Ladder Balanced Hackmons

-Ban Heal Pulse. This is a single's meta and there is literally no reason to try to bounce a pulse of off Magic Bounce, assuming that even works, when you can just use Recover. As such, Heal Pulse has no functional use outside infinite stall.
Nitpicking, but technically Mega Launcher Heal Pulse on a Magic Bouncer will heal the user 75%. Besides that, I can't see any good uses.

-Ban Leppa + Fling/Trick/Switcheroo/Bestow or any other move that gives the opponent items. Leppa has some legitimate uses, if a bit dickish sometimes, but there's no legit reason to give your opponent a Leppa Berry except to infinite stall.
Yeah this one is definitely logical and I have no objections.

-Ban duplicate moves on the same set, assuming this is still allowed. Like, a Pokemon cannot have Tackle/Tackle/Recover/Recycle.
I disagree with this one completely, actually. This has legitimate uses outside of infinite battles, namely PP Stall. It's the equivalent of Leppa + Recycle in terms of PP Stall capabilities but doesn't require an item slot. If your opponent has no more offense and a finite amount of PP left, it's perfectly legit (in my mind, at least) to use this strategy.

-Force a draw if neither side has hurt each other for a number of turns, like, say, 30+, whether it be direct damage or indirect. Maybe with the added condition that one side needs to be switching constantly during that time. I'm less sure on this one because too many turns is a bit of a pain in the butt to wait out an infinite stall scenario while too few hurts legit PP stall strategies. And, how much switching is enough to warrant a draw?
Honestly I don't think this is a very good idea. This one definitely hurts legitimate strategies quite a bit (for paranoid/heavy stall). I personally think the /draw option proposed by DinaIsha is much much better because that one doesn't hurt stall at all. There still is the problem of the member using the infinite battle strat and refusing to draw, but that's when the leaders/admins can come in.
 
Rumors said:
-Ban Heal Pulse. This is a single's meta and there is literally no reason to try to bounce a pulse of off Magic Bounce, assuming that even works, when you can just use Recover. As such, Heal Pulse has no functional use outside infinite stall.
well,as picc said,if mega launcher uses and bounces...but yes,i agree, it does have no good reason to exist in the BH metagame except for endless stall.
Rumors said:
-Ban Leppa + Fling/Trick/Switcheroo/Bestow or any other move that gives the opponent items. Leppa has some legitimate uses, if a bit dickish sometimes, but there's no legit reason to give your opponent a Leppa Berry except to infinite stall.
yes,that is true. In effect,it's pretty much causing an endless battle still.
Rumors said:
-Ban duplicate moves on the same set, assuming this is still allowed. Like, a Pokemon cannot have Tackle/Tackle/Recover/Recycle.
as far as i know,it fails. iirc,either 1)in normal metas,duplicates do not appear, or 2)in other metas,such as CH,once one of the moves' pp runs out,you cant use it anymore. i learned that the hard way with my fissure team in CH n_n
however,it is true that the opponent can then draw out 132 (63x2) tackles/whatever before finally running out of pp on one.
Rumors said:
-Force a draw if neither side has hurt each other for a number of turns, like, say, 30+, whether it be direct damage or indirect. Maybe with the added condition that one side needs to be switching constantly during that time. I'm less sure on this one because too many turns is a bit of a pain in the butt to wait out an infinite stall scenario while too few hurts legit PP stall strategies. And, how much switching is enough to warrant a draw?
rip adrian. no. the /draw option would be more practical, and real stall teams would suffer from your suggestion.
 
Hello fellow Balanced Hackmons players,

I'd like to draw your attention to a new and potentially unhealthy trend that is undoubtedly growing in use. Chatter. For those who are unaware, this move is a Flying Type move that has a measly 65 Base Power, but comes with the effect of inflicting the Confusion pseudo-status at a 100% rate. You might now be asking, "But hi nevermind, a move that relies on luck? With only 65 Base Power? Why would anybody use that? Surely there are better moves!" This too, was my response when I was first informed of its use. Unfortunately, some bad apples are just too lazy to properly team-build and think of a better Pokemon to use.

Alright sarcasm aside, it's been clear that Chatter has been a "problem", but it hasn't been seriously considered because it's not been taken seriously. It's time we actually take note of this and realise its true negative effects on the metagame.

Edit: 65 thanks
 
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I still recommend you to read through previous posts. There are at least two pages of argument over whether or not to ban chatter.

If a ban proposal is not 'taking it seriously' I don't know what is. Verb just has been dodgy on that matter.
 
If there was anything that was bad about the crusade to banning AssistDon, it was the constant flipping between "AssistDon is a real issue" and "Assistdon is not a real issue" and coupled with Verbatim's terrible school schedule, which caused it to take so long. IMO the BH community needs to continually have discussions, or at the very least not bump an issue and not give a shit for the next 6 months. Otherwise Chatter is going to be discussed for ages and not be dealt with until the end of the year or something.
 
Just to be clear, is Verb the sole authority on suspects in BH or can Eevee General and The Immortal make decisions too?

I'm not blaming it on Verb's being busy, but it almost seems like it takes far too long to act on suspects. And on the way, people get tired and give up, while BH continues to house cancer strategies.

Either respond to queries on BH soon or create a council, since that is promised to be active at all times.
 
Just to be clear, is Verb the sole authority on suspects in BH or can Eevee General and The Immortal make decisions too?

I'm not blaming it on Verb's being busy, but it almost seems like it takes far too long to act on suspects. And on the way, people get tired and give up, while BH continues to house cancer strategies.

Either respond to queries on BH soon or create a council, since that is promised to be active at all times.

Verb is the sole authority
 
Alright people, what should have been clear all the team has now been revealed: there is no need to even discuss about a potential chatter ban, as the ultimate and most reliable counter strat has been found.
I present to you: the ultimate solution to chatter spam, everyone's problems in life and the answer to all questions there could possibly in the entire universe.
It's not 42, but it is our lord and saviour we have all been waiting for:
Monooooo......... (wait for it)............ (still wait for it)........... (have you been waiting long enough?)..Sceptile!
http://replay.pokemonshowdown.com/balancedhackmons-215772801
 
Just to be clear, is Verb the sole authority on suspects in BH or can Eevee General and The Immortal make decisions too?

I'm not blaming it on Verb's being busy, but it almost seems like it takes far too long to act on suspects. And on the way, people get tired and give up, while BH continues to house cancer strategies.

Either respond to queries on BH soon or create a council, since that is promised to be active at all times.


Theimmortal and Eevee General will be helping me with suspect tests in order to address this concern. I will still be part of the process, albeit not as publicly as before.


Both users have been longstanding members of the OM community, and Theimmortal has often personally been responsible for updating the sim to accommodate changes in the BH ruleset.


While the Assist suspect decision was put off far too long, the Chatter one, which will go up some time today. Will be exactly 2 weeks after the last suspect decision, having given the meta enough time to cool down.
 
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Can someone post the famous Tinted Dialga + Magnet Pull Diancie combo that flint came up with? I want to incorporate it in my team because it looks fun :3
 
Can someone post the famous Tinted Dialga + Magnet Pull Diancie combo that flint came up with? I want to incorporate it in my team because it looks fun :3
Dialga @ Life Orb
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- King's Shield

Fairy Type @ Leftovers
Ability: Magnet Pull
EVs: Whatever
Whatever Nature
- Substitute
- Quiver Dance
- Moonblast
- Whatever

Correct me if I'm wrong
 
Adamant orb and safety goggles on mine. and the move order is all wrong. Don't you guys appreciate aesthetics >_>

Dialga
-KS
-Tail Glow
-DM
-DD

and

Xerneas
-qDance
-Sub
-Heal Order
-Moonblast

My ev spreads are weird on xern but you can use whatever.

Here, have a replay
http://replay.pokemonshowdown.com/balancedhackmons-170819544

Maybe I'll Rmt it, if there's interest, since the team is almost ded in current meta ;-;
 
Adamant orb and safety goggles on mine. and the move order is all wrong. Don't you guys appreciate aesthetics >_>

Dialga
-KS
-Tail Glow
-DM
-DD

and

Xerneas
-qDance
-Sub
-Heal Order
-Moonblast

My ev spreads are weird on xern but you can use whatever.

Here, have a replay
http://replay.pokemonshowdown.com/balancedhackmons-170819544

Maybe I'll Rmt it, if there's interest, since the team is almost ded in current meta ;-;
Flint, just out of curiosity, wouldn't acupressure be better than quiver dance on this set?
 
well if you think logically, technically there is a way to draw, despite not being able to actually DRAW in the games, many local battlers (you know, wifiers) will draw with eachother if it results in a battle neither can win(without taking like...10000000 turns or something), and although the GAMES count it as a win/loss, the actual players will consider it a "draw" and thus, /draw has justification of implementation. just like the timer buttons purpose(as the actual timer counts down at the start and gives you 10 mins) its just a way to make lives easier and whatnot.

I realize I'm late with this, but you can actually draw on cart. If both players forfeit on the same turn, the game will count it as a draw.
 
I'd like to bring up Protean. This isn't an issue that I personally feel strongly about but I've heard discussion about it being too strong or whatnot. Opinions?
I'd also like to take this moment to say A BIG FUCK YOU TO CHATTER
 
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I don't think that Protean is very broken at all, due to the prevalence of bulky walls in the tier. It's not hax reliant like Chatter and not as spammable or dangerous as Assist was. I don't see any reason to get rid of it.
 
I don't think that Protean is very broken at all, due to the prevalence of bulky walls in the tier. It's not hax reliant like Chatter and not as spammable or dangerous as Assist was. I don't see any reason to get rid of it.
I think it can sometimes be a little difficult to wall since coverage often changes, e.g one day Shedinja might be a good check, but the next day people start running Magma Storm. It can become a little bit "change your team every game" in my opinion.
 
Protean has always been and always will be impossible to counter (aside from shedinja but that doesn't count), but the only reason it's not that OP is that it usually comes with several downsides, including:
1. 4MSS: You can't have perfect coverage, king's shield, recovery, and setup all on one set
2. Difficult to be imposter proof: Aside from stuff like Deo-A, which I would call imposter resistant rather than imposter proof because of the reliance on sash and stuff like uselesscrab's protean judgment set, it's pretty much impossible to have an imposterproof Protean user. Those that are imposter resistant, like UC's set, suffer from lack of proper coverage and are easy to wall.
3. Easy to revenge kill: This more or less goes hand in hand with point 1, if you use king's shield there's likely to be a pokemon that can wall your coverage, and if you don't use king's shield you are revenge killed by -ate
 
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