I started this team by wanting to create an Ubers team. I wanted it around Mewtwo (As I've been thinking a lot about getting him in Smash in potentially just under a month). So I thought why not make it much more powerful and give it the Mewtwonite Y...and that's how the team started.
About me, I consider myself an average if not above average Ubers player and am working on getting better.
I've had this team for a little under a week and the laddering I've done has brought me up to the mid 1400s and I'm a bit intimidated to go much further before fixing any major holes I might be missing.
The first team member is obviously Mega Mewtwo
fast powerful and surprisingly bulky...with no investment, and it can play many roles in sweeping, revenge killing, and late game cleanup (so you'll see i go with a lot of accuracy over power moves)
I went with the standard set: Psystrike for reliable STAB with it's obvious utility of killing special walls/Pokes with naturally high special defense such as Blissey and Ho-oh and Kyogre
I started with Taunt but then found it not as useful as I had originally thought so I switched it out with Shadow ball for opposing Mewtwo and Gengar Aura Sphere mainly for Darkrai and then Ice beam is pretty self explanatory for dragons and Lugia
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam
My next member is Zekrom, who is an absolute beast and kind of underrated in my opinion. Zekrom's primary function is to either to weaken something that is a threat or to get volt switch advantage as I don't play it much as a revenge killer unless Mewtwo for some reason is almost dead weight against the opposing team. I went with a standard scarf set as it can weaken quite a lot such as E-killer (2 shooting it) or Xerneas as well as he deals well with both Primal.
I think it's set should explain itself but Bolt Strike as the main move to kill or weaken anything that isn't immune as well as a nice paralysis chance, Volt switch for the switch initiative which is so important in Ubers as switching in the tier can be very difficult. Draco to hit any physical walls such as Lugia and Groudon and Dragon Claw as to not be completely stuck in after killing something like Rayquaza or Palkia
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Dragon claw
Let me tell you, if there are 3 Pokemon I hate in Ubers, it's E-killer Arceus, Klefki and Geomancy Xerneas. This Guy deals with 2/3 and that makes him really good in my book. He also functions as the ever important stealth rocker and a very good Special wall.
His set is Stealth Rocks Earthquake over Precipice Blades as because he's more defensive, I run Accuracy over Power, Roar to phase out anything that may want to switch in or try and set up in Groudon's Face and Lava Plume to threaten steel types and any physical attackers that may also want to come in (Although I'm kind of thinking I want to replace it with t-wave to further support mewtwo)
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
Back to what I was saying earlier, I hate dealing with E-killer. Lugia is easily one of the best counters to it as it takes max %41 from a +2 e-speed with a broken multiscale and can t-wave it so I can deal with it that much more easily
I use the Great Wall set, Roost for recovery, Thunder wave to slow any threats and make them easy to revenge kill Whirlwind to para shuffle and rack up stealth rock damage and phase out anything that trys to set up. Lastly Aeroblast for decently reliable damage, making quite a lot revenge kill able to Mewtwo as well as other members of the team, especially when Lugia serves it's purpose and is just kept in as death fodder.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunder Wave
- Whirlwind
- Aeroblast
I've gone through so many sets with this guy, from Dragon Dance to Swords Dance to currently just a straight up attacker. He can pull his weight but I'm kind of thinking of replacing him with Palkia at this point...but let me explain what he does.
Dragons Ascent, Rayquaza's most powerful move. It's both STAB, reliable in accuracy and power and with no ramifications as far as I'm concerned. Not many people know, but Rayquaza's Airlock (along with any other poke that gets it such as psyduck) stops the Primal's abilities. Waterfall is used to 1 shot primal groudon after Stealth Rock which Earthquake cannot do. I've used both V-create and Earthquake in this slot but right now I'm on Earthquake as it's coverage feels more reliable as well it's a move I can use with literally no downsides if the opponent wants to death fodder something. Lastly I have Extreme Speed to finish off or deal a good chunk to a lot of the meta game, %30 min to E-killer %33 to Xerneas %43 to Palkia and %53 to Darkrai as well as massive damage to the Deoxys forms barring defense.
Rayquaza @ Lifeorb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Dragon Ascent
- Waterfall
- Extreme Speed
The last member on the team is of course E-killer. He has the priority and power to both cleanup and weaken what others can't. He often serves as a secondary revenge killer but can also take the role as a prominent threat that can very easily sweep when given the opportunity I use the most standard of sets here as it works very well and needs no changes and should need no explanation. The only thing I think needs explaining is that I use silk scarf over life orb as it gives Arceus power without leaving it as susceptible to being potentially revenged by other Extreme speed users.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Shadow Claw
That's my team, I feel the single hardest poke for me to deal with might be Klefki especially if Groudon is gone but that's why I'm posting here. This team probably has many flaws and I appreciate your time for reading and supplying feedback on this team
I will update any changes I make to this team in this preview as to prevent multiple of the same inputs (as well as an importable if you want to try this team for yourself), I do appreciate everyone that has helped me with this team and fixing the major flaws that have been brought out with my original team as well
About me, I consider myself an average if not above average Ubers player and am working on getting better.
I've had this team for a little under a week and the laddering I've done has brought me up to the mid 1400s and I'm a bit intimidated to go much further before fixing any major holes I might be missing.

The first team member is obviously Mega Mewtwo
fast powerful and surprisingly bulky...with no investment, and it can play many roles in sweeping, revenge killing, and late game cleanup (so you'll see i go with a lot of accuracy over power moves)
I went with the standard set: Psystrike for reliable STAB with it's obvious utility of killing special walls/Pokes with naturally high special defense such as Blissey and Ho-oh and Kyogre
I started with Taunt but then found it not as useful as I had originally thought so I switched it out with Shadow ball for opposing Mewtwo and Gengar Aura Sphere mainly for Darkrai and then Ice beam is pretty self explanatory for dragons and Lugia
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam

My next member is Zekrom, who is an absolute beast and kind of underrated in my opinion. Zekrom's primary function is to either to weaken something that is a threat or to get volt switch advantage as I don't play it much as a revenge killer unless Mewtwo for some reason is almost dead weight against the opposing team. I went with a standard scarf set as it can weaken quite a lot such as E-killer (2 shooting it) or Xerneas as well as he deals well with both Primal.
I think it's set should explain itself but Bolt Strike as the main move to kill or weaken anything that isn't immune as well as a nice paralysis chance, Volt switch for the switch initiative which is so important in Ubers as switching in the tier can be very difficult. Draco to hit any physical walls such as Lugia and Groudon and Dragon Claw as to not be completely stuck in after killing something like Rayquaza or Palkia
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Dragon claw

Let me tell you, if there are 3 Pokemon I hate in Ubers, it's E-killer Arceus, Klefki and Geomancy Xerneas. This Guy deals with 2/3 and that makes him really good in my book. He also functions as the ever important stealth rocker and a very good Special wall.
His set is Stealth Rocks Earthquake over Precipice Blades as because he's more defensive, I run Accuracy over Power, Roar to phase out anything that may want to switch in or try and set up in Groudon's Face and Lava Plume to threaten steel types and any physical attackers that may also want to come in (Although I'm kind of thinking I want to replace it with t-wave to further support mewtwo)
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar

Back to what I was saying earlier, I hate dealing with E-killer. Lugia is easily one of the best counters to it as it takes max %41 from a +2 e-speed with a broken multiscale and can t-wave it so I can deal with it that much more easily
I use the Great Wall set, Roost for recovery, Thunder wave to slow any threats and make them easy to revenge kill Whirlwind to para shuffle and rack up stealth rock damage and phase out anything that trys to set up. Lastly Aeroblast for decently reliable damage, making quite a lot revenge kill able to Mewtwo as well as other members of the team, especially when Lugia serves it's purpose and is just kept in as death fodder.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunder Wave
- Whirlwind
- Aeroblast

I've gone through so many sets with this guy, from Dragon Dance to Swords Dance to currently just a straight up attacker. He can pull his weight but I'm kind of thinking of replacing him with Palkia at this point...but let me explain what he does.
Dragons Ascent, Rayquaza's most powerful move. It's both STAB, reliable in accuracy and power and with no ramifications as far as I'm concerned. Not many people know, but Rayquaza's Airlock (along with any other poke that gets it such as psyduck) stops the Primal's abilities. Waterfall is used to 1 shot primal groudon after Stealth Rock which Earthquake cannot do. I've used both V-create and Earthquake in this slot but right now I'm on Earthquake as it's coverage feels more reliable as well it's a move I can use with literally no downsides if the opponent wants to death fodder something. Lastly I have Extreme Speed to finish off or deal a good chunk to a lot of the meta game, %30 min to E-killer %33 to Xerneas %43 to Palkia and %53 to Darkrai as well as massive damage to the Deoxys forms barring defense.
Rayquaza @ Lifeorb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Dragon Ascent
- Waterfall
- Extreme Speed

The last member on the team is of course E-killer. He has the priority and power to both cleanup and weaken what others can't. He often serves as a secondary revenge killer but can also take the role as a prominent threat that can very easily sweep when given the opportunity I use the most standard of sets here as it works very well and needs no changes and should need no explanation. The only thing I think needs explaining is that I use silk scarf over life orb as it gives Arceus power without leaving it as susceptible to being potentially revenged by other Extreme speed users.
Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Shadow Claw
That's my team, I feel the single hardest poke for me to deal with might be Klefki especially if Groudon is gone but that's why I'm posting here. This team probably has many flaws and I appreciate your time for reading and supplying feedback on this team
I will update any changes I make to this team in this preview as to prevent multiple of the same inputs (as well as an importable if you want to try this team for yourself), I do appreciate everyone that has helped me with this team and fixing the major flaws that have been brought out with my original team as well
Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Sleep Talk
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Dragon Tail
- Shadow Force
Rayquaza @ Life Orb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Draco Meteor
- Earthquake
- Extreme Speed
Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Stone Edge
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Sleep Talk
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Dragon Tail
- Shadow Force
Rayquaza @ Life Orb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Draco Meteor
- Earthquake
- Extreme Speed
Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Stone Edge
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