ORAS OU My First OU Single Team

Hey guys! I've never done this before, but I think its about time I made a singles team and had it rated. I'm fairly new at both RMT and making teams so anything helps right now. Okay...here goes nothing.

aerodactyl.gif

Aerodactyl Focus sash
Ability: Pressure
EVS: 252 Atk / 4 HP / 252 Spd
Nature: Jolly
-Stealth Rock
-Earthquake
-Stone Edge
-Taunt

This is the old school Aerodactyl set. I remember using this set as a lead since gen 4. First off, Stealth Rock is made to add some additional damage to make my Lucario's, my physical sweeper, job a little easier. I carry Taunt in case I run into pokemon that may try to set up in front of me. It's also useful for Baton Passers or pokemon that try to set up rocks or spikes as well. Earthquake and Stone Edge are there to provide some damage in case I get another turn after I set up my rocks. I chose Focus Sash so that Stealth Rock is almost always guaranteed and it keeps Aerodactyl on the field for one more turn to deal some deal some extra damage.
lucario-4.gif

Lucario Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 HP / 252 Spd
Nature: Adamant
-Close Combat
-Ice Punch
-Extreme Speed
-Sword Dance

Next up is my Lucario. Lucario is my favorite Pokemon so this is the Pokemon I mainly built my team around. In this team he acts as my late game sweeper. I usually make him Jolly, but this time I made him Adamant so that he can output the most amount of damage that he can. Close Combat is his strongest STAB move. It allows him to take out plenty of rock and steel types that my team may come in contact with. Taking out rock types is extremely beneficial to my Charizard since that is what he is most afraid of. Ice Punch is used to combat dragon types and ground types, especially Glisocr. Extreme Speed allows him to get those revenge kills on any weakened pokemon that may come its way. Sword Dance is used to get that +2 boost that he will need to sweep to the best of his ability. Life Orb just adds on to the amount of damage that Lucario can output.
charizard-3.gif

Charizard Charizardite Y
Ability: Blaze
Evs: 252 Sp.Atk / 4 HP / 252 Spd
Nature: Timid
-Fire Blast
-Roost
-Solar Beam
-Focus Blast
Do I even have to explain this set. This is the usual Mega-Charizard Y set. I use him to pave the way for my Lucario to get his sweep off. I chose Timid over Modest because his neutral SpAtk is already incredible and that Sunny Day boost to his fire attacks makes it even more incredible. Fire Blast is used as his stab that tears down anything that doesn't resist. This takes care of all the bulky grass types and steel types that I am not confident with my Lucario taking on. Roost is used so that my Charizard can stay in battle longer. The natural bulk that he is blessed allows Roost to be very viable. Solar Beam takes care of those water types and ground types like Greninja, Hippowdon, and Gastordon that Lucario definitely cannnot take on. This also helps Excadrill as he cannot take on Ground types either. Focus Blast takes care of those rock types like Tyranitar that may stop Charizard's sweep.

excadrill.gif

Excadrill Choice Scarf
Ability: Mold Breaker
Evs: 252 Atk / 4Hp / 252 Spd
Nature: Jolly
-Rapid Spin
-Earthquake
-Rock Slide
-Iron Head
Excadrill's is my momentum stopper. Excadrill is a powerful pokemon that has decent speed. With Choic Scarf increasing his speed he can tear through a bunch of threats that would otherwise destroy my team. First off, Rapid Spin gets rid of rocks that my Charizard definitely does not want. However, I am still a little iffy about this because getting locked in Rapid Spin would not be fun. That is the main purpose of my Aerodactyl's Taunt so that rocks cannot be set up to begin with. Earthquake is just a great coverage move and with Mold Breaker he is able to hit pokemon with levitate so that is always good. Rock Slide....this move is a God sent. Rock Slide hits dangerous pokemon like Mega-Charizard Y and Talonflame hard before they even get the chance to react thanks to Choice Scarf. Iron Head hits annoying Fairy types. This is good because it helps me deal with a type that I have no other way of dealing with unless I give Lucario Iron Tail(which I really do not want to do since its accuracy is horrible and Lucario is too frail to make mistakes).

sylveon.gif

Sylveon Leftovers
Ability: Pixilate
Evs: 252 HP / 220 Def / 36 SpD
Nature: Bold
-Wish
-Heal Bell
-Protect
-Hyper Voice
Sylveon is one of my wall. He is here to provide reliable switch-ins when I am in a tough spot. The EVs and the nature I used so that Sylveon does not get completely destroyed by physical moves. Wish provides healing for himself and the team. Heal Bell cures any status problems on my team. This is especially for anyone that tries to paralyze or burn my Lucario or Excadrill. I'm still a little iffy about this move since, if I'm not mistaken, Heal Bell is usually used for tanky teams. Someone would probably be more interested in killing my Lucario than paralyzing or burning it. Protect allows it to heal itself with wish and also check to see what moves a pokemon might have. Hyper Voice is my only attacking move, but it takes care of any dragon types that my Lucario cannot take care of with Ice Punch. I need that because pokemon like multiscale Dragonite and Haxorus can tank an Ice Punch from my Lucario and easily kill it.

gliscor.gif

Gliscor Toxic Orb
Ability: Poison Heal
Evs: 252 HP / 200 Spd / 56 Def
Nature: Impish
-Earthquake
-Protect
-Fling
-Acrobatics
Gliscor is my make-shift physical wall. He also provides reliable switch-ins. Impish and his Evs allow him to take physical attacks and heal a lot thanks to Poison heal. Earthquake is his reliable STAB move that deals the most damage. It takes care of any rock types that may try to go against it. Protect is used so that it can stall and heal while the opponent is trying to gain some momentum. I chose Fling instead of Toxic so that Acrobatics increases in damage and hits those fighting types that will give Lucario a lot of trouble.

Well, that's it for my team. I definitely did not write every single role that each pokemon can carry out, but i generalized it to keep the length to a minimum. After writing it out, I feel way more confident in this team, especially since they just won their first battle. Please critique and give me some advice on how I can make this team better.
 
This is a pretty well-rounded team, without a lot of weaknesses. However, I do see two problems that your team could have.


First off, though you have Charizard Y to set up the sun, there's nothing on your team besides Charizard that takes advantage of that. You could run some Fire Type moves on your other mons or you could switch out some mons with abilities like Solar Power or Chlorophyll to fully take advantage of that.


Another problem is a potential stop to your team by any Sand Offense teams. Sand offense is really popular higher up on the ladder because it's just so effective.

252 SpA Charizard Focus Blast vs. 252 HP / 200+ SpD Tyranitar in Sand: 232-276 (57.4 - 68.3%) -- guaranteed 2HKO after Leftovers recovery

So a Tyranitar + Excadrill (Since 5 out of the 6 Pokemon in your team are weak to one of Excadrill's Moves: Iron Head, Rock Slide and Earthquake) + any Ice Type attack and your team is out.


So I do like your two Walls with Sylveon and Gliscor, however I think you could definitely use some more Pokemon that take advantage of the sun that Charizard sets up, also Pokemon that can deal with Sand Offense
 
I completely agree with what was established above, and furthermore, the sun from Char Y's Drought can be used against you as both Excadrill and Lucario are weak to fire. Also you don't really have any answer to water types or ice moves which smash Gliscor. Keldeo, Azumarill, Greninja... they all run wild against your team and can do severe damage or even clean sweep if Charizard is not around.

Therefore I would replace Charizard with a different special sweeper who would have more synergy with the team. Either a Scarf mon or a different Mega.
I can reccomend Mega Pidgeot which can sort of fill Char Y's shoes and who's weaknesses of electric and rock are well covered by Excadrill and Gliscor. Still no solution to water and Ice though...

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

With Hurricane and Heat wave now at 100% accuracy, steel - grass - fighting - and many more are screwed. Hurricane is an amazing STAB move. U-turn adds momentum and Roost prolongs longetivity.
I feel Pidgeot has a good place on the team.

My final suggestion is to change Gliscor's moves. He is far better suited to run Toxic > Fling and Knock Off > Acrobatics. He's far more suited with his current EV investment to be a special wall that spreads poison and uses poison stall tactics. Toxic ensures you can do this over and over again. Knock Off is SO crucial, as it exposes Chansey and really does so much in messing with opponent strategies like getting rid of leftovers and choice items. You can even use it like I have before, in knocking off the toxic orb from other Gliscors, great sabotage if it hasn't activated yet :D Basically, Gliscor in this set isn't offensive enough to make good use of acrobatics.

In conclusion, I really like the use of Lucario and Aerodactyl, which are original and not usually seen in the current meta. Beware of Bisharp who can resist a +2 Extremespeed and wreck Lucario with low kick (outspeeding Close Combat). Otherwise have fun and I hope this helped!!! :p
 
This is a pretty well-rounded team, without a lot of weaknesses. However, I do see two problems that your team could have.


First off, though you have Charizard Y to set up the sun, there's nothing on your team besides Charizard that takes advantage of that. You could run some Fire Type moves on your other mons or you could switch out some mons with abilities like Solar Power or Chlorophyll to fully take advantage of that.


Another problem is a potential stop to your team by any Sand Offense teams. Sand offense is really popular higher up on the ladder because it's just so effective.

252 SpA Charizard Focus Blast vs. 252 HP / 200+ SpD Tyranitar in Sand: 232-276 (57.4 - 68.3%) -- guaranteed 2HKO after Leftovers recovery

So a Tyranitar + Excadrill (Since 5 out of the 6 Pokemon in your team are weak to one of Excadrill's Moves: Iron Head, Rock Slide and Earthquake) + any Ice Type attack and your team is out.


So I do like your two Walls with Sylveon and Gliscor, however I think you could definitely use some more Pokemon that take advantage of the sun that Charizard sets up, also Pokemon that can deal with Sand Offense

Thank you so much for the helpful advice, who do you think I should replace to provide some coverage against water pokemon like Keldeo or Azumarill? Maybe a Chloryphyll Venusaur?
 
I completely agree with what was established above, and furthermore, the sun from Char Y's Drought can be used against you as both Excadrill and Lucario are weak to fire. Also you don't really have any answer to water types or ice moves which smash Gliscor. Keldeo, Azumarill, Greninja... they all run wild against your team and can do severe damage or even clean sweep if Charizard is not around.

Therefore I would replace Charizard with a different special sweeper who would have more synergy with the team. Either a Scarf mon or a different Mega.
I can reccomend Mega Pidgeot which can sort of fill Char Y's shoes and who's weaknesses of electric and rock are well covered by Excadrill and Gliscor. Still no solution to water and Ice though...

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Heat Wave
- Roost
- U-turn

With Hurricane and Heat wave now at 100% accuracy, steel - grass - fighting - and many more are screwed. Hurricane is an amazing STAB move. U-turn adds momentum and Roost prolongs longetivity.
I feel Pidgeot has a good place on the team.

My final suggestion is to change Gliscor's moves. He is far better suited to run Toxic > Fling and Knock Off > Acrobatics. He's far more suited with his current EV investment to be a special wall that spreads poison and uses poison stall tactics. Toxic ensures you can do this over and over again. Knock Off is SO crucial, as it exposes Chansey and really does so much in messing with opponent strategies like getting rid of leftovers and choice items. You can even use it like I have before, in knocking off the toxic orb from other Gliscors, great sabotage if it hasn't activated yet :D Basically, Gliscor in this set isn't offensive enough to make good use of acrobatics.

In conclusion, I really like the use of Lucario and Aerodactyl, which are original and not usually seen in the current meta. Beware of Bisharp who can resist a +2 Extremespeed and wreck Lucario with low kick (outspeeding Close Combat). Otherwise have fun and I hope this helped!!! :p

This is some really good advice as well. Thank you. I was actually thinking about making a team with Mega Pidgeot and you make a great point in adding him to fill in Charizard's footsteps. However, I'm still trying to rack my brain about the impending doom that my team will face if an Azuamrill, Keldeo, or Greninja shows up. Any suggestions?
 
Thank you so much for the helpful advice, who do you think I should replace to provide some coverage against water pokemon like Keldeo or Azumarill? Maybe a Chloryphyll Venusaur?
I usually use a Magnezone for my team. But a Chlorophyll Venusaur would be perfect for your team.
I'm on my phone so I can't type or a specific set. But run mixed defenses and sub leech with giga drain and sludge bomb would wreck. Actually, sub leech is probably not necessary because the venusaur could function like a pivot with the sun up. So it's up to you.
 
This is some really good advice as well. Thank you. I was actually thinking about making a team with Mega Pidgeot and you make a great point in adding him to fill in Charizard's footsteps. However, I'm still trying to rack my brain about the impending doom that my team will face if an Azuamrill, Keldeo, or Greninja shows up. Any suggestions?

Hey sorry for the late reply I was on holiday!
Uhmm I mean there are a few different checks for each of those three but keep in mind Greninja is fast and Keldeo tends to run either Choice Scarf or Specs... I would suggest a Ferrothorn replacing Aerodactyl could fit in well as it sets up rocks and can run slightly more offensive sets making it an unlikely threat. It checks Water moves although it's weak to fighting... So if he doesn't suit your preferences, Chlorophyll Venosaur as was mentioned earlier is brilliant, checking all 3 of Azumarill, Greninja and Keldeo. Rain teams however still remain a big threat because Venosaur is weak to Swampert's EQ and Ice Beams (if not a M-Veno) that run around Politoed and Kingdra.
 
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