If you can beat it then what's the problem, why are you complaining about it?For the last time. I can beat mega swampert. It isn't unbeatable. You obviously do not understand what I am trying to say.
If you can beat it then what's the problem, why are you complaining about it?For the last time. I can beat mega swampert. It isn't unbeatable. You obviously do not understand what I am trying to say.
If you can beat it then what's the problem, why are you complaining about it?
No they're staying unbanned. Charizard-X, Kyurem-W, and Skymin doesn't need to be banned rather I have experience with all of them. Kyurem-W is very beneficial only on Ice Monotypes and it assists in giving them a boost. Charizard-X doesn't need to be banned considering there's many Scarf users that outspeed it also Stealth Rock exists a lot in monotype. Zard-X is good but its not broken/OP. I still have yet to really see a valid explanation upon your reasoning on all 3 of them to be banned. Skymin ( unless Skymin runs Scarf but it'll have to be forced to switch out against a pokemon that it can't stand a chance against it ) doesn't need a ban often times assisting Grass mons. Shaymin isn't OP either and what makes it annoying is only Air Slash Serene Grace often spamming it complimented by speed. Pretty much some you listed can be either countered or have many similar checks to it.Can you guys just ban Char x already? Seriously, against fire, electric completely loses to volc and char x, 2 sweepers that can destoy electric, bug, grass, and somewhat steel. Also, stop acting like flying loses to electric without char x. You have Lando, Zapdos, Thundurus-Incarnite, and Mega Altaria. Char X limits what i have on my team, as i have to make a specific pokemon to counter it. Is that how you want me to make my team? Just to counter Char x, and volc if its mono fire?
Char X: Ban
Kyu-w: Ban
Skymin: Ban
Mega Sableye: Ban
Zekrom: If you guys dont want to ban the above, then unban this thing. And no, i dont want Zekrom unbanned, so unban those op-mons above dammit.
No they're staying unbanned. Charizard-X, Kyurem-W, and Skymin doesn't need to be banned rather I have experience with all of them. Kyurem-W is very beneficial only on Ice Monotypes and it assists in giving them a boost. Charizard-X doesn't need to be banned considering there's many Scarf users that outspeed it also Stealth Rock exists a lot in monotype. Zard-X is good but its not broken/OP. I still have yet to really see a valid explanation upon your reasoning on all 3 of them to be banned. Skymin ( unless Skymin runs Scarf but it'll have to be forced to switch out against a pokemon that it can't stand a chance against it ) doesn't need a ban often times assisting Grass mons. Shaymin isn't OP either and what makes it annoying is only Air Slash Serene Grace often spamming it complimented by speed. Pretty much some you listed can be either countered or have many checks to it.
Kyurem-W is a Pokemon that Ice-types need to rely on. You're pretty much outmatched by Steel types but it knows some Fire attacks to at least give ice types a fighting chance. You declaring them to be banned, are just hurting Grass and Ice monos. You just need Stealth Rock. All the above pokemon you mentioned aren't even ready to be banned yet. Skymin and Kyurem-W, you're just hurting Grass and Ice monotypes and it'll clearly add far more usage on other annoying monos. You just need to prepare yourself for them. I just don't see any issue on why they should leave. Zard-X, many players from what I saw now are prepared for it. Zekrom will stay banned as well~
I'm not sure what I'm arguing about anymore :LComplaining doesn't mean I think it's broken sir. Let me elaborate. No, mega swampert isn't broken. I never said it was.
Let me give you an example:
Say I have a 50/50 win rate against steel. I could amend this with a powerful wall breaker like mega Hera. However, if I did that, it would leave me weaker against multiple other types. It's not that I don't have access to an easier time against steel. I just choose not to use it in order strengthen my team against more types.
Now the reason I'm arguing with you, is because while I don't think swampert is broken , I don't appreciate people coming in with suggestions like "you can use accelgor" and acting like the thing I'm complaining about is easy to counter.
No need to act rude on here cause this is just a discussion. Anyway, I specialize in Electric-types first of all so I know the ins and outs of using the type. You're so focused on "Electric" types so much that you're missing the point in them getting banned. Them dominating over one type we wont consider banning. It has to be something like Talonflame destroying 4 or 5 monotypes. Something like that to be banned. I don't really have an issue with Kyurem-W and I rarely have an issue with Zard-X cause nowadays, we're all prepared for it because of Generic Flying. I know how to bypass them considering I use gimmick sets and set up before they're even out on the field so please don't tell me when that I'm high when you don't make teams that'll adapt to the mons that's countering your team. I have no problem with them while I'm using Electric-types. How about you focus more on the other types instead of just one type and make changes adapting to your current issue. You need to talk about why they should be banned and not just towards one type. They don't have too much of an impact on the metagame. Otherwise we'd consider banning them a while ago if you thought of that.Are you high right now? You dont even play electric, and u dont even know how badly kyu-w, char x, and mega sableye destroy electric. You dont know the feeling of getting swept by them. You unban skymin and kyu-w, but not zekrom. "Oh, dont unban more ubers" Then ban these current ubers like wtf you smogon people make no sense at all. "Oh just play around it" You want me to cteam char x and kyu-w? Is that what ur saying? You want me to sacrafice 3 pokemon to kill char x, and after that, most likely i lost anyway? You want me to battle Volc and Char x from mono fire, both of which are huge threats to electric? Impossible to win. Sure i can play around them, but what is the point in doing that if im just gonna lose. Think please. Use common sense. Do you know what Kyu-W does to electric? Literally impossible to beat unless i use a SPECIFIC set to counter it, which will still cost me 2-3 pokemon. Earth Power turboblaze? Like plz, it gets rid of my sturdy magnezone and rotom. "oh just go into zapdos or thundurus" no, one wrong predict and i lose. Char x, pshh, if i dont have sturdy magnezone anymore, then gg i get swept. How does magnezone break sturdy? Rocks. "Just go into zapdos and defog" No, what if i cant get a perfect timing to go into zapdos and defog? What if they are already at a +1 Char X that can ohko zapdos before i even get a chance to defog? And if they have volc too(fighting mono fire), then most likely its ogre. I either need to use magnezone to kill char x, but get swept by volc or the other way around. Or i can get lucky with discharge para on volc, but thats only relying on hax. And dont forget Kyu-w can destroy ground and grass as well(and maybe some other types), and Char x can destroy bug, grass, maybe steel as well. Mega Sableye can just sweep if u dont crit basically. Skymin is so op with earth power, air slash, seed flare. I mean, grass just got serperior contrary, u can ban these ubers now.
Tbh, just because it isn't in the top 10 doesn't mean it isn't broken. Take Kyurem-W for an example. A majority of people agree that it's broken even though no Ice user has made it to top 10. Also, just because it can't deal with today's most popular types doesn't mean it's not broken. The fact that it can destroy 1-2 types in 10 turns or less just by spamming one move makes it broken. (Does that remind you of Talonflame vs Bug / Grass?) When you say "but most people would agree that types just have to play around it" how would you do that? Sure, Grass had ways to "beat" Talonflame such as Rock Helmet Ferrothorn, but chances are, you're going to lose against it. Not because you played bad, because it's simply impossible against a skilled opponent.
As for Grass being almost impossible. It isn't true. Yes, it'll be a lot harder to use but it's still not nearly impossible. (Anything is possible in Monotype, you just have to be creative enough to find it. That's what makes it so fun.)
Here are some old replays without Skymin
https://www.replay.pokemonshowdown.com/oumonotype-121916957 Grass vs Fire
https://www.replay.pokemonshowdown.com/oumonotype-122607329 Grass vs Steel (He got top 10 as well)
https://www.replay.pokemonshowdown.com/oumonotype-122701493 Grass vs Bug
https://www.replay.pokemonshowdown.com/oumonotype-122329878 Grass vs Flying (This guy got to top 10 with Flying iirc)
This is all I have (that's half decent) since I'm not an avid replay saver. However, I can say that I've won countless times vs Grass's weaknesses without Skymin.
Hi. Us "smogon people" run these forums. Please avoid this kind of banter going forward in your arguments. It's not conducive to making a point. It just makes you look frosty af.Are you high right now? You dont even play electric, and u dont even know how badly kyu-w, char x, and mega sableye destroy electric. You dont know the feeling of getting swept by them. You unban skymin and kyu-w, but not zekrom. "Oh, dont unban more ubers" Then ban these current ubers like wtf you smogon people make no sense at all. "Oh just play around it" You want me to cteam char x and kyu-w? Is that what ur saying? You want me to sacrafice 3 pokemon to kill char x, and after that, most likely i lost anyway? You want me to battle Volc and Char x from mono fire, both of which are huge threats to electric? Impossible to win. Sure i can play around them, but what is the point in doing that if im just gonna lose. Think please. Use common sense.
This is what I was waiting for :)This will be my second post as I feel obligated to apologize for my colleague Apples' churlish and surly behavior.
It is poppycock!
As a humble electric user I must agree that at times our lot may appear deplorable and our path to victory improbable.
However, despite these aversions Hax is always there to lift us out of the darkness and guide our way.
unbanning zekrom or banning char x, kyu-w, sableye-mega, etc will only anger the hax gods! Are they not enough for us? We should avoid this lest we bite the hands from which we and all electric user are fed and they abandon us.
The banter apples presented has no place in our conversation so I humbly ask him to avoid using this language in the future.
~Tesla
Something you're ignoring with this is that you have to compare the viability of the counter with what you would run otherwise. For example, I don't really consider Lucario to be that great on Fighting because it has a low speed stat, and is frail as fuck. It has a small niche there, sure, I'll acknowledge that, but why run that when Scarf Terrakion and Mega Gallade can both kill Skymin too, and save you a team slot for something fast or bulky like a Keldeo or a Conkeldurr or a Cobalion. Also, what does Lucario have to kill it with reliability? I can think of a Lucario set built specifically to kill off Grass running Vacuum Wave/CC, Hidden Power Ice, Psychic and filler (maybe Stone Edge, that hits Skymin too). Regarding the fact that Skymin can 2HKO you with Air Slash, or (potentially) OHKO with Earth Power, you're likely going to have to sack something just to bring it in, so you're still losing team members regardless. Also, Lucario is, for the most part, inferior to Infernape. You could run both, but again, you'd have to consider what you'd be losing on your team to run an extra Skymin check and compare that to what you gain.Okay like you said, anything in monotype is counterable if you just think outside the box. I fail to see how this doesn't work with with shaymin sky. Fighting is LOADED with priority, and like boss said try an inner focus lucario.
Inner focus Lucario does not counter skymin. Inner focus Lucario does not check skymin. Inner focus Lucario does not even revenge kill LO skymin after two rounds of stealth rock damage:Okay like you said, anything in monotype is counterable if you just think outside the box. I fail to see how this doesn't work with with shaymin sky. Fighting is LOADED with priority, and like boss said try an inner focus lucario.
Can you guys just ban Char x already? Seriously, against fire, electric completely loses to volc and char x, 2 sweepers that can destoy electric, bug, grass, and somewhat steel. Also, stop acting like flying loses to electric without char x. You have Lando, Zapdos, Thundurus-Incarnite, and Mega Altaria. Char X limits what i have on my team, as i have to make a specific pokemon to counter it. Is that how you want me to make my team? Just to counter Char x, and volc if its mono fire?
Char X: Ban
Kyu-w: Ban
Skymin: Ban
Mega Sableye: Ban
Zekrom: If you guys dont want to ban the above, then unban this thing. And no, i dont want Zekrom unbanned, so ban those op-mons above dammit.
>FrostyHi. Us "smogon people" run these forums. Please avoid this kind of banter going forward in your arguments. It's not conducive to making a point. It just makes you look frosty af.
I feel like half of your likes on this post (including mine) came from the word poppycock.This will be my second post as I feel obligated to apologize for my colleague Apples' churlish and surly behavior.
It is poppycock!
As a humble electric user I must agree that at times our lot may appear deplorable and our path to victory improbable.
However, despite these aversions Hax is always there to lift us out of the darkness and guide our way.
unbanning zekrom or banning char x, kyu-w, sableye-mega, etc will only anger the hax gods! Are they not enough for us? We should avoid this lest we bite the hands from which we and all electric user are fed and they abandon us.
The banter apples presented has no place in our conversation so I humbly ask him to avoid using this language in the future.
~Tesla
It really wasn't all that long ago when M-Metagross and M-Gallade didn't exist, and people didn't think banning M-Medi would do irreversable damage to Psychic. Banning M-Metagross isn't something we're going to deal with for at least this month, but in the meantime, I think there'd honestly be very little damage to psychic done, were M-Gallade and M-Medi banned. Therefore we should focus on their effects on the meta as a whole rather than their effects on psychic when deciding whether or not to ban.Anyway, I'd like to point out a little bit of something I'm finding to be a little bit of a problem with our Psychic discussion. People want to ban all three of the Megas being discussed, each person mentioning one or two. Can we, like, not? We don't want to do too much damage to a single type that is still only the fourth most popular with all three of them. Banning all three would just not be a good idea.
Ban: 205
Do Not Ban: 44
Uber with an 82% majority.
I don't think they have the same metagame although I do think they have a similar one. Monotype teams usually try to live up to OU standards(correct me if I'm mistaken) although since its more match up based you run a bit different movesets. Unlike other OMs such as AAA which can't even be compared to OU , Mono can. Monotype is really just OU with a restrictions. It's not like the other OMs with completely different mechanics.
The metagame should be as efficient as possible in execution of gameplay and resolving outcomes.
Explanation:
Anything that does not directly help the metagame, hurts the metagame. Many elements of ingame Pokemon require little more than time, perseverance, or rote repetition to succeed. The metagame should place no value on these things. For serious competitive players, these elements are boring and distracting. They lessen the competitive challenge of the game and discourage expert players. The metagame should present the most direct and efficient mechanisms for players to play the game and determine winners. Any game element that does not directly contribute to improving the metagame, is inefficient and unnecessary. Such elements should be mitigated or removed, if possible.
Destiny Device said:Also reposting mine because I feel like it will eventually be lost in the middle of all the posts going on the regular thread.
In my opinion, Greninja should be banned because...
1) it has an incredible Movepool and extremely versatile moveslots,
Hydro Pump, Ice Beam, Low Kick, Gunk Shot, Hidden Power Fire, Grass Knot, Dark Pulse, Extrasensory, Toxic Spikes, Spikes, Hidden Power Grass. Greninja can just run any combination of those moves (bar HP Fire + HP Grass, of course) to defeat whatever it wants to. Of course it can only run four of those, but your opponent has no way of telling which moves you're running at all, and there are no restrictions between Greninja movesets. While everything else just runs STABs + coverage, Greninja has 4 STABs and 4 powerful coverage moves which it can choose freely. Each set has very different checks. I will talk more about this on 3).
2) it is almost impossible to switch into with offensive teams,
This one is pretty obvious: most of the time you can't switch in on Greninja without running things that simply don't fit in on offensive teams, namely Specially Defensive Alomomola and Chansey, or "passive" things, such as Klefki, who completely kill your momentum. If you allow Greninja to come in, well, you got to sack something. While that may also apply to some other threats, such as Kyurem-B, Greninja is also hard to revenge kill thanks to its great speed tier. Not even HO teams enjoy sacking members like that. Sure, Greninja is frail and can't switch in safely, but U-turn and Volt Switch are far from uncommon, it is not that frail (I mean, it is frail but Water/Dark gives it a plenty of resistences as it switches in, and that is all it needs) and Greninja can just be played aggressively and try to get in as an opponent sets Stealth Rock, recovers or switches. Usually risky, yes, but it will usually pay off for offensive teams. The best an offensive team can do is to play really well and not give Greninja enough room, but that is just way too hard if not borderline impossible. Even so, if you sack something and send in a Scarfer, Greninja can just switch out. You basically need a Scarfer or insanely strong priority user, and none can actually switch in on Greninja.
3) it forces obnoxious "guessing games" at no cost to the Greninja user,
While Dark Pulse/Low Kick/Gunk Shot/Ice Beam is probably the best set, Greninja is still extremely unpredictable. That set is checked by Tentacruel, right? Well, what if it runs Extrasensory? To be honest, it's impossible to counter Greninja as a whole. You can check "Extrasensory-less" Greninja, "Dark Pulse-less" Greninja, "Hidden Power Fire-less" Greninja, etc at best. And while you're there being forced to make risky plays and pulling your hair out (or just praying so your opponent doesn't have the proper coverage to plow through your team), your opponent knows exactly what to do and how to take advantage of the situation. Personally, I've caught myself thinking "ok, I win this match unless that Greninja has Low Kick!" or "ok this team can actually fare -decently- against Greninja unless it carries Extrasensory!" and the likes many times and I know I'm not the only one. That is not a good thing, specially when it's almost impossible to scout four moves against something that is by no means weak. This is particularily annoying for balance and bulky offense. Also, you can't say "you can just predict" because Greninja is in fact the most unpredictable thing I can think of in OU and, even if it wasn't, you just can't rely solely on prediction to defeat such a threat. Most of the time it can just go down to guessing Greninja's full moveset and trying to play around it.
4) it is nearly impossible to counter or check reliably without dedicating two or more teamslots to it,
Specially Defensive Mega Scizor: loses to Hidden Power Fire and can't switch in on Hydro Pump well.
Ferrothorn: loses to Hidden Power Fire and takes a lot of damage from Low Kick.
Heatran: loses to Hydro Pump and Low Kick.
Mew: loses to Dark Pulse.
Alomomola: most Alomomola teams tend to fare poorly against Spikes and/or Toxic Spikes.
Chansey: extremely passive, most Chansey teams also fare poorly against Spikes and/or Toxic Spikes.
Clefable: loses to Gunk Shot.
Azumarill: loses to Gunk Shot.
Kyurem-Black: loses to Low Kick.
Empoleon: loses to Low Kick.
Tentacruel: loses to Extrasensory.
Rotom-W: loses to Hidden Power Grass and can't switch in well on Dark Pulse.
Mega Diancie: loses to Hydro Pump.
Keldeo: loses to Extrasensory and can't come in on anything without getting into/close to Gunk Shot/Grass Knot/Hidden Power Grass's KO range.
Again, a lot of guessing games. See 3). That wouldn't be an issue if it had 2 or so available moveslots for coverage moves, but it has 4. That said:
5) and it simply destroys balanced builds.
Those balanced "fat" teams rely on team synergy and such to keep threats in check, but that simply won't work with Greninja. Those teams need to play safe most of the time, and losing a team member to an unexpected move can punch enormous holes in such teams' structures. There is no room for mistakes on any remotely passive team, and points 1), 3) and 4) mean those balanced/bulky teams have no way to safely keep Greninja in check.
Moving on to greninja, ban it, it's broken and it's unhealthy.
My main reason of wanting to ban it is because is for reasons it was banned in OU.
Let me start with my thus far unrefuted argument. If it is broken in OU, it is broken in monotype. Since I don't feel like typing it out again I'll just quote:
>Aegislash is the only exception to this, but its ban in OU was extremely controversial (it had 62% supermajority)
First and foremost why what's broken in OU is broken in Monotype:
Uber pokemon were banned for being broken in OU. A tier much more diverse than Monotype. The reasons they are banned in OU are only amplified in Monotype having a more dire effect.
Another addition to the anti-unban arguement: These pokes obviously aren't directly helping the metagame.
That quote was from Characteristics of A Desirable Metagame Thread. Which I think a lot of you should check out.
For my Second point Destiny Device from the Victory Road sub-forum sums up why it is broken, thus I'll quote him.
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