SUP GUYSS so this is my first RMT! Criticism would be greatly appreciated :D
The intention of this team was to build around MegaMedicham as well as NP Celebi because celebi has always been my favorite legendary. Anyway, let's get started now.
DaRealFairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 200 Def / 44 SpA / 16 Spe
Bold Nature
- Nasty Plot
- Baton Pass
- Earth Power
- Giga Drain
Nasty plot celebi, pretty straight forward. Surprisingly, NP celebi has proven to be a massive offensive pressure in this meta. 44 SpA EVs are there to guarantee a 2hko on heatran before boosting. 16 Speed EVs to outspeed adamant bisharp. The rest of it invested in bulk to allow for setting up. Even before setting up to sweep, celebi fills a great supporting role by absorbing status as well (dat ability) Added baton pass over recover- helps me retain momentum as well as giving me the opportunity to pass +2SpA to heatran and raikou.
Not a Fairy (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Standard CB set. 40 EVs thrown into speed for mirror matches. Superpower over knock off so he can take out ferros more easily in addition to hitting skarmory super effectively after a roost. I picked azumarill CB because I wanted to give this team a really solid revenge killing ability. Banded aqua jet does wonders for this.
Maxie (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Dropped crawdaunt for this guy. It adds voltturn potential as well as specially offensive pressure. Not to mention he can receive a nasty plot boost from celebi. Coupled with heatran and landoT, he also helps handle my bird weakness.
Senju (Medicham-Mega) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Adamant Nature
- Substitute
- High Jump Kick
- Zen Headbutt
- Ice Punch
MegaMedi <3
The core of this team, and one of my favorite megas. 196 speed to outspeed jolly mamo, rest in bulk. I chose sub over fake out or additional coverage because medicham forces a ton of switches. I considered drain punch over HJK to allow for more subs and survivability, but HJK is too powerful to deny.
GoddamBirds (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Roar
- Lava Plume
Needed a tflame/bird counter. Heatran gets the job done. Also makes a great SR setter for my team. I just removed protect for roar after realizing set up sweepers may give me a problem. Roar also allows me to rack up some hazard damage, weakening mons for a late game sweep.
LeftiesOrScarf..? (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide
It's reeeeally hard not to use lando right now. I was running a spikes diggersby set before, but my team really appreciates the speed of scarfed lando. Not to mention explosion has made a great addition to the team- allows me to suicide, and then send in medicham or celebi to set up. EDIT: removed explosion for rock slide. Still unsure of whether I'll keep this, more testing required.
And that's the team! I laddered into the early 1500s a few days ago, and then managed to fall back to 1380 throughout last night while fighting the urge to sleep... I've been stuck in the lower ladder pretty much since ORAS came out, and it's slowly eating away my soul. If you could help me get my mojo back I'll love you forever. Leave comments or questions please and thank you =l:-}D (it's supposed to be a dude with a top hat and twirly stache, tell me that isn't dope)
EDIT: After changes and some testing, I've made it back to 1500. Hopefully going to keep climbing!
Importable:
The intention of this team was to build around MegaMedicham as well as NP Celebi because celebi has always been my favorite legendary. Anyway, let's get started now.

DaRealFairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 200 Def / 44 SpA / 16 Spe
Bold Nature
- Nasty Plot
- Baton Pass
- Earth Power
- Giga Drain
Nasty plot celebi, pretty straight forward. Surprisingly, NP celebi has proven to be a massive offensive pressure in this meta. 44 SpA EVs are there to guarantee a 2hko on heatran before boosting. 16 Speed EVs to outspeed adamant bisharp. The rest of it invested in bulk to allow for setting up. Even before setting up to sweep, celebi fills a great supporting role by absorbing status as well (dat ability) Added baton pass over recover- helps me retain momentum as well as giving me the opportunity to pass +2SpA to heatran and raikou.

Not a Fairy (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Standard CB set. 40 EVs thrown into speed for mirror matches. Superpower over knock off so he can take out ferros more easily in addition to hitting skarmory super effectively after a roost. I picked azumarill CB because I wanted to give this team a really solid revenge killing ability. Banded aqua jet does wonders for this.

Maxie (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Dropped crawdaunt for this guy. It adds voltturn potential as well as specially offensive pressure. Not to mention he can receive a nasty plot boost from celebi. Coupled with heatran and landoT, he also helps handle my bird weakness.

Senju (Medicham-Mega) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Adamant Nature
- Substitute
- High Jump Kick
- Zen Headbutt
- Ice Punch
MegaMedi <3
The core of this team, and one of my favorite megas. 196 speed to outspeed jolly mamo, rest in bulk. I chose sub over fake out or additional coverage because medicham forces a ton of switches. I considered drain punch over HJK to allow for more subs and survivability, but HJK is too powerful to deny.

GoddamBirds (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Roar
- Lava Plume
Needed a tflame/bird counter. Heatran gets the job done. Also makes a great SR setter for my team. I just removed protect for roar after realizing set up sweepers may give me a problem. Roar also allows me to rack up some hazard damage, weakening mons for a late game sweep.

LeftiesOrScarf..? (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide
It's reeeeally hard not to use lando right now. I was running a spikes diggersby set before, but my team really appreciates the speed of scarfed lando. Not to mention explosion has made a great addition to the team- allows me to suicide, and then send in medicham or celebi to set up. EDIT: removed explosion for rock slide. Still unsure of whether I'll keep this, more testing required.
And that's the team! I laddered into the early 1500s a few days ago, and then managed to fall back to 1380 throughout last night while fighting the urge to sleep... I've been stuck in the lower ladder pretty much since ORAS came out, and it's slowly eating away my soul. If you could help me get my mojo back I'll love you forever. Leave comments or questions please and thank you =l:-}D (it's supposed to be a dude with a top hat and twirly stache, tell me that isn't dope)
EDIT: After changes and some testing, I've made it back to 1500. Hopefully going to keep climbing!
Importable:
DaRealFairy (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 200 Def / 44 SpA / 16 Spe
Bold Nature
- Nasty Plot
- Baton Pass
- Earth Power
- Giga Drain
Not a Fairy (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 216 HP / 252 Atk / 40 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Maxie (Raikou) @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Senju (Medicham-Mega) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 56 HP / 252 Atk / 4 Def / 196 Spe
Adamant Nature
- Substitute
- High Jump Kick
- Zen Headbutt
- Ice Punch
GoddamBirds (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Toxic
- Roar
- Lava Plume
LeftiesOrScarf..? (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Rock Slide
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