Overview
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Frillish can serve an offensive role with Water Spout, (RC) or the role of a defensive Water-type. Many other Pokemon fill these same roles, but Frillish has many qualities that help it stand out from the others. On the offensive side, Frillish is one of the only one of the Pokemon that has access to both use Water Spout and that learns Trick, meaning that it can switch Trick its Choice Scarf onto with a bulky Pokemon that it can't break through and cripple it by restricting it to one move. Defensively, Frillish has many stand-out (hyphen) qualities, including being the only Pokemon in LC to have the combination of Water- (hyphen) and Ghost-type. It is also one of only two Pokemon in LC to receive Cursed Body as an ability, meaning it can possibly disable lock its opponents foe's strongest attacks. It also is one of the only Ghost-types to get have access to a recovery move, which allows it to spinblock numerous time throughout a match. Also, most defensive Pokemon only learn Thunder Wave and Toxic for status moves, but Frillish gets access to the more useful Will-O-Wisp, (AC) which allows it to burn opponents foes. On top of all this, it even has a fairly strong Special Attack stat, (AC) so it can hit opponents foes hard, even on the defensive set. However, Knock Off runs rampant in LC, which hinders Frillish's ability to check Pokemon, especially Fighting-types, at times.
Choice Scarf
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Name: Choice Scarf
Move 1: Water Spout
Move 2: Shadow Ball / Hydro Pump / Surf
Move 3: Ice Beam / Energy Ball / Giga Drain
Move 4: Trick
Ability: Water Absorb
Item: Choice Scarf
EVs: 76 HP / 236 SpA / 196 Spe
Nature: Timid
Moves
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With a Choice Scarf, Frillish outspeeds the entire unboosted tier and and can use a massively strong Water Spout, which is its highest powered Water-type move, (AC) to put a dent in foes. Shadow Ball, in addition to getting STAB, is a good move to use if you want to hit most things neutrally, so it is a safe option. However, It does also provides good coverage by hitting Ghost- and Psychic-types like such as Gastly and Psychic-types like Slowpoke, (AC) respectively, (AC) for super- (remove hyphen) effectively damage. Surf can be used as a backup (remove hyphen) Water-type move over Shadow Ball for if Frillish gets low on health and Water Spout is greatly weakened.; (period -> semi) Frillish it doesn't mind losing Shadow Ball too much because it only hits neutrally what the other moves hit super- (remove hyphen) effectively. Hydro Pump can also be used because it has as a back-up move with greater power, but it also has lower accuracy and will miss occasionally. Ice Beam is a fantastic coverage move that hits the Grass-types that resist Water Spout, like such as Cottonee and Foongus. Energy Ball hits hard the Water-types that resist Water Spout, like such as Chinchou and Omanyte, (AC) hard. Giga Drain does the same thing, but has healing restores Frilish's health in return for slightly less power. Power is really important on this set and it doesn't want to be missing KOs, but the healing does mitigate this somewhat. Trick allows Frillish to cripple opposing walls that try to switch in by giving them a Choice Scarf and locking them into a useless move.
Set Details
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This EV spread enables Frillish to reach 14 Speed and outspeed the entire unboosted metagame with its Choice Scarf. The rest of the EVs are put into SpA Special Attack to maximize damage, with the leftovers being tossed into HP. Water Absorb is a useful ability because it allows Frillish to switch into Water-type moves without taking damage, (RC) and therefore not weaken Water Spout. Water-type moves actually heal Frillish instead, which increases the power of Water Spout.
Usage Tips
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Frillish can be used two ways. It can be sent in early on for revenge killing and breaking down the opponent, or it can be saved until the end and clean up the opponent's team after its counters have been weakened or KOed. Either way you decide to play use it, you need to be watch out for entry hazards. If you know your opponent has entry hazards setters they can lay on your side of the field, try to use Frillish early on before they are set so that its Water Spout isn't weakened. If you have a way to remove them, preferably quickly, then Frillish can be saved for later in the match instead.
Team Options
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Even with Energy Ball, Frillish has trouble denting bulky Water-types like Chinchou, so Pokemon that are immune to its Electric-type attacks like such as Hippopotas are good partners for Frillish since because they can switch into Volt Switch. While Frillish is unaffected by Fighting-type attacks, it is severely damaged by Knock Off, which most Fighting-type Pokemon also carry. Pokemon such as Trubbish and Fletchling become good partners for Frillish, (RC) since because they can handle these Fighting-type threats. Frillish strongly dislikes entry hazards, as they slowly chip away at its health and weaken its strongest attack. It greatly appreciates having these removed so that it can do maximum damage with Water Spout, so Pokemon like such as Drilbur and Vullaby that can remove entry hazards are great teammates for Frillish. However, Ferroseed is also a great partner for Frilish, as it can set up entry hazards, which makes it easier for Frillish enjoys having the entry hazards on the opponent's side of the field so it is easier to KO the opponent foes without having to take a hit back. Ferroseed is an example of a good teammate for Frillish for this reason.
Defensive
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Name: Defensive
Move 1: Scald
Move 2: Shadow Ball / Hex
Move 3: Recover
Move 4: Will-O-Wisp
Ability: Cursed Body / Water Absorb
Item: Eviolite
EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
Nature: Bold
Moves
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Scald is Frillish's main STAB attack and is useful for checking Pokemon such as Mienfoo, (RC) while also nailing Fire-type that who may be switching into a predicted Will-O-Wisp, with the added bonus of and potentially burning the opponent foe. In addition to Scald, Shadow Ball is another STAB move that also provides good coverage, hitting things like Pokemon that resist Scald, (AC) such as Slowpoke hard that resist Scald. Hex can be used over Shadow Ball if your team utilizes status moves often,; (comma -> semi) it can be useful because and even Frillish itself can use Will-O-Wisp and then follow up with Hex for double damage. Recover is an obvious move choice on a defensive set, (AC) as it gives Frillish the longevity it needs to take multiple hits throughout a match. Will-O-Wisp is a very useful status for Frillish, (AC) as it supports the team by halving the opponent's foe's Attack while slowly chipping away at their health. (remove period) It also allows it and allowing Frilish to beat Pokemon such as Mienfoo, (AC) which who cannot break Frillish even with Knock Off.
Set Details
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The EVs and nature maximize bulk and give Frilish an even HP number with even numbers for Eviolite. With a Bold nature as Frillish's nature, Frillish reaches 14 Defense and 16 Special Defense, which is a great 21 Defense and 24 SpD Special Defense after the Eviolite boost. The rest are invested in SpA Special Attack to increase damage output. Cursed Body is generally the best ability for Frillish., (period -> comma) as most Pokemon only have one move that is able to 2HKO Frillish, so if it gets disabled, (AC) Frillish will have much more staying power and be able to potentially beat the opposing Pokemon it is checking. Water Absorb is an acceptable ability as well, as it gives Frillish an immunity to Water and heals it when it is hit by a Water-type move as well as healing.; (period -> semi) this allows Frillish to switch into predicted Water-type attacks and be able to take an extra hit. However, most Pokemon with Water-type moves, like such as Chinchou, Carvanha, and Shell Smash Tirtouga for example, can hit Frillish extremely hard and it can be difficult to stay in on them.
Usage Tips
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Frillish is best used as a check for certain Fighting-, Fire-, (add hyphens) and Normal-types, as it can burn, (AC) them to weaken, (AC) them or hit them with super- (remove hyphen) effective moves. It also works alright as a check to other physical attackers as well. However, you must be careful with Fighting-types since because they almost always carry Knock Off. As a result, it is usually best to use Frillish as a check to most Pokemon as opposed to a counter, since as it has trouble switching in on predicted attacks, but has no trouble forcing Pokemon out.
Team Options
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Frillish can barely dent Pokemon such as Chinchou on the switch, so any Pokemon immune to Volt Switch like such as Drilbur would make for a good teammate for Frillish. While Frillish can absorb Fighting-type attacks, it cannot effectively take the Knock Off most Fighting-types carry. With this in mind, Pokemon that don't mind taking a Knock Off and losing their item such as Mienfoo, Trubbish, or itemless Fletchling make for good teammates as well for Frillish. Frillish has no way to handle Dark-types, so a teammate like such as Timburr or another Fighting-type that can handle them is much appreciated. Entry hazard setters like such as Ferroseed and Trubbish really appreciate Frillish as a teammate because it is one of the best spinblockers in Little Cup.
Other Options
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Choice Specs can be used on the Choice Scarf set, but it lacks the Speed to be used effectively and generally should not be used. Dazzling Gleam is a good option for hitting Scraggy and other Dark-types that would otherwise cause a lot of trouble for Frillish. Pain Split can be used to take some HP away from your opponent foe, but it is way less reliable then Recover since because it relies on requires that your opponent having foe has (changed because there were two instances of "rely" close to each other) high HP and rarely restores as much HP as Recover would. Psychic is an option for dealing with Skrelp, (RC) and particularly Croagunk, since as Frillish's Water-type moves will actually heal it Croagunk due to Dry Skin. However, it Psychic won't provide a great deal of usefulness outside of that. Taunt can be used to prevent the opponent's foe from using non-attacking moves that aren't attacking, but Frillish is a bit slow to use it effectively and it generally isn't as good of a choice as Will-O-Wisp or Recover, (AC) as they are much more useful. Toxic can be used on the defensive set to outstall stall out Pokemon with recovery like such as Porygon, but Will-O-Wisp will be better most of the time because of the Attack drop. Trick Room can be set up effectively by Frillish if your team needs requires it, but there are generally better Pokemon to do so.
Checks & Counters
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**Bulky Normal-types**: Porygon makes for a great check to Frillish because it can Trace Water Absorb and to be healed by its Frillish's Water-type moves and is already immune to Shadow Ball. Munchlax can also check Frillish with its great Special Defense bulk and PP stall it.
**Chinchou**: Chinchou is bulky enough to not care too much about Shadow Ball or Energy Ball and can use any Electric-type attack to deal major damage to Frillish.
**Choice Scarf Users**: Choice Scarf users can outspeed Frillish and attack it hard, which greatly weakens its Water Spout. Gastly, Pawniard, and Scraggy are all notable because they can OHKO Frillish with their STAB moves.
**Dark-types**: While Although Frillish has Scald or Water Spout, it has to outspeed and KO Dark-types because it will generally not survive a hit from a Dark-type STAB move. Dark-types with Pursuit, like such as Pawniard and Stunky for example, also give Frillish a great deal of trouble, (AC) as Pursuit essentially traps it. However, most Dark-types do not enjoy being burned, so that is a plus for Frillish against them.
**Magnemite**: Magnemite has two common sets. Its (remove apostrophe) Choice Scarf set can outspeed Frillish and hit really hard, taking it out before Frillish can take Magnemite out. Its Sturdy plus Berry Juice with Recycle set gives it longevity, enabling it to stall out Water Spout and eventually KO with an Electric-type move.
**Timburr**: Timburr cannot be neutralized bye with Will-O-Wisp, (AC) it is actually gains an Attack boost when burned (it is actually strengthened) due to Guts, and can deal big a lot of damage back with Knock Off. If it runs another ability instead of Guts, (AC) the burn will weaken it, but most run Guts so this is of minimal importance.