XY OU 1st competitve OU team, any feedback is much appreciated!

I've messed around with a few battles and this is my first team after doing some experimentation with different pokemon. Let me know what you think!


Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- Earthquake
- Explosion
- Stealth Rock

I've basically been using Metagross as an explosive lead/stealth-rock set up. My strategy with him is basically to set up SR 1st, tank the first hit and then explode. The Occa Berry is to make sure he survives an initial fire attack long enough to get the trap in place. Usually he's been outspeeded but in the rare case that he's faster that's what Earthquake is for, Bullet Punch is for if the opposition is weak to steel and the 16 speed is to beat base 90's.


Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Fire Punch
- Earthquake
- Dragon Dance

DD Charizard is my all-out physical attacker. I've been walled by Ferrothorn and the like in the past so he's basically my counter to any of the grass-type stallers. I prefer accuracy in place of the high-power attacks so that's why i chose Fire Punch. Earthquake is for general type coverage and Dragon Claw is to give him a strong attack that will hit most pokemon for at least neutral damage.


Gengar (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Shadow Ball
- Thunderbolt
- Hidden Power [Grass]

Gengar basically functions as a revenge killer/spin-stopper for me and that's about it. This slot is the one that I'm the most open to switching up since I haven't really found a perfect one for it yet. The Choice Specs are to make sure that whatever she hits is going down in a single super-effective attack (ideally, at least) since she's pretty weak in terms of defense. Pretty standard set except for the HP Grass which I put on specifically to deal with Rotom-Wash and Swampert who have both given me problems in the few games I've played.


Starmie @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Thunderbolt
- Ice Beam
- Rapid Spin

Starmie is here just in case Gengar gets KO'd and I can't stop their obstacle setup since Charizard will get absolutely demolished by Stealth Rocks. The secondary function is also to work as a revenge killer, I'll switch him in and between those three attacks I've got most types covered in terms of having a super effective attack. Choice Scarf is just to make sure that Starmie is able to hit first then get out of there.


Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Air Slash
- Aura Sphere
- Thunder Wave
- Roost

I've used Togekiss as a sort of bulky mon that can still deal out some special damage. With Serene Grace and Air Slash the opposition is flinching 60% of the time if I recall correctly. Aura Sphere is for type coverage, T-Wave is to slow down the opposition who is usually faster and Roost is to make her last as long as possible.


Scizor (M) @ Life Orb
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Aerial Ace
- Swords Dance

Kind of my counterpart to Togekiss as a physical attacker that can take a couple (non-fire) hits. With the technician skill it boosts attacks that are at 60 power or under so I've got Bug Bite, Bullet Punch (with also strikes first) and Aerial Ace to take advantage of that boost. Swords Dance is to just give him even more of an attack boost. I'm considering switching Life Orb for something else but I'm not quite sure what to use yet.
 
Gengar Weird, if not Bad...
Changes:
Gengar (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Shadow Ball
- Sludge Wave
- Giga Drain / Taunt.

Gengar gets better Grass Moves than Hidden Power, make sure you check the move-pool. Choice Items, make it way to easy to play around.
Will think of more, just trying to process how this team has Synergy...
 
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Thanks for the response, is the 5 extra power from Wave over Bomb worth it or should I go with the additional 20% chance to poison that Bomb gives?
 
Hi there, pretty interesting team. I'm kind of intrigued by your lead Metagross set, seems kind of gimmicky to me, but certainly a different choice. Don't have much time, so I'll make some quick notes.

Mega Charizard X: It doesn't really need that much speed to do its job properly. Sacrifice some speed for more bulk, as that gives it more chances to set up and sweep. Also you have no reason not to run Roost, it gives you more longevity. Having both Fire Punch and Earthquake is just greedy, pick one and use the rest of your team to cover the things Charizard gets walled by due to that choice. If you're going to run a Fire STAB, Flare Blitz is infinitely better, way more power and you can Roost off damage anyway.

Gengar: I agree with Houndoomite that Gengar's versatility is kind of wasted by Choice Specs, Life Orb is probably the better option. I also feel you're trying to put too many coverage moves on it at the cost of your STAB. Pick either one of Thunderbolt or Giga Drain, and run Sludge Wave/Sludge Bomb. There's not that many things that you can't 2HKO on the switch with Shadow Ball/Sludge Wave anyway. Alternatively you could consider Taunt to shut down set up sweepers or prevent hazards from being put up.

Starmie: Choice Scarf is a terrible item to be using on something that you'll be trying to use to Rapid Spin away hazards. Run Leftovers instead; Starmie outspeeds a good chunk of the meta anyway. You really seem to be worried about accuracy, but you also appear to hate losing power. Unfortunately you can't have both. If you're going to run a Water STAB, pick either Hydro Pump or Scald. Scald allows you to pick up burns and is far better than Surf on Starmie. Normally on an offensive Starmie you'd run Hydro Pump, but I feel you'll probably dislike the accuracy.

Scizor: No point in running Aerial Ace, you're far better off running something like Knock Off. Bulky SD sets work far better than fully offensive spreads; it give you more bulk to set up.

I'll leave some sets down below for you to try out.

charizard-megax.gif

Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Earthquake/Flare Blitz
- Roost

Earthquake is for Heatran, if you're not worried about that run Flare Blitz.

gengar.gif

Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave/Sludge Bom
- Focus Blast
- Giga Drain/Taunt

starmie.gif

Bulky:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Scald
- Ice Beam/Psyshock/Thunderbolt
- Recover

Offensive:
Starmie @ Leftovers
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock/Thunderbolt
- Ice Beam/Signal Beam
- Rapid Spin

Take your pick of coverage moves.

scizor.gif

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

EVs you can play around with more, haven't actually used a bulky non-Mega Scizor yet so I don't actually know the optimal spreads.

EDIT: No need to insult his team Houndoomite, a lot of people post here because they're here for help. Why else would you post?
 
Yo interesting team and Houndoomite that was mean.... :P
But he's right gengar needs sludge wave and LO not specs. Starmie has enough speed so the scarf is redundant.

I would recommend using flare blitz over fire punch as it does alot more damage. The spread can be a bit more bulky but that's upto you.

Scizor should run choice band instead of LO. Aerial ace should not be used unless it is a scyther..... Change it to superpower and also knock off over SD.

Bisharp will definitely run through the team like a hot knife through butter. As mentioned above Superpower will alievate this pressure.

Hope I helped :)
 
Thank you guys a ton for the help, I really appreciate it. Like I said before this is my first experience W/ non-AI opponents so I'm still learning the Metagame. I took your guys suggestions and made some tweaks. Also, I set the IV's on ATK to 0 for the ones who use special only so the attacks hurt less if confused. I'm also thinking about switching 'Zard-X for Garchomp and using the mega on Scizor instead, what do you guys think?

Here's the updated team.

Metagross @ Occa Berry
Ability: Clear Body
EVs: 252 HP / 240 Atk / 16 Spe
Adamant Nature
- Bullet Punch
- Earthquake
- Explosion
- Stealth Rock

Stayed the same pretty much from the original.

Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Dragon Claw
- Earthquake
- Roost
- Dragon Dance

Made the EV's more of a bulky set, switched Fire Punch for Roost.

Gengar (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shadow Ball
- Sludge Wave
- Giga Drain

Switched to Life Orb, swapped T-Bolt for Sludge Wave and HP Grass for Giga Drain. I'll probably switch the last one between that and Taunt as needed.

Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Rapid Spin

Switched to Leftovers, Surf for Scald, T-Bolt for Recover.

Togekiss (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Thunder Wave
- Roost

Stayed the same pretty much.

Scizor (M) @ Leftovers
Ability: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Bullet Punch
- Knock Off
- Superpower
- Roost

Switched to Leftovers, Knock Off for Bug Bite, Swords Dance for Roost and Aerial Ace for Superpower.
 
Hey cmitts93! You have some good solid ideas with this being your 1st competitive OU team per say, here our some changes and thoughts I have for you to consider:

Instead of using suicide lead Metagross, use Azelf. Azelf is signifcantly better at the suicude lead role, as it's more faster and more reliable to get hazards up, while having multi-use as well. An ideal set for it would like this:
Azelf @ Focus Sash
Ability: Levitate
EVs: 196 Atk / 60 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast
With this, you're pretty much guaranteed hazards with the Focus Sash and the gifted 115 speed it gets. Taunt is there to prevent mons' from setting up their own hazards / or them setting up. Fire Blast hits the common things that try to come in on the expected Explosion, primarily steel types like Ferrothorn / Scizor / Metagross / etc. Explosion, is like you said, just to dish out heavy damage and pressure your opponent.

Substitute > Giga Drain and Black Sludge > Life Orb on the Gengar. Your team is severely weak to Bisharp, one way to fix this is by using Substitute. By using Substitute, you can play around Sucker Punch, and in the following turn you can go for Focus Blast as your opponent is forced to Sucker Punch. Gengar can also force switches, so having Substitute can be nice, to be able to dish out Damage safely. Don't run Giga Drain, as it's really situational and doesn't benefit your team in any way or gain any benefit from using it.
Taunt can also be used to help against Chansey as well, if you use Taunt, use Life Orb.

Change Starmie to this:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Reflect Type
- Scald
- Rapid Spin
- Recover
Like I said, your team is severely Bisharp weak, as +2 Bisharp can nearly 6-0 your team, if the opponent plays it right of course. Reflect Type is cool because you can copy Bisharp's typing and take the incoming Sucker Punche / Pursuit / Knock Off / Iron Head. You also keep the Rapid Spin utility to support Charizard. Everything else in the set is self-explanatory.

Thundurus > Togekiss; Togekiss is cool but Thundurus can essentially do the role you wanted Togekiss to fulfill, but better with more offensive presence. Something like this should do:
Thundurus @ Life Orb
Ability: Defiant
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Thunder Wave
- Grass Knot / Focus Blast
- Hidden Power Ice
With this, Prankster basically allows you to guarantee get off a T-Wave first and enables to help Char-X sweep. You lost out on the bulk, but you get more offensive presence with this and help threaten some of Charizard X's hard counters like [Mega] Slowbro, Quagsire, Hippowdown, etc; and slow down mons' like the Lati's, Keld, Gengar, etc. Grass Knot > Focus Blast on this set because it helps dish out better dmg to Quag/Hippowdown and still deals with TTar. Focus blast can be used for Chansey / Exca switch ins.

Lastly, change Scizor for Terrakion. A set like this should be ideal:
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Stone Edge
- Earthquake
- Hidden Power Ice
Terrakion is mainly here to help revenege kill mons' and also deal with Chansey which is a small problem. It also helps deal with faster mons' like Mega-Sceptile/Beedrill/Manetric/etc. Hidden Power Ice is cool because Terrakion lures Landorus-T and Gliscor switch ins, which is also problematic for Mega-Charizard X as well, allowing you fire off HP Ice to do major damage, if you do predict the switch accordingly. Close Combat + Stone Edge are self explanatory and Earthquake is just there as a reliable option you can use for 100 % accuraccy without any drawbacks.

Hope I helped! Although from a stand-point, this team is really weak to Volt / Turn (Scarf Lando + Mega Man) teams as well, maybe someone else can help with that. :]
 
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I am relatively new to this whole thing, with my own thread with no replies, but one thing I would do if I were you would be to replace the Leftovers on your Togekiss with Kings Rock, which will boost the flinch rate to 80%.
 
I am relatively new to this whole thing, with my own thread with no replies, but one thing I would do if I were you would be to replace the Leftovers on your Togekiss with Kings Rock, which will boost the flinch rate to 80%.

Please don't do this, paraflinch hax is annoying enough without having to do this :[
 
I am relatively new to this whole thing, with my own thread with no replies, but one thing I would do if I were you would be to replace the Leftovers on your Togekiss with Kings Rock, which will boost the flinch rate to 80%.
No, Kings Rock only gives 10% (20 with Ability) to moves with out a flinch chance.
 
Thanks everybody for the help! I'll definitely start tweaking the roster based on your guys' suggestions and just see what works.
 
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