ORAS OU Dinner is served

Posho

local gaymer weeb
is a Tiering Contributoris the Smogon Tour Season 23 Championis a Past SCL Champion
Hi, i am new here, I'm SweetPosho or Posho, no matter how do you call me. First of all i would like to say i'm Spanish, i study english but it isn't perfect yet, if you find any mistake please tell me and I'll correct it.
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INTRODUCTION
Well, I made this team when ORAS started, as you know ORAS metagame brings a lot of new things like the move tutor,primal ogre/don,etc. I wanted to make a team with Scarf Knock Off Diggersby which is a bait to Gengar for example, it hits very hard and it can put pressure to a lot of teams. The team is based on semistall, my favourite play-style, but this team laughs at the stall

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PEAK
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I have to say that's the best team i've made in the ORAS metagame :]
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TEAM PREVIEW

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Team Building

First Slot:
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As I said, Diggersby is the base of the team, scarf diggersby was my choice, it's a good revenge killer and it can outspeed mons w/ 120+ base speed, It's very hard to take a hit of this thing that is why I like it
Second and Third Slot:
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+
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Now i need a hazzard setter, the best option i found is Ferrothorn, his double type Grass/Steel in my opinion one of the best defensive types on the metagame and his extraordinary double bulk are the reasons that I chose it, his best partner is Mega Slowbro the best bulky water on the metagame imo, a 180 base def allows it to take a lot of psyshical moves and I can paralize w/ twave to decrease the speed of my oponent pokemon and do damage w kyurem b or Diggersby.
Fourth and Fifth slot:
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Well, we are talking about a semistall team which breaks stall, Kyurem B LO was my best choice, it has a great offensive base stat 120/170 and 95 base which is good in OU, Life Orb mixed set allows me to break certanly walls like Mega Vensuaur,Crocune,Chansey if i knocked off her eviolite,etc. very well mon if you want to break a stall team. In the fourth slot we have his partner, Clefable, one of the most mons who has suprised us since it hasn't a base stat like latios for example but cm clefa destroys every stall without mvena or heatran(natural counters of this thing),nothing to say execellent pokemon.
Sixth slot:
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I need defog support and i think the best option is zapdos, one of the best flying spam checks and a great defoger, with volt switch I can make a volturn combination w/ diggersby since zapdos can stop diggersby counters like skarm.
Well, here we can analyze the team one per one.
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ONE PER ONE

DIGGERSBY

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th

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@
th

Ability: Huge Power
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Frustration
- Earthquake
- Knock Off
The base of the team and a big threat in the OU metagame, this thing hits really hard thanks to his ability,which is Huge Power ,one of the best offensive abilities imo. Frustration and Eq are his mainly stab moves,U-Turn brings momentum to the team and also makes a nice VolTurn core with Zapdos, and finally knock off which is the Gengar's bait and one of the best moves since XY having the posibility to remove the oponent ítem, like lfties.
Synergy:

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Ferrothorn

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th

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@
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Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Leech Seed
- Gyro Ball

Ferrothorn is one of my favourite walls , Ferrothorn has a nice double typing, Grass and Steel, which combined with his good defenses,makes defeating Ferro a hard job, Stealth rock is one of the most important moves since DPP, since it decrease my opponent switches and I can put pressure w/ diggersby or kyu b if I putted the sr, Power Whip and Gyro ball are the mainly stab moves and leech seed is the only way of recovery damage
Synergy:

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SLOWBRO
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@
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Ability: Regenerator - Shell Armor
EVs: 196 HP / 176 Def / 136 SpD
Bold Nature
Ivs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock

Mega Slowbro is the best psychical wall which I've seen, great mix defense and I can put more SpD evs beacuse it has a lot of defense, as it is very slow i putted TW to para things like Zard(X or Y),Dnite,Crocune,Clefa,etc. Thanks to Mega evolution i have Shell Armor which avoid every critical hit and that is very useful if I have a good matchup and i want to prevent hax. Scald and Psyshock are the mainly stab moves, Slack Off is the recovery method of this monster and TW to paralyze faster sweepers.
Synergy:

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KYUREM BLACK

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@
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Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Roost
- Earth Power

Life orb mixed set of KyuB is my favourite set of this thing, is amazing how can it deal with stall, i have not dragon claw beacuse i have Clefable as my Dragon hunter. Well , have ice beam as my mainly stab move, Fusion bolt is a psychical move but if you remember Kyurem Black has 170 base atack which make it a threat, Roost is my recovery method to recover all the LO dmg and Earth Power is used for Rotom-Ws and Heatrans that sometimes predict an Ice Beam or think that I'm locked into another move because they think that I'm using Choice Scarf.
Synergy:
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Rock.png
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Steel.png
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CLEFABLE
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Ability: Magic Guard
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Clefable is another stallbreaker with Cm + Magic guard ignoring any status aliment can set up without worrying about toxic,wow,etc. This set is very simple, Calm mind is my boost move to grow up my SPA and my Sdef, Moonblast is the mainly stabmove of clefa Flamethrower is for Steel tipes like czor and Softboiled is the Recovery method. This thing would be very anoying for every stall teams if you haven't a heatran for example, that's why I chose it.
Synergy:

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ZAPDOS
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th

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@
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Ability: Pressure
EVs: 184 HP / 212 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Roost
- Heat Wave

I need defog support and zapdos is perfect since i hadn't nothing to flying spam. 112 speed evs allows me to outspeed Adamant Bisharp since it is a threat for this team. Volt switch is momentum, and i can volturn w/ diggersby, Defog to remove every hazzard on my field, roost is my recovery method and heat wave to counter Steel types like czor

Synergy:
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.
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Offensive Threat list:
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: With subsitute its difficult to defeat, i have to sacrifice Zap2 and do vswitch to send Diggersby and knock off it.
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: The only way to defeat it is doing mind games W/ clefa ferro and diggersby doing switches and rk with digger.
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: One of the biggest threats for this team, i have to do mind games w/ clefa and ferro or kill w/ zapdos if it isn't jolly
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: The biggest threat for this team, i can't take any hit of this beast, I can para w/ slowbro if i survive a solar beam.
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: It isn't very common in OU but LO set w/ hp fire can be very threatering
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: M bedrill is annoying for this team only if it is Jolly, beacuse i can outspeed adamant bedrill w/ diggersby, it can u turn every time if i haven't putted the sr, it's like a mini genesect.
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: I haven't switch-in to this thing,i can Rk w/ Kyub or Zap
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: One of the most problems of the team, i have to do a lot of mind games to avoid being trapped
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: Yes, volcarona before a qv can sweep the entire team if kyurem isn't full
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: Landorus i is another problem for the team just zap2,slowbro and ferro can take one hit of this thing, i can rk w/ diggersby if it has low hp

Defensive Threat list:
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: Just Slowbro cm can put pressure on my team, i have to para w/ my own slowbro and rk it w/ ferro and kyu b
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: I have to do the same w/ slowbro but now i have to win the cm war with my own clefa
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: This thing is very annoying, i can't predict if it is going to wow or vswitch , i switch to clefa but if it does voltswitch i can be in problems
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: Sub tox version is very very very annoying i can't do anyting just, stall w/ slowbro and clefa
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IMPORTABLE
Brave (Diggersby) @ Choice Scarf
Ability: Huge Power
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Frustration
- Earthquake
- Knock Off

Ferroporn (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 96 Def / 160 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Power Whip
- Leech Seed
- Gyro Ball

Primal Barney (Slowbro) @ Slowbronite
Ability: Regenerator
EVs: 196 HP / 176 Def / 136 SpD
Bold Nature
Ivs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Psyshock

! (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 32 Atk / 252 SpA / 224 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Roost
- Earth Power

Pinkie Pie (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 228 Def / 28 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled

Quetzal (Zapdos) @ Leftovers
Ability: Pressure
EVs: 184 HP / 212 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Defog
- Roost
- Heat Wave

That's all, enjoy the team :] thanks to New Attitude who helped me with english, there are words which i don't know and once again sorry if you find mistakes, it was very difficult to do this rmt xd, well rate please and if you can suggest any thing please comment
Cya~


























 
Last edited:
Hi, great team btw, I'm gonna use it anytime. I see that you have a mistake, you puted that Kyube resists fire in Ferro sinergy, but, it's neutral dmg. I see also that SD Crawdaunt is a good threat for your team.
 
Hi, great team btw, I'm gonna use it anytime. I see that you have a mistake, you puted that Kyube resists fire in Ferro sinergy, but, it's neutral dmg. I see also that SD Crawdaunt is a good threat for your team.
Lol that's right ty :] i'll add craw to the threat list,
 
The yellow coloring for Electric moves or anything Electric related is absolutely blinding. I would just use something much darker in tone since extreme bright colors are just hard to read.

Teams extremely weak to Magnezone not just Magnezone itself but the fact that the moment Magnezone traps you, you lose that defensive utility Ferrothorn provides to the team, which is pretty important considering after that mono attacking M-Altaria cleans you. I'd personally just use Shed Shell on Ferrothorn to help mitigate this issue. There's a lot of subjective changes I could make such as using Double Dance M-Bro with Scald, Iron Defense, Calm Mind, Slack Off but those are larger and doesn't necessarily make it better more so of changing how you handle different threats at that point.
 
The yellow coloring for Electric moves or anything Electric related is absolutely blinding. I would just use something much darker in tone since extreme bright colors are just hard to read.

Teams extremely weak to Magnezone not just Magnezone itself but the fact that the moment Magnezone traps you, you lose that defensive utility Ferrothorn provides to the team, which is pretty important considering after that mono attacking M-Altaria cleans you. I'd personally just use Shed Shell on Ferrothorn to help mitigate this issue. There's a lot of subjective changes I could make such as using Double Dance M-Bro with Scald, Iron Defense, Calm Mind, Slack Off but those are larger and doesn't necessarily make it better more so of changing how you handle different threats at that point.
Yes, that's why i had to do a lot of mind games when i faced a Magne team when i was laddering in po, I preffer Tw on bro beacuse Zard X can sweep the entire time w/ a dd boost. I'll use SS thorn but I hate losing my lfties recovery :c. About the color i changed it and it's more easy to read :] Ty for the rate
 
Nice team mate. Never saw you playing with this one on Pandora but seems effective.

As you list in the threatlist, Heatran is a real annoyance for the team. Taunt + Toxic variants can just dismantle Slowbro and Zapdos. Also watch out for Scarf variants, but those wouldn't be a real problem if Slowbro is healthy.
My suggestions are: turn Clefable to a Specially Defensive set with Unaware, with Protect, Wish and Heal Bell. This may alleviate your weakness to Thundurus-I (any special variant), most special sweepers, and provide valuable cleric support to the team. You can use HP-Ground for Heatran, but that would leave you defenseless againist SD Scizor.
Next, replace Thunder Wave for Calm Mind on Slowbro. You will still have chances to set-up and begin a sweep. The bad thing is that with this two changes, you become weaker to stall and status ailments. Take this in count while considering those changes.
The last thing would be changing Gyro Ball for Thunder Wave on Ferrothorn, only if you considered the two above changes. Gyro Ball is somewhat useless (for me at least), and Power Whip is a more consistent STAB option. You can discard Gyro Ball for T-Wave to still have paralysis support.

I think that's all, good luck with the team!
 
Nice team mate. Never saw you playing with this one on Pandora but seems effective.

As you list in the threatlist, Heatran is a real annoyance for the team. Taunt + Toxic variants can just dismantle Slowbro and Zapdos. Also watch out for Scarf variants, but those wouldn't be a real problem if Slowbro is healthy.
My suggestions are: turn Clefable to a Specially Defensive set with Unaware, with Protect, Wish and Heal Bell. This may alleviate your weakness to Thundurus-I (any special variant), most special sweepers, and provide valuable cleric support to the team. You can use HP-Ground for Heatran, but that would leave you defenseless againist SD Scizor.
Next, replace Thunder Wave for Calm Mind on Slowbro. You will still have chances to set-up and begin a sweep. The bad thing is that with this two changes, you become weaker to stall and status ailments. Take this in count while considering those changes.
The last thing would be changing Gyro Ball for Thunder Wave on Ferrothorn, only if you considered the two above changes. Gyro Ball is somewhat useless (for me at least), and Power Whip is a more consistent STAB option. You can discard Gyro Ball for T-Wave to still have paralysis support.

I think that's all, good luck with the team!
I'm going to try w/ spd clefa but latios w/ hp fire sweeps me, i think i have to run a bold nature since i can resist thundurus w/ a bit of Spd, about gball thorn i could change it but i dont know, gball helps me to defeat fairies like sylveon., Tw Bro helps me to paralyze fast sweepers as i said before. Ty for the rate :]
 
I agree with Shed Shell > Leftovers on Ferrothorn, even though a well timed Knock Off from Landorus-T/Beedrill (Probably the most paired Pokémon along Magnezone, specially the latter.) can really screw you over, Shed Shell is by far the superior item. If you change this, you need to be extremely careful with your Ferrothorn switches against something that commonly runs Knock Off.

Roost DD Charizard-X seems like a massive threat, OHKO-ing pretty much your entire team if it grabs a boost. Slowbro is the only one who can stand a chance, but with the set you're running, it's going to set up on you and will get a kill on something, and even though Thunder Wave cripples him enabling Diggersby to revenge, I still think it's very dangerous for your team, specially if it switches and then it comes on something like Ferrothorn, Clefable and Zapdos and then just spam Fire Blitz. In fact, I think I would recommend Toxic > Thunder Wave on Slowbro just for this thing, and then you can Toxic stall him with Slack Off and switching with Ferrothorn to rack up Iron Barb damage on Dragon Claw.
 
I agree with Shed Shell > Leftovers on Ferrothorn, even though a well timed Knock Off from Landorus-T/Beedrill (Probably the most paired Pokémon along Magnezone, specially the latter.) can really screw you over, Shed Shell is by far the superior item. If you change this, you need to be extremely careful with your Ferrothorn switches against something that commonly runs Knock Off.

Charizard-X seems like a massive threat, OHKO-ing pretty much your entire team if it grabs a boost. Slowbro is the only one who can stand a chance, but with the set you're running, it's going to set up on you and will get a kill on something, and even though Thunder Wave cripples him enabling Diggersby to revenge, I still think it's very dangerous for your team, specially if it switches and then it comes on something like Ferrothorn, Clefable and Zapdos and then just spam Fire Blitz. In fact, I think I would recommend Toxic > Thunder Wave on Slowbro just for this thing, and then you can Toxic stall him with Slack Off and switching with Ferrothorn to rack up Iron Barb damage on Dragon Claw.
I can deal w/ lando using Mega bro beacuse knock off doesn't do nothing. I Run tw over toxic beacuse i need to paralyze Zard Y, if you see the team zard y OHKO or 2OHKO every member of my team, I run unaware clefa if i can't beat zard x w/ slowbro. Ty for the rate :]
 
Added Volcarona and Landorus I on the threat list
When greninja get banned i could do this changes

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I can delete Char Y, non knock off Lando-i,Roserade,Magnezone and Rotom w from the threat list, i should i have to run a scarf or Lo set
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As i have Latios as my defog support i could run keldeo and i can delete Heatran,Bisharp and crawdawnt from the threat list
Magic Guard
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Unaware as i have a heatran counter i could run a unaware cleric set and delete Thundurus and Slowbro from the threat list

Please tell me if my changes are well
 
Be careful with Diance-M if you make those changes, it will be likely to punish most of your team. Diamond Storm will hit hard on Clefable, and HP-Fire will too on Ferrothorn. Calm Mind variants (or those lacking Diamond Storm) would be handled by Clefable.

EDIT: Forgot about Diggersby, it can RK Diancie-M, but be careful with Knock Off spamming as well Diancie may switch in and force you to switch.
 
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