Hello everyone! I recently started to get into competitive Pokemon and quickly found the UU tier to be the most appealing to me. I tried to build a team and I really enjoy using it. However once I went up in ranking I started to struggle a bit, so I thought I would have some people that are much better and more experienced than I am take a look at my team.
So let´s start of with the Mega for my team:
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Sucker Punch
- Knock Off
- Superpower
- Fire Blast
Absol, being my all time favourite had to be on this team. It´s role as an all out attacker really appeals to me. Originally I would lead with it most games, but I seem to be doing that less and less, as most people expect it and open with some sort of counter. Sucker Punch and Knock Off rock as stabs, Fire Blast is for stuff like Forretress and Chesnaught that tend to come in on Absol a lot.
Next up we have Weezing
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Sludge Bomb
- Flamethrower
- Pain Split
- Will-O-Wisp
I feel like Weeezing complements Absol extremely well. It covers all of it´s weaknesses while having its only wealness coverd by Absol. Sludge Bomb is amazing as stab and Flamethrower is useful to catch those pesky steel types that like to come in on it. Regarding Pain Split I am a bit uncertain. It seems really useful on paper, but in reality I only got to use it once or twice.
I also felt like I needed some sort of hazard setter, and my choice was Empoleon
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Stealth Rock
- Roar
Already having Magic Bounce on my Absol I felt no real need to run Defog on this Empoleon and went with the Ice Beam instead, which has come in handy numerous amounts of times already. I chose a specially defensive set, as I already have a lot of physical bulk with Weezing.
Next up I wanted something to hit stuff with, as both of the last Pokemon are kind of defensive.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Knock Off
Although being sceptical at first, I soon started to enjoy the Fake Out, U-Turn and Regenerator shenenigans you can pull with this guy. I often find myself wishing for a safe switch in with Mienshao to get even more damage off, but sadly it can´t really take much damage.
Having two defensive Pokemon in my team that somewhat lack recovery moves, I decided to go with a Wish passer next.
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Aromatherapy
- Wish
Both Aromatherapy and Wish work amazing in those long drawen out stally kind of battles that I seem to get myself into. I run Calm Mind on this in order to have some sort of Pokemon that can set up, I feel like this is very important in some situations.
As mentioned before, I found myself in long drawen out games, so despite having Magic Bounce on Absol hazards were starting to be a pain, as sadly one can not always switch in Absol due to it´s poor bulk. I felt the need for a Spinner.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Stone Edge
- Rapid Spin
Not much to say about Donphan, other than that it puts in work. It takes hits, dishes out pain and puts in only the finest of work. I found that having a Spinner in addition to Magic Guard is very useful and can really gain you an advantage in regards of hazards.
However, as I said in the beginnig I am rather new to this whole thing and I probably made a ton of mistakes regarding this team and the thought process behind it. For example I found that Entei, Aerodactyl and to an extent Nidoking/queen and Rotom H were giving me a lot of trouble.
I would appreciate any input regarding the team.
You all have my thanks in advance.
So let´s start of with the Mega for my team:
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Sucker Punch
- Knock Off
- Superpower
- Fire Blast
Absol, being my all time favourite had to be on this team. It´s role as an all out attacker really appeals to me. Originally I would lead with it most games, but I seem to be doing that less and less, as most people expect it and open with some sort of counter. Sucker Punch and Knock Off rock as stabs, Fire Blast is for stuff like Forretress and Chesnaught that tend to come in on Absol a lot.
Next up we have Weezing
Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Sludge Bomb
- Flamethrower
- Pain Split
- Will-O-Wisp
I feel like Weeezing complements Absol extremely well. It covers all of it´s weaknesses while having its only wealness coverd by Absol. Sludge Bomb is amazing as stab and Flamethrower is useful to catch those pesky steel types that like to come in on it. Regarding Pain Split I am a bit uncertain. It seems really useful on paper, but in reality I only got to use it once or twice.
I also felt like I needed some sort of hazard setter, and my choice was Empoleon
Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Ice Beam
- Stealth Rock
- Roar
Already having Magic Bounce on my Absol I felt no real need to run Defog on this Empoleon and went with the Ice Beam instead, which has come in handy numerous amounts of times already. I chose a specially defensive set, as I already have a lot of physical bulk with Weezing.
Next up I wanted something to hit stuff with, as both of the last Pokemon are kind of defensive.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- U-turn
- High Jump Kick
- Knock Off
Although being sceptical at first, I soon started to enjoy the Fake Out, U-Turn and Regenerator shenenigans you can pull with this guy. I often find myself wishing for a safe switch in with Mienshao to get even more damage off, but sadly it can´t really take much damage.
Having two defensive Pokemon in my team that somewhat lack recovery moves, I decided to go with a Wish passer next.
Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Aromatherapy
- Wish
Both Aromatherapy and Wish work amazing in those long drawen out stally kind of battles that I seem to get myself into. I run Calm Mind on this in order to have some sort of Pokemon that can set up, I feel like this is very important in some situations.
As mentioned before, I found myself in long drawen out games, so despite having Magic Bounce on Absol hazards were starting to be a pain, as sadly one can not always switch in Absol due to it´s poor bulk. I felt the need for a Spinner.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Earthquake
- Ice Shard
- Stone Edge
- Rapid Spin
Not much to say about Donphan, other than that it puts in work. It takes hits, dishes out pain and puts in only the finest of work. I found that having a Spinner in addition to Magic Guard is very useful and can really gain you an advantage in regards of hazards.
However, as I said in the beginnig I am rather new to this whole thing and I probably made a ton of mistakes regarding this team and the thought process behind it. For example I found that Entei, Aerodactyl and to an extent Nidoking/queen and Rotom H were giving me a lot of trouble.
I would appreciate any input regarding the team.
You all have my thanks in advance.