So this is my first RMT. I'm not the best at teambuilding, but after playing NU for quite a bit and also from help from others, I've finally put together a team.
So I wanted to make a team based around Rhydon, cuz wynaut? Rhydon has 2 gaping weaknesses, water and grass. Then there's ground and fighting. Well, Vileplume looked pretty good right here. It resists water, grass, and fighting, as well as being neutral to ground. I also had the convenience of leech seed on Plume. Vileplume also took care of some bulky waters like Seismitoad and Quagsire, both of which don't let Rhydon set up. Vileplume has problems with a few other grounds and psychics, although Rhydon can beat Xatu, but not Mantine.
I needed something to break through walls that Rhydon had trouble with. Zangoose, Mortar, and Typh were unappealing to me here, since it gave a fighting weakness in Gooses case, or a water and ground in the other two. Then, what about Aurorus? Aurorus can defeat Xatu, Mantine, and all the other bulky waters and grounds that Rhydon couldn't get through, and provided a second option to waters in case Plume fell. In a strong Ice STAB in Hyper voice as well as Freeze dry, along with some coverage moves, Aurorus seemed pretty cool right now. He broke walls to the point when Rhydon had no problems setting up and killing the counters/checks. Also, he's another dinosaur. With Rhydon. Double Dino pls.
Here, I had a lot of shared weaknesses with the two dinos. Two of them were Fighting and ground, two very prominent types in NU. I needed something that could take them out while also taking a hit. I thought of Uxie, but Uxie seemed as if it would slow down my gameplay, and Mesprit it was. With a fighting resist and ground immunity as well as Stealth rock, Mesprit was at home here.
Now I needed some sort of scarfer/pivot so I can get in with the other 4 mons. Wynaut Rotom? Rotom is good at what it does, and forms a little fast VoltTurn core with Mesprit. Since it has Levitate, the ground was no problem. Looking back as well, my team wasn't really fast immediately. Rotom could revenge kill a bit, and provide an opportunity for Rhydon to set up.
So now, I needed a hazard remover. Mantine immediately came to thought. He provided a water immunity and took fire spam well. I provided this guy with Haze to prevent any set ups from happening, although Whirlwind could also work. He also took care of Jynx a bit, who could deal massive damage to my team.
The Team
Rhydon @Eviolite "DinoZilla"
Ability: Lightning Rod
EV's: 252 Attack, 252 Speed, 4 HP
Adamant Nature
-Rock Polish
-Swords Dance
-Earthquake
-Stone Edge
-----------------------------------
So lets talk Zilla here. It's the standard Double Dance set. I wanted to use this guy for so long, partly due to his looks and power. Double Dance Rhydon is pretty good atm in the meta. It has several advantages against faster and bulky teams. SD for bulky teams, Rock Polish for faster. It depends on the situation. And if I set up both, well, Zilla's goin to town. Say bye TTar. Additionally, with Rhydon's natural bulk, combined with Eviolite, it has many opportunities to set up. Even his bismal SpD can take a neutral hit. EdgeQuake, as everyone knows, is a great combo and not much once to switch in on that 130 attack
Aurorus Choice Specs "DinoLogia"
Ability: Refrigerate
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
-Hyper Voice
-Freeze Dry
-Earth Power
-Psychic
Omg. This thing is cute. And destructive. Ermahgud. Aurorus is a prominent wallbreaker right now. How many Ice Types are there? Sneasel, Jynx, Articuno, and Cryogonal. Sneasel comes close to Aurorus' destructive power, but lacks the bulk. Aurorus can avoid an OHKO a 4x SE Hariyama's Bullet Punch. This guy has some great bulk. Psychic hits Yama pretty hard and can 2HKO after Stealth Rock. Earth Power gets them Steels such as Klinklang or Probopass who would otherwise switch in a Hyper Voice. Hyper Voice, with Specs, STAB, and Refrigerate, it hits everything hard. In fact, people will have to think twice about switching in on a resisted hit. Freeze Dry patches it all up, hitting bulky waters like Seis, Quag, and Mantine. DIEKNOW POWAAA
Vileplume Black Sludge "GiHiHi"
Ability: Chlorophyll
EV's: 252 HP, 252 Def, 4 SpA
Bold Nature
-Giga Drain
-Sludge Bomb
-Leech Seed
-Protect
This thing is mischievous. Look at those eyes. And cute. Jokes aside, Plume acts as my physical wall. Here I had a Leech Seed+Protect set, giving residual damage to the opponent and healing up. Plume here takes care of Water/Grounds and sets up Leech Seeds on switches, getting passive regeneration. Unfortunately, I can't have Effect Spore with Leech Seed, and the 30% effect is useful sometimes, but I like my Leech Seed.
Mesprit Life Orb "Lorkrav"
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 Def
Rash Nature
-Psyshock
-Ice Beam
-U-Turn
-Stealth Rock
This thing is short. How is it so powerful. Lork here fires off strong attacks while proving Rocks and U-turn support. I had originally had Uxie, but I quickly decided not to, since Uxie wouldn't work as well and hit Yama and others as hard. Psyshock is a staple. Ice Beam hits Xatu and Claydol. U-Turn gives momentum for Rhydon to come in. SR is for...I don't even need to explain.
Rotom Choice Scarf "Xylon"
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 HP
Timid Nature
-Thunderbolt
-Volt Switch
-Shadow Ball
-Trick
This guy was one of my fav mons in DPP. He's so darn cute. Rotom revenge kills, and cripples walls and stall mons with Trick. Also providing momentum through Volt Switch, Rotom has been a great help in my team as a pivot.
Mantine Leftovers "Baron"
Ability: Water Absorb
EV's 252 HP, 164 Def, 88 SpD, 4 SpA
Calm Nature
-Scald
-Air Slash
-Defog
-Haze
Mantine is becoming more popular with Helio gone (RIP). The EV's give Mantine enough SpD to check Firespam with his already great SpD stat, with the rest into Def to allow him to survive more hits and priority. Gives me a water immunity, as I have 2 weaknesses to it atm. Defog is there because of Aurorus, and also due to the fact Mesprit and Rotom will be switching in and out a lot. Haze is to prevent set up sweepers, as well as BP Gorebyss/Ninjask. Tailwind seemed inferior to me at the time.


So I wanted to make a team based around Rhydon, cuz wynaut? Rhydon has 2 gaping weaknesses, water and grass. Then there's ground and fighting. Well, Vileplume looked pretty good right here. It resists water, grass, and fighting, as well as being neutral to ground. I also had the convenience of leech seed on Plume. Vileplume also took care of some bulky waters like Seismitoad and Quagsire, both of which don't let Rhydon set up. Vileplume has problems with a few other grounds and psychics, although Rhydon can beat Xatu, but not Mantine.



I needed something to break through walls that Rhydon had trouble with. Zangoose, Mortar, and Typh were unappealing to me here, since it gave a fighting weakness in Gooses case, or a water and ground in the other two. Then, what about Aurorus? Aurorus can defeat Xatu, Mantine, and all the other bulky waters and grounds that Rhydon couldn't get through, and provided a second option to waters in case Plume fell. In a strong Ice STAB in Hyper voice as well as Freeze dry, along with some coverage moves, Aurorus seemed pretty cool right now. He broke walls to the point when Rhydon had no problems setting up and killing the counters/checks. Also, he's another dinosaur. With Rhydon. Double Dino pls.




Here, I had a lot of shared weaknesses with the two dinos. Two of them were Fighting and ground, two very prominent types in NU. I needed something that could take them out while also taking a hit. I thought of Uxie, but Uxie seemed as if it would slow down my gameplay, and Mesprit it was. With a fighting resist and ground immunity as well as Stealth rock, Mesprit was at home here.





Now I needed some sort of scarfer/pivot so I can get in with the other 4 mons. Wynaut Rotom? Rotom is good at what it does, and forms a little fast VoltTurn core with Mesprit. Since it has Levitate, the ground was no problem. Looking back as well, my team wasn't really fast immediately. Rotom could revenge kill a bit, and provide an opportunity for Rhydon to set up.






So now, I needed a hazard remover. Mantine immediately came to thought. He provided a water immunity and took fire spam well. I provided this guy with Haze to prevent any set ups from happening, although Whirlwind could also work. He also took care of Jynx a bit, who could deal massive damage to my team.
The Team

Rhydon @Eviolite "DinoZilla"
Ability: Lightning Rod
EV's: 252 Attack, 252 Speed, 4 HP
Adamant Nature
-Rock Polish
-Swords Dance
-Earthquake
-Stone Edge
-----------------------------------
So lets talk Zilla here. It's the standard Double Dance set. I wanted to use this guy for so long, partly due to his looks and power. Double Dance Rhydon is pretty good atm in the meta. It has several advantages against faster and bulky teams. SD for bulky teams, Rock Polish for faster. It depends on the situation. And if I set up both, well, Zilla's goin to town. Say bye TTar. Additionally, with Rhydon's natural bulk, combined with Eviolite, it has many opportunities to set up. Even his bismal SpD can take a neutral hit. EdgeQuake, as everyone knows, is a great combo and not much once to switch in on that 130 attack

Aurorus Choice Specs "DinoLogia"
Ability: Refrigerate
EV's: 252 SpA, 252 Spe, 4 SpD
Modest Nature
-Hyper Voice
-Freeze Dry
-Earth Power
-Psychic
Omg. This thing is cute. And destructive. Ermahgud. Aurorus is a prominent wallbreaker right now. How many Ice Types are there? Sneasel, Jynx, Articuno, and Cryogonal. Sneasel comes close to Aurorus' destructive power, but lacks the bulk. Aurorus can avoid an OHKO a 4x SE Hariyama's Bullet Punch. This guy has some great bulk. Psychic hits Yama pretty hard and can 2HKO after Stealth Rock. Earth Power gets them Steels such as Klinklang or Probopass who would otherwise switch in a Hyper Voice. Hyper Voice, with Specs, STAB, and Refrigerate, it hits everything hard. In fact, people will have to think twice about switching in on a resisted hit. Freeze Dry patches it all up, hitting bulky waters like Seis, Quag, and Mantine. DIEKNOW POWAAA

Vileplume Black Sludge "GiHiHi"
Ability: Chlorophyll
EV's: 252 HP, 252 Def, 4 SpA
Bold Nature
-Giga Drain
-Sludge Bomb
-Leech Seed
-Protect
This thing is mischievous. Look at those eyes. And cute. Jokes aside, Plume acts as my physical wall. Here I had a Leech Seed+Protect set, giving residual damage to the opponent and healing up. Plume here takes care of Water/Grounds and sets up Leech Seeds on switches, getting passive regeneration. Unfortunately, I can't have Effect Spore with Leech Seed, and the 30% effect is useful sometimes, but I like my Leech Seed.

Mesprit Life Orb "Lorkrav"
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 Def
Rash Nature
-Psyshock
-Ice Beam
-U-Turn
-Stealth Rock
This thing is short. How is it so powerful. Lork here fires off strong attacks while proving Rocks and U-turn support. I had originally had Uxie, but I quickly decided not to, since Uxie wouldn't work as well and hit Yama and others as hard. Psyshock is a staple. Ice Beam hits Xatu and Claydol. U-Turn gives momentum for Rhydon to come in. SR is for...I don't even need to explain.

Rotom Choice Scarf "Xylon"
Ability: Levitate
EV's: 252 SpA, 252 Spe, 4 HP
Timid Nature
-Thunderbolt
-Volt Switch
-Shadow Ball
-Trick
This guy was one of my fav mons in DPP. He's so darn cute. Rotom revenge kills, and cripples walls and stall mons with Trick. Also providing momentum through Volt Switch, Rotom has been a great help in my team as a pivot.

Mantine Leftovers "Baron"
Ability: Water Absorb
EV's 252 HP, 164 Def, 88 SpD, 4 SpA
Calm Nature
-Scald
-Air Slash
-Defog
-Haze
Mantine is becoming more popular with Helio gone (RIP). The EV's give Mantine enough SpD to check Firespam with his already great SpD stat, with the rest into Def to allow him to survive more hits and priority. Gives me a water immunity, as I have 2 weaknesses to it atm. Defog is there because of Aurorus, and also due to the fact Mesprit and Rotom will be switching in and out a lot. Haze is to prevent set up sweepers, as well as BP Gorebyss/Ninjask. Tailwind seemed inferior to me at the time.
DinoZilla (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
DinoLogia (Aurorus) @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Freeze-Dry
- Earth Power
- Psychic
GiHiHi (Vileplume) @ Black Sludge
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Lorkrav (Mesprit) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
- Stealth Rock
- Psyshock
- Ice Beam
- U-turn
Xylon (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
Baron (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 4 SpA / 88 SpD
Calm Nature
- Scald
- Air Slash
- Defog
- Haze
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
DinoLogia (Aurorus) @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hyper Voice
- Freeze-Dry
- Earth Power
- Psychic
GiHiHi (Vileplume) @ Black Sludge
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect
Lorkrav (Mesprit) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Rash Nature
- Stealth Rock
- Psyshock
- Ice Beam
- U-turn
Xylon (Rotom) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
Baron (Mantine) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 164 Def / 4 SpA / 88 SpD
Calm Nature
- Scald
- Air Slash
- Defog
- Haze
I'm afraid I don't have any real good replays, as I'm in low ladder, and all of you know how much low ladder sucks. I haven't been able to battle seriously with this team yet.