Other ORAS OU Viability Ranking Thread V2 - Check Post #2500 PG. 100

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Magnezone to A

Magnezone is really good in this meta. It forms a great core with mega beedrill for being able to take out skarmory. Pokemon like Mega Metagross also appreciate stuff like ferrothorn and skarmory getting removed. Specs magnezone hits really hard, and it's slow volt switch can be great for bringing in frail sweepers. Magnezone is also a great answer to stuff like CM mega diancie, mega slowbro (assuming it has not set up and CMs yet) and mono attacking mega altaria.
Magnezone's air balloon + magnet rise is also a great answer to sand offense teams with excadrill, considering that it doesn't get the flinch with iron head. Choice scarf magnezone is also a great revenge killer against stuff like azumarill, specs keldeo and gyarados. It's good defensive typing also allows it to check stuff like non drill run mega beedrill.

All in all, I think magnezone should rise to A.
 
I would put serperior in C+ as a starting rank but I mean I clearly have no issue with B-. I think serperior is a pretty bad pokemon, having seen it in practice, since what people seem to overestimate is serperiors ability to force switches. Serperior is not immeditely thretening at all unless it is able to come in on a water or ground type, which in practice is not as common as some people are making it out to be. Sure on paper nothing likes switching into a +2 serperior with the right coverage moves, but I think it will struggle to ever get to that +2 simply because it needs a free switch to be effective. But even that being said IF it does come in with an optimal situation it can put in some work. So yeah C+ is whered Id put it.

And I will hold off on moving tornadus-t up until greninja leaves the tier, becuse when that happens I think tornadus will see a rank with a nice A in it.
Unboosted Leaf Storm is still a pretty powerful move.

252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 0 SpD Landorus-T: 231-273 (60.4 - 71.4%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 4 SpD Clefable: 208-247 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 252 HP / 4 SpD Mega Sableye: 157-187 (51.6 - 61.5%) -- guaranteed 2HKO
252 SpA Life Orb Serperior Leaf Storm vs. 4 HP / 0 SpD Mega Gallade: 172-203 (61.8 - 73%) -- guaranteed 2HKO

So yeah unless you resist Grass unboosted Leaf Storm will do a decent chunk to you. True it does have problems switching in but that's what VoltTurn is for, and with its speed it forces a reasonable amount of switches.


Either C+ or B- is fitting for Serperior I think, leaning more towards B- personally.
 
So I'll discuss some things here I do want to point out that Tornadus-T's placement is dependent on the Greninja verdict so do keep this in mind as I talked to various individuals and came to the consensus that it's pretty much above the level of a B ranked threat. This has to do with its Life Orb set which is strong, fast, on top of everything else that Torn-T can provide and has been used in a handful of SPL games with a lot of consistency.

On the subject of Serperior I think people are either overrating its ability to sweep or exaggerating its apparent flaws. What people need to realize is that Serperior is generally more of a mid-late game cleaner / revenge killer than a definitive wall-breaker with its Life Orb set. It has a pretty poor defensive typing for OU standards and is prone to a lot of metagame trends such as Heatran, Scarf Lando-T, Talonflame, just to name a few. You could say that running HP Ground on it will help it alleviate the issue of Heatran but I believe this is an extremely poor option when you need HP Fire to not get walled by Scizor, Ferrothorn, and Skarmory, although providing a Heatran answer isn't too difficult as it has synergy with such partners such as Keldeo, M-Gyarados, Gyarados, and Dugtrio just to give you an idea. I do however think it's quite easy to use outside of these flaws when you consider the roles that it excels at. I know TRC mentioned a subseed set he has been using but I can't speak on this so to me Serperior's initial placement is more suited to B- best case scenario unless there is a very convincing argument for it to stay in C+.

I'm also interested in the opinions of those who have used Honchkrow at a decent or higher level of play as I've seen it used in various occasions with a variety of success on teams. More concerned with its initial placement and if it warrants such placement but without the obvious "It pursuit traps stuff". What roles does it fill effectively on the team and doe this role hold any relevancy in the OU metagame?
 
Landorus-I cannot really threaten her after a single calm mind, which means he isn't really a counter. Tail Glow Manaphy is likely to need to set up rain and tail glow before getting going, so while she cannot switch in, he is not going to enjoy getting in and setting up either, as Moonblast can 2HKO for LO variants and with SpDef drop hax, can even kill with leftovers. Even so, unaware users laugh at Manaphy hysterically. I am not sure what exactly Amoongus does to Clefable. Clear Smog? Sludge Bomb doesn't exactly hit with ferocity. Tentacruel can sponge attacks, but will likely lose the boosting war to Calm Mind Clefable. Lastly, Gothitelle cannot be a check since nothing is coming in on her really, but she is certainly not a counter to a Clefable who uses calm mind first.

This leaves just Magnezone, Jirachi, and Mega-Saur.

SpA/Spd invested Scarfed TrapZone has an 82% chance to get KOd by a +1 flamethrower for the life orb variants and doesn't even guarantee a 2HKO with flash cannon on the leftover variants. This is its most common set. Specs set can do a lot better, but in terms of momentum, being locked into a steel type move is asking for trouble. Jirachi can flinch it's way to victory, but generally doesn't appreciate taking a flamethrower and especially suffers if affected by a burn.

Mega-Venusaur actually is quite good against the non-Cosmic Power sets. Offensive variants prevent Clefable from having a chance to Calm Mind stall Venusaur out of a job, but do not appreciate the potential of being hit by flamethrower on the switch. Defensive variants cannot guarantee the 2HKO with bomb, allowing Clefable to generate a second Calm Mind, which could eventually lead to a Clefable win.

I don't consider Life Orb a common set, even though it's definitely viable. Problem is that it has a lot of trouble setting up on a bunch of things without being fully committed to bulk investment and Leftovers. As for the rest of the nitpicks:

Landorus-I: 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. +1 252 HP / 96+ SpD Clefable: 192-229 (48.7 - 58.1%)
Assuming Clefable picks its best option in this situation by running a SpDef-leaning set and using CM on the switch to Landorus, Clefable is immediately forced to spam Softboiled for days. It also cannot further set up or even attempt anything if it has taken even a little bit of prior damage. If Clefable is at 80%, it cannot safely accumulate Calm Minds without getting KO'd.

Manaphy: RD Manaphy gives Unaware Clefable a LOT of trouble. It absolutely hates Scald burns even if it can heal itself with Aromatherapy, and Moonlight recovery is reduced to 25% in the rain. Non-RD sets usually beat MG Clefable in the boosting game.
+1 0 SpA Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 147-174 (40.7 - 48.1%)
Also...Moonblast doesn't inflict SpDef drops dude.

Amoonguss: Yes, Amoonguss has Clear Smog. This allows its teammates to put in work if Amoonguss isn't carrying Sludge Bomb. Also, Spore.

Tentacruel: You should know that almost every OU Tentacruel has Acid Spray and thus beats Clefable 1v1 pretty easily.

Gothitelle: You should also be aware that the majority of Gothitelle are Trick Scarf. Clefable obviously hates this and cannot do a single thing about it. Heck, Gothitelle is used to eliminate stuff like Clefable to allow sweepers and hard-hitters like Mega Lopunny to put in work.

Magnezone: You won't see Clefable trying to set up on a Scarf Magnezone. Even if you're running the SpDef-invested boosting set, you're going to have a lot of trouble trying to KO Magnezone while still having enough HP to continue a sweep.
252 SpA Magnezone Flash Cannon vs. +1 252 HP / 96+ SpD Clefable: 156-186 (39.5 - 47.2%)
Once again, this is the absolute best-case scenario for Clefable. It would be silly not to consider Magnezone a solid check.

Jirachi: Good luck trying to 1v1 Jirachi with Clefable. Unless its scarfed, Jirachi can easily afford to switch in on fire coverage numerous times. The only thing you can hope for is a 10% chance to burn. This is assuming you have fire coverage and you catch Jirachi on the switch. Jirachi is a counter.

Venusaur: Even if Venusaur hasn't mega-evolved, it doesn't care at all about switching into anything as long as it has Synthesis. If you're going to factor in Clefable's chance to inflict Flamethrower burns, you must also consider that you're begging for a critical hit by staying in and trying to get to +6.


What prompted you to pick apart my second list of checks/counters anyway?
 
Quoting my post from the Honchkrow thread:
Yeah, I have used Honchkrow a bit, and it's not actually too bad. The way I would describe it is as a worse Mega-Mawile and a worse Mega-Pinsir all in one, except it doesn't take up your mega slot. LO Brave Bird hits shockingly hard, harder than Banded Talonflame (2HKOs Slowbro after rocks, for instance) and Superpower paired up with that gives it pretty amazing coverage. It has other perks over Pinsir though : stronger priority for one, Dark typing gives it a neat Psychic immunity letting it occasionally switch in on Latis and friends, and Moxie means you can't really sack stuff to it without suffering the consequences. But one of its most important distinctions imo is the ability to go mixed, with either Heat Wave or Dark Pulse.

From what I can tell, this thing is supposed to be used on Birdspam teams to beat/lure some Birdspam checks thanks to that special move, which enables you to hit Rhyperior, Slowbro, and/or Skarmory. The 4th move is pretty key actually, you can also run Sub to screw over defensive stuff like Cresselia and MSableye enabling it to wallbreak better to some extent. Pursuit is okay but there are far better trappers so eh. You can also run Roost for some longevity I guess but I wouldn't recommend it since Honchkrow is so frail that it can only afford to roost vs Stall.

Oh yeah, and it outspeeds both Adamant Bisharp and Phys Def Lando-T which creeps Adamant Bisharp by one point which is pretty neat. It's essentially a Dark-type which doesn't share some of the common flaws other Dark-types have thanks to its Flying typing (specifically, it's one of the only Dark Types who isn't a free switchin for like, every Fighting type in the tier, and destroys the Chesnaught+Empoleon dark-killing combo) It's still kinda mediocre overall because it just dies soooo quickly, and its nowhere near as fast as it wants to be (though Sucker Punch does help), but if you want a Bisharp/Talonflame hybrid that wallbreaks better than both of these at the cost of a lot of longevity, I'd actually recommend it.
I haven't used Honchkrow since the ORAS release though, so some of these niches are probably not that relevant anymore, particularly that of being a Dark type that can OHKO MHeracross since no one uses that thing anymore. Checking MMetagross is still pretty nice, though it doesn't do this as well as Bisharp obviously what with being OHKOed by Meteor Mash and everything. Diancie is annoying for it too (though Diancie is actually KOed by Brave Bird+Sucker Punch after Rocks over 90% of the time). I honestly have no idea whether it's worth a rank at this point, I rarely use Pokemon in the D/C- ranks so I'm not sure how it compares to them, or if you can really justify running it on a team at all without actively building round it especially given that low speed and low bulk is not appealing at all unless you have some serious firepower to back that up, and Honch doesn't hit nearly as hard as Crawdaunt for example.

(oh forgot to mention this but it 2HKOs Mega-Sableye and if it runs Sub can take advantage of it, that's probably a good selling point over Bisharp too)
 
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I don't consider Life Orb a common set, even though it's definitely viable. Problem is that it has a lot of trouble setting up on a bunch of things without being fully committed to bulk investment and Leftovers. As for the rest of the nitpicks:

Landorus-I: 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. +1 252 HP / 96+ SpD Clefable: 192-229 (48.7 - 58.1%)
Assuming Clefable picks its best option in this situation by running a SpDef-leaning set and using CM on the switch to Landorus, Clefable is immediately forced to spam Softboiled for days. It also cannot further set up or even attempt anything if it has taken even a little bit of prior damage. If Clefable is at 80%, it cannot safely accumulate Calm Minds without getting KO'd.

Manaphy: RD Manaphy gives Unaware Clefable a LOT of trouble. It absolutely hates Scald burns even if it can heal itself with Aromatherapy, and Moonlight recovery is reduced to 25% in the rain. Non-RD sets usually beat MG Clefable in the boosting game.
+1 0 SpA Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 147-174 (40.7 - 48.1%)
Also...Moonblast doesn't inflict SpDef drops dude.

Amoonguss: Yes, Amoonguss has Clear Smog. This allows its teammates to put in work if Amoonguss isn't carrying Sludge Bomb. Also, Spore.

Tentacruel: You should know that almost every OU Tentacruel has Acid Spray and thus beats Clefable 1v1 pretty easily.

Gothitelle: You should also be aware that the majority of Gothitelle are Trick Scarf. Clefable obviously hates this and cannot do a single thing about it. Heck, Gothitelle is used to eliminate stuff like Clefable to allow sweepers and hard-hitters like Mega Lopunny to put in work.

Magnezone: You won't see Clefable trying to set up on a Scarf Magnezone. Even if you're running the SpDef-invested boosting set, you're going to have a lot of trouble trying to KO Magnezone while still having enough HP to continue a sweep.
252 SpA Magnezone Flash Cannon vs. +1 252 HP / 96+ SpD Clefable: 156-186 (39.5 - 47.2%)
Once again, this is the absolute best-case scenario for Clefable. It would be silly not to consider Magnezone a solid check.

Jirachi: Good luck trying to 1v1 Jirachi with Clefable. Unless its scarfed, Jirachi can easily afford to switch in on fire coverage numerous times. The only thing you can hope for is a 10% chance to burn. This is assuming you have fire coverage and you catch Jirachi on the switch. Jirachi is a counter.

Venusaur: Even if Venusaur hasn't mega-evolved, it doesn't care at all about switching into anything as long as it has Synthesis. If you're going to factor in Clefable's chance to inflict Flamethrower burns, you must also consider that you're begging for a critical hit by staying in and trying to get to +6.


What prompted you to pick apart my second list of checks/counters anyway?

First, let me preface it by saying that I find the majority to be reliable checks, but I was trying to demonstrate my point that Clefable has so few counters.

It wasn't meant to pick it apart, I just didn't necessarily agree with when you said "all capable of dealing with any common Clefable set".

I think I acknowledged that all are checks, but maybe I didn't.

Landorus-I does run Sludge Wave 38.7% of the time and Tentacruel does run Acid Spray about the same clip in the 1825 suspect ladder test from last month, so I do think they are options. Hardly 100% run chances, probably due to the Spikes/Spin/Knock Off set on Cruel, which can definitely hamper any pokemon. The Acid Spray set is a reliable counter to any Clefable not running Thunderbolt(which should be almost all of them) and can force a switch as long as it gets in at just +1/+1.

Even so, Landorus-I will completely cripple its ability to use non-special moves and knock off utility by taking a +1 Clefables Moonblast if she switches out after the first one.

As far as Gothitelle goes, I was fully aware of Trick. It was more about Clefable can already 2HKO at +1 in certain scenarios and could be going for Moonblast predicting the trick.

+1 4 SpA Clefable Moonblast vs. 0 HP / 4 SpD Gothitelle: 72-85 (49.6 - 58.6%) -- 99.6% chance to 2HKO

Although this is the most common spread in usage, the Gothitelle ones are all over the place. If it is Modest, Clefable will outspeed after the exchange and proceed to kill before Gothitelle can get a CM off. If she has at least 196 speed EVs and is timid, which allows her to outspeed uninvested Clefable by 1, she can get a CM off before she is forced to rest. This results in the following calculation:

+1 4 SpA Clefable Moonblast vs. +1 60 HP / 0 SpD Gothitelle: 49-58 (32 - 37.9%) -- 91.2% chance to 3HKO

Still a good chance Clefable wins during the rest. So the primary spread, albeit uncommon, is 252HP/196(or more) Spd investment as timid allows it to beat Clefable. I'm not sure if that costs Gothitelle against other trapped Pokemon, but it can definitely force only a 4HKO on Moonblast, but still would be scared of criticals. Either way, yes, it is possible, but only with certain spreads.

I also don't necessarily know if non RD Manaphy beats it in the boosting game, at least not the Life Orb Variants due to the earlier turn power, but I do believe it has a better chance to beat the lefties version. You have to be able to 2-shot Manaphy to make any progression against Rest/Hydration:

+1 4 SpA Life Orb Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 101-121 (54.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
+2 4 SpA Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 103-123 (55.6 - 66.4%) -- guaranteed 2HKO after Leftovers recovery

You'd have to go to +2 in on the turn the rain started, meaning he would tail glow. You'd take at least one Scald, but you should be able to win, as +3 Scald doesn't KO +2 Clefable in rain. Either way, I apologize about the special defense thing, I meant that special attack can create some complications, but it was 4 in the morning and I clearly wasn't paying enough attention to my typing, then went along with what I was writing in a stupid way after rereading. I do agree that it neuters Unaware Clefable pretty effectively due to it being required to use moonlight. Or is it required to use moonlight? I cannot remember because I think it is legal to due some weird flashforwarding + ability capsule combinations along the way. That is neither here nor there. Manaphy is probably a little more wary of the CM set.

I still don't get using Amoongus at +1/+1, if you come in, you are outsped, take a large hit from Flamethrower in an effort to clear smog/spore and pray you don't get burned. Spore is obviously the best choice, because you risk the 2HKO otherwise at +1, even from leftovers variants...although I suppose it depends on the spread. The spreads for Amoongus, like Gothitelle in usage are all over the place and likely designed based on what you want to counter. 90% plus run spore, clear smog, and giga drain. Only 10% run bomb. While spore is 100% accurate, waking up from sleep is a bit RNG.

As for the last three, they are the ones I seperated because they are the ones Clefable would be most wary about facing, even at +1. The odds are least in your favor there(at least in my opinion). While Clefable has a chance in some scenarios, it isn't likely that you'd be willing to test that and see.

I didn't mean for the first post to be an attack if it came off that way, and perhaps it was the connotation of "dealing with" that means something different to you and me.
 
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Landorus-I does not take life orb damage from any move it ever runs except knock off. It has sheer force.

I was going too fast, thanks. Yes, it prevents recoil damage from specials, but taking 80% damage would cripple its ability to perform its utility moves.

EDIT: Ninja'd. Also, I guess most running Wave could be 4 special attacks anyway, although I suppose many still run Knock Off as well.
 
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Smug Snake goes to B- or Mabeye B (why are you not dragon type)

The gen six grass starter has finally gained access to its highly anticipated dream world ability: Contrary. Contreys gives the grass snake terrifying sweeping potential against slower teams, particularly if they lack heatran. It also has acsess to dragon pulse, which is good for hitting dragon types like latios. Serperior thrives at demolishing stall teams, as they lack good answers to it outside of bulky fire types. Mega Slowbro, clefable, tentacruel and mega sableye are a few examples of common stall pokemon that serperior can set up on. However, smug leaf has its flaws. It is hard walled by heatran and other fire types unless it runs the practically unviable hp ground. Talonflame, mamoswine, mega Beedrill, mega loppuny and scarfers can all revenge kill serperior. One more issue is leaf storms poor pp, meaning that serpeior has to forgo a moveslot for giga drain, so it does not loose its stab Attack. However, serpeior is a threating sweeper/cleaner and it should be higher then the C ranks.
 
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Magnezone to A

Magnezone is really good in this meta. It forms a great core with mega beedrill for being able to take out skarmory. Pokemon like Mega Metagross also appreciate stuff like ferrothorn and skarmory getting removed. Specs magnezone hits really hard, and it's slow volt switch can be great for bringing in frail sweepers. Magnezone is also a great answer to stuff like CM mega diancie, mega slowbro (assuming it has not set up and CMs yet) and mono attacking mega altaria.
Magnezone's air balloon + magnet rise is also a great answer to sand offense teams with excadrill, considering that it doesn't get the flinch with iron head. Choice scarf magnezone is also a great revenge killer against stuff like azumarill, specs keldeo and gyarados. It's good defensive typing also allows it to check stuff like non drill run mega beedrill.

All in all, I think magnezone should rise to A.
Have to agree with this, magnezone is great-pairs really well with a lot of mons and making their sweeping much more easier. Its typing really nice, while it has glaring ground weakness-it resist fairies, dragons, electric and most important flying types. Also that volt switch can be a really good momentum grabber.

Easily one of the most defining mons of the meta.
 
First, let me preface it by saying that I find the majority to be reliable checks, but I was trying to demonstrate my point that Clefable has so few counters.

It wasn't meant to pick it apart, I just didn't necessarily agree with when you said "all capable of dealing with any common Clefable set".

I think I acknowledged that all are checks, but maybe I didn't.

Landorus-I does run Sludge Wave 38.7% of the time and Tentacruel does run Acid Spray about the same clip in the 1825 suspect ladder test from last month, so I do think they are options. Hardly 100% run chances, probably due to the Spikes/Spin/Knock Off set on Cruel, which can definitely hamper any pokemon. The Acid Spray set is a reliable counter to any Clefable not running Thunderbolt(which should be almost all of them) and can force a switch as long as it gets in at just +1/+1.

Even so, Landorus-I will completely cripple its ability to use non-special moves and knock off utility by taking a +1 Clefables Moonblast if she switches out after the first one.

As far as Gothitelle goes, I was fully aware of Trick. It was more about Clefable can already 2HKO at +1 in certain scenarios and could be going for Moonblast predicting the trick.

+1 4 SpA Clefable Moonblast vs. 0 HP / 4 SpD Gothitelle: 72-85 (49.6 - 58.6%) -- 99.6% chance to 2HKO

Although this is the most common spread in usage, the Gothitelle ones are all over the place. If it is Modest, Clefable will outspeed after the exchange and proceed to kill before Gothitelle can get a CM off. If she has at least 196 speed EVs and is timid, which allows her to outspeed uninvested Clefable by 1, she can get a CM off before she is forced to rest. This results in the following calculation:

+1 4 SpA Clefable Moonblast vs. +1 60 HP / 0 SpD Gothitelle: 49-58 (32 - 37.9%) -- 91.2% chance to 3HKO

Still a good chance Clefable wins during the rest. So the primary spread, albeit uncommon, is 252HP/196(or more) Spd investment as timid allows it to beat Clefable. I'm not sure if that costs Gothitelle against other trapped Pokemon, but it can definitely force only a 4HKO on Moonblast, but still would be scared of criticals. Either way, yes, it is possible, but only with certain spreads.

I also don't necessarily know if non RD Manaphy beats it in the boosting game, at least not the Life Orb Variants due to the earlier turn power, but I do believe it has a better chance to beat the lefties version. You have to be able to 2-shot Manaphy to make any progression against Rest/Hydration:

+1 4 SpA Life Orb Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 101-121 (54.5 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
+2 4 SpA Clefable Moonblast vs. 80 HP / 0 SpD Manaphy: 103-123 (55.6 - 66.4%) -- guaranteed 2HKO after Leftovers recovery

You'd have to go to +2 in on the turn the rain started, meaning he would tail glow. You'd take at least one Scald, but you should be able to win, as +3 Scald doesn't KO +2 Clefable in rain. Either way, I apologize about the special defense thing, I meant that special attack can create some complications, but it was 4 in the morning and I clearly wasn't paying enough attention to my typing, then went along with what I was writing in a stupid way after rereading. I do agree that it neuters Unaware Clefable pretty effectively due to it being required to use moonlight. Or is it required to use moonlight? I cannot remember because I think it is legal to due some weird flashforwarding + ability capsule combinations along the way. That is neither here nor there. Manaphy is probably a little more wary of the CM set.

I still don't get using Amoongus at +1/+1, if you come in, you are outsped, take a large hit from Flamethrower in an effort to clear smog/spore and pray you don't get burned. Spore is obviously the best choice, because you risk the 2HKO otherwise at +1, even from leftovers variants...although I suppose it depends on the spread. The spreads for Amoongus, like Gothitelle in usage are all over the place and likely designed based on what you want to counter. 90% plus run spore, clear smog, and giga drain. Only 10% run bomb. While spore is 100% accurate, waking up from sleep is a bit RNG.

As for the last three, they are the ones I seperated because they are the ones Clefable would be most wary about facing, even at +1. The odds are least in your favor there(at least in my opinion). While Clefable has a chance in some scenarios, it isn't likely that you'd be willing to test that and see.

I didn't mean for the first post to be an attack if it came off that way, and perhaps it was the connotation of "dealing with" that means something different to you and me.

Yeah, it's true that a lot of these aren't full stops to Clefable. Clefable technically has very few full counters if you account for all of its possible sets, but the same is true for so many things. I still think all of the pokemon I listed can at least be considered checks though. And some are counters.

The point I'm making is that there are lots of pokemon in the tier that exert enough pressure to preveng Clefable to setting up more than one Calm Mind. A lot of pokemon in OU can dish out a lot of neutral, unboosted damage and force Clefable to play defensively. The phrase "dealing with" is obviously subjective, but I interpret it as applying enough offensive pressure to prevent setup and/or neutralizing the threat of a sweep. While the LO set is good, it seems much more situational and even riskier to use because its more reliant on prediction.

btw yeah moonlight and wish are the only compatible forms of recovery with Unaware.
 
I didn't list Scizor as a foolproof switch-in. You can pick apart my list of checks/counters, but I didn't even name them all. Landorus-I, Manaphy, M-Venu, Jirachi, Magnezone, Amoonguss, Tentacruel, Gothitelle and Rain offense are all capable of dealing with any common Clefable set. There's no point in listing them all. You're kinda missing the point by picking out a few names I mentioned, just because they happen to have a weakness to fire coverage. Clefable doesn't and shouldn't always have Flamethrower/Fblast (as you mentioned it has many options), and certain sets like SpDef Excadrill don't even care about the coverage anyway. My point is that there are so many things that are capable of dealing with Clefable in some way.


and still

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Clefable: 284-336 (72 - 85.2%)

clefable doesn't enjoy this
Well, Scizor:

+1 0 SpA Clefable Flamethrower vs. 252 HP / 0 SpD Scizor: 448-528 (130.2 - 153.4%) -- guaranteed OHKO
Doesn't enjoy this.
That's not even life orb.
 
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Smug Snake goes to B- or Mabeye B (why are you not dragon type)

The gen six grass starter has finally gained access to its highly anticipated dream world ability: Contrary. Contreys gives the grass snake terrifying sweeping potential against slower teams, particularly if they lack heatran. It also has acsess to dragon pulse, which is good for hitting dragon types like latios. Serperior thrives at demolishing stall teams, as they lack good answers to it outside of bulky fire types. Mega Slowbro, clefable, tentacruel and mega sableye are a few examples of common stall pokemon that serperior can set up on. However, smug leaf has its flaws. It is hard walled by heatran and other fire types unless it runs the practically unviable hp ground. Talonflame, mamoswine, mega Beedrill, mega loppuny and scarfers can all revenge kill serperior. One more issue is leaf storms poor pp, meaning that serpeior has to forgo a moveslot for giga drain, so it does not loose its stab Attack. However, serpeior is a threating sweeper/cleaner and it should be higher then the C ranks.
Agree with serperior rise, but no higher than B-. It's coverage gets it by, but has no other options, pretty much leaf storm and dragon pulse are always going to be on the set because it simply has no other options, hidden power fire I think was agreed to be the best coverage option on it, but that leaves you walled by Heatran. You can run HP ground (I don't recommend) but that leaves you walled by most flying types. HP ice? Any good steel type walls you. I'm not trying to down play it, but my point is it really doesn't have any moves to get around its checks and counters and leaves it as a one trick pony.
 
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I agree with Serperior moving up to B or maybe even B+ or A-.
It's comparable to Talonflame as it's a great cleaner with few counters. Yet what counters it, counters it hard.
Basically, if you can remove Talonflame and Heatran/Ferrothorn & Scizor (Depending on if you're using HP Fire or HP Ground), then Serperior is automatically set up for a sweep. A STAB 130 BP move with a secondary effect of a free Nasty Plot on top of 113 base Speed makes Serperior arguably THE late game sweeper in OU.

I once thought that Chansey was a counter for Sererior, but...
+6 252 SpA Serperior Leaf Storm vs. 4 HP / 252 SpD Eviolite Chansey: 300-354 (46.7 - 55.1%) -- 68.8% chance to 2HKO
 
Initially i was astounded you wanted a fat fairy type to S rank... But now that i think of it Clefable is probably worthy of S rank (if it goes there its gonna be the worse out of all of them.) See, when I talk about a pokemon the first part i think is Offensive capabilities. In a meta that is centered around Offensive capabilities Clefable is the anti meta. Clefable has laughable offensive capabilities compared to others but his other capabilities outweigh that a ton. If you really want to use Offensive Clef, use CM Clef. Need rocks? SR Clef. Need a Heal Bell/Wish Passer? Clefable. Need something to take out Setup Sweepers? Unaware Clefable. There is so much in this little dude and he is so powerful in such a good way. Im proud to say that this is probably the first non offensive/stall mega in S rank in Gen 6 so far.

Im also gonna put up a wall of things i agree with and state why soon.
 
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