Someoneelse
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P2X7 will be using Arthur the Ralts with Synchronize:
Ralts [Arthur] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Passive)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
DC: 2/5
Moves:
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Tutor Moves:
Fire Punch
Ice Punch
P2X7, you may choose your first type. Your options are:
Good luck!
P2X7 will be using Arthur the Ralts with Synchronize:

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Passive)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/9
MC: 0
DC: 2/5
Moves:
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Imprison
Hypnosis
Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap
TM Moves:
Psyshock
Thunderbolt
Shadow Ball
Will-O-Wisp
Thunder Wave
Telekinesis
Tutor Moves:
Fire Punch
Ice Punch
P2X7, you may choose your first type. Your options are:

















Good luck!