ORAS OU My First RMT

Hello everyone! I am relatively new to competitive pokemon (About 2 months), but as of late I have played a decent amount of the simulator. I wanted to share with you all the team I have made and had pretty good success with, peaking me at about 1400. I am hoping you all can improve my knowledge of the metagame and improve my team!

The Team:
645-therian.gif
manectric-mega.gif
honchkrow.gif
latias.gif
479-wash.gif
conkeldurr.gif

Sets:

645-therian.gif


Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 100 Atk / 44 Def / 112 SpD
Adamant Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

Landorus-T seems to be a very stable pokemon in general. Very bulky and can really pack a punch. Stealth Rock are very good hazards that can put a dent into some really scary pokemon, especially Talonflame. U-Turn helps get some damage in on slower pokemon before switching out, plus forms a good Intimidate VoltTurn combo with Mega Manetric. Earthquake is an extremely strong STAB move that does great damage to most pokemon. Finally, Stone Edge provides coverage against any flying types that may switch in on an Earthquake. Note, the EVs were meant to give Lando-T a bit more bulk, but are likely far from optimized. Leftovers increase its stayability, allowing otherwise unlikely regeneration.

manectric-mega.gif

Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

I wanted to use Mega Manectric primarily to form the afforementioned Intimidate VoltTurn duo. Other than that, it's speed allows for one to outspeed most un-scarfed pokemon, and it's special attack is very nice. Volt Switch is a necessity to form the VoltTurn, and Manetric is able to use it to it's highest potential due to it's speed. Thunderbolt allows Manectric to STAB hit pokemon without the side-affect of switching out. Flamethrower not only allows coverage, but it is the only fire type attack on the team, making Manetric my best option against the likes of Scizor and Ferrothorn, as well as most Ice-Types. Hidden Power Ice allows pokemon Manectric to deal with Dragon types, as well as the Ground Types that usually switch into it.

honchkrow.gif


Honchkrow @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Pursuit
- Brave Bird
- Superpower

Now, this is probably the seemingly oddest choice on the team, but it has proven extremely vital to the success of the team. I chose to use it after it has done serious damage to all my other teams, winning games by itself, plus it seemed like a decent fit. It starts out being a very good revenge killer, life orb boosting all of it's moves. After +1 attack is when it starts destroying most. Brave Bird OHKO's most pokemon at that point, including most Fairies, which are frustrating for the team. Sucker Punch and Pursuit allow you to do good damage to those who resist Brave Bird, with SP giving priority against faster pokemon, and Pursuit allowing you to kill obvious switchouts. Superpower allows good damage against other Dark Types and Steel Types, but is not always a great option as it nullifies any moxie boosts you could get.

latias.gif

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock

Latias is a great fit for the team. It's incredibly bulky on both ends with these EV's, and can remove any annoying hazards with Defog. Both Draco Meteor and Psyshock do great damage with aid from Life Orb, allowing it to deal with most defensive threats. The main use of Latias, though, is Healing Wish. Both of the primary damage dealers on this team, Manetric and Honchcrow, have no forms of HP recovery at all. So, if either of them take serious damage, I can just use healing wish and bring them back up to full. Plus, if any of my other pokemon are more useful in a specific match, I can always use healing wish on them instead.

479-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

My team so far has had a glaring weakness to Ice-Types. So I chose Rotom-W to take damage from those, as well as being my best option against Fire-Types and the every annoying Mega-Metagross. Will-O-Wisp cripples almost all offensive threats, which is very nice. Volt-Switch is useful when paired with Lando-T and Manectric, and allows Rotom to get damage in on pokemon before switching out. Hydro Pump is the best Water move to use, as it deals with fire types as well as scald being unnescessary with Will-O-Wisp. Pain Split simply allows for more regeneration.

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Poison Jab
- Knock Off

Conkeldurr is mainly here to be a statis soaker, as well as a tertiary physical attacker. Mach Punch allows priority against faster threats, making it a decent revenge killer. Drain Punch allows for regeneration as well as a stronger STAB move. Poison Jab allows for some damage to be done against Grass types, as well as doing decent damage against fairy types that don't instantly kill it. To be honest, it's the most replacable move on the set right now. Knock Off allows good damage against ghost type switch ins, as well as removing items which is incredibly useful.

Major Threats:
Specs Sylveon sweeps my team almost every time.
Mega Sceptile is a beast, only thing that tends to outspeed Mega Manectric besides Scarfed Pokemon.
Unaware Clefable is absolutely awf.ul, as it doesnt die in One hit to a +1 Brave Bird from Honchcrow.

Thank you all for reading, and I hope to improve this team with your suggestions! I ideally want to keep Mega-Manectric, Lando-T, and Honchcrow, but if better suggestions are made, I will edit
 
chage your landorus spread
change conks spread
its really hard to fix this team since it has a few cool mons but it cant cover a few mons
the ream is weak to:
- azumarill
- breloom
- conkeldur
- dragonite
- mega gardevoir
- clefable
- altaria
- gyarados
- landorus
- lati@s
- mega sableye

but i found a way to fix this. you can change honchrow and rotom-w to these too (talon needs this spedef btw)

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Heal Bell
- Moonlight
- Moonblast

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Bulk Up
- Roost
- Brave Bird
- Flare Blitz/Taunt

If you make these changes your team should have no mayor weakness
 
chage your landorus spread
change conks spread
its really hard to fix this team since it has a few cool mons but it cant cover a few mons
the ream is weak to:
- azumarill
- breloom
- conkeldur
- dragonite
- mega gardevoir
- clefable
- altaria
- gyarados
- landorus
- lati@s
- mega sableye

Two things:
1. Can you specify what changes to spreads are made instead of just saying change them?
2. A lot of those weaknesses you've stated have not caused me that much trouble in the past. Actually, the only ones that have done work against my team are Mega-Gardevoir, Dragonite and Clefable, the former only doing well when Honchrow is dead. Azumarill can't do anything against a Rotom-W, Breloom dies to honchcrow (If sashed, I still likely have rocks up), Conkelldur honestly has never done anything against me, Dragonite does well if it has Weakness Policy, Mega-Gardevoir does wreck me unless Honchcrow is up in which case a +1 sucker punch kills it and if it dies some other pokemon can clean it up, Clefable only hurts if Unaware, Altaria dies to one brave bird, gyarados in both forms can be easily countered, Landorus regular can if it gets a rock polish off, Latias never does much, and I have never seen a mega sableye so I'm not sure.

Again, I'm not trying to be rude, but I'd appreciate it if you elaborated a bit more on the things you have said.
 
omg sry these ev spread thing just were notes i forgot abount them :)
go with 252 atk 252 sdef 4def adamant nature on conkelder. it maximizes recovery from drain punch while makes you really bulky on a special side
id go max hp 248 def 8 speed impish nature on the landorus since your team would benifit the most from the bulky lando
about the second part:
if i said you are weak to sth this means you cant switch into it. thats the thing with mega gardevoir. you might be able to revenge it but every time it comes in it gets a kill, if you bring out your check it can just switch out and come back later to get another kill. if your team cant switch into sth its gonna get destroid by it.
 
omg sry these ev spread thing just were notes i forgot abount them :)
go with 252 atk 252 sdef 4def adamant nature on conkelder. it maximizes recovery from drain punch while makes you really bulky on a special side
id go max hp 248 def 8 speed impish nature on the landorus since your team would benifit the most from the bulky lando
about the second part:
if i said you are weak to sth this means you cant switch into it. thats the thing with mega gardevoir. you might be able to revenge it but every time it comes in it gets a kill, if you bring out your check it can just switch out and come back later to get another kill. if your team cant switch into sth its gonna get destroid by it.
Okay, thank you! I'll try everything that you and Houndoomite suggested and see how it goes!
 
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