ORAS OU RATE MY MEGA GARCHOMP TEAM

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Killabit (Galvantula) with Focus Sash
Timid 252sp/252spa
Compound Eyes

Thunder
Bug Buzz
Thunder Wave
Sticky Web

I love sticky web. I hate greninja and speed tying with garchomp. I've found the web is able to secure some crucial speed ties (or losses because of my natures). Also, since mega garchomp gets slower, under sticky web he gets faster. Compound eyes boost thunder accuracy. This one is usually me lead unless I see some need to conserve him

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Misty (Vaporeon) with ???/leftovers
Calm 252hp/134def/124sdef
Water Absorb

Scald
Heal Bell
Protect
Wish

My healer and heal beller. The ev's aren't special they kinda just ended up that way. My team hates burns (you'll see why later) but this is pretty straight foward. Considering replacing for an Umbreon

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Alakazam with Life Orb
Timid 252spa/252sp/4hp
magic guard

Calm Mind
Psychic
Shadow Ball
Dazzling Gleam

This member is being tested
My espeon replacement. with this a have a special attacker than can do serious damage and doesn't mind burns and toxic occasionally sweeps, but usually just tears holes in teams

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Scolipede with black sludge
Calm I forgot the ev spread but it has 142hp 132def and 133spdef at lvl 50
speed boost

Swords Dance
Substitute
Protect
Baton Pass

this set turns my final two into terrifying sweepers, and is the competition for vaporeon's leftovers used to be a blazikin but scolopede's defences are better I might replace

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Gengar with ???
Timid 252spa/252sp/4hp
Levitate

Taunt
Willowisp
Hex
Sludge Bomb

Belive it or not this thing can sweep some teams. Taunt is great if Espeon dies Willowisp cripples physical attackers and Hex finishes the frailer ones and sludge bomb is for faries and normals


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Thresher with Garchompite
adamant 252att/252sp/4spa
rough skin then sand force

fire blast
earthquake
dragon rush
hone claws

the whole reason this team has been put together. regular garchomp is pure awesome, somehow, they screwed up its mega stats and I hate half the change ( +40 to spa and MINUS TEN TO SPEED REALLY?? MEGA TYRANITAR GOT NOTHING IN SPA AND ITS SO GOOD) despite this, I still want to use it. that's why i have galvantula and scolipede to make this thing faster. after a hone claws, this monster fires off 150 bp attacks at +1 without recoil or missing or locking itself into a move, and with a 170 base attack stat (i haven't missed so fare after 1 boost, dunno if it actually at 100) i usually send this guy in to force a switch and nab a boost then, or i just baton him in with sometimes boosted speed defense and attack



Well here is my team. I don't like how how t-tar and chomp are my biggest offensive threats. espeon doesn't just hit hard enough and goes down to easy and vaporeon and galvantula have little offensive presence. I used to have magic guard life orb alakazam and that worked pretty well, but it has the same problem any suggestions

also I use to have this (was replaced for Gengar and Alakazam)
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Tyranitar with sand rock (dunno if that is the right name)
adamant 252hp/252att
sand rush

Stone Edge
Crunch
Earthquake
Protect

if scolopede fails then tyranitar is a temporary boost to garchomp's power. other than that t-tar is pretty good all around. I am using this mon from another team that worked well.(he was the mega though) I find protect good for chip sandstorm when opponents barely survive. honestly, im considering making it the mega of this team as its had been my second best mega when I used it ( behind mega salamance)



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Psychic
Calm Mind/ Dazzling Gleam
Reflect
Light Screen

I love magic bounce and espeon. Sort of a rapid spinner+refresh except they get the effect of whatever they were using. I used to have a set similar to vaporeon but with yawn replacing heal bell but i was completely walled by darks. My major problem is i can switch into a bouncable attack then espeon will be ko'd and my next mon gets burned or whatever or espeon lasts to long to benefit from the screens really suffers with only learning 4 moves as it need the screens for defence calm mind for mons it cant do enough damage to, and signal beam/dazzling gleam/shadow ball/psychic for coverage
 
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Don't need a smooth rock (not sand rock) on ttar, swap for leftovers or focus sash. (Have you heard of Tyranaboa set? Read and consider, a pal of mine uses it.)
As cool as Mega Garchomp looks, consider keeping it at normal for its slightly better speed. Same for Tyranitar. Consider a different mega.
Overall, nice team, and good luck with it!
 
You may need to change up your Vaporeon set for better tanking and gaining the ability to wall both Physical and Special.

Bold @ Leftovers
Ability: Water Absorb
Evs: 252 Hp / 236 Def / 8 Speed / 12 Sp def
- Scald
- Wish
- Protect
- Toxic / Heal Bell

It's out speeds other Vaporeon which is great, can really tank some hits and still manage to get a Wish off, toxic is just there as a way to wear down sweepers or preventing the opponents wall from forfilling it's purpose.

You may enjoy having an Adamant Garchomp but you need to consider changing over to Jolly for that extra speed, is just precaution if you can't manage to get that Sticky Web up..

Can't see anything wrong with other members of your team, any major threats you've come across?
 
Your team does struggle with Skarmory and Ferrothorn and physical walls like that. So I'd suggest replacing either Swords Dance or Outrage with Fire Blast as it somewhat alleviates the problem. Also Espeon is pretty bad so if you want any form of hazard control use Latias/Latios or Starmie. If you use Lati@s then you have a check to Landorus-I who is a pretty big threat to your team. Using Stamie will give you an offensive check although you'll just force it out :(( Also your team can be 6-0'd by Mega Sableye if it sets up on like, Tyranitar or Vaporeon. So replacing Vaporeon with either Clefable or Sylveon is fine IMO. Sylveon hits harder if you want that but Clefable is bulkier overall.

Hope this helps!
 
ive actually changed the mega garchomp set and a minor change to scolopeid
garchomp gets fire blast, hone claws, earthquake and dragon rush
scolopied gets iron defence instead of subsitute

ive been thinking about replacing t-tar with gengar (hex, willowisp taunt sludge bomb/subsitute) for taunt control and some teams have major trouble with gengar and vaporeon for umbreon (takes less damage but smaller wish)

ill think about starmie for espeon got a set?

also responding to balfazer i dont need to out speed other vaporeon bc water absorb and i usually succeed in passing speed to garchomp or sticky wev
 
dragon rush and hone claws have been working pretty well accuracy boost helps dragon rush and fire blast even at +1

iron defense has been ok more or less i usally end up passing defence and speed and being able to hone claw up
 
Your team does struggle with Skarmory and Ferrothorn and physical walls like that. So I'd suggest replacing either Swords Dance or Outrage with Fire Blast as it somewhat alleviates the problem. Also Espeon is pretty bad so if you want any form of hazard control use Latias/Latios or Starmie. If you use Lati@s then you have a check to Landorus-I who is a pretty big threat to your team. Using Stamie will give you an offensive check although you'll just force it out :(( Also your team can be 6-0'd by Mega Sableye if it sets up on like, Tyranitar or Vaporeon. So replacing Vaporeon with either Clefable or Sylveon is fine IMO. Sylveon hits harder if you want that but Clefable is bulkier overall.

Hope this helps!
I'm intrested in Clefable, can it function as a cleric and sweep stopper at the same time?
 
Ok ill jump right into it. Your team is suffering from what id like to call an "Identity crisis", you've got a hyper offensive style with the inclusion of Galvantula, Scolipede and other very offensive mons. But then you have a Vaporeon and calm mind+screens Espeon. Vaporeon does not have good synergy at all with the hyper offences play style and neither does this particular Espeon which needs to get to plus 2 in spa to do any really damage to your opponent and it also takes two plus turns to set up screens, which is a sizable amount of time with its level of bulk to set up and also the fact that it needs a lot of support to take out/ work around its checks. So basically now ill proceed to give you the most viable changes in my opinion, while also give it a sense of direction to what play style it could be and not take away to many of the teams base components.

Protect and smooth rock are really unnecessary on this t-tar due to its teams surroundings, so that will be the first things I recommend to change with this set:

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower/Earthquake
- Stone Edge

This allows you to gain another form of speed control considering you only have stat pass Scolipede.

Scolipede doesnt really work as stat passer on this team due to the fact that is mainly considered a lead and cant function as one due to you already having one in Galvantula. I recommend to change to this set:

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Earthquake
- Poison Jab
- Baton Pass

This set allows you to still baton pass your speed boosts into something like Garchomp without restricting it to a lead stat passer.

Next since the offensive ability of Espeon really isnt that great and also the fact that it is very frail even with the support of screens lead me to believe you need a Latias or a Latios. I recommend to add one of these sets over Espeon:

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/recover

This set is just great on offence as it allows you to bring back your mons from near death/status induced condition and take hits from the likes of monsters like keldeo and pivot out into another pokemon.

Latios @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Memento
- Draco Meteor

This set is just amazing for giving a reliable opportunity for your set up sweepers to do there thing and it also packs a nasty punch in Draco Meteor even without the investment.

Finally Vaporeon, a pokemon that would otherwise be solid on a format of balance or stall, but unfortunately cannot be as reliable on Hyper Offence due to it lack of momentum (especially without Baton Pass) or ability to hurt the opponents team. Since you have no real dragon or fairy switch ins I believe Scizor is needed here:

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower

Banded Scizor packs a powerful punch and gives you stab momentum in u-turn.

Thats my rate, I hope you find my advise useful and know that this is very opinion based and from personal experience from watch and playing the game for a sizable amount of time. I could probably add more but I don't want to take away from the team too much. Good luck with your future advancements with the team.
 
Ok ill jump right into it. Your team is suffering from what id like to call an "Identity crisis", you've got a hyper offensive style with the inclusion of Galvantula, Scolipede and other very offensive mons. But then you have a Vaporeon and calm mind+screens Espeon. Vaporeon does not have good synergy at all with the hyper offences play style and neither does this particular Espeon which needs to get to plus 2 in spa to do any really damage to your opponent and it also takes two plus turns to set up screens, which is a sizable amount of time with its level of bulk to set up and also the fact that it needs a lot of support to take out/ work around its checks. So basically now ill proceed to give you the most viable changes in my opinion, while also give it a sense of direction to what play style it could be and not take away to many of the teams base components.

Protect and smooth rock are really unnecessary on this t-tar due to its teams surroundings, so that will be the first things I recommend to change with this set:

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Superpower/Earthquake
- Stone Edge

This allows you to gain another form of speed control considering you only have stat pass Scolipede.

Scolipede doesnt really work as stat passer on this team due to the fact that is mainly considered a lead and cant function as one due to you already having one in Galvantula. I recommend to change to this set:

Scolipede @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Megahorn
- Earthquake
- Poison Jab
- Baton Pass

This set allows you to still baton pass your speed boosts into something like Garchomp without restricting it to a lead stat passer.

Next since the offensive ability of Espeon really isnt that great and also the fact that it is very frail even with the support of screens lead me to believe you need a Latias or a Latios. I recommend to add one of these sets over Espeon:

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish/recover

This set is just great on offence as it allows you to bring back your mons from near death/status induced condition and take hits from the likes of monsters like keldeo and pivot out into another pokemon.

Latios @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Memento
- Draco Meteor

This set is just amazing for giving a reliable opportunity for your set up sweepers to do there thing and it also packs a nasty punch in Draco Meteor even without the investment.

Finally Vaporeon, a pokemon that would otherwise be solid on a format of balance or stall, but unfortunately cannot be as reliable on Hyper Offence due to it lack of momentum (especially without Baton Pass) or ability to hurt the opponents team. Since you have no real dragon or fairy switch ins I believe Scizor is needed here:

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower

Banded Scizor packs a powerful punch and gives you stab momentum in u-turn.

Thats my rate, I hope you find my advise useful and know that this is very opinion based and from personal experience from watch and playing the game for a sizable amount of time. I could probably add more but I don't want to take away from the team too much. Good luck with your future advancements with the team.

Wow thanks for taking the time to write all that but here is what I think.

Tyrantiar- Ive actually decided on a Gengar instead of Tyranitar
Scolopied- I will not use the set you recommended because- Iron defence makes (some) passes easier and give me more choices Swords Dance eliminates some need to set up (or if I choice someone) and Baton Pass is the entire point I might replace Protect with MegaHorn though I rarely use this guy as a lead because of taunt (
Latis- I had a lati on my team before I realized how good sticky web is, and as galvantula cant reliably set up the web, I prefer a spinner
Scizor- I might add this guy but then I have no heal beal and the team's star can be easily crippled, I will consider
 
Good to hear that you have made your own advancements! I would recommend altering and showing what you have changed in your post in case others or myself would like evaluate/ reevaluate the team. Other than that keep up the good work!
 
You should probably go with baton passing boosts to Garchomp and build the rest of your team into ensuring a sweep once you baton pass.
 
Once you remove flying types and WoW users, mega chomp with +2 speed and +2 attack should be able to tank priority and run through teams. Btw use hasty for fire blast. Also, consider running max speed 88hp and 172 attack for more survivabiltiy if you do pass boosts.


Edit: you should probably just use swords dance and d Claw over dragon rush. And if you do use sand, remember iron head and rock slide get a boost.

Edit: the above edit Is assuming you didn't want to pass boosts
 
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Once you remove flying types and WoW users, mega chomp with +2 speed and +2 attack should be able to tank priority and run through teams. Btw use hasty for fire blast. Also, consider running max speed 88hp and 172 attack for more survivabiltiy if you do pass boosts.


Edit: you should probably just use swords dance and d Claw over dragon rush. And if you do use sand, remember iron head and rock slide get a boost.

Edit: the above edit Is assuming you didn't want to pass boosts

what's Wow? this whole team is built around passing to garchomp im not switching hasty for adamant, as most fire blast targets are four times weak or weak in specially defense (Scizor, ferro, skarm) then i added galvantula for sticky web espeon for bounce vaporoen for cleric and gengar for taunts
 
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