Battle Hall Challenge - P2X7

Spr_B2W2_Nate.png


"Let's see what we can do here."

Discharge - Shadow Ball - Discharge
IF Xatu uses Me First when you would use Shadow Ball, use Thunderbolt that action instead.
IF Xatu uses Confuse Ray, AND you are not Confused, use Protect that action instead and push back, but not consecutively.
 
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479-wash.png
479-fan.png

Rotom [Rotom] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric / Ghost [Water / Flying]
Electric: Electric STAB; immune to paralysis condition.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

479.png
479-wash.png
479-fan.png

Stats (Wash):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

479.png
479-wash.png
479-fan.png

Stats (Spin):
HP: 90
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 1
Weight Class: 2
Base Rank Total: 20

MC: 1

Moves (27/??):

Level-Up:
Discharge
Charge
Trick
Astonish
Thunder Wave
Thunder Shock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Electro Ball

TM Moves:
Toxic
Hidden Power [Fighting]
Light Screen
Protect
Thunderbolt
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch

Tutor Moves:
Endure
Mud-Slap
Pain Split
Signal Beam
Snatch
Sucker Punch

150px-VSPsychic.png

"I see... a course of action..."
Confuse Ray -> Confuse Ray -> Sucker Punch

Pre-Round stats:
479.png

Rotom
HP: 90
EN: 100
1/3/4/3/91
178.png

Xatu
HP: 100
EN: 100
4/2/3/3/95

Action 1
Rotom used Protect! (7 EN)

Confuse Ray -> Rotom (5 EN)

Action 2
Confuse Ray -> Rotom (9 EN)
Rotom was confused!
RNG Roll (for duration) 6760 = 4a

RNG roll (to hit self) 2326 = hit self
Rotom hit himself in its confusion! (3 EN)
(4+(1-3)1.5) = 1 DMG
Confusion to 2a

Action 3
Sucker Punch -> Rotom (6 EN)
RNG roll (to crit) 7151 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG

RNG roll (to hit self) 2029 = snap
Rotom hit himself in its confusion! (3 EN)
(4+(1-3)1.5) = 1 DMG
Confusion to 0a

Post-Round stats:
479.png

Rotom
HP: 74
EN: 87
1/3/4/3/91
Confusion (0a)
178.png

Xatu
HP: 100
EN: 80
4/2/3/3/95

150px-VSPsychic.png

"Holy shit that worked a little too well. Maybe we can pull this off after all!"
Light Screen -> Shadow Ball -> Future Sight
If Shadow Ball A2 or A3, change that action to Me First
If Pain Split NOT in a combo, change that action to Fly
 
Spr_B2W2_Nate.png


"We might have suffered from a minor setback, but you should not jump to such conclusions so hastily."

Snatch - Discharge - Discharge
IF Xatu is paralyzed when you would use Discharge, use Thunderbolt that action instead.
IF for some reason Magic Bounce would reflect Snatch, use Light Screen a1.
 
150px-VSPsychic.png

"Mmph!"

Pre-Round stats:
479.png

Rotom
HP: 74
EN: 87
1/3/4/3/91
Confusion (0a)
178.png

Xatu
HP: 100
EN: 80
4/2/3/3/95

Action 1
Rotom used Snatch! (14 EN)
Rotom used Light Screen

Xatu tried to use Light Screen! (9 EN)
It failed

Action 2
Shadow Ball -> Rotom (6 EN)
RNG roll (to crit) 5900 = no crit
RNG roll (to lower SpD) 3861 = no lower
(4+(3-3)1.5)(1.5) = 6 DMG

Discharge -> Xatu (5 EN)
RNG roll (to crit) 2220 = no crit
RNG roll (to para) 7977 = no para
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Action 3
Future Sight -> Rotom (7 EN)

Discharge -> Xatu (9 EN)
RNG roll (to crit) 3932 = no crit
RNG roll (to para) 9783 = no para
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Post-Round stats:
479.png

Rotom
HP: 68
EN: 59
1/3/4/3/91
Future Sight incoming
Light Screen (3a)
178.png

Xatu
HP: 62
EN: 65
4/2/3/3/95

150px-VSPsychic.png

"Time to get really serious here!"
 
Spr_B2W2_Nate.png


"I welcome your increase in difficulty."

Thunderbolt - Discharge - Thunderbolt
IF Xatu is paralyzed when you would act, use Electro Ball that action instead.
IF Xatu uses Fly, AND it is not paralyzed, use Sucker Punch that action instead.
 
150px-VSPsychic.png

"Your weak spot is... here!"
Sucker Punch + Sucker Punch combo -> cooldown (Sucker Punch) -> Sucker Punch + Sucker Punch combo

Pre-Round stats:
479.png

Rotom
HP: 68
EN: 59
1/3/4/3/91
Future Sight incoming
Light Screen (3a)
178.png

Xatu
HP: 62
EN: 65
4/2/3/3/95

Action 1
Super Sucker Punch -> Rotom (28 EN)
RNG roll (to crit) 204 = wow this is just insult to injury
(18+3+(4-3)1.5)(1.5) = 33.75 DMG

Thunderbolt -> Xatu (6 EN)
RNG roll (to crit) 6522 = no crit
RNG roll (to para) 1687 = no para
(9+3+(4-3)1.5)(1.5) = 20.25 DMG

Future Sight -> Rotom
RNG roll (to crit) 2053 = no crit
(6+3+(3-3)1.5) = 9 DMG

Action 2
Xatu must cool down!

Discharge -> Xatu (5 EN)
RNG roll (to crit) 7417 = no crit
RNG roll (to para) 3211 = no para
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Action 3
Super Sucker Punch -> Rotom (56 EN, base EN cost 32)
RNG roll (to crit) 1671 = no crit
(18+(4-3)1.5)(1.5) = 29.25 DMG
Rotom fainted!
Xatu fainted!

Post-Round stats:
479.png

Rotom
HP: -4
EN: KO
1/3/4/3/91
178.png

Xatu
HP: KO
EN: -19
4/2/3/3/95

150px-VSPsychic.png

"I knew going Lonely on this thing was a good idea!"

P2X7 's Battle Hall Challenge has ended

P2X7 gets 2 CC
Rotom gets 3 KOC

I get 3+3(1) = 6 UC

You may rechallenge in 72 hours
 
Welcome back to the Battle Hall!

P2X7 will be using Eevee with Adaptability:
Spr_4h_133.png

Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/6
MC: 1
AC: 4/5
KOC: 0

Moves:

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Baton Pass
Double-Edge

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Swagger
Substitute

Tutor Moves:
Heal Bell
Hyper Voice

Other:
Bide
Skull Bash

P2X7, you may choose your first type. Your options are:

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rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck, dood!
 
Battle 1:
water.gif


lLAP50U.png

Rich Boy Rich would like to battle!

How about you let me win this battle and I'll give you anything you desire.

Pokemon: 5/5 (Tympole)
Ability 1/3 (Swift Swim)

535.png

Tympole (M)

Type: Water

Nature: Modest
+SpA, -Atk

Abilities: Swift Swim

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 3 [+]
SpD: 2
Spe: 64
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Bubble
Growl
Supersonic
Round
Bubble Beam
Mud Shot
Aqua Ring
Uproar

Earth Power
Refresh
Mist
Sleep Talk
Snore

Rest
Scald
Sludge Bomb
Hidden Power (Fairy)
Infestation

P2X7
 
Last edited:
tympole.gif

Swift Swim
90/100
1/2/3/2/64
Status: OK!
//VS//
eevee.gif

Adaptability
90/100
3/2/2/3/47
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EEVEE uses Skull Bash
-7en

TYMPOLE uses Scald
Crit: 3457 (625)
Effect: 1222 (3000) YES
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=11
-5en

EEVEE uses Skull Bash
Crit: 5012 (625)
Damage: (13[BAP]+3[STAB]+2[Adapt]+4.5[Atk]-3[Def]-3[BRN])=16.5

EEVEE is BRN -2hp

2ND ACTION

TYMPOLE uses Scald
Crit: 5735 (625)
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=11
-9en

EEVEE uses Hyper Voice
Crit: 8882 (625)
Damage: (9[BAP]+3[STAB]+2[Adapt]+3[SpA]-3[Def])=14
-6en

EEVEE is BRN -2hp

3RD ACTION

EEVEE uses Skull Bash
-7en

TYMPOLE uses Scald
Crit: 6343 (625)
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=11
-13en

EEVEE uses Skull Bash
Crit: 1107 (625)
Damage: (13[BAP]+3[STAB]+2[Adapt]+4.5[Atk]-3[Def]-3[BRN])=16.5

EEVEE is BRN -2hp

TL;DR

535.png
-47HP -27EN
133.png
-39HP -20EN
=======
tympole.gif

Swift Swim
43/73
1/2/3/2/64
Status: OK!
//VS//
eevee.gif

Adaptability
51/80
3/2/2/3/47
Status: +2 Def, BRN

Rich Orders
P2X7 Orders
I Toon!
 
lLAP50U.png

So what will it be kid?

Tympole Sludge Bomb -> Scald -> Scald
IF under the effects of bide THEN Aqua Ring First instance, supersonic second instance, infestation third instance
IF Status healing Move AND Eevee is not under the effects of confusion THEN Supersonic
 
Last edited:
Spr_B2W2_Nate.png

"Upon further consideration, I must respectfully refuse your offer."

Hyper Voice - Skull Bash + Skull Bash combo - Cooldown (Skull Bash + Skull Bash combo)
 
79452
tympole.gif

Swift Swim
43/73
1/2/3/2/64
Status: OK!
//VS//
eevee.gif

Adaptability
51/80
3/2/2/3/47
Status: +2 Def, BRN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

TYMPOLE uses Sludge Bomb
Crit: 5735 (625)
Effectt: 7975 (3000)
Damage: (9[BAP]+4.5[SpA]-4.5[SpD])=9
-7en

EEVEE uses Hyper Voice
Crit: 8804 (625)
Damage: (9[BAP]+3[STAB]+2[Adapt]+3[SpA]-3[Def])=14
-6en

EEVEE is BRN -2hp

2ND ACTION

EEVEE uses Skull Bash
-7en

TYMPOLE uses Scald
Crit: 3906 (625)
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])=11
-5en

EEVEE uses Skull Bash
Crit: 5579 (625)
Damage: (29.25[BAP]+3[STAB]+2[Adapt]+4.5[Atk]-3[Def]-3[BRN])=32.75
-34en

EEVEE is BRN -2hp

TL;DR

535.png
-47HP -12EN
133.png
-20HP -40EN
=======
tympole.gif

Swift Swim
KO/61
1/2/3/2/64
Status: OK!
//VS//
eevee.gif

Adaptability
31/40
3/2/2/3/47
Status: +2 Def, BRN


Congratz on winning Battle 1 P2X7
Time to pick another!​
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fire.gif
fighting.gif

flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Battle 2:
dragon.gif

oo33ETg.png

Poké Maniac Henry would like to battle!

Bleeehhhh

Pokemon: 4/5 (Goomy)
Ability 3/3 (Gooey)

goomy.png

Goomy (F)

Type: Dragon

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Gooey

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 3 [+]
SpD: 3
Spe: 34 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance

Acid Armor
Counter
Curse
Endure
Iron Tail

Thunderbolt
Double Team
Sludge Wave
Sludge Bomb
Rock Slide

P2X7 your move!
 
Spr_B2W2_Nate.png

"And hello to you, too."

Hyper Voice - Swift - Hyper Voice
IF Goomy uses Bide, begin the action chain Yawn - Toxic - Hyper Voice, starting on the action when Bide was first used.
 
goomy.gif

Gooey
90/100
2/2/3/3/34
Status: OK!
//VS//
eevee.gif

Adaptability
90/100
3/2/2/3/47
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EEVEE uses Hyper Voice
Crit: 1360 (625)
Damage: (9[BAP]+3[STAB]+2[Adapt]+3[SpA]-4.5[SpD])=12.5
-6en

GOOMY uses Sludge Wave
Crit: 697 (625)
Effect: 409 (1000) YES
Damage: (10[BAP]+4.5[SpA]-4.5[SpD])=10
-7en

EEVEE is PSNed -2HP

2ND ACTION

EEVEE uses Swift
Crit: 3873 (625)
Damage: (6[BAP]+3[STAB]+2[Adapt]+3[SpA]-4.5[SpD])=9.5
-3en

GOOMY uses Sludge Bomb
Crit: 1995 (625)
Damage: ([BAP]+4.5[SpA]-4.5[SpD])=9
-7en

EEVEE is PSNed -2HP

3RD ACTION

EEVEE uses Hyper Voice
Crit: 7304 (625)
Damage: (9[BAP]+3[STAB]+2[Adapt]+3[SpA]-4.5[SpD])=12.5
-6en

GOOMY uses Sludge Wave
Crit: 1257 (625)
Damage: (10[BAP]+4.5[SpA]-4.5[SpD])=10
-7en

EEVEE is PSNed -2HP

TL;DR

704.png
-35HP -21EN
133.png
-35HP -15EN
=======
goomy.gif

Gooey
55/79
2/2/3/3/34
Status: OK!
//VS//
eevee.gif

Adaptability
55/85
3/2/2/3/47
Status: PSN

Henry Orders
P2X7 Orders
I Toon!
 
oo33ETg.png

NYAAAAAAHHHH!!!!!

Goomy Sludge Wave -> Thunderbolt -> Sludge Wave
IF Bide A1 THEN Counter A3
IF Skull Bash THEN Counter first instance, Acid armor second instance, counter third instance, push back each instance
 
goomy.gif

Gooey
55/79
2/2/3/3/34
Status: OK!
//VS//
eevee.gif

Adaptability
55/85
3/2/2/3/47
Status: PSN
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

EEVEE uses Hyper Voice
Crit: 3738 (625)
Damage: (9[BAP]+3[STAB]+2[Adapt]+3[SpA]-4.5[SpD])=12.5
-10en

GOOMY uses Sludge Wave
Crit: 2794 (625)
Damage: (10[BAP]+4.5[SpA]-4.5[SpD])=10
-11en

EEVEE is PSNed -2HP

2ND ACTION

EEVEE uses Dig
-5en

GOOMY uses Thunderbolt
but missed....
-7en

EEVEE uses Dig
Crit: 2221 (625)
Damage: (8[BAP]+4.5[Atk]-3[Def])=9.5
-5en

EEVEE is PSNed -2HP

3RD ACTION

EEVEE uses SKULL BASHER
(my combo names are wonderful arent they ._.)
Crit: 4036 (625)
Damage: (29.25[BAP]+3[STAB]+2[Adapt]+4.5[SpA]-3[Def])=35.75
-35en

EEVEE is PSNed -2HP

TL;DR

704.png
-58HP -18EN
133.png
-16HP -55EN
=======
goomy.gif

Gooey
KO/61
2/2/3/3/34
Status: OK!
//VS//
eevee.gif

Adaptability
39/30
3/2/2/3/47
Status: PSN

Congratz on winning Battle 2 P2X7
Time to pick another!
normal.gif
fire.gif
fighting.gif

flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
Battle 3:
electric.gif

BRANZOw.png

Youngest Kody would like to battle!

I like shorts! They’re comfy and easy to wear!

Pokemon: 3/5 (Shinx)
Ability 2/3 (Intimidate)

shinx.png

Shinx (M)

Type: Electric

Nature: Adamant
+Atk, -SpA

Abilities: Intimidate

Stats:
HP: 90
Atk: 4 [+]
Def: 2
SpA: 1 [-]
SpD: 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 5/5

Attacks:
Tackle
Leer
Charge
Bite
Baby-Doll Eyes
Spark
Roar
Swagger

Night Slash
Fire Fang
Ice Fang
Thunder Fang
Quick Atk

Frustration
Facade
Volt Switch
Thunder Wave
Wild Charge

P2X7 ~
 
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