ORAS OU I love Pixies <3

Hello everyone. After an OU tournament in Paris i'm updating my team. Here comes the v2 :

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Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- Taunt​


The main (lovely) Pokémon of my team : he is the main damage dealer and I need a stallbreaker.
With the heavy damages of V-Create, he is a perfect stallbreaker. Taunt helps in this role blocking healing moves and others annoying moves. Bolt Strike when V-Create isn't necessary. Will-o-Wisp is here to help to stall physical Pokémon.
I put 16 EV in speed because i want to outspeed Pokémon like Mew tank 4 EV.

mew.jpg

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Stealth Rock​


The second main Pokémon. I need to put Stealth Rock to break focus sashes and to hurt Pokémon (Talonflame for instance). Mew is the best option for me :
_ good tankiness with a 100/100/100
_ good speed (faster than Skarmory, Ferrothorn or Landorus-T)
_ damages correct without EV (BS : 100)
As Skarmory or Foretress, Mew can put entry Stealth rock and get off all entry hazards. Knock off is here to damage and drops items : a strong utility move. Since I has learnt to him Will-o-wisp, The EV spread and the Careful Nature allow Mew to tank many Pokémon (Mew is my main Special Tank).

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Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover​


Sableye is my main Physical Tank with an impressive 125 BS and a great ability. He can block physical sweeper, the Taunt user (Talonflamme, M-Aerodactyl), Stealth Rock users and Rapid Spinners.
will-o-wisp reduces and if i can't will-o-wisp (talonflame for instance), Foul Play is here. Knock off because it's a stabbed move xith a great utility. Recover to heal him, very useful because his hp are very bad.

jirachi.jpg

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn

Jirachi is my wisher and my second Special Wall.
Iron Head is his main attack : good damages and 60% to flinch. Body slam deals weaker damages than Iron Head but 60% to paralyze without being blocked by Taunt. Iron Head and Body Slam with Serene Grace makes a nice haxx combo. Wish adds survivability to the team. With U-turn i can damage and switch.

sylveon.jpg

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 Atk / 30 SpA / 0 Spe
- Hyper Voice
- Hidden Power [Fire]
- Psyshock
- Shadow Ball​


My second special damage dealer. With the Choice Specs, Hyper voice deals tons of damages. HP Fire is here for Scizor, Ferrothorn. Psyshock hits hardly Chansey or others Special Walls and a good anticipation can allow you to destroy on a switch a Poison Pokémon. Shadow Ball for a greater coverage.
For the IVs and the nature, Sylveon is a slow Pokémon and i wanted to make it a strength if there's a Trick Room. With this EV spread he resist to Bisharp's Iron Head or Adamant Choice Bander Azumarill's Play Rough.


For the 6th Pokémon, I'm not sure

# Choice 1 #
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Knock Off
- Hidden Power [Ice]

Why ?
I have 2 Pokémon weak against Ground attacks : Landorus is immune.
Earth Power is his main damage moves. With Sludge Wave, Fairy can be hurt hardly. HP Ice for Dragons. Knock Off to drops items.
I prefer a Timid because I use Knock Off as an utility move, ont as a big damage move.

# Choice 2 #
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Secret Sword
- Icy Wind
- Hidden Power [Bug]
- Hydro Pump

Why ?
I can have a fast Pokémon with him.
Hydro Pump is his main damage move.
Secret sword is the 2nd damage move but the more reliable.
HP Bug is here to counter Celebi, Latios, Latias, Slowbro ...
I prefer Icy Wind to Scald to have a greater coverage and to not have to choose between HP Ice and HP Bug. The debuff of Speed is a bonus.



What do you think ?


Victini @ Leftovers
Ability: Victory Star
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- V-create
- Bolt Strike
- Will-O-Wisp
- Taunt​


The main (lovely) Pokémon of my team : he is the main damage dealer and I need a stallbreaker.
With the heavy damages of V-Create, he is a perfect stallbreaker. Taunt helps in this role blocking healing moves and others annoying moves. Bolt Strike when V-Create isn't necessary. Will-o-Wisp is here to help to stall physical Pokémon.
I put 16 EV in speed because i want to outspeed Pokémon like Mew tank 4 EV.


Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Defog
- Stealth Rock​


The second main Pokémon. I need to put Stealth Rock to break focus sashes and to hurt Pokémon (Talonflame for instance). Mew is the best option for me :
_ good tankiness with a 100/100/100
_ good speed (faster than Skarmory, Ferrothorn or Landorus-T)
_ damages correct without EV (BS : 100)
As Skarmory or Foretress, Mew can put entry Stealth rock and get off all entry hazards. Knock off is here to damage and drops items : a strong utility move. Since I has learnt to him Will-o-wisp, The EV spread and the Careful Nature allow Mew to tank many Pokémon.


Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Knock Off
- Will-O-Wisp
- Recover​


Sableye is my main Physical Tank with an impressive 125 BS and a great ability. He can block physical sweeper, the Taunt user (Talonflamme, M-Aerodactyl), Stealth Rock users.
will-o-wisp reduces and if i can't will-o-wisp (talonflame for instance), Foul Play is here. Knock off because it's a stabbed move xith a great utility. Recover to heal him, very useful because his hp are very bad.
He has a great synergy with Tentacruel and Jirachi. This 3 Pokémon can tank almost everybody.


Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Scald
- Acid Spray
- Knock Off
- Rapid Spin​


He's a special tank. He's here to resist to special sweeper and to Fairy Pokémon, especially Sylveon. With Jirachi, he is here to tank Pokémon that Sableye can't.
Scald is the main attack : stab + can burn. Acid Spray reduces Special Defense and i can switch on Ludicolo after this. Knock off is always a option to drop items. Rapid Spin if Mew is Taunted by a Prankster or a fast Pokémon.


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Body Slam
- Wish
- U-turn

The third Pokémon of a the trinity. Sableye and Tentacruel are weak against M-Gardevoir. Jirachi isn't.
Iron Head is his main attack : good damages and 60% to flinch. Body slam deals weaker damages than Iron Head but 60% to paralyze without being blocked by Taunt. Iron Head and Body Slam with Serene Grace makes a nice haxx combo. Wish adds to the team survivability. With U-turn i can damage and switch.


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpDef
Nature: Bold
- Heal Bell
- Moonblast
- Wish
- Protect​

With this EV spread, he can resist to Earthquake and he counters Dark type because i have 3 Pokémon weak against Dark.
 
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I don't have time for an extensive rate right now =(! But, as you have rapid spin on Tentacruel, and Rapid spin is generally better in all cases, I would scrap defog on Mew, and add Roost, for a bit of recovery which it so desperately needs.


Also, scrap Ludicolo, as it is not viable in OU at all, add a Sub CM Keldeo. It would really help you face threats such as Heatran, Gliscor, Excadrill, and T-Tar.

I will give you a set once I get on my computer, I can't do it now on my phone.

Good Team,

Cheers!

EDIT: You might also want to add more description to your pokes, as required by the RMT Rules!
 
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I don't have time for an extensive rate right now =(! But, as you have rapid spin on Tentacruel, and Rapid spin is generally better in all cases, I would scrap defog on Mew, and add Roost, for a bit of recovery which it so desperately needs.


Also, scrap Ludicolo, as it is not viable in OU at all, add a Sub CM Keldeo. It would really help you face threats such as Heatran, Gliscor, Excadrill, and T-Tar.

I will give you a set once I get on my computer, I can't do it now on my phone.

Good Team,

Cheers!
Thx. I'll wait for your extensive rate. ^^
 
Brah, I see a pretty huge dark weakness with Celebi, Mew, Rachi being weak to it, along with having like no switch ins. So I suggest running Keldeo as Delta Tea said. The SubCM Set is a great set for wallbreaking and along with Secret Sword + Scald, you can attack both types of defensive mons: e.g, Scald for Skarmory, Secret Sword for Chansey. Along side this, just drop the idea of Ludicolo imo. Ludicolo is completely outclassed in OU by so many pokemon. I suggest replacing Ludicolo for Clefable, helping you with your dark weakness.
Sets:

Keldeo @ Leftovers
Ability: Justified
EVs: 252 Spe / 252 SpA / 4 SpDef
Nature: Timid
- Substitute
- Calm Mind
- Scald
- Secret Sword.

Sub helps wth avoiding status ailmens and behind the sub, you can setup calm minds and prepare to sweep (as long as no counters are out like latias/mega venusaur or sumin.) Then Scald and Secret Sword provide p. great coverage so yeah :P

Clefable @ Leftovers
Ability: Magic Guard / Unaware
EVs: 252 HP / 252 Def / 4 SpDef
Nature: Bold
- Heal Bell / Thunder Wave
- Moonblast
- Wish
- Protect

Clefable the Cleric, it gives you the ability to heal your crippled pokemon/Clefable with Wish + Heal Bell, restoring HP and getting rid of status ailments. Moonblast because STAB tho. Or you could run the Magic Guard CM set / the Cosmic Power Set.
Clefable Sets:
Magic Guard Calm Mind Clef:
Item: Leftovers / Life Orb
EVs: 252 HP / 160 Def / 96 SpA
Nature: Calm
- Calm Mind
- MoonBlast
- Flamethrower
- Soft Boiled

This set completely ignores hazards and status conditions, letting you setup easily on most stall pokemon. Life Orb's there if you want more power, but since this is a Stall team, just use Leftovers. MoonBlast + Flamethrower have good coverage and Soft Boiled is obvious.

Or, you could run the Cosmic Power set which is the set above, but replace Calm Mind with Cosmic Power and Flamethrower with Stored Power. Cosmic Power helps you build up the best wall in OU, whilst also setting up huge amounts of power, with Stored Power. That's all I gotta say now dude, gl laddering n_n
~Namda
 
Indeed i have to a problem with the Dark-type ... I forgot that Steel doesn't resist to Dark anymore ...

Keldeo might be a good option but he didn't resist to Ground type ... I prefer Clefable because he's tankier than Keldeo ... those 2 builds are interesting me.
 
If you have a problem with ground types, maybe replace a pokemon with Cresselia, which would help you with the ground problem, provided that they don't have Mold Breaker. Also, your team kinda gets rekt by Mega Gyarados Teams. So a good counter for gyarados would be using the Unaware Clefable set? This makes it hard for it to kill Clefable easily, enabling you to do more damage if the Clefable is physically defense invested. n_n

Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP /152 Def / 104 SpD
Nature: Bold
- Moonlight
- Thunder Wave / Toxic
- Psyshock / Psychic
- Moonblast / Lunar Dance / Protect

Moonlight is crucial in this set as it is it's only form of recovery. I would run Thunder Wave if you have a weakness against faster mons, or Toxic if you just wanna weaken the entire team n_n Psyshock / Psychic are Cresselia's main STAB moves, with Psyshock hitting more SpDef walls, like AV Conkeldurr or something.Psychic's just there for that tiny bit of more damage ( 5 BP. ) Then, I would run Moonblast for them dark types, Lunar Dance if you wish to heal one of your mons up completely. Or you can just run protect to scout for choiced moves, or just get a bit of HP back with Leftovers.
 
I changed my team :
_ Mew's Defog => Mew's Roost
_ Ludicolo => Clefable

What do you think about Togekiss instead of Clefable ?

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Air Slash
- Dazzling Gleam
- Heal bell
- Wish
 
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