Hey everyone! First off, I appreciate the time you're taking to evaluate my team. I've been working on it for a while and actually made it in-game. Currently 8-2 on Pokemon Showdown with the team (but then again, I started at ~1250 rank, so it doesn't hold much merit).
I really wanted to make a team with both defensive and specially defensive cores while also showcasing one of my favorite newer pokemon, Goodra.
Goodra @ Assault Vest
Nature: Modest
Ability: Sap Sipper
EVs: 248 HP, 252 SpA, 8 SpD
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail
Simply put, Goodra is a beast. A great Specially Defensive tank, he provides some much needed coverage for my team and creates a solid Specially Defensive core with Excadrill. Draco Meteor and Fire Blast are standard; Thunderbolt is used to nail Gyarados and handle bulky water types more consistently. Dragon Tail is useful to phaze a few boosting threats or spread both spikes and stealth rock damage.
Excadrill @ Leftovers
Nature: Careful
Ability: Mold Breaker
EV's: 252 HP, 224 SpD, 32 Spe
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
A specially defensive Excadrill may seem weird, but it has really good synergy with Goodra and is sturdy enough to Rapid Spin multiple times through the match - something TFlame and Gyarados desperately need. Also, some mind games can be played until his leftovers are revealed; forcing switches due to his perceived offensive threat gives ample opportunities to set up Stealth Rock. Mold Breaker Earthquake is great for Rotom-W (which this set has enough speed to outrun) and levitate users like Gengar. Stealth Rock was put on Excadrill so Ferrothorn can run Spikes and pressure defensive teams.
Gyarados @ Gyaradosite
Nature: Adamant
Ability: Intimidate
EVs: 252 Atk, 252 Spe
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
I felt my team was in desperate need of a boosting sweeper, and I found the perfect candidate. I've had success playing mind games and holding off on Mega evolution. With great typing, Intimidate Gyarados and Ferrothorn create a perfect defensive synergy, covering each other's weaknesses. Also, Intimidate creates a lot of opportunity to set up on the opposing team. Waterfall for STAB, Earthquake to take advantage of Mold Breaker and nail Steel/Levitate users. I considered Substitute over Ice Fang, but the coverage is too good to stray away from, especially since Mega Gyarados can outspeed Adamant Dragonite and OHKO with Mold Breaker Ice Fang.
Ferrothorn @ Leftovers
Nature: Impish
Ability: Iron Barbs
EVs: 252 HP, 168 Def, 88 SpD
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn is one of the most consistent walls/pivots I've used. Although this set suffers from four move slot syndrome (like any Ferrothorn set), I chose the moves that best fit the team. Spikes are great for racking up residual damage for TFlame/Gyarados/Gengar. Thunder wave helps out Gengar quite a bit by powering up hex and avoiding speed ties with base speed 110 pokemon with some good prediction. Also, I went with an Impish nature over Relaxed so that Ferrothorn might be able to outrun some paralyzed pokemon. I felt Power Whip was mandatory because otherwise my team is pretty weak to Substitute Mega Gyarados and bulky Water types.
Talonflame @ Choice Band
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk, 252 Spe
- Brave Bird
- Flare Blitz
- U-turn
- Will-o-wisp
The reoccurring OU threat somehow made its way onto my team after some convincing. Talonflame serves as a great revenge killer for my team, and the Gale Wings priority is something that my team may need against a Dragon Dance user (bar Dragonite) since most DD users carry a fire move for Ferrothorn nowadays. U-turn is used to keep offensive momentum against an obvious switch. Even though a status move with a Banded set is generally a bad idea, I decided to go with will-o-wisp in the last slot in order to both cripple threats TFlame can't revenge kill (like TTar) and support Hex Gengar. The last move slot is generally filler anyways, and will almost never be used.
Gengar @ Life Orb
Nature: Timid
Ability: Levitate
EVs: 252 SpA, 252 Spe
- Hex
- Sludge Bomb
- Focus Blast
- Taunt
On top of my personal love for Gengar, Gengar serves as a special attacker, stall breaker (taunt), and Spinblocker that nicely rounds out the coverage of my team. Now before you say "What the hell is he thinking with Life Orb and Hex?", I've found some niche uses for this set. Sludge Bomb/Focus Blast hit just as hard as it would on a Life Orb set, but Hex/Taunt along with Ferrothorn's status support helps me wallbreak very nicely. Hex with Life Orb still picks up some chances to land important OHKOs after Stealth Rock (Latios, Mega Metagross), and hits like an absolute truck when the opposing pokemon is suffering from status.
Thanks for your insight and recommendations! I will continue to test my team and watch out for potential threats.
I really wanted to make a team with both defensive and specially defensive cores while also showcasing one of my favorite newer pokemon, Goodra.
Goodra @ Assault Vest
Nature: Modest
Ability: Sap Sipper
EVs: 248 HP, 252 SpA, 8 SpD
- Draco Meteor
- Fire Blast
- Thunderbolt
- Dragon Tail
Simply put, Goodra is a beast. A great Specially Defensive tank, he provides some much needed coverage for my team and creates a solid Specially Defensive core with Excadrill. Draco Meteor and Fire Blast are standard; Thunderbolt is used to nail Gyarados and handle bulky water types more consistently. Dragon Tail is useful to phaze a few boosting threats or spread both spikes and stealth rock damage.
Excadrill @ Leftovers
Nature: Careful
Ability: Mold Breaker
EV's: 252 HP, 224 SpD, 32 Spe
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
A specially defensive Excadrill may seem weird, but it has really good synergy with Goodra and is sturdy enough to Rapid Spin multiple times through the match - something TFlame and Gyarados desperately need. Also, some mind games can be played until his leftovers are revealed; forcing switches due to his perceived offensive threat gives ample opportunities to set up Stealth Rock. Mold Breaker Earthquake is great for Rotom-W (which this set has enough speed to outrun) and levitate users like Gengar. Stealth Rock was put on Excadrill so Ferrothorn can run Spikes and pressure defensive teams.
Gyarados @ Gyaradosite
Nature: Adamant
Ability: Intimidate
EVs: 252 Atk, 252 Spe
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang
I felt my team was in desperate need of a boosting sweeper, and I found the perfect candidate. I've had success playing mind games and holding off on Mega evolution. With great typing, Intimidate Gyarados and Ferrothorn create a perfect defensive synergy, covering each other's weaknesses. Also, Intimidate creates a lot of opportunity to set up on the opposing team. Waterfall for STAB, Earthquake to take advantage of Mold Breaker and nail Steel/Levitate users. I considered Substitute over Ice Fang, but the coverage is too good to stray away from, especially since Mega Gyarados can outspeed Adamant Dragonite and OHKO with Mold Breaker Ice Fang.
Ferrothorn @ Leftovers
Nature: Impish
Ability: Iron Barbs
EVs: 252 HP, 168 Def, 88 SpD
- Spikes
- Leech Seed
- Thunder Wave
- Power Whip
Ferrothorn is one of the most consistent walls/pivots I've used. Although this set suffers from four move slot syndrome (like any Ferrothorn set), I chose the moves that best fit the team. Spikes are great for racking up residual damage for TFlame/Gyarados/Gengar. Thunder wave helps out Gengar quite a bit by powering up hex and avoiding speed ties with base speed 110 pokemon with some good prediction. Also, I went with an Impish nature over Relaxed so that Ferrothorn might be able to outrun some paralyzed pokemon. I felt Power Whip was mandatory because otherwise my team is pretty weak to Substitute Mega Gyarados and bulky Water types.
Talonflame @ Choice Band
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk, 252 Spe
- Brave Bird
- Flare Blitz
- U-turn
- Will-o-wisp
The reoccurring OU threat somehow made its way onto my team after some convincing. Talonflame serves as a great revenge killer for my team, and the Gale Wings priority is something that my team may need against a Dragon Dance user (bar Dragonite) since most DD users carry a fire move for Ferrothorn nowadays. U-turn is used to keep offensive momentum against an obvious switch. Even though a status move with a Banded set is generally a bad idea, I decided to go with will-o-wisp in the last slot in order to both cripple threats TFlame can't revenge kill (like TTar) and support Hex Gengar. The last move slot is generally filler anyways, and will almost never be used.
Gengar @ Life Orb
Nature: Timid
Ability: Levitate
EVs: 252 SpA, 252 Spe
- Hex
- Sludge Bomb
- Focus Blast
- Taunt
On top of my personal love for Gengar, Gengar serves as a special attacker, stall breaker (taunt), and Spinblocker that nicely rounds out the coverage of my team. Now before you say "What the hell is he thinking with Life Orb and Hex?", I've found some niche uses for this set. Sludge Bomb/Focus Blast hit just as hard as it would on a Life Orb set, but Hex/Taunt along with Ferrothorn's status support helps me wallbreak very nicely. Hex with Life Orb still picks up some chances to land important OHKOs after Stealth Rock (Latios, Mega Metagross), and hits like an absolute truck when the opposing pokemon is suffering from status.
Thanks for your insight and recommendations! I will continue to test my team and watch out for potential threats.