the team:
i recently started playing pokemon again after a bunch of people in my school got addicted to ps so i decided to give it another go :)
i really have barely any experience with this gen so i'm trying to learn what to watch out for and stuff. i don't even know the new items (i kept eqing a balloon heatran earlier) but i'm trying to find out about those too. anyway here's the pokemon:






i recently started playing pokemon again after a bunch of people in my school got addicted to ps so i decided to give it another go :)
i really have barely any experience with this gen so i'm trying to learn what to watch out for and stuff. i don't even know the new items (i kept eqing a balloon heatran earlier) but i'm trying to find out about those too. anyway here's the pokemon:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 Def / 68 Spe
Bold Nature
- Lava Plume
- Toxic
- Taunt
- Roar
when i first made the team i didn't have a lot of resistances + i was having trouble with scizor so i decided to include heatran. i use it to just pack on early residual damage from lava plume's possible burn or i can catch something on the switch with toxic. it helps me deal with scizors and talonflames mostly since they could pretty much do a lot of damage without heatran. i usually try to save him if those two are in other team, but once he dies i find that i have a lot of trouble, so i don't really know if i wanna keep him or find another solution. the move set isn't exactly reliable either since i get completely walled by other heatrans and i don't really have anything that would like to switch in to that.

Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 104 SpA / 156 SpD
Brave Nature
- Ice Beam
- Stone Edge
- Pursuit
- Stealth Rock
i learned about the change in weather the hard way :(
i keep ttar for the sstorm boost that he gives excadrill, and i find that it's pretty easy to set up rocks with him. i usually switch in to things like heatran and bluff eq. i made him a supporttar because i find that i have enough offensive power with excadrill and mega-scizor. his main purpose is really only to set up rocks and catch some gliscors/landorus-t's who cause me trouble.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
i'm pretty fond of this guy. once i found out what balloon does i decided to stick this on. he mostly revenge kills, and i try to save him for late game since he can pretty much kill anything after hazards + weather + status damage piles up. i'm not sure if i should keep the nature as jolly since i have no idea who i'm outspeeding, or should i just change it to adamant? the lesser attack power from the nature cost me a game or two, so idk if im going to be keeping it as that.

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Roost
- Bullet Punch
- Knock Off
- Swords Dance
i'm so glad scizor got a mega evo
i stuck with this guy during dpp and i'm still a fan. i chose to use the bulky spread so that i could have an easier time setting up. i find that i'm not using roost too much though since after a few sd's i don't get a time to heal since it's killing everything. is u-turn still viable? i'm thinking of switching it for roost so that i don't have to be limited to knock off + bp when i decide to use him mid-game. he gives a lot of offensive power to this team, and once he gets an sd off it starts hitting like a truck

Gengar @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Hidden Power [Fire]
so gengar used to be a mega-alakazam but i figured i could use a ground immunity for heatran + ttar. i used to run life orb but i find that im just draining so much hp from the weather and the lo damage that i switched to black sludge just to increase his longevity. it does cost me some power but idk, maybe ill switch it back. since i like to keep excadrill till mid-late game, i only really have scizor to deal with these fairy types, so sludge wave from gengar really helped me with this (something alakazam couldn't do... maybe? idk his standard move sets now LOL) hp fire to feed my paranoia for killing scizors, but i think i'm gonna switch to hp ice for landos and scors. maybe thunderbolt since keldeo could hurt me too

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Hammer Arm
- Spikes
i'm still finding a wall that would fit this team. i first opted for ferrothorn for the spike usage but i ended up not liking him, so i'm using chesnaught since i saw he had it too lmao. i needed something that could take some hits, and i like this guy cause he gets access to leech seed while dealing out decent damage with hammer arm. it helps me solve ferrothorn and wear out anything that switches into it. i don't really know if he fits in with the team as well i as i would like, so any suggestions would be helpful
thx guys