





What's up guys, it's Geopolitics (aka Geo) and welcome to my shitty rmt. This team was basically birthed from my realization that I'm a bad balance player and I could only really win by playing bad hyper offense. I also wanted to jump into UU after seeing people like DMT and Elmas play a lot of it, so I figured I should throw one of these things together. I'll try to make this as good as possible but life is an issue so may not be perfect. Enjoy.

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Explosion
- Rapid Spin
With the freshly released Custap Berry, I decided to bring custapforry back from its Gen 5 grave and try to build a HO team around it. I ended up choosing this spread to get as many hazards as possible. Adamant 252 attack to do as much damage with Explosion if you get the chance to use it, and Rapid Spin to stop early game hazards from your opponents. 252 Speed wasn't intended to beat any certain Pokemon, but aimed to make forry as fast as possible and get a final spike against random shit. Overall pretty solid member that isn't really up for change unless you can convince me that Crustle actually does this job better.

Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Flare Blitz
- Stone Edge
- ExtremeSpeed
I added CB Entei next as part of a two Pokemon core between SD Mega Abomasnow and CB Entei. Entei does a great job of breaking down walls (especially with hazards + potential Sacred Fire burns) and luring out water types for Heliolisk and SD Abomasnow. Pretty standard EV spread, with Sacred Fire being the most "spammable" STAB. Flare Blitz for reliability (you'd be surprised how much you miss), Stone Edge to nail flying types + other fire types, along with ExtremeSpeed to have a solid amount of priority to pick off stuff late game. Entei is relatively important to the success of the rest of the team, as it helps to break down the Nidos (which are a huge threat) as well as being the only thing on my team to "reliably" spread status. Either way, Entei is pretty cool and puts in a good amount of work on the team

Abomasnow @ Abomasite
Ability: Soundproof
EVs: 208 HP / 252 Atk / 48 Spe
Adamant Nature
- Swords Dance
- Ice Shard
- Seed Bomb
- Earthquake
Mega Abomasnow has become one of my favorite mons in the past few weeks, and its role on this team has been a big part of it. When I'm not shitty and sac it when I need it, you can often find ample opportunities to use this mon's surprising bulk to set up an SD and clean up the walls that Entei broke down earlier in the game. Ice Shard is for obligatory priority, Seed Bomb for all the bulky waters that inhabit the tier, and EQ for donking Aggron on the switch/other annoying fire and steel types that would halt a sweep. Aboma also does a pretty great job of preventing Rain from just running over this team as long as you play it correctly. EV Change suggested by Brendan and Megazard Z to outrun zero speed 65s and Umbreon

Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
At this point I saw my team was actually slow as shit and I knew I needed a scarfer. ScarfShao was something that fit the bill of being fast as hell, providing me with momentum, and hitting really hard. ScarfShao does an impeccable job of smashing through semi weakened walls as well as scooping up momentum for the rest of the team. Knock Off finds it way onto the set for removing the recovery of walls and such, and because, well, its Knock Off. Stone Edge donks stuff like Crobat on the switch (which is actually kinda annoying for this team ngl). I'd be pretty open to changing this thing out, but I would prolly replace it with another fighting type and it would have to hit pretty hard, but I'm open to suggestions.

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Adamant Nature
- Shadow Sneak
- Sacred Sword
- Iron Head
- Swords Dance
Ability: No Guard
EVs: 240 HP / 236 Atk / 32 Def
Adamant Nature
- Shadow Sneak
- Sacred Sword
- Iron Head
- Swords Dance
Doublade is criminally underrated in the current UU metagame. Its surprising bulk (albeit dependent on eviolite) and a great typing give it ample opportunites to overwhelm physical walls with a few SDs. Iron Head and Shadow Claw were chosen for two hard hitting stabs, while Shadow Sneak remedies Doublade's slow speed and allows it to pick off weakened threats at +2 or +4. Doublade also serves as the spinblocker for this team, despite losing to Megatoise and Donphan. Not gonna lie EVs aren't optimized for shit and probably can be a lot better I really just clicked suggested spread (crucify me) so any changes on that would be brilliant. Rehashed the set via the help of Serperior for Uber. EVs optimized to take a +2 LO EQ from Lucario, as well as hitting a SR/burn number. Thanks!

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Thunderbolt
- Grass Knot
- Volt Switch
After deciding on the first five members of my team, I noticed that I struggled against Suicune + other water types and had 5 Physical attackers. I had seen DMT using Heliolisk in one of his lives, and decided to give it a whirl. Honestly, it's amazing. It is pretty antimeta at the moment, as it takes on a lot of water types and also beats stuff like Pert and Mence after rocks which both threaten my team. Standard EV spread, as its not insanely strong and needs all the speed it can get. Hyper Voice, Thunderbolt, and Volt Switch occupy the STAB moves, and Grass Knot works to wear down bulky Grounds that switch into Heliolisk (looking at you, swampert).


Overall, this team was fun as hell to make, and ladder with. I would have laddered more, but ran out of time + effort so settled for the current peak. Hope you had fun reading and such, and feel free to use this team (and check out my channel kek).








Nidoking/Nidoqueen - Seeing these two turns this into a game of "what do I fodder next?"
Gligar - Isn't as much of a threat, more so just "oh wow I have to wait to stack"
Crobat - I have to keep Doublade healthy (which can be troublesome if they have EQ Luc/Hera)
Honestly not much else that really sticks out, just keep your hazards up n stuff and you should be ok :]


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