Hey, guys. I've been searching for my ideal playstyle: I have tested Stall, Semi-Offensive and Offensive, but none appealed my as much as Hyper Offense, which pretty much allows me to put on some sheer pressure. With that said, let's analyse the team:
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Earthquake
- Grass Knot
- Zen Headbutt
Mega Metagross, my inspiration on building this team. He is one of the best offensive OU megas right now, but the difference he has over M-Lopunny and M-Gallade is that he can go mixed, has and awesome offensive/defensive typing and has some great bulk. EVs are dumped in max attack and speed for maximum offensive presence. Meteor Mash is hard hitting STAB and can raise attack, not bad at all. Earthquake deals with Rock/Steel and can lure opposing Fire types like the ever feared Heatran. Grass Knot, suggested by Grinding, delivers a hard response to Slowbro, as well as Water and Ground types. Finally, Zen Headbutt is also hard hitting STAB and can hit Fighting types like Mega Lopunny, an annoying pokémon.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Thunder Punch
- Extreme Speed
- Earthquake
Dragonite has outstanding synergy with Metagross: save Ghost and Dark, Dragonite resists all of Metagross weaknesses. AND Metagross resists ALL of Dragonite's weaknesses. It is a revenge killer, which my team needed. Awesome. On suggestion of Celtic Pride, I have changed my DD Dragonite to a CB Dragonite, which seems to have a faster and stronger presence in the metagame. Outrage is STAB and hits pretty hard with a Band. Thunder Punch helps with Water and Flying, letting me take down pokémon such as Talonflame. Extreme Speed helps revenge killing weakened threats that threaten me with higher speed and/or priority. Superpower deals with Normals, Rocks and Steels, doing some nifty damage to the ever used Ferrothorn.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
My team had nothing but Physical attackers up to now. I chose then to use Keldeo, who also has some decent synergy with Metagross. The SubCM is highly underrated, and if set up appropriatedly can be deadly. Substitute shields me from status and sponges some hits, and lets me set up CMs, making special attackers unable to touch me. Calm Mind raises my Sp. Attack, making it hard to take my hits, and Sp. Def., making me an absolute tank when I set up 3 or 4. Secret Sword is STAB and hits 'mons like Chansey harder. Scald is 100% accurate, and has a nifty burn chance, it's also STAB.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Thunder Wave
- Softboiled
- Heal Bell
On suggestion of grinding, I replaced Togekiss with Clefable. It has proven to be more useful so far; Togekiss rarely had a chance at ParaFlinch. The physically defensive spread lets it check more of the meta. Moonblast is STAB and doesn't let me Taunt bait. Thunder Wave cripples sweepers in their tracks. Softboiled heals. Heal Bell takes status, letting my burned physical pokémon have another chance at sweeping.
Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Calm Mind
I needed a pokémon to add to the special side of the offensive. Landorus-I sprang to mind: pretty fast and can deal loads of damage with the combination of Sheer Force + Life Orb. Earth Power is STAB and with the ability and item bonus, exceeds 200 BP, really strong. Psychic helps against Venusaur and other pokémon in general. Focus Blast is strong, and even with the miss chance, is worth it. It can OHKO a Mega Tyranitar on Sand, and can do a bunch more. Calm Mind allows setting up and doing much damage.
Azelf @ Light Clay
Ability: Levitate
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt / Knock Off
- Stealth Rock
On suggestion of Shadowtags, Shuckle was replaced with Azelf, which can set Stealth Rock and Dual Screens: both of which can help my team, chipping off damage and helping my defenses. I haven't decided on Taunt or Knock Off yet; while Knock Off takes an item, Taunt helps shut other Stealth Rock setters and set-up sweepers.
That's pretty much it. Anything I should make better?
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Earthquake
- Grass Knot
- Zen Headbutt
Mega Metagross, my inspiration on building this team. He is one of the best offensive OU megas right now, but the difference he has over M-Lopunny and M-Gallade is that he can go mixed, has and awesome offensive/defensive typing and has some great bulk. EVs are dumped in max attack and speed for maximum offensive presence. Meteor Mash is hard hitting STAB and can raise attack, not bad at all. Earthquake deals with Rock/Steel and can lure opposing Fire types like the ever feared Heatran. Grass Knot, suggested by Grinding, delivers a hard response to Slowbro, as well as Water and Ground types. Finally, Zen Headbutt is also hard hitting STAB and can hit Fighting types like Mega Lopunny, an annoying pokémon.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Thunder Punch
- Extreme Speed
- Earthquake
Dragonite has outstanding synergy with Metagross: save Ghost and Dark, Dragonite resists all of Metagross weaknesses. AND Metagross resists ALL of Dragonite's weaknesses. It is a revenge killer, which my team needed. Awesome. On suggestion of Celtic Pride, I have changed my DD Dragonite to a CB Dragonite, which seems to have a faster and stronger presence in the metagame. Outrage is STAB and hits pretty hard with a Band. Thunder Punch helps with Water and Flying, letting me take down pokémon such as Talonflame. Extreme Speed helps revenge killing weakened threats that threaten me with higher speed and/or priority. Superpower deals with Normals, Rocks and Steels, doing some nifty damage to the ever used Ferrothorn.
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
My team had nothing but Physical attackers up to now. I chose then to use Keldeo, who also has some decent synergy with Metagross. The SubCM is highly underrated, and if set up appropriatedly can be deadly. Substitute shields me from status and sponges some hits, and lets me set up CMs, making special attackers unable to touch me. Calm Mind raises my Sp. Attack, making it hard to take my hits, and Sp. Def., making me an absolute tank when I set up 3 or 4. Secret Sword is STAB and hits 'mons like Chansey harder. Scald is 100% accurate, and has a nifty burn chance, it's also STAB.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 20 SpDef
- Moonblast
- Thunder Wave
- Softboiled
- Heal Bell
On suggestion of grinding, I replaced Togekiss with Clefable. It has proven to be more useful so far; Togekiss rarely had a chance at ParaFlinch. The physically defensive spread lets it check more of the meta. Moonblast is STAB and doesn't let me Taunt bait. Thunder Wave cripples sweepers in their tracks. Softboiled heals. Heal Bell takes status, letting my burned physical pokémon have another chance at sweeping.
Landorus-I @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Calm Mind
I needed a pokémon to add to the special side of the offensive. Landorus-I sprang to mind: pretty fast and can deal loads of damage with the combination of Sheer Force + Life Orb. Earth Power is STAB and with the ability and item bonus, exceeds 200 BP, really strong. Psychic helps against Venusaur and other pokémon in general. Focus Blast is strong, and even with the miss chance, is worth it. It can OHKO a Mega Tyranitar on Sand, and can do a bunch more. Calm Mind allows setting up and doing much damage.
Azelf @ Light Clay
Ability: Levitate
EVs: 240 HP / 44 Def / 224 Spe
Timid Nature
- Reflect
- Light Screen
- Taunt / Knock Off
- Stealth Rock
On suggestion of Shadowtags, Shuckle was replaced with Azelf, which can set Stealth Rock and Dual Screens: both of which can help my team, chipping off damage and helping my defenses. I haven't decided on Taunt or Knock Off yet; while Knock Off takes an item, Taunt helps shut other Stealth Rock setters and set-up sweepers.
That's pretty much it. Anything I should make better?
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