn or weakened heavily by Acid Spray, and with Heal Bell support, Tentacruel can last a lot longer.

**Electric-Types**: Electric-type Pokemon, such as Thundurus and Mega Manectric, can switch in, live any hit and retaliate back with their super effective STAB, but they dislike taking too many Scalds. Rotom-W resists Scald and takes little from Sludge Bomb, so can freely switch in and either burn Tentacruel, or pivot out with Volt Switch.

**Physical Attackers**: Due to its poor physical defense, many strong attackers, such as Mega Herracross and Mega Aerodactyl, can OHKO Tentacruel, however cannot switch in due to fear of a Scald burn. Conkeldurr is bulky enough to live any hit, gets a Guts boost from status, and can cripple Tentacruel with Knock Off.

**Set Up Sweepers**: Bulky set up sweepers, such as Dragonite, can use Tentacruel as set up fodder, whilst can take a Scald burn with Lum Berry. Mega Gyarados's Substitutes are not broken by Tentacruel so it can use it as set up fodder, whilst Mega Charzard-X and specially defensive Talonflame do not fear a burn.

**Bulky Pokemon**: Defensive Pokemon, such as Mega Venusaur and Mew, can switch in and whittle Tentacruel down with status or attacks, whilst not caring much if burnt.

**Ground-Types**: Although they heavily dislike taking Scald's, Ground-type Pokemon, such as Landorus and Excadrill, can threaten Tentacruel with their Ground-type STAB move. Speccially Defensive Gliscor has enough bulk to avoid the 3HKO most of the time, and it doesnt get affected by status if its Toxic Orb has activated.
 
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Im not 100% sure on EVs. I dont think it needs any speed, as tyranitar has become a lot less common, whilst spdef is more important now greninja is here. Even with little def investment mega alts 0 attack return is a 4hko and it avoids the 0hko from max adamant EQ, and you need a lot to avoid the 3hko from keldeo (104+)
 
tspikes should be slashed in the last slot, they can be really helpful at wearing down bulky and offensive mons alike and are a generally strong move choice, especially for more defensive teams where the tspike layer can be crucial in wearing down opposing teams/bulkier threats

as far as the evs are concerned, i'd just run 240 hp / 252 spdef / 16 spe, as being able to outspeed and burn bisharp is worth it and you're only 4hkoed by bulky alt return either way. tenta is kind of a shaky alt answer due to eq but if you want it to beat 248 hp heal bell dd versions (fairly standard) then you'll need sludge bomb in addition to 92 evs in special attack, which is a pretty significant investment though it might be worth mentioning.
 
I feel it is outclassed as a rapid spinner and a pokemon in general by excadrill but I suppose on the right team it can prevail, also one thing tenta can do that exca cannot is switch in freely on a moonblast or flamethrower from Clef since Clefable never runs tbolt. Also tentacruel can be a check to greninjas not carrying extrasensory

Although it has some advantages like toxic spikes I believe it is outclassed as a rapid spinner/defogger which is its main job by skarmory, the latis and excadrill. 6-7/10 mon in OU
 
tspikes should be slashed in the last slot, they can be really helpful at wearing down bulky and offensive mons alike and are a generally strong move choice, especially for more defensive teams where the tspike layer can be crucial in wearing down opposing teams/bulkier threats

as far as the evs are concerned, i'd just run 240 hp / 252 spdef / 16 spe, as being able to outspeed and burn bisharp is worth it and you're only 4hkoed by bulky alt return either way. tenta is kind of a shaky alt answer due to eq but if you want it to beat 248 hp heal bell dd versions (fairly standard) then you'll need sludge bomb in addition to 92 evs in special attack, which is a pretty significant investment though it might be worth mentioning.

I mistyped the command in irc so i thought its speed was naturally higher than 70 >_>, so i have made the changes. Ive added toxic spikes, i imagine they are nice that there are less grounded poison mons, i will try this out more. Yeah i was thinking about non-eq versions, and i mentioned the spatk evs in set details.

I will finish this off tomorrow mourning

I feel it is outclassed as a rapid spinner and a pokemon in general by excadrill but I suppose on the right team it can prevail, also one thing tenta can do that exca cannot is switch in freely on a moonblast or flamethrower from Clef since Clefable never runs tbolt. Also tentacruel can be a check to greninjas not carrying extrasensory

Although it has some advantages like toxic spikes I believe it is outclassed as a rapid spinner/defogger which is its main job by skarmory, the latis and excadrill. 6-7/10 mon in OU

It definitely has a niche over exca and other hazard setters, as it works better in defensive teams, whilst not removing the users hazards
 
Rain Dish should get a Set Details mention, it's a great ability on any team that has troubles against rain teams, as Tentacruel is a fantastic check to Omastar and Kingdra, which should also be mentioned in the overview.

Mention under the teammates section that Mega Sableye + Tentacruel make for a very potent anti-hazards core.

Also, explain how Mega Sableye is not a hard stop to Tentacruel, as Tentacruel can either burn it with Scald, or weaken it with Acid Spray to the point where it can be 2HKOed. It really depends on the teammates, if Tentacruel has solid cleric support, Mega Sableye is not really a problem, but if not, it definitely is.

When talking about physical attackers that can check or take advantage of Tentacruel, don't mention Scald prone Pokemon that can't OHKO Tentacruel back, such as Mega Lopunny and Mega Scizor, because if you give Tentacruel the time to use Scald twice, you are basically relying on a 50% chance to get past Tentacruel, which is a really shitty strategy. Focus on physical attackers that can bypass Scald or are immune to it, such as SubDD Mega Gyarados, DD / SD Mega Charizard X, and SpD + SD / BU Talonflame.

Good job!

QC APPROVED 1/3
 
Rain Dish should get a Set Details mention, it's a great ability on any team that has troubles against rain teams, as Tentacruel is a fantastic check to Omastar and Kingdra, which should also be mentioned in the overview.

Mention under the teammates section that Mega Sableye + Tentacruel make for a very potent anti-hazards core.

Also, explain how Mega Sableye is not a hard stop to Tentacruel, as Tentacruel can either burn it with Scald, or weaken it with Acid Spray to the point where it can be 2HKOed. It really depends on the teammates, if Tentacruel has solid cleric support, Mega Sableye is not really a problem, but if not, it definitely is.

When talking about physical attackers that can check or take advantage of Tentacruel, don't mention Scald prone Pokemon that can't OHKO Tentacruel back, such as Mega Lopunny and Mega Scizor, because if you give Tentacruel the time to use Scald twice, you are basically relying on a 50% chance to get past Tentacruel, which is a really shitty strategy. Focus on physical attackers that can bypass Scald or are immune to it, such as SubDD Mega Gyarados, DD / SD Mega Charizard X, and SpD + SD / BU Talonflame.

Good job!

QC APPROVED 1/3

Thanks for the check! I must have really overestimated mega bunny, so i have used better examples in c&c now
 
Explain how Tentacruel + Mega Sableye is a good anti-hazards combo because Mega Sableye beats physically based SR setters such as Ferrothorn, Landorus-T, Garchomp, Tyranitar, and Hippowdon, while Tentacruel beats Clefable and Heatran, both Pokemon that beat Mega Sableye.
 
Explain how Tentacruel + Mega Sableye is a good anti-hazards combo because Mega Sableye beats physically based SR setters such as Ferrothorn, Landorus-T, Garchomp, Tyranitar, and Hippowdon, while Tentacruel beats Clefable and Heatran, both Pokemon that beat Mega Sableye.

Done :)
 
Sludge Bomb should probably be replaced with Sludge Wave unless you really think that extra chance for Poison is worth it. The higher BP means you won't need as much investment as Jukain said to deal with Altaria, but idk how much since I'm on my phone right now.
 
Sludge Bomb should probably be replaced with Sludge Wave unless you really think that extra chance for Poison is worth it. The higher BP means you won't need as much investment as Jukain said to deal with Altaria, but idk how much since I'm on my phone right now.
Tentacruel needs 56 SpA EVs to (almost, but no one can be that unlucky) guarantee the 2HKO on 248 HP Mega Altaria with Sludge Wave. If you really want to guarantee the 2HKO, it needs 68 EVs:
56 SpA Tentacruel Sludge Wave vs. 248 HP / 0 SpD Altaria: 176-210 (49.8 - 59.4%) -- 99.6% chance to 2HKO
68 SpA Tentacruel Sludge Wave vs. 248 HP / 0 SpD Altaria: 180-212 (50.9 - 60%) -- guaranteed 2HKO
 
Tentacruel needs 56 SpA EVs to (almost, but no one can be that unlucky) guarantee the 2HKO on 248 HP Mega Altaria with Sludge Wave. If you really want to guarantee the 2HKO, it needs 68 EVs:
56 SpA Tentacruel Sludge Wave vs. 248 HP / 0 SpD Altaria: 176-210 (49.8 - 59.4%) -- 99.6% chance to 2HKO
68 SpA Tentacruel Sludge Wave vs. 248 HP / 0 SpD Altaria: 180-212 (50.9 - 60%) -- guaranteed 2HKO

Since the spread for bulky DD Altaria is 248 HP / 96 SpD, the investment won't matter anyways. I wouldn't bother with so much investment in SpA.
 
Sludge Bomb should probably be replaced with Sludge Wave unless you really think that extra chance for Poison is worth it. The higher BP means you won't need as much investment as Jukain said to deal with Altaria, but idk how much since I'm on my phone right now.

I personally agree with this, as most of the time you will want a scald burn as they do the same damage, and the only things that can take a burn are fire types who dont like scalds. Im interested to what QC think.
 
Spray+bomb=deadtaria (bulkier spreads than 252/4 can survive, but that's a differrnt story anyhow) so get rekt 92 SpA

Sludge bomb rocks, so hard. Poison is free damage $$$$$damage in the bank. You're immune to scald? Have fun probably dying anyhow in like 2 turns of taking scalds. What mon is even chill with taking sludge poison that won't die to a few scalds anyhow? Yea this is malleable but free damage is free.

Tspikes kick so much ass too.

Bak with battery later

0 SpA Tentacruel Sludge Bomb vs. -2 252 HP / 96 SpD Altaria: 282-332 (79.6 - 93.7%) -- 87.5% chance to OHKO after Stealth Rock and 1 layer of Spikes (with alt as fight/fairy for sr resist. The hazards are basically min roll acid spray, factor in high rolls plus psn chance and you got this mostly.
 
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Sludge Bomb >>>> Sludge Wave on defensive Pokemon, it's like choosing Surf over Scald, with the difference that the power difference between Sludge Bomb and Sludge Wave is even smaller.
 
Sludge Bomb >>>> Sludge Wave on defensive Pokemon, it's like choosing Surf over Scald, with the difference that the power difference between Sludge Bomb and Sludge Wave is even smaller.

The main reason why i considered sludge wave, is that you would rather pokemon being burnt than poisoned, however, thinking about it now, you arent exactly going to be disappointed with a sludge bomb poison but mah chesnaught

E: no more ninja mentions
 
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I have little interest in OU right now and havent played much of greninja-less meta so far. Dropping this :(
 
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