Hello all, as you have probably read, this is my first UU team, and it's based off of the fact that Absol gets Justified, a 1.5 attack boost for every time a 'mon with Justified is hit by a dark-type attack. But it's okay, since I've been making my own OU and Ubers teams since the beginning of XY. I really appreciate ratings, and I consider each and every suggestion, provided they are backed up with some sort of explanation. Okay, let's dive right in to the team!
Note: edits / changes in team are made in bold
The team all started when I asked the UU chat room for a UU mentor. Merlouvynis was gracious enough to help me, and I told him I wanted to make a team.
"A team around what?"
"Empoleon and Infernape, they bring back memories of Diamond and Pearl days."
These two were the basis for my team. Anything screaming out to you? like maybe a ground weakness?
Gourgeist-Super was my first pick. It's defensive stats are OU worthy, and its grass typing resists ground.
Now I wanted a pokemon that could blow holes in the opponent's team to allow another mon to sweep. Absol-mega was right up there in the alphabetically-ordered UU pokemons list (and he's actually a threat even in OU), so I chose him.
Feraligatr was again the first sweeper I thought of putting on this team.
Here's the special attacker of the team: reuniclus.
Now, after playing a few games, I felt as though empoleon wasn't pulling its weight on the team. I saw aggron, which once again was up there alphabetically. Turned out I never once missed empoleon after I made that switch.

THE LEAD, THE SCOUT, AND THE CLEANER
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Close Combat
- U-turn
- Grass Knot
- Overheat
This ape has been my lead 99% of the time. He is the definition of utility, bluffing a rocks set, Ohko'ing setup leads, scouting switches with U-turn, and cleaning up after Absol and Feraligatr with close combat. Grass knot to those who think they can take on my two potential Stealth Rock setters with a physically bulky ground. Overheat fries dedicated physical walls as well. Infernape should be the MVP of the team, to be honest. Too bad he's frail as a skeleton.
THE SETTER
Aggron @ Leftovers
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Substitute
- Focus Punch
- Heavy Slam
This thing is a beast. Subpunch set was way long back in gen 4 or something, and it only half worked. It still half works. Aggron's main purpse in this team is to get rocks up. If an obvious earthquaker is in front of you (after rocks are up), sacking aggron is usually the best choice, because it gains you momentum, and he might set up instead, giving aggron a coupon for a free subpunch, or heavy slam.
THE TANK
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
-Seed Bomb Shadow Sneak
- Leech Seed
- Synthesis / Protect
This thing. This underrated bulk of a pumpkin. It's so bulky that adamant mega sharpedo's crunch and mega absol's knock off does not even OHKO after rocks damage!
okay, yeah it's probably a bad idea to stay in on a absol with magic bounce, but basically gourgeist is a chesnaught without a psychic weakness(that infernape already has). Anyways, it's the standard gourgeist set, with leech seed for passive recovery, synthesis for reliable recovery, will-o-wisp to annoy sharpedos that crunch for 83.5%, and seed bomb to hit a tier dubbed "house of bulky waters."
THE ASSAULT VEST
Reuniclus @ Life Orb / leftovers
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Psychic
- Focus Blast
- Thunder
This Bunny is my answer to every scald I'll ever get (and yes, I am too cowardly to play in the no scald tier. Okay, maybe I really am a bit afraid of 5 physical attackers on one team, as is what happens when scald disappears) I'd normally like to run the life orb special attacking set or the regenerator assault vest set, but I needed both a solid special attacker and a special wall. Boom, reuniclus. Life orb, magic guard, fully specially defensive. Life orb boosts its special attack to higher than an arceus's fully invested modest special attack. It's special defensive investment tanks everything:252+ SpA Mega Blastoise Scald vs. 248 HP / 252+ SpD Reuniclus: 118-141 (27.8 - 33.3%) -- 0% chance to 3HKO lel zero chance to 3hko pls blastoise
Yeah, scalds aren't gonna do much.
Psychic is a necessary STAB attack, and it hits on the special side. Psyshock is also an option, but I already have a team of physical attackers.
8 SpA Life Orb Reuniclus Psychic vs. 248 HP / 8 SpD Eviolite Gligar: 144-172 (43.2 - 51.6%) -- 99% chance to 2HKO after stealth rocks damage
THE SQUAD
Das rite.
If you haven't noticed by now, my defensive core, the pumpkin and wabbit minions, share a common resist and a common weakness. Resist fighting, weak to knock off and stray ghost moves.
Hooray for......
.....THE BEAST,
ABSOL MEGA
Absol-mega is an all-out attacker, blowing as many holes in the opponent's team since it gets the boost, which is quite often, actually. Many florges gape when they see the iron tail on absol, followed by essentially, a downright forfeit. Absol almost never switches out once it gets its boost, what's the point? Sucker punch makes up for speed loss big time, since it's not like they can status you or anything. They can set up, but they're still gonna get hit hard with a +1 sucker punch, STABbed by the most powerful dark type in the tier. Play rough for fighting coverage, knock off to hit everything for at least a painful amount of damage.+1 252+ Atk Mega Absol Play Rough vs. 252 HP / 252+ Def Chesnaught: 226-266 (59.4 - 70%) -- guaranteed 2HKO after Leftovers recovery Chesnaught doe....
THE WIN CONDITION
252+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 252+ Def Chesnaught: 66-78 (17.3 - 20.5%) -- possible 7HKO after Leftovers recovery 79.4+17.3=96.7% to OHKO, so basically if chesnaught switches in on your waterfall and you dragon dance and then aerial ace, it should kill.
Thank you so much for your time reading my team description n_n
All rates are read and appreciated!
Note: edits / changes in team are made in bold
Throughout my time teambuilding, I've generally built most teams around the metagame, and other stall teams having type synergy. Recently, I've been building them so that the team stays solid with whatever combination of mons I have left. The team I'll be showing you, however, is the first of its kind from me--a team that actually has a game plan! Or at least something that remotely resembles a game plan. The reason I love these teams so much is because they allow me to play pokemon endlessly–even if I'm tilting like the Tower of Pisa, I can still make logical plays, because I only have to follow the game plan. Not to mention I had no inkling as to how the UU meta was like at the time, so I couldn't build a team around it. Too bad this team's not the best out there. No worries though, because you're here to help me improve!
The team all started when I asked the UU chat room for a UU mentor. Merlouvynis was gracious enough to help me, and I told him I wanted to make a team.
"A team around what?"
"Empoleon and Infernape, they bring back memories of Diamond and Pearl days."


These two were the basis for my team. Anything screaming out to you? like maybe a ground weakness?



Gourgeist-Super was my first pick. It's defensive stats are OU worthy, and its grass typing resists ground.




Now I wanted a pokemon that could blow holes in the opponent's team to allow another mon to sweep. Absol-mega was right up there in the alphabetically-ordered UU pokemons list (and he's actually a threat even in OU), so I chose him.





Feraligatr was again the first sweeper I thought of putting on this team.






Here's the special attacker of the team: reuniclus.
Now, after playing a few games, I felt as though empoleon wasn't pulling its weight on the team. I saw aggron, which once again was up there alphabetically. Turned out I never once missed empoleon after I made that switch.







THE LEAD, THE SCOUT, AND THE CLEANER
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Close Combat
- U-turn
- Grass Knot
- Overheat
This ape has been my lead 99% of the time. He is the definition of utility, bluffing a rocks set, Ohko'ing setup leads, scouting switches with U-turn, and cleaning up after Absol and Feraligatr with close combat. Grass knot to those who think they can take on my two potential Stealth Rock setters with a physically bulky ground. Overheat fries dedicated physical walls as well. Infernape should be the MVP of the team, to be honest. Too bad he's frail as a skeleton.

THE SETTER
Aggron @ Leftovers
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Substitute
- Focus Punch
- Heavy Slam
This thing is a beast. Subpunch set was way long back in gen 4 or something, and it only half worked. It still half works. Aggron's main purpse in this team is to get rocks up. If an obvious earthquaker is in front of you (after rocks are up), sacking aggron is usually the best choice, because it gains you momentum, and he might set up instead, giving aggron a coupon for a free subpunch, or heavy slam.
252+ Atk Aggron Focus Punch vs. 252 HP / 252+ Def Umbreon: 216-256 (54.8 - 64.9%) -- guaranteed 2HKO after Leftovers recovery 252+ Atk Aggron Heavy Slam (120 BP) vs. 0 HP / 0 Def Galvantula: 144-171 (51.2 - 60.8%) -- guaranteed 2HKO <-- but wait–aggron's got heavy metal, right? actually 120 base power is the hardest heavy slam will hit.
252+ Atk Aggron Heavy Slam (120 BP) vs. 0 HP / 0 Def Mega Absol: 289-342 (106.6 - 126.1%) -- guaranteed OHKO in case you decide to stay in
252+ Atk Aggron Focus Punch vs. 200 HP / 252 Def Vaporeon: 172-203 (38.1 - 45%) -- guaranteed 3HKO after Leftovers recovery probably not the best idea you can have
252+ Atk Aggron Heavy Slam (120 BP) vs. 0 HP / 0 Def Mega Absol: 289-342 (106.6 - 126.1%) -- guaranteed OHKO in case you decide to stay in
252+ Atk Aggron Focus Punch vs. 200 HP / 252 Def Vaporeon: 172-203 (38.1 - 45%) -- guaranteed 3HKO after Leftovers recovery probably not the best idea you can have

THE TANK
Gourgeist-Super @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
-
- Leech Seed
- Synthesis / Protect
This thing. This underrated bulk of a pumpkin. It's so bulky that adamant mega sharpedo's crunch and mega absol's knock off does not even OHKO after rocks damage!
okay, yeah it's probably a bad idea to stay in on a absol with magic bounce, but basically gourgeist is a chesnaught without a psychic weakness(that infernape already has). Anyways, it's the standard gourgeist set, with leech seed for passive recovery, synthesis for reliable recovery, will-o-wisp to annoy sharpedos that crunch for 83.5%, and seed bomb to hit a tier dubbed "house of bulky waters."

THE ASSAULT VEST
Reuniclus @ Life Orb / leftovers
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Psychic
- Focus Blast
- Thunder
This Bunny is my answer to every scald I'll ever get (and yes, I am too cowardly to play in the no scald tier. Okay, maybe I really am a bit afraid of 5 physical attackers on one team, as is what happens when scald disappears) I'd normally like to run the life orb special attacking set or the regenerator assault vest set, but I needed both a solid special attacker and a special wall. Boom, reuniclus. Life orb, magic guard, fully specially defensive. Life orb boosts its special attack to higher than an arceus's fully invested modest special attack. It's special defensive investment tanks everything:
Yeah, scalds aren't gonna do much.
Psychic is a necessary STAB attack, and it hits on the special side. Psyshock is also an option, but I already have a team of physical attackers.
8 SpA Life Orb Reuniclus Psychic vs. 248 HP / 8 SpD Eviolite Gligar: 144-172 (43.2 - 51.6%) -- 99% chance to 2HKO after stealth rocks damage
THE SQUAD



Das rite.
If you haven't noticed by now, my defensive core, the pumpkin and wabbit minions, share a common resist and a common weakness. Resist fighting, weak to knock off and stray ghost moves.
Hooray for......

.....THE BEAST,

ABSOL MEGA
Justified (Absol) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Play Rough
- Iron Tail
Absol comes in on knock offs and dark pulses, and eats them up for a delicious justified boost. Mega absol now has a choice band boost coming off of 150 base attack, adamant boosted. Just for calcs,
+1 252+ Atk Mega Absol Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Gligar: 135-160 (40.5 - 48%) -- guaranteed 3HKO Yup yup.Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Play Rough
- Iron Tail
Absol comes in on knock offs and dark pulses, and eats them up for a delicious justified boost. Mega absol now has a choice band boost coming off of 150 base attack, adamant boosted. Just for calcs,
Absol-mega is an all-out attacker, blowing as many holes in the opponent's team since it gets the boost, which is quite often, actually. Many florges gape when they see the iron tail on absol, followed by essentially, a downright forfeit. Absol almost never switches out once it gets its boost, what's the point? Sucker punch makes up for speed loss big time, since it's not like they can status you or anything. They can set up, but they're still gonna get hit hard with a +1 sucker punch, STABbed by the most powerful dark type in the tier. Play rough for fighting coverage, knock off to hit everything for at least a painful amount of damage.

THE WIN CONDITION
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Feraligatr is what brings back games. He's my only setup sweeper, and he does a great job at that. Earthquake should be standard, and waterfall is his most powerful attack, not to mention his only STAB move. Ice punch is for overall coverage
+1 252+ Atk Life Orb Feraligatr Aerial Ace vs. 252 HP / 252+ Def Chesnaught: 302-359 (79.4 - 94.4%) -- guaranteed 2HKO after Leftovers recovery yeah I know, it's depressing.Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Feraligatr is what brings back games. He's my only setup sweeper, and he does a great job at that. Earthquake should be standard, and waterfall is his most powerful attack, not to mention his only STAB move. Ice punch is for overall coverage
252+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 252+ Def Chesnaught: 66-78 (17.3 - 20.5%) -- possible 7HKO after Leftovers recovery 79.4+17.3=96.7% to OHKO, so basically if chesnaught switches in on your waterfall and you dragon dance and then aerial ace, it should kill.
.
Thank you so much for your time reading my team description n_n
All rates are read and appreciated!
Gaben (Aggron) @ Leftovers
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Substitute
- Focus Punch
- Heavy Slam
What in blazes??? (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Close Combat
- U-turn
- Grass Knot
- Overheat
PumpkaBOO!!! (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Synthesis
Justified (Absol) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Play Rough
- Iron Tail
Krookodile?? (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Bunneh (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Psychic
- Focus Blast
- Thunder
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Stealth Rock
- Substitute
- Focus Punch
- Heavy Slam
What in blazes??? (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- Close Combat
- U-turn
- Grass Knot
- Overheat
PumpkaBOO!!! (Gourgeist-Super) @ Leftovers
Ability: Frisk
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Shadow Sneak
- Leech Seed
- Synthesis
Justified (Absol) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Play Rough
- Iron Tail
Krookodile?? (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Waterfall
- Earthquake
Bunneh (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Recover
- Psychic
- Focus Blast
- Thunder
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