Yo. I've been theory crafting a whole bunch, My first initial team was some core with 3 regenerators, namely Slowbro,Amoonguss, and Tornadus-T, along with every other pokemon without regenerator having either U-turn or Volt Switch, leading to a good loop of hp and momentum. The problem I had with the team was, It was too slow, and no Turn/switch on either slowbro or amoonguss made the team lose all momentum once I switched to them. So I kept my original core of Mega-Man, and Tornadus-T, really good Volt-Turners with good synergy and built around that. So here's my team!
THE TEAM :
Rick Owens (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Ah, Rick Owens, master deceiver, makes something so simple, but prices it through the roof; why? Because the quality is amazing and nobody ever notices. Just like R.O. Tornadus is expected to be on Rain teams to abuse his STAB 100% Acc Hurricane with his amazing speed, just about denting everything that isn't completely SpDef dedicated and resists it. I usually lead with this guy because of his speed, If I sense that they may be throwing out a hazard, I U-turn into Xatu bouncing back the hazard and giving out a nice Twave. If that's not the case, I will use Knock off on about anything, even if it resist it, just to get off those pesky leftovers/Choice items/Berrys that are so common. Hurricane is to OHKO Keldeo, Heatwave for Bisharps and others. EV spread lets me live Keldeo Icy wind and outspeed it to OHKO with Hurricane. Also, Tornadus-T can tank a fair amount of special moves.
Hood By Air (Celebi) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SpD
Calm Nature
Bold Nature
- Baton Pass ( to help with bisharp pursuit trapping )
- Stealth Rock ( because I didn't have SR )
- Recover
- Psychic
Changed EV's from Def to SpDef.
Ah, Hood By Air. Just like the actual HBA now, people resent you because somebody deemed you bad, but you are still very swag and good! Celebi serves as my answer to pretty much any psychical sweeper living almost any unboosted super effective attack and barely taking a dent from other misc attacks. Although Celebi's stats may look very defensive, It serves as my answer to things like Landorus, but I also use it for MVenasaur, a Psychic doing a hefty amount to most of them, and other poison types that are common such as Gengar, and Tentacruel. U-turn, Recover, Psychic being the obvious moves, I was stuck with one last slot. I chose Healing wish over a grass move/ SR because boosting things like Scizor,Mega Man, and rotom back to full hp were pretty vital, as none of them have a recovery move.
Bape (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 192 Def / 20 SpD / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp (changed the spread to take talonflame better, because its needed)
- Pain Split
Changed EVs from SpDef to Def
Bape, the godfather of street wear. Exactly like Bape, Rotom's were the godfathers of Volt-Turn teams, making it on almost every team. Unlike the old Volt-Turn rotoms, I have my EVS set so I can have a safe slow volt switch, while living most SpAttacks. Standard rotom set honestly. I just chose protect over any other HP move or painsplit just for Burn stall/Leftovers and to scout mostly. Great synergy with Mega Man due to levitate, and also being able to cripple Landos and other physical attackers with burn.
Supreme (Manectric) (F) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat
Supreme, just recently getting recognized even though it was always the same as it is today. Applys somewhat to Mega Man, kind of. The star of the team, amazing speed tier, and being able to OHKO or severely dent a lot of things. One common thing when I bring this thing out on, is the switch to steel types, mainly ferrothorn and heatran,tanking the initial thunderbolt on switch in, on ferrthorns overheat is a guaranteed OHKO, and on heatran, volt switch into Rotom. A thunderbolt/ and then volt switch combo does around 40-48% to heatrans. HP Ice for dragons mainly. Pretty much amazing pivot and lategame sweeper. If the enemy team has nothing to absorb electric moves ( ie; volt absorb or ground types ) I can easily late game sweep with this guy.This guy even absorbs electric moves that people try to throw at Tornadus or Xatu, and I return with 1.5x the firepower...er electric power..?
A.P.C. (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature
- Roost ( changed Set and spread to have a hazard control pokemon)
- U-turn
- Defog
- Bullet Punch
Changed from Choice Bander to a defensive hazard control that can still ohko things like Mdiance with 64atk.
So, I have nothing cool to say about A.P.C., it's just cool. Fuck you for expecting something. I originally had Coballion in this spot, but i took him out due to his EQ weakness, and his neutrality to fairy types, which is kinda why I wanted a steel U-turner/Volt-switcher. Pretty much classic set, a slow and safe STAB banded U-turn, a powerful STAB banded technician Bullet punch to ohko many annoying fairys, pursuit for lati@s and brick break for other things, mainly bisharp and ttar. I love this set.
Pyrex (Xatu) @ Leftovers
Ability: Magic Bounce
EVs: 244 HP / 60 Def / 52 SpA / 152
Modest Nature
IVs: NaN Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Fighting]
- Roost/Thunder Wave
- Psyshock
- U-turn/Filler
Changed EVs to better take on Bisharp and added HP fighting to OHKO bisharp, 152 speed lets you outspeed jolly bisharp.
Pyrex, outdated and retired, but still very cool and rare to see. My answer to Sableyes, hazard setters I havent already killed, and fighting types. I almost always pivot into Xatu move 2 because of people always atempting to hazard up, if not I give out a nice Twave and say bye with a U-turn. I love switching into sableye first turn with this, bounce back the burn/toxic/taunt and say bye with U-turn. Xatu was added when I encountered hazard problems and status problems with this team, ever since xatu was added I never had to worry about hazards or even sweepers thanks to Twave crippling everything so that Mega Man can proceed to anal the enemy team.
THREAT LIST:
BISHARP CAN FUCK MY TEAM HARD
Please Rate, thanks for reading, and hope you enjoyed the team!
THE TEAM :
Rick Owens (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Ah, Rick Owens, master deceiver, makes something so simple, but prices it through the roof; why? Because the quality is amazing and nobody ever notices. Just like R.O. Tornadus is expected to be on Rain teams to abuse his STAB 100% Acc Hurricane with his amazing speed, just about denting everything that isn't completely SpDef dedicated and resists it. I usually lead with this guy because of his speed, If I sense that they may be throwing out a hazard, I U-turn into Xatu bouncing back the hazard and giving out a nice Twave. If that's not the case, I will use Knock off on about anything, even if it resist it, just to get off those pesky leftovers/Choice items/Berrys that are so common. Hurricane is to OHKO Keldeo, Heatwave for Bisharps and others. EV spread lets me live Keldeo Icy wind and outspeed it to OHKO with Hurricane. Also, Tornadus-T can tank a fair amount of special moves.
Hood By Air (Celebi) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SpD
Calm Nature
Bold Nature
- Baton Pass ( to help with bisharp pursuit trapping )
- Stealth Rock ( because I didn't have SR )
- Recover
- Psychic
Changed EV's from Def to SpDef.
Ah, Hood By Air. Just like the actual HBA now, people resent you because somebody deemed you bad, but you are still very swag and good! Celebi serves as my answer to pretty much any psychical sweeper living almost any unboosted super effective attack and barely taking a dent from other misc attacks. Although Celebi's stats may look very defensive, It serves as my answer to things like Landorus, but I also use it for MVenasaur, a Psychic doing a hefty amount to most of them, and other poison types that are common such as Gengar, and Tentacruel. U-turn, Recover, Psychic being the obvious moves, I was stuck with one last slot. I chose Healing wish over a grass move/ SR because boosting things like Scizor,Mega Man, and rotom back to full hp were pretty vital, as none of them have a recovery move.
Bape (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 192 Def / 20 SpD / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp (changed the spread to take talonflame better, because its needed)
- Pain Split
Changed EVs from SpDef to Def
Bape, the godfather of street wear. Exactly like Bape, Rotom's were the godfathers of Volt-Turn teams, making it on almost every team. Unlike the old Volt-Turn rotoms, I have my EVS set so I can have a safe slow volt switch, while living most SpAttacks. Standard rotom set honestly. I just chose protect over any other HP move or painsplit just for Burn stall/Leftovers and to scout mostly. Great synergy with Mega Man due to levitate, and also being able to cripple Landos and other physical attackers with burn.
Supreme (Manectric) (F) @ Manectite
Ability: Lightning Rod
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat
Supreme, just recently getting recognized even though it was always the same as it is today. Applys somewhat to Mega Man, kind of. The star of the team, amazing speed tier, and being able to OHKO or severely dent a lot of things. One common thing when I bring this thing out on, is the switch to steel types, mainly ferrothorn and heatran,tanking the initial thunderbolt on switch in, on ferrthorns overheat is a guaranteed OHKO, and on heatran, volt switch into Rotom. A thunderbolt/ and then volt switch combo does around 40-48% to heatrans. HP Ice for dragons mainly. Pretty much amazing pivot and lategame sweeper. If the enemy team has nothing to absorb electric moves ( ie; volt absorb or ground types ) I can easily late game sweep with this guy.This guy even absorbs electric moves that people try to throw at Tornadus or Xatu, and I return with 1.5x the firepower...er electric power..?
A.P.C. (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature
- Roost ( changed Set and spread to have a hazard control pokemon)
- U-turn
- Defog
- Bullet Punch
Changed from Choice Bander to a defensive hazard control that can still ohko things like Mdiance with 64atk.
So, I have nothing cool to say about A.P.C., it's just cool. Fuck you for expecting something. I originally had Coballion in this spot, but i took him out due to his EQ weakness, and his neutrality to fairy types, which is kinda why I wanted a steel U-turner/Volt-switcher. Pretty much classic set, a slow and safe STAB banded U-turn, a powerful STAB banded technician Bullet punch to ohko many annoying fairys, pursuit for lati@s and brick break for other things, mainly bisharp and ttar. I love this set.
Pyrex (Xatu) @ Leftovers
Ability: Magic Bounce
EVs: 244 HP / 60 Def / 52 SpA / 152
Modest Nature
IVs: NaN Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Hidden Power [Fighting]
- Roost/Thunder Wave
- Psyshock
- U-turn/Filler
Changed EVs to better take on Bisharp and added HP fighting to OHKO bisharp, 152 speed lets you outspeed jolly bisharp.
Pyrex, outdated and retired, but still very cool and rare to see. My answer to Sableyes, hazard setters I havent already killed, and fighting types. I almost always pivot into Xatu move 2 because of people always atempting to hazard up, if not I give out a nice Twave and say bye with a U-turn. I love switching into sableye first turn with this, bounce back the burn/toxic/taunt and say bye with U-turn. Xatu was added when I encountered hazard problems and status problems with this team, ever since xatu was added I never had to worry about hazards or even sweepers thanks to Twave crippling everything so that Mega Man can proceed to anal the enemy team.
THREAT LIST:
BISHARP CAN FUCK MY TEAM HARD
Please Rate, thanks for reading, and hope you enjoyed the team!
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