Ladder Monotype [Read post #393 for Tiering Updates]

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There seems to be a clear divide between people that want gallade and people that dont and the divide seems to be between players that have alot of experience and skill on ladder and play at high level compared to users who dont ladder as much and are just running calcs my recomendation to you players who dont have the experience and tou know who you are dont kid yourself is to ladder constitently and really feel it out
 
All the sweeping blanket statements all the time.

Lately I've noticed that there's effectively no point running mega scizor on steel teams, because the usefulness of metagross is just so much higher, and it's especially notable in completely changing the dynamic of vs water or vs fighting completely. Very welcome protection against most of the megas psychic teams try to run, and can work deceptively well as a tank or even wallbreaker without taking fatal damage itself or boosting. I'm having a hard time imagining a good steel team without it anymore.
 
There seems to be a clear divide between people that want gallade and people that dont and the divide seems to be between players that have alot of experience and skill on ladder and play at high level compared to users who dont ladder as much and are just running calcs my recomendation to you players who dont have the experience and tou know who you are dont kid yourself is to ladder constitently and really feel it out
There's no point trying to start a flame war here. We're all just stating our own thoughts. You out of all people should know how good it is since you run Psychic (not saying you're biased). Also, are you denying that it's strong and extremely easy to use other than the turn it megas? Besides, being easy to force out doesn't exactly make it not broken (look at Greninja). Psychic is also a type where you can easily bring stuff in if you're skilled enough. If that isn't enough, then run Healing Wish Gardevoir (beats Mega Sab as well. Dolph runs it iirc)
 
dolphs not the one that runs it i do lol and im not trying to start a flame war at all but im saying before people have such a strong opinion i think they really need to see it in action against multiple types first. second im not denying its strong at all lol but without a Swords dance its really nothing out of the ordinary theres a ton of pokemon with similar attack and similar speed and better priority in the tier. from my experience its just not as broken as you think it is. try for yourself

-Booty
 
For those who have just joined / those who need a refresher on this arguement, i would suggest rereading the discussion as it begun around page 46. I went back through and read alot of good points again and as I traveled back to more recent posts it has become white noise because these really are restatements. What I haven't seen is distress from any players of other types (fire, water, what have you) and I haven't seen many damage calcs outside of the flying ones Anttya and I did, as if that is the only type in trouble. The new type matchups script that scpinion has been running is pretty nice and I would suggest looking at that since the one for December is now up, although obviously it isn't the January matchups that are occurring now. However that really should only effect fighting vs. fairy , fighting vs steel, fighting vs. water, and fighting vs psychic. I suggest looking at psychic with a grain of salt because they lost slowbro, which may or may not have changed how the statistics would be now. I noticed it being prevalent on water versus psychic, but regardless, it may be skewed.

Statistics link

http://monotypeps.weebly.com/stats.html

be sure to thank scp and Antar !
 
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I noticed that since I have started monotype, I haven't seen anything comprehensive about the synergy of different types. I thought I would type this up and share it.

What I have developed is a proof of concept that only a few monotypes can provide counters to super-effective STAB against all threats:
  • Normal (a trivial case as it has only one weakness),
  • Electric (also trivial)
  • Water (Water/Dragon and Water/Grass cover both weaknesses),
  • Grass ( Grass/Fire, Grass/Rock and Grass/Steel cover all weaknesses),
  • Fighting ( Fighting/Steel pokemon),
  • Ground (a combination of either Ground/Fire or Ground/Steel, Ground/Dragon or Ground/Grass, and Ground/Water),
  • Ghost (with a Ghost/Dark pokemon),
  • Dragon (with a Dragon/Steel pokemon),
  • Dark (with a Dark/Poison pokemon, or other combinations)
  • Fairy (with a Fairy/Steel pokemon),
A total of 9 types.

Out of these, Water, Grass, Ground and Dark are the "best", as they do not rely on a single type to cover all threats.

For all other types, there is a possible pokemon that can hit all pokemon in that monotype with super-effective STAB; for example, a Ground/Rock pokemon against the Fire monotype.

I have colour-coded for ease of readability where there are combinations which counter multiple threats.

Finally, please note that this is partly theoretical, not all of these types are in existence yet. Also, if I have made any errors, let me know :)

Normal
Weaknesses: Fighting
Fighting Counters: N/Bug, N/Fairy, N/Flying, N/Poison, N/Psychic, N/Ghost

Fire
Weaknesses: Ground, Rock, Water
Ground Counters: F/Bug, F/Grass, F/Flying
Rock Counters: F/Fight, F/Ground, F/Steel
Water Counters: F/Dragon, F/Grass, F/Water

Water
Weaknesses: Electric, Grass.
Electric Counters: W/Dragon, W/Electric, W/Grass, W/Ground
Grass Counters: W/Bug, W/Dragon, W/Fire, W/Flying, W/Grass, W/Poison, W/Steel

Grass
Weaknesses: Bug, Fire, Flying, Ice, Poison
Bug Counters: G/Fight, G/Fire, G/Flying, G/Ghost, G/Poison, G/Steel, G/Fairy
Fire Counters: G/Dragon, G/Fire, G/Rock, G/Water
Flying Counters: G/Electric, G/Rock, G/Steel
Ice Counters: G/Fire, G/Ice, G/Steel, G/Water
Poison Counters: G/Ghost, G/Ground, G/Poison, G/Rock, G/Steel

Electric
Weaknesses: Ground
Ground Counters: E/Bug, E/Grass, E/Flying


Ice
Weaknesses: Fight, Fire, Rock, Steel
Fighting Counters: I/Bug, I/Fairy, I/Flying, I/Poison, I/Psychic, I/Ghost
Fire Counters: I/Dragon, I/Fire, I/Rock, I/Water
Rock Counters: I/Fight, I/Ground, I/Steel
Steel Counters: I/Electric, I/Fire, I/Steel, I/Water

Fighting
Weaknesses: Fairy, Flying, Psychic
Fairy Counters: F/Fire, F/Poison, F/Steel
Flying Counters: F/Electric, F/Rock, F/Steel
Psychic Counters: F/Psychic, F/Steel, F/Dark

Poison
Weaknesses: Ground, Psychic
Ground Counters: P/Bug, P/Grass, P/Flying
Psychic Counters: P/Psychic, P/Steel, P/Dark

Ground
Weaknesses: Grass, Ice, Water
Grass Counters: G/Bug, G/Dragon, G/Fire, G/Flying, G/Grass, G/Poison, G/Steel
Ice Counters: G/Fire, G/Ice, G/Steel, G/Water
Water Counters: G/Dragon, G/Grass, G/Water

Flying

Weaknesses: Electric, Ice, Rock
Electric Counters: F/Dragon, F/Electric, F/Grass, F/Ground
Ice Counters: F/Fire, F/Ice, F/Steel, F/Water
Rock Counters: F/Fight, F/Ground, F/Steel

Psychic

Weaknesses: Bug, Dark, Ghost
Bug Counters: P/Fight, P/Fire, P/Flying, P/Ghost, P/Poison, P/Steel, P/Fairy
Dark Counters: P/Dark, P/Fight, P/Fairy
Ghost Counters: P/Dark, P/Normal

Bug
Weaknesses: Fire, Flying, Rock
Fire Counters: B/Dragon, B/Fire, B/Rock, B/Water
Flying Counters: B/Electric, B/Rock, B/Steel
Rock Counters: B/Fight, B/Ground, B/Steel

Rock

Weaknesses: Fight, Ground, Grass, Steel, Water
Fighting Counters: R/Bug, R/Fairy, R/Flying, R/Poison, R/Psychic, R/Ghost
Ground Counters: R/Bug, R/Grass, R/Flying
Grass Counters: R/Bug, R/Dragon, R/Fire, R/Flying, R/Grass, R/Poison, R/Steel
Steel Counters: R/Electric, R/Fire, R/Steel, R/Water
Water Counters: R/Dragon, R/Grass, R/Water

Ghost

Weaknesses: Ghost, Dark
Ghost Counters: G/Dark, G/Normal
Dark Counters: G/Dark, G/Fight, G/Fairy

Dragon
Weaknesses: Dragon, Ice, Fairy
Dragon Counters: D/Steel, D/Fairy
Ice Counters: D/Fire, D/Ice, D/Steel, D/Water
Fairy Counters: D/Fire, D/Poison, D/Steel

Dark

Weaknesses: Bug, Fight, Fairy
Bug Counters: D/Fight, D/Fire, D/Flying, D/Ghost, D/Poison, D/Steel, D/Fairy
Fighting Counters: D/Bug, D/Fairy, D/Flying, D/Poison, D/Psychic, D/Ghost
Fairy Counters: D/Fire, D/Poison, D/Steel

Steel

Weaknesses: Fight, Fire, Ground
Fighting Counters: S/Bug, S/Fairy, S/Flying, S/Poison, S/Psychic, S/Ghost
Fire Counters: S/Dragon, S/Fire, S/Rock, S/Water
Ground Counters: S/Bug, S/Grass, S/Flying

Fairy

Weaknesses: Poison, Steel
Poison Counters: F/Ghost, F/Ground, F/Poison, F/Rock, F/Steel
Steel Counters: F/Electric, F/Fire, F/Steel, F/Water
 
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Ok, i have some stuff to say to balance the electric type.
I will say unban Zekrom from the electric type only, because there is so much threats that electric cant get rid of.
Electric is walled by Gastrodon, Chansey, and Mega Venusaur, all of which zekrom can take care of. Also, electric can get killed easily by Serperior Contrary and Excadrill. And Mega Sableye can OBLITERATE electric completely, calm mind recover? Whats electric gonna do, all the physical attackers suck. Zekrom can destroy mega sableye, leaving us not getting swept 0-6 by sableye. Sure, you can say "oh, just superpower/knock off the chansey, or grass knot the gastrodon". Well it isnt that dam easy for those of u who dont use electric. They can easily switch out into something else, and grass knot only does about 50-60% to gastrodon. Mega venusaur, what the heck can get rid of that on electric except stalling? Seriously, Zekrom can get rid of so much problems with electric. Also, you guys unbanned Kyu-W from ice, gave grass contrary serperior and skymin, what are u gonna give electric? Zekrom is the only thing that can help it. Heck, electric didnt even get an oras electric mega. No support given to electric at all. Seriously, even volc boosted can sweep electric. Mono normal will most likely destroy electric, thanks to chansey, porygon, lopunny, and especially diggersby. Even a +1 or +2 Charizard X can sweep electric.

And even if electric did have Zekrom, all of it's counters wouldnt be covered. Zekrom can still rek electric pretty well, especially scarf mold breaker. And according to monotype usage stats, electric is the least type used. And even water and flying, where i should have an "advantage" have many ways to kill electric. Ferrothorn can still counter zekrom, too. Many physical walls can still wall zekrom, and electric has crappy phyiscal users. Electivire? who uses that garbage. Too slow and frail. Eelektross? Come on, that thing is so slow. And even electivire is faster than zekrom. Seriously, zekrom isnt gonna make electric "op". If anything, electric needs zekrom to compete. Things like lando-t, ferrothorn, physical defense mega venu, hippowdon, maybe mega swampert, excadrill, scizor, +1 charizard x, and more all can counter zekrom.
 
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Ok, i have some stuff to say to balance the electric type.
I will say unban Zekrom from the electric type only, because there is so much threats that electric cant get rid of.
Electric is walled by Gastrodon, Chansey, and Mega Venusaur, all of which zekrom can take care of. Also, electric can get killed easily by Serperior Contrary and Excadrill. And Mega Sableye can OBLITERATE electric completely, calm mind recover? Whats electric gonna do, all the physical attackers suck. Zekrom can destroy mega sableye, leaving us not getting swept 0-6 by sableye. Sure, you can say "oh, just superpower/knock off the chansey, or grass knot the gastrodon". Well it isnt that dam easy for those of u who dont use electric. They can easily switch out into something else, and grass knot only does about 50-60% to gastrodon. Mega venusaur, what the heck can get rid of that on electric except stalling? Seriously, Zekrom can get rid of so much problems with electric. Also, you guys unbanned Kyu-W from ice, gave grass contrary serperior and skymin, what are u gonna give electric? Zekrom is the only thing that can help it. Heck, electric didnt even get an oras electric mega. No support given to electric at all. Seriously, even volc boosted can sweep electric. Mono normal will most likely destroy electric, thanks to chansey, porygon, lopunny, and especially diggersby. Even a +1 or +2 Charizard X can sweep electric.

And even if electric did have Zekrom, all of it's counters wouldnt be covered. Zekrom can still rek electric pretty well, especially scarf mold breaker. And according to monotype usage stats, electric is the least type used. And even water and flying, where i should have an "advantage" have many ways to kill electric. Ferrothorn can still counter zekrom, too. Many physical walls can still wall zekrom, and electric has crappy phyiscal users. Electivire? who uses that garbage. Too slow and frail. Eelektross? Come on, that thing is so slow. And even electivire is faster than zekrom. Seriously, zekrom isnt gonna make electric "op". If anything, electric needs zekrom to compete. Things like lando-t, ferrothorn, physical defense mega venu, hippowdon, maybe mega swampert, excadrill, scizor, +1 charizard x, and more all can counter zekrom.

I've used electric many times myself, and I can firmly say that I feel like I really am at a disadvantage whenever my opponent isn't steel, water, or opposing electric. From those, I only consider steel an advantage, and that's after I built specifically to trump steel.

Fire can usually do more damage than electric can take. Water has numerous answers built in already. Grass is a dead match. Flying has numerous answers built in too as well as Charizard or Altaria. Fighting can usually be beaten after serious play around and losses unless Ice Punch/Close Combat/Swords Dance Gallade gets set up. Rock has Mega Diancie and Tyranitar to ruin the day. Ground has an advantage in immunity to the main STAB and more power than electric will consistently wall. Psychic has access to tons of stuff like trick/scarves, clerics, hazards, and boosters that trump electric. Dark has mega sableye, which only one thing on electric can even touch, Hydreigon, which can break most anything we have, Tyranitar, which can force hazards, and then three other pokemon just in case. Bug doesn't straight out win, but they have Volcarona to ruin the day. Poison has Nidoking, which can overpower half the team, and Venusaur, which electric just doesn't break consistently. Dragon is almost untouchable, able to OHKO pretty much anything electric has that can KO a pokemon. Ice has Kyurem-White, which super effects everything electric has, as well as Mamoswine to super effect half or more of the team. Steel has Excadrill and Ferrothorn, with one threatening to sweep because it super-effects everything, and the other threatening to wall if one of those lovely fire move that Heatran takes doesn't hit it. Ghost has Mega Sableye too, which is another scenario of one check vs. six pokemon. Normal just sits there and walls everything, swapping into something else to save themselves the annoyance of knock off. Fairy has screens, meaning electric barely touches the pokemon, magic guard clefabe, which electric really can't touch without magnezone (yet another 1 v 6), mega Gardevoir, which breaks everything but magnezone, and mega diancie, which can ruin everything but Rotom and Magnezone (scarfed or has sturdy intact). Electric vs. electric mirrors are just stall-fests half the time, so we don't care about those.

This kind of matchup in the face of nearly all of the meta is really unfair, and Zekrom still wouldn't trump everything. In fact, its inferior to Kyurem-Black offensively. We haven't even made a motion to ban Kyurem-Black from the meta, and that's because it isn't broken. If Kyurem-Black isn't broken on a type as good as Dragon, why would Zekrom be broken on a type as poorly positioned as Electric?

Oh, btw:

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Mega Sableye: 145-172 (47.8 - 56.7%) -- 89.1% chance to 2HKO
That's a noice burn and not 2hko you got comin dere.

252 Atk Life Orb Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Sableye: 188-224 (62 - 73.9%) -- guaranteed 2HKO
Burn still incoming. Doesn't look like band is gonna OHKO this. Happy happy joy joy, happy happy joy joy.

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Eviolite Porygon2: 121-144 (32.4 - 38.6%) -- 98.4% chance to 3HKO
This makes me feel so confident.

252 Atk Life Orb Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Eviolite Porygon2: 157-187 (42 - 50.1%) -- 0.4% chance to 2HKO
I feeeeeeeeeeel goood.

252 Atk Choice Band Teravolt Zekrom Bolt Strike vs. 248 HP / 0 Def Zekrom: 75-89 (25 - 29.7%) -- guaranteed 4HKO
This ditto Calc makes me feel warm inside. I love knowing that normal can predict my Bolt Strikes in case I try to 2hko that lovely porygon2 of theirs. And yeah, ditto will easily revenge kill unless I run Magnezone.

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 0 Def Magnezone: 105-123 (30.6 - 35.8%) -- 45.4% chance to 3HKO
Oh look, I avoid ditto revenge once. Get killed on the second go. YAAAAAAAAAAAAAAAAAYYYYYYYYY.

-1 252 Atk Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Landorus-T: 112-133 (29.3 - 34.9%) -- 100% chance to 4HKO after Leftovers recovery
I feel. so. accomplished.

-1 252 Atk Life Orb Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Landorus-T: 146-173 (38.3 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
I. am. amazed.

252 SpA Protean Greninja Ice Beam vs. 0 HP / 0 SpD Zekrom: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO
W0t? Water has a check already? You mean I'm not better than Kyurem Black at this? Awww maaaaaaaaaannnnnnnn.

+1 252 SpA Genesect Ice Beam vs. 0 HP / 0 SpD Zekrom: 278-328 (81.5 - 96.1%) -- guaranteed 2HKO
Even bug has something? SHWEEEEEET

252 Atk Choice Band Teravolt Zekrom Outrage vs. 252 HP / 0+ Def Ferrothorn: 118-139 (33.5 - 39.4%) -- 18.8% chance to 3HKO after Leftovers recovery
BEST CALC EVER.

252 Atk Life Orb Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Mega Venusaur: 177-211 (48.7 - 58.1%) -- 95.7% chance to 2HKO
You mean I still. fail. to get past. LEECH SEED. DEFENSIVE. VENUSAUR. AAAAAAAAAAAAAUUUUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHH.

252 Atk Choice Band Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Mega Venusaur: 204-241 (56.1 - 66.3%) -- guaranteed 2HKO
For the love of monotyke, I beg of you. DON'T HAVE SLEEP POWDER.

So, as we can see, it wouldn't be an unbeatable thing to the metagame. In fact, the only instances that Kyurem Black won't do more damage with outrage than Zekrom would with bolt strike (noice miss chance bruh), assuming the same item on both, are steel types and things weak to electric. From this, I get the impression that while electric would become a good type, it still wouldn't be the top. It can be revenge killed. It can still get walled. It can get burned. Its no worse to our metagame than Kyurem Black. So why, exactly, can't we have it? We don't support it any better than Dragon supports Kyurem-Black either, so that's not a reason.
 
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I've used electric many times myself, and I can firmly say that I feel like I really am at a disadvantage whenever my opponent isn't steel, water, or opposing electric. From those, I only consider steel an advantage, and that's after I built specifically to trump steel.

Fire can usually do more damage than electric can take. Water has numerous answers built in already. Grass is a dead match. Flying has numerous answers built in too as well as Charizard or Altaria. Fighting can usually be beaten after serious play around and losses unless Ice Punch/Close Combat/Swords Dance Gallade gets set up. Rock has Mega Diancie and Tyranitar to ruin the day. Ground has an advantage in immunity to the main STAB and more power than electric will consistently wall. Psychic has access to tons of stuff like trick/scarves, clerics, hazards, and boosters that trump electric. Dark has mega sableye, which only one thing on electric can even touch, Hydreigon, which can break most anything we have, Tyranitar, which can force hazards, and then three other pokemon just in case. Bug doesn't straight out win, but they have Volcarona to ruin the day. Poison has Nidoking, which can overpower half the team, and Venusaur, which electric just doesn't break consistently. Dragon is almost untouchable, able to OHKO pretty much anything electric has that can KO a pokemon. Ice has Kyurem-White, which super effects everything electric has, as well as Mamoswine to super effect half or more of the team. Steel has Excadrill and Ferrothorn, with one threatening to sweep because it super-effects everything, and the other threatening to wall if one of those lovely fire move that Heatran takes doesn't hit it. Ghost has Mega Sableye too, which is another scenario of one check vs. six pokemon. Normal just sits there and walls everything, swapping into something else to save themselves the annoyance of knock off. Fairy has screens, meaning electric barely touches the pokemon, magic guard clefabe, which electric really can't touch without magnezone (yet another 1 v 6), mega Gardevoir, which breaks everything but magnezone, and mega diancie, which can ruin everything but Rotom and Magnezone (scarfed or has sturdy intact). Electric vs. electric mirrors are just stall-fests half the time, so we don't care about those.

This kind of matchup in the face of nearly all of the meta is really unfair, and Zekrom still wouldn't trump everything. In fact, its inferior to Kyurem-Black offensively. We haven't even made a motion to ban Kyurem-Black from the meta, and that's because it isn't broken. If Kyurem-Black isn't broken on a type as good as Dragon, why would Zekrom be broken on a type as poorly positioned as Electric?

Oh, btw:

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Mega Sableye: 145-172 (47.8 - 56.7%) -- 89.1% chance to 2HKO
That's a noice burn and not 2hko you got comin dere.

252 Atk Life Orb Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Sableye: 188-224 (62 - 73.9%) -- guaranteed 2HKO
Burn still incoming. Doesn't look like band is gonna OHKO this. Happy happy joy joy, happy happy joy joy.

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Eviolite Porygon2: 121-144 (32.4 - 38.6%) -- 98.4% chance to 3HKO
This makes me feel so confident.

252 Atk Life Orb Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Eviolite Porygon2: 157-187 (42 - 50.1%) -- 0.4% chance to 2HKO
I feeeeeeeeeeel goood.

252 Atk Choice Band Teravolt Zekrom Bolt Strike vs. 248 HP / 0 Def Zekrom: 75-89 (25 - 29.7%) -- guaranteed 4HKO
This ditto Calc makes me feel warm inside. I love knowing that normal can predict my Bolt Strikes in case I try to 2hko that lovely porygon2 of theirs. And yeah, ditto will easily revenge kill unless I run Magnezone.

252 Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 0 Def Magnezone: 105-123 (30.6 - 35.8%) -- 45.4% chance to 3HKO
Oh look, I avoid ditto revenge once. Get killed on the second go. YAAAAAAAAAAAAAAAAAYYYYYYYYY.

-1 252 Atk Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Landorus-T: 112-133 (29.3 - 34.9%) -- 100% chance to 4HKO after Leftovers recovery
I feel. so. accomplished.

-1 252 Atk Life Orb Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Landorus-T: 146-173 (38.3 - 45.4%) -- guaranteed 3HKO after Leftovers recovery
I. am. amazed.

252 SpA Protean Greninja Ice Beam vs. 0 HP / 0 SpD Zekrom: 252-296 (73.9 - 86.8%) -- guaranteed 2HKO
W0t? Water has a check already? You mean I'm not better than Kyurem Black at this? Awww maaaaaaaaaannnnnnnn.

+1 252 SpA Genesect Ice Beam vs. 0 HP / 0 SpD Zekrom: 278-328 (81.5 - 96.1%) -- guaranteed 2HKO
Even bug has something? SHWEEEEEET

252 Atk Choice Band Teravolt Zekrom Outrage vs. 252 HP / 0+ Def Ferrothorn: 118-139 (33.5 - 39.4%) -- 18.8% chance to 3HKO after Leftovers recovery
BEST CALC EVER.

252 Atk Life Orb Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Mega Venusaur: 177-211 (48.7 - 58.1%) -- 95.7% chance to 2HKO
You mean I still. fail. to get past. LEECH SEED. DEFENSIVE. VENUSAUR. AAAAAAAAAAAAAUUUUUUUUUUUUUGGGGGGGGGGHHHHHHHHHHHH.

252 Atk Choice Band Teravolt Zekrom Outrage vs. 248 HP / 252+ Def Mega Venusaur: 204-241 (56.1 - 66.3%) -- guaranteed 2HKO
For the love of monotyke, I beg of you. DON'T HAVE SLEEP POWDER.

So, as we can see, it wouldn't be an unbeatable thing to the metagame. In fact, the only instances that Kyurem Black won't do more damage with outrage than Zekrom would with bolt strike (noice miss chance bruh), assuming the same item on both, are steel types and things weak to electric. From this, I get the impression that while electric would become a good type, it still wouldn't be the top. It can be revenge killed. It can still get walled. It can get burned. Its no worse to our metagame than Kyurem Black. So why, exactly, can't we have it? We don't support it any better than Dragon supports Kyurem-Black either, so that's not a reason.

"Why isn't Kyurem-Black broken on Dragon?" A question that has been asked many times not only by Monotype but by OU players in general. Sporting a ludcrous physically based stat spread with its only lacking stat being speed, why is Kyurem-Black even still in OU?

F8zrFr6.png


You don't have to look farther than Kyurem-Black's movepool. For a physical attacker, it's movepool is 100% utter bullshit. Your physical move choices are limited to Outrage/Dclaw (which are both semi-bad in their own right, outrage is powerful but locks you in + confuse, and dclaw is weak,) Fusion Bolt, RockSlide/Stone Edge, Iron Head, Freeze Shock, and Return. When RETURN is listed as an option for you, THERE IS A PROBLEM THERE. Freeze Shock is honestly not a good choice as well unless you run Power Herb. As a result of this, many Kyurem-Black run mixed or special sets to compensate. Kyurem-Black's physical movepool is SO BAD that it was let down in Gen 5 and HAS NOT RETURNED TO UBERS SINCE.

You're also cracking Dragon up to be a better type than it is. I don't know where to begin on Dragon's shortcomings. It has no pokemon with knock off, Ice is one of the most common coverage types, if the most common, which means everything is carrying something for Dragons intentionally or unintentionally, Steel and Fairy Types are super popular, and so on and so forth. I could probably go on for a lot longer but that's not the point of my post.

Now let's look at Zekrom.

5jrhiqM.png


As we can see here, it's slightly less powerful than Kyu-B, has higher defenses, but lower speed (only by 5 points) and HP. Why is Zekrom Uber but Kyu-B OU, then?

As I'm not an Ubers player nor a competitive tiering expert, I can only offer my opinion here, but the first answer for me lies in typing. Kyurem-Black is Ice type, the singular WORST defensive typing in the game, which makes it weak to rocks and just about every other type, and only gives you a Dragon type with a neutrality to ice. Zekrom, on the other hand, is a Dragon Type with one of the BEST dual typings for a Dragon. It only gains ONE WEAKNESS of Ground (which electric has copious amounts of ways to deal with) and in exchange gets a resistance to Flying, Electric, and Steel, which are helpful.

Next, Zekrom can actually utilize its physical power. Bolt Strike is 130 Base Power, and with the slight exchange of some accuracy, you get a nearly drawbackless Electric-type Outrage. Coming from Zekrom, you're going to be in a world of hurt after receiving that. Then all it needs to pick on its moveset is Dragon Claw and you've successfully hit everything in the metagame excluding Excadrill and Steelix neutrally.

I also like how you pretend you have nothing to eat an Ice Beam for this when Rotom-Wash just sits on the bench, and Magenzone is there to eat all the Dragon moves you want, pretty much covering all your bases.

Also, do we really want another Kyurem-W and Skymin running around the metagame? And will bringing Zekrom down HONESTLY make people want to run the type and make it "equally viable?" For me, the answer is no. If we look at December 2014 statistics, Grass and Ice and 4th and 2nd lowest, with Electric in between them. But still, I always hear people talking about how they have to have their team be prepared for Skymin and Kyu-W. Why? Because they're both OP and unarguably influence the metagame despite their standing WITH ONLY 5% USAGE IN THEIR TYPES COMBINED. Adding Zekrom to the mixture would only aggravate this and harm the metagame and mindset of players more than Kyurem-W and Skymin already have.
 
Ok, i have some stuff to say to balance the electric type.
I will say unban Zekrom from the electric type only, because there is so much threats that electric cant get rid of.
Electric is walled by Gastrodon, Chansey, and Mega Venusaur, all of which zekrom can take care of. Also, electric can get killed easily by Serperior Contrary and Excadrill. And Mega Sableye can OBLITERATE electric completely, calm mind recover? Whats electric gonna do, all the physical attackers suck. Zekrom can destroy mega sableye, leaving us not getting swept 0-6 by sableye. Sure, you can say "oh, just superpower/knock off the chansey, or grass knot the gastrodon". Well it isnt that dam easy for those of u who dont use electric. They can easily switch out into something else, and grass knot only does about 50-60% to gastrodon. Mega venusaur, what the heck can get rid of that on electric except stalling? Seriously, Zekrom can get rid of so much problems with electric. Also, you guys unbanned Kyu-W from ice, gave grass contrary serperior and skymin, what are u gonna give electric? Zekrom is the only thing that can help it. Heck, electric didnt even get an oras electric mega. No support given to electric at all. Seriously, even volc boosted can sweep electric. Mono normal will most likely destroy electric, thanks to chansey, porygon, lopunny, and especially diggersby. Even a +1 or +2 Charizard X can sweep electric.

And even if electric did have Zekrom, all of it's counters wouldnt be covered. Zekrom can still rek electric pretty well, especially scarf mold breaker. And according to monotype usage stats, electric is the least type used. And even water and flying, where i should have an "advantage" have many ways to kill electric. Ferrothorn can still counter zekrom, too. Many physical walls can still wall zekrom, and electric has crappy phyiscal users. Electivire? who uses that garbage. Too slow and frail. Eelektross? Come on, that thing is so slow. And even electivire is faster than zekrom. Seriously, zekrom isnt gonna make electric "op". If anything, electric needs zekrom to compete. Things like lando-t, ferrothorn, physical defense mega venu, hippowdon, maybe mega swampert, excadrill, scizor, +1 charizard x, and more all can counter zekrom.
Ok, I'm gonna do this in a somewhat reverse order, and start with one of this argument's conclusions: We must not unban more ubers in this metagame. It's a wonderful idea to give weaker types more powerful pokemon, and it'd be great if all types were equally powerful, but let's face it: it just doesn't work. For example, Ice was recently given Kyurem-W because of a number of reasons, such as the type in general not being particularly powerful, as well as some things like +2 M-Scizor literally having no counters after SR was set. In hindsight, it was the right thing to do to give Kyu-W a chance, and it would have been great had the experiment worked. But it failed. Let's look at some stats to back up these claims:
Ice team usage: 2.83%, 4th lowest, above electric, grass, and finally rock. This is getting on for a quarter as much usage as flying, so the idea that it would now be on equal footing is completely out the window. It's still practically insignificant. To put it into context, a pokemon used less than 3.41% of the time in OU is considered UU. By this standard, Ice teams as a whole would be UU, in other words considered completely outside of the common standard pokemon used in a standard tier.
Ok, so the usage wasn't increased, but that doesn't mean the type didn't improve, right? Well, let's look at how well they do. The first thing you note when you look at scpinion 's lovely chart at the bottom of this page is that ice either does very well or very badly. For example, ice beat flying 65% of the time in the 1630 stats, not to mention beating grass and dragon 70% of the time and poison 75% of the time! But wait. The most imbalanced matchup of all, shown below that lovely chart, happens to be fighting vs. ice, in which ice loses a whopping 85.8% of the time! And the 4th worst matchup, ice against steel, they lose 83% of the time! On that bottom chart, ice shows up five times out of fifty games, winning one time and losing four.

So what does this all tell us? Well, it tells us that ice has improved, that's for sure. There's no way they'd be beating Poison 75% of the time without that monster! But is that really a good thing? Poison's already underpowered enough, it doesn't need another monster unleased to destroy it further, and if you want to unleash a poison uber to deal with Kyu-W then you're getting into Arceus terratory, and trust me when I say you don't want to unlease Arceus onto Monotype. And don't even suggest Mega Gengar. What's this really saying? It's telling us that if you use Ice, then it's not going to be about how good you are at pokemon. In the end, it's going to be a question of what types you're up against. And that's pretty much the definition of uncompetitive: you're simply making games luck-based rather than skill-based. This is not what we want in monotype games. The whole point of competitive pokemon is that it is competitive, and therefore based on the players' skill rather than luck. And it doesn't even do what it was originally there for: +2 M-Scizor with rocks up sweeps whether teams run Kyu-W or not!
And more, good players still don't use ice! My evidence for this is the fact that, even in the weighted stats, Kyu-W is used a mere 70% of the time, meaning the dream pokemon sent to make ice better isn't even being used all the time! With Kyu-B having 20% usage, this still leaves 10% of players not using either of the better Kyurems, showing rather well that it hasn't done its job to any real extent.


But ok, the comparison to Kyu-W can only go so far. Perhaps there's differences here, that will change things? Well, let's look at the complaints electric teams have: Gastrodon? Since when was Giga Drain Galvantula not a solid answer? Sure, it's not the most amazing poke ever, but on electric teams it's more than decent. I always make sure my offensive teams carry a grass move for the hippowdon/gastrodon core, that's something to watch out for, but it's far from unbeatable by any means. Chansey? If you're complaining about Electivire or Knock Off/Superpower Thundurus, then that's your problem. They're perfectly good answers, and if there's answers which you simply dislike using then that's a problem with your teambuilding, not with the meta in general. Having to run a pokemon you dislike is simply sometimes a necessity, and there's far worse situations out there such as Mega Medicham's power against Normal teams. Contrary serperior? The thing's annoying, but a number of pokemon do decent damage to it and you can take it down with relative ease.
252 SpA Life Orb Galvantula Bug Buzz vs. 0 HP / 0 SpD Serperior: 330-390 (113.4 - 134%) -- guaranteed OHKO
Excadrill? This thing's annoying, that's true. But mold breaker sets are almost always scarf and handily walled by zapdos, while sand rush sets are beaten by rotom-w. It's generally fairly easy to tell which set it'll be from the team, as well.
Ok, onto the tougher pokes. Mega Sableye? Sheesh, that thing sweeps loads of teams. IMO, ban it. Otherwise, the reasoning for no ban will include the fact that those arguing for no ban simply believe it beating electric isn't enough reason for a ban. In which case, unbanning an uber for the matchup really isn't going to be worthwhile either. And as the calcs in the above post showed, Zekrom doesn't even beat it! So it's not exactly a reason to unban Zekrom.
Mega Venasaur? I feel your pain, that thing is annoying as heck. If you don't want to run something like Psychic Thundurus or offensive HP flying Zapdos, that thing's gonna be trouble. That said, it's used a whopping 3.63% of 1630-level games, against teams where you can keep up offensive pressure to some extent, and even then it's probably not gonna be doing particularly much damage to you. If the worst comes to the worst, synthesis only has 8pp and you've got pressure zapdos on your side. It's an uphill battle, but it's an uphill battle in less than 4% of games, and if you play very well you can still win in any case.

So sure, electric struggles. But there's very little it absolutely can't beat, if you build your team well. It seems to me that adding Zekrom is unnecessary. It's a shame that Electric isn't as good at the other types. I'd love a metagame where any type had a 50% chance of beating any other type, or even within 10% or 15% or even 20% of that. But the sad fact of the matter is, it's not gonna end up that way, and it certainly won't end up that way if we go about it by unbanning more ubers.

So let's say we unbanned Zekrom anyway, despite not only having dire warnings not to, but also not actually having a need to. What would happen? Would it be any different to what happened with ice? Well, the short answer is no. The long answer is nope. The even longer answer goes as follows:
Electric now thrashes Flying and Water teams. After their ground-type is down, which is easy enough to do by spamming Draco Meteor the first few times it comes in then switching out into another threat, Scarf Bolt Strike will sweep pretty easily.
252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Zapdos: 208-246 (54.1 - 64%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Lanturn: 259-306 (57 - 67.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 0 Def Mega Charizard X: 118-140 (32.8 - 38.9%) -- 99.8% chance to 3HKO - Ok bulkzard wins this but is it really gonna risk the draco meteor? And in any case, the electric player can always just switch out and in again. And it doesn't even KO back:
0 Atk Tough Claws Mega Charizard X Dragon Claw vs. 0 HP / 0 Def Zekrom: 246-290 (72.1 - 85%) -- guaranteed 2HKO

Ok, so Electric (which can easily pressure those ground-types BTW) has a serious advantage here. So what about Electric's weaknesses?
Well, vs. Dragon Zekrom evens it out a little, it's hard to argue with that. But dragon teams are made, in part, to beat opposing dragon teams. They're not only going to have no problems with revenge killing Zekrom, but they're also gonna have no problems sacking a poke each time it comes in, because then Scarf Kyu-B comes in to say hi and something on the electric team dies if the dragon player predicts right, and assuming you don't have a balloon magnezone sitting in the back. In fact, Kyu-B is still a prominent threat vs. electric teams, and its 5 higher base speed means it's still unhindered by its half-brother Zekrom.
So what about Electric's second-worst matchup, Ground? Well, to be honest not much has changed:
252+ Atk Teravolt Zekrom Outrage vs. 252 HP / 252+ Def Hippowdon: 153-181 (36.4 - 43%) -- 98.2% chance to 3HKO after Leftovers recovery
4 SpA Teravolt Zekrom Draco Meteor vs. 252 HP / 4 SpD Hippowdon: 214-253 (50.9 - 60.2%) -- 89.1% chance to 2HKO after Leftovers recovery - Nice in theory, until you realise the SpA drop means it's unable to 2HKO and Hippo can just heal up in its face, getting back up to 100% while it switches out after Leftovers, assuming no Rocks (which isn't much of an assumption against electric).
So, yeah, it can clean if Hippo's in a bad position... but the lack of hazards means it can't just force switches until Hippo's weakened enough to hurt it, and other than that Ground teams are still going to 100% wall any electric teams... assuming they don't run a grass move, which was your problem with them in the first place: that they forced you to run a grass move. Explain again, how exactly is that a problem?


tl;dr I have no life cuz i just spent two hours writing this. But anyway, Do not unban Zekrom for the love of any gods there may be. That thing is "borked af" (technical term) and would not only not be the help that electric wants, but pose yet another threat to the metagame and further weaken some types that are already weak: How exactly would you recommend poison deal with this threat?

In fact, I'll go yet further and ask that we Suspect test Kyu-W alongside the other unbanned ubers, after the current round of suspects is dealt with. At least let us deal with those first though.
 
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Ok, i have some stuff to say to balance the electric type.
I will say unban Zekrom from the electric type only, because there is so much threats that electric cant get rid of.
Electric is walled by Gastrodon, Chansey, and Mega Venusaur, all of which zekrom can take care of. Also, electric can get killed easily by Serperior Contrary and Excadrill. And Mega Sableye can OBLITERATE electric completely, calm mind recover? Whats electric gonna do, all the physical attackers suck. Zekrom can destroy mega sableye, leaving us not getting swept 0-6 by sableye. Sure, you can say "oh, just superpower/knock off the chansey, or grass knot the gastrodon". Well it isnt that dam easy for those of u who dont use electric. They can easily switch out into something else, and grass knot only does about 50-60% to gastrodon. Mega venusaur, what the heck can get rid of that on electric except stalling? Seriously, Zekrom can get rid of so much problems with electric. Also, you guys unbanned Kyu-W from ice, gave grass contrary serperior and skymin, what are u gonna give electric? Zekrom is the only thing that can help it. Heck, electric didnt even get an oras electric mega. No support given to electric at all. Seriously, even volc boosted can sweep electric. Mono normal will most likely destroy electric, thanks to chansey, porygon, lopunny, and especially diggersby. Even a +1 or +2 Charizard X can sweep electric.

And even if electric did have Zekrom, all of it's counters wouldnt be covered. Zekrom can still rek electric pretty well, especially scarf mold breaker. And according to monotype usage stats, electric is the least type used. And even water and flying, where i should have an "advantage" have many ways to kill electric. Ferrothorn can still counter zekrom, too. Many physical walls can still wall zekrom, and electric has crappy phyiscal users. Electivire? who uses that garbage. Too slow and frail. Eelektross? Come on, that thing is so slow. And even electivire is faster than zekrom. Seriously, zekrom isnt gonna make electric "op". If anything, electric needs zekrom to compete. Things like lando-t, ferrothorn, physical defense mega venu, hippowdon, maybe mega swampert, excadrill, scizor, +1 charizard x, and more all can counter zekrom.

Well, I'll just respond to a few of your statements.

Zekrom (pretty sure you meant Excadrill) can still rek electric pretty well

Pretty sure that running defensive Zapdos, you have a safe switch-in.

252 Atk Mold Breaker Excadrill Rock Slide vs. 252 HP / 168+ Def Zapdos: 146-174 (38 - 45.3%) -- guaranteed 3HKO after Leftovers recovery

This is the OU Defensive set, but I'm probably running Defensive Zapdos on Electric for physical attackers that are going to hit it with something other than ground moves. Anyways, Zapdos can roost off the damage. Only thing that is going to kill it is it getting flinched, and at that point, you can't say that you don't have a switch-in, that's merely bad luck.

Ferrothorn can still counter zekrom, too.

OK, I'm not even sure what point you're trying to make. Ferrothorn can wall Zekrom, therefore Zekrom should be unbanned? Zekrom could run a substitute set and likely wall Ferrothorn's attacks given that it has Gyro Ball or Power Whip, both of which I doubt would break a bulky sub from Zekrom because of type resistance. Also, a Mixed EVire or an Overheat from Mega Manectric are probably taking that Ferrothorn out.

Mega venusaur, what the heck can get rid of that on electric except stalling?

The only real thing harming this that I know of is Extrasensory Raikou, but if you run into a poison team, the Mega Venu is most likely carrying EQ and is specially oriented, meaning it will Synthesis off the damage unless you get lucky with flinches. So you're right, nothing dependable.

Also, just a list of calcs of Scarfed Zekrom against water:

252+ Atk Teravolt Zekrom Bolt Strike vs. 92 HP / 0 Def Azumarill: 626-738 (171.9 - 202.7%) -- guaranteed OHKO

252+ Atk Teravolt Zekrom Bolt Strike vs. 40 HP / 252 Def Lanturn: 285-336 (71 - 83.7%) -- guaranteed 2HKO after Leftovers recovery (Volt Absorb doesn't matter)

252+ Atk Teravolt Zekrom Bolt Strike vs. 196 HP / 0 Def Lanturn: 402-474 (91.3 - 107.7%) -- 43.8% chance to OHKO (Choice Specs Lanturn, lanturn does 73.9-87.3% with specs and this zekrom has minus sp. def)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Gyarados: 580-688 (147.5 - 175%) -- guaranteed OHKO (-1 lol)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 244 Def Mega Gyarados: 260-308 (66.1 - 78.3%) -- guaranteed 2HKO (Bulky af RestTalk set and it can't even switch in and unboosted EQ probably isn't KOing)

252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 0 Def Keldeo: 566-668 (175.2 - 206.8%) -- guaranteed OHKO (Choice Specs Keldeo which is a presence on Water because of taking out Ferrothorn after it's weakened a bit)

"But Omega, I have Swampert!" And once that's gone? Oh well, looks like you have no answer.

Vs. Flying:

252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Skarmory: 294-348 (88 - 104.1%) -- 25% chance to OHKO (Pretty much the most physically defensive mono unless Lando-T after intimidate. Sturdy doesn't matter because of Teravolt.)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 4 Def Staraptor: 462-546 (148.5 - 175.5%) -- guaranteed OHKO (OHKOs intimidate. Double Edge from scarf does about 55-65%. Band does about 83-98% but can't hit it then.)

252+ Atk Teravolt Zekrom Outrage vs. 0 HP / 4 Def Dragonite: 498-588 (154.1 - 182%) -- guaranteed OHKO (Vs. Band Nite. You still OHKO at -1, and remember that Multiscale is ignored by Teravolt. Bolt Strike does 83-98%.)

252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Togekiss: 386-456 (103.4 - 122.2%) -- guaranteed OHKO (No togekiss I know of is doing this but lol.)

If you want you could use the same Bulky RestTalk Gyara from before. Which leads us to the fact that the only thing that can likely switch into Zekrom Lando-T. I see scarf Lando-t a lot, so let's provide a calc for that.

-1 252+ Atk Teravolt Zekrom Outrage vs. 0 HP / 24 Def Landorus-T: 169-201 (52.9 - 63%) -- guaranteed 2HKO

Mega Altaria would also be a good option for Dragon immunity.

Overall, Water and Flying are left with very few options to handle Zekrom in my honest opinion. I realize that people are going to say, "But why are you arguing against something that will knock Water and Flying down a notch since the point is to find balance?" Think logically here. Would you unban Xerneas because it would probably give Flying a hard time? No, you probably wouldn't. Then after thinking along similar lines of unbanning an Uber of another type (Xerneas was just an example) and looking at the calcs, would you really still unban Zekrom?
 
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Well, I'll just respond to a few of your statements.



Pretty sure that running defensive Zapdos, you have a safe switch-in.

252 Atk Mold Breaker Excadrill Rock Slide vs. 252 HP / 168+ Def Zapdos: 146-174 (38 - 45.3%) -- guaranteed 3HKO after Leftovers recovery

This is the OU Defensive set, but I'm probably running Defensive Zapdos on Electric for physical attackers that are going to hit it with something other than ground moves. Anyways, Zapdos can roost off the damage. Only thing that is going to kill it is it getting flinched, and at that point, you can't say that you don't have a switch-in, that's merely bad luck.



OK, I'm not even sure what point you're trying to make. Ferrothorn can wall Zekrom, therefore Zekrom should be unbanned? Zekrom could run a substitute set and likely wall Ferrothorn's attacks given that it has Gyro Ball or Power Whip, both of which I doubt would break a bulky sub from Zekrom because of type resistance. Also, a Mixed EVire or an Overheat from Mega Manectric are probably taking that Ferrothorn out.



The only real thing harming this that I know of is Extrasensory Raikou, but if you run into a poison team, the Mega Venu is most likely carrying EQ and is specially oriented, meaning it will Synthesis off the damage unless you get lucky with flinches. So you're right, nothing dependable.

Also, just a list of calcs of Scarfed Zekrom against water:

252+ Atk Teravolt Zekrom Bolt Strike vs. 92 HP / 0 Def Azumarill: 626-738 (171.9 - 202.7%) -- guaranteed OHKO

252+ Atk Teravolt Zekrom Bolt Strike vs. 40 HP / 252 Def Lanturn: 285-336 (71 - 83.7%) -- guaranteed 2HKO after Leftovers recovery (Volt Absorb doesn't matter)

252+ Atk Teravolt Zekrom Bolt Strike vs. 196 HP / 0 Def Lanturn: 402-474 (91.3 - 107.7%) -- 43.8% chance to OHKO (Choice Specs Lanturn, lanturn does 73.9-87.3% with specs and this zekrom has minus sp. def)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Gyarados: 580-688 (147.5 - 175%) -- guaranteed OHKO (-1 lol)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 244 Def Mega Gyarados: 260-308 (66.1 - 78.3%) -- guaranteed 2HKO (Bulky af RestTalk set and it can't even switch in and unboosted EQ probably isn't KOing)

252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 0 Def Keldeo: 566-668 (175.2 - 206.8%) -- guaranteed OHKO (Choice Specs Keldeo which is a presence on Water because of taking out Ferrothorn after it's weakened a bit)

"But Omega, I have Swampert!" And once that's gone? Oh well, looks like you have no answer.

Vs. Flying:

252+ Atk Teravolt Zekrom Bolt Strike vs. 252 HP / 252+ Def Skarmory: 294-348 (88 - 104.1%) -- 25% chance to OHKO (Pretty much the most physically defensive mono unless Lando-T after intimidate. Sturdy doesn't matter because of Teravolt.)

-1 252+ Atk Teravolt Zekrom Bolt Strike vs. 0 HP / 4 Def Staraptor: 462-546 (148.5 - 175.5%) -- guaranteed OHKO (OHKOs intimidate. Double Edge from scarf does about 55-65%. Band does about 83-98% but can't hit it then.)

252+ Atk Teravolt Zekrom Outrage vs. 0 HP / 4 Def Dragonite: 498-588 (154.1 - 182%) -- guaranteed OHKO (Vs. Band Nite. You still OHKO at -1, and remember that Multiscale is ignored by Teravolt. Bolt Strike does 83-98%.)

252+ Atk Teravolt Zekrom Bolt Strike vs. 248 HP / 252+ Def Togekiss: 386-456 (103.4 - 122.2%) -- guaranteed OHKO (No togekiss I know of is doing this but lol.)

If you want you could use the same Bulky RestTalk Gyara from before. Which leads us to the fact that the only thing that can likely switch into Zekrom Lando-T. I see scarf Lando-t a lot, so let's provide a calc for that.

-1 252+ Atk Teravolt Zekrom Outrage vs. 0 HP / 24 Def Landorus-T: 169-201 (52.9 - 63%) -- guaranteed 2HKO

Mega Altaria would also be a good option for ground immunity.

Overall, Water and Flying are left with very few options to handle Zekrom in my honest opinion. I realize that people are going to say, "But why are you arguing against something that will knock Water and Flying down a notch since the point is to find balance?" Think logically here. Would you unban Xerneas because it would probably give Flying a hard time? No, you probably wouldn't. Then after thinking along similar lines of unbanning an Uber of another type (Xerneas was just an example) and looking at the calcs, would you really still unban Zekrom?
Don't forget the Sub Roost Hone Claws set!!!!!!
 
"Why isn't Kyurem-Black broken on Dragon?" A question that has been asked many times not only by Monotype but by OU players in general. Sporting a ludcrous physically based stat spread with its only lacking stat being speed, why is Kyurem-Black even still in OU?

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You don't have to look farther than Kyurem-Black's movepool. For a physical attacker, it's movepool is 100% utter bullshit. Your physical move choices are limited to Outrage/Dclaw (which are both semi-bad in their own right, outrage is powerful but locks you in + confuse, and dclaw is weak,) Fusion Bolt, RockSlide/Stone Edge, Iron Head, Freeze Shock, and Return. When RETURN is listed as an option for you, THERE IS A PROBLEM THERE. Freeze Shock is honestly not a good choice as well unless you run Power Herb. As a result of this, many Kyurem-Black run mixed or special sets to compensate. Kyurem-Black's physical movepool is SO BAD that it was let down in Gen 5 and HAS NOT RETURNED TO UBERS SINCE.

You're also cracking Dragon up to be a better type than it is. I don't know where to begin on Dragon's shortcomings. It has no pokemon with knock off, Ice is one of the most common coverage types, if the most common, which means everything is carrying something for Dragons intentionally or unintentionally, Steel and Fairy Types are super popular, and so on and so forth. I could probably go on for a lot longer but that's not the point of my post.

Now let's look at Zekrom.

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As we can see here, it's slightly less powerful than Kyu-B, has higher defenses, but lower speed (only by 5 points) and HP. Why is Zekrom Uber but Kyu-B OU, then?

As I'm not an Ubers player nor a competitive tiering expert, I can only offer my opinion here, but the first answer for me lies in typing. Kyurem-Black is Ice type, the singular WORST defensive typing in the game, which makes it weak to rocks and just about every other type, and only gives you a Dragon type with a neutrality to ice. Zekrom, on the other hand, is a Dragon Type with one of the BEST dual typings for a Dragon. It only gains ONE WEAKNESS of Ground (which electric has copious amounts of ways to deal with) and in exchange gets a resistance to Flying, Electric, and Steel, which are helpful.

Next, Zekrom can actually utilize its physical power. Bolt Strike is 130 Base Power, and with the slight exchange of some accuracy, you get a nearly drawbackless Electric-type Outrage. Coming from Zekrom, you're going to be in a world of hurt after receiving that. Then all it needs to pick on its moveset is Dragon Claw and you've successfully hit everything in the metagame excluding Excadrill and Steelix neutrally.

I also like how you pretend you have nothing to eat an Ice Beam for this when Rotom-Wash just sits on the bench, and Magenzone is there to eat all the Dragon moves you want, pretty much covering all your bases.

Also, do we really want another Kyurem-W and Skymin running around the metagame? And will bringing Zekrom down HONESTLY make people want to run the type and make it "equally viable?" For me, the answer is no. If we look at December 2014 statistics, Grass and Ice and 4th and 2nd lowest, with Electric in between them. But still, I always hear people talking about how they have to have their team be prepared for Skymin and Kyu-W. Why? Because they're both OP and unarguably influence the metagame despite their standing WITH ONLY 5% USAGE IN THEIR TYPES COMBINED. Adding Zekrom to the mixture would only aggravate this and harm the metagame and mindset of players more than Kyurem-W and Skymin already have.

Okay, first thing, Zekrom is pretty much used as a STAB only pokemon, so I wouldn't call that an outstanding movepool. Dragon can actually break through normal with the appropriate choice item or a well placed trick/scarf, so they don't need Knock Off. The popularity of ice moves and steel affects Zekrom too. Fairy isn't that popular anymore after losing Mawile. You still don't hit a ferrothorn and I showed the calcs of a couple of the most popular types tanking Zekrom hits. As for Rotom-wash eating ice moves (from anything that isn't kyurem-white, seeing as earth power hits it there) and Magnezone eating dragon moves, that's a predict war there, and a poor prediction can be costly for those two (lack of reliable recovery). As for Kyurem-White and Shaymin-Sky, I've seen two of the latter and none of the former on the opposing side of the field in a month and a half while on the ladder. If anything, Kyurem-White and Shaymin-Sky show why unbanning things is not the end of the world. Deoxys-D was unbanned too, but I've seen zero users of it.

If Zekrom does have a big impact, its largest impact is on the three most popular types of December anyway. Omega's argument against it because of what it does to water ignores the fact that Kyurem-Black is capable of the same thing, but with better support. Flying can swap their favor toward Mega Altaria if they want an additional pokemon for tanking, seeing as it tanks Zekrom's electric STAB and is immune to the dragon stab. Might even be pleasant to see less Charizard X. Excadrill on steel dealing limited damage to Zapdos assumes that stealth rocks aren't on your field and that your zapdos is in fact still healthy. Seeing as steel loves their rocks, I doubt that.

Also, Kyurem-Black's hazard weakness is meh seeing as Latias is probably the best support you could ever ask for. Dual screens, defog, healing wish if needed. Goes pretty well with Altaria's heal bell to support Kyurem-Black. And if its really a problem you still have the option of a second defog pokemon (Latios if you really really care). You used ice type as a con but that's Kyurem-Black's territory in dragon, it handles ice stuff, and does it well. Zekrom doesn't get healing wish support, on the other hand, or even hazards to work with from anything but Stunfisk.

Don't forget the Sub Roost Hone Claws set!!!!!!

Are you suggesting Kyurem can't?

I'd also like to note that it was being assumed that I was calling for an immediate unban. I fully expect that any consideration of an unban will happen after all of the current suspects are handled. I'm just asking for Zekrom to get consideration when that time comes rather than immediate dismissal. I feel like it has the potential to help break the hold that at least a trio of types have on the top of the metagame and allow something else a shot at it, which is why I'm interested to possibly see the metagame with it someday.
 
Hello everyone. I don't usually post things to these forums because of my lack of experience with certain types and Pokemon. However, the one thing I do have experience in is electric. I'm sure many of you know and can attest to the fact that I have more experience with electric then anyone else on Frost and probably main.

Now I'm not gonna bore you with damage calcs and whatnot cause I'm too lazy. But I'd just like to throw my opinion out here.

Zekrom is ridiculously overpowered and has no business being on electric. This whole thread is POPPYCOCK! I hope my laddering has shown that electric is not a weak type. it has potential. However the main prob is people not understanding how to use electric. Unbanning zekrom will completely cheapen the type. What I mean is it will allow any noob and his mom to be able to use electric. I THINK THIS IS A TRAVESTY!!! . Please keep the skill in Pokemon and keep this overpowered monster out of the meta game. If you need zekrom to be good you're worse than naten..kek.
 
Contrary serperior? The thing's annoying, but a number of pokemon do decent damage to it and after sticky web you can take it down with relative ease.
I agree with your post and do think that Zekrom should remain in ubers, but I have a slight nitpick about this part. Contrary Serperior loves webs. It gives it a free Choice Scarf and can make it even more annoying to Electric. That said, if you see Serperior on the opposing team, you should generally know not to set webs until after Serperior is dead. There are still ways to beat it however. Scarf HP Flying/Ice Thundurus or Overheat/Flamethrower Mega Manectric murder Serperior as long as you don't let it get the speed boost from the webs, plus it is relatively frail and doesn't invest in bulk, so a strong neutral hit could KO it. Overall, I agree with what people are saying in that Zekrom doesn't necessarily help Electric with what it struggles with, and makes some matchups unhealthily tilted in the favour of the Zekrom user (which is never a good thing in monotype). To summarize my point of view, Zekrom is OP, ridiculously simple to use, and quite simply borked asf, plz don't unban from ubers.
 
I agree with your post and do think that Zekrom should remain in ubers, but I have a slight nitpick about this part. Contrary Serperior loves webs. It gives it a free Choice Scarf and can make it even more annoying to Electric. That said, if you see Serperior on the opposing team, you should generally know not to set webs until after Serperior is dead. There are still ways to beat it however. Scarf HP Flying/Ice Thundurus or Overheat/Flamethrower Mega Manectric murder Serperior as long as you don't let it get the speed boost from the webs, plus it is relatively frail and doesn't invest in bulk, so a strong neutral hit could KO it. Overall, I agree with what people are saying in that Zekrom doesn't necessarily help Electric with what it struggles with, and makes some matchups unhealthily tilted in the favour of the Zekrom user (which is never a good thing in monotype). To summarize my point of view, Zekrom is OP, ridiculously simple to use, and quite simply borked asf, plz don't unban from ubers.
Herp derp, forgot about that, I'll edit my post. Nonetheless, there's plenty of things that still outspeed it, it should be easy enough to beat it.
 
Another thing I noticed on this thread is that you guys rarely talk about the pre evos to the megas. You act if we ban the megas the mons as a whole will get no usage whatsoever. Regular medicham and gallade are perfectly solid, and **non overpowered** options in the meta.
 
Another thing I noticed on this thread is that you guys rarely talk about the pre evos to the megas. You act if we ban the megas the mons as a whole will get no usage whatsoever. Regular medicham and gallade are perfectly solid, and **non overpowered** options in the meta.
I don't see the point of this message. Are you implying that the Pokemon themselves are banned? If so, I believe you are mistaken, as the items that cause mega-evolutions are simply banned on the respective types. Of course the ordinary mons will still get usage when the mega stones are banned, that's pretty much implied.
 
Herp derp, forgot about that, I'll edit my post. Nonetheless, there's plenty of things that still outspeed it, it should be easy enough to beat it.
Yeah it does seem pretty easy if you don't let it get the webs boost, as it will usually not run Scarf--it needs Leaf Storm to do something, and relies on its coverage (lol) to hit the other threats. Some things that could beat it: Scarf Thundurus with HP Ice/Flying, Mega Manectric Overheat/Flamethrower, Scarf Zapdos with Air Cutter/HP Flying (rare, but usable), Scarf Electivire Ice Punch, a couple strong neutral hits, etc. Or, Pranskter Thundy-I T-Wave cripples it, letting just about anything kill it.
 
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Pikachuun thats not perfectly implied because the mega versions are significantly better lol and please we all know the stones get banned not the actual mon itself
 
Am I high, or are people in this thread actually implying that Mawile is unbalanced for this meta, while Zekrom is just fine?

It's like you people don't know that Bolt Strike maims everything that doesn't resist it, and a lot of things that DO. It's like you don't know that Zekrom can run Hone Claws/Roost/Bolt Strike/Outrage, and has the bulk to set that up on like, 90% of OU and under.

It's gotta be a cold day in hell when I'm agreeing with the majority on any topic in this board.
 
Am I high, or are people in this thread actually implying that Mawile is unbalanced for this meta, while Zekrom is just fine?

It's like you people don't know that Bolt Strike maims everything that doesn't resist it, and a lot of things that DO. It's like you don't know that Zekrom can run Hone Claws/Roost/Bolt Strike/Outrage, and has the bulk to set that up on like, 90% of OU and under.

It's gotta be a cold day in hell when I'm agreeing with the majority on any topic in this board.

>Calling us noobs at electric a majority.
 
I don't see the point of this message. Are you implying that the Pokemon themselves are banned? If so, I believe you are mistaken, as the items that cause mega-evolutions are simply banned on the respective types. Of course the ordinary mons will still get usage when the mega stones are banned, that's pretty much implied.
I believe that he is saying that Medicham and Gallade are good in their own right, and henceforth do not need the mega stones to be good. This is a good thing to keep in mind, because it makes you focus on the power of the mega's on their own merit, without worrying about how fighting will go down the drain without them because banning the mega stones, while indeed a nerf, isn't a substantial one. So this, in my opinion, is more saying don't worry about regular medicham and regular gallade, focus on how overpowered (or completely necessary, depending on the side you're on) that the mega is.
 
I believe that he is saying that Medicham and Gallade are good in their own right, and henceforth do not need the mega stones to be good. This is a good thing to keep in mind, because it makes you focus on the power of the mega's on their own merit, without worrying about how fighting will go down the drain without them because banning the mega stones, while indeed a nerf, isn't a substantial one. So this, in my opinion, is more saying don't worry about regular medicham and regular gallade, focus on how overpowered (or completely necessary, depending on the side you're on) that the mega is.
While it is true that these pokemon are more than usable without their megastones in mono, I don't think it's a particularly important point due to there being a variety of other pokemon that fill those niches reasonably well in any case, such as banded victini or terrakion replacing Mega Medi to some degree for example.
It's true that this will make the hit to those types less bad, however I think the question still remains far more about whether those pokemon are broken than about the effects it will have on those types, as even without the two megas, both Fighting and Psychic will still be fine.
 
Hey guys, I know ArVaDa- and Articuno I have mentioned this in some of their previous posts, but I wanted to make sure everyone knows it exists seeing as I finally have all the moveset data on the site.

The Monotype room website has a dedicated Stats page with detailed usage information for each Type and Pokemon. Accompanying the usage information is a matchup chart that shows how each type fares against other types. I also want to point out the diagonal of that table, which contains a +/- metric for each type. This +/- value indicates how likely you are to have a "favorable" matchup if you chose to run a particular type.

It is up to you guys how (or if) this information should be used in the tiering discussions.

http://monotypeps.weebly.com/stats.html
 
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