Killabit (Galvantula) with Focus Sash
Timid 252sp/252spa
Compound Eyes
Thunder
Bug Buzz
Thunder Wave
Sticky Web
I love sticky web. I hate greninja and speed tying with garchomp. I've found the web is able to secure some crucial speed ties (or losses because of my natures). Also, since mega garchomp gets slower, under sticky web he gets faster. Compound eyes boost thunder accuracy. This one is usually me lead unless I see some need to conserve him
Misty (Vaporeon) with ???/leftovers
Calm 252hp/134def/124sdef
Water Absorb
Scald
Heal Bell
Protect
Wish
My healer and heal beller. The ev's aren't special they kinda just ended up that way. My team hates burns (you'll see why later) but this is pretty straight foward. Considering replacing for an Umbreon
Alakazam with Life Orb
Timid 252spa/252sp/4hp
magic guard
Calm Mind
Psychic
Shadow Ball
Dazzling Gleam
This member is being tested
My espeon replacement. with this a have a special attacker than can do serious damage and doesn't mind burns and toxic occasionally sweeps, but usually just tears holes in teams
Scolipede with black sludge
Calm I forgot the ev spread but it has 142hp 132def and 133spdef at lvl 50
speed boost
Swords Dance
Substitute
Protect
Baton Pass
this set turns my final two into terrifying sweepers, and is the competition for vaporeon's leftovers used to be a blazikin but scolopede's defences are better I might replace
Gengar with ???
Timid 252spa/252sp/4hp
Levitate
Taunt
Willowisp
Hex
Sludge Bomb
Belive it or not this thing can sweep some teams. Taunt is great if Espeon dies Willowisp cripples physical attackers and Hex finishes the frailer ones and sludge bomb is for faries and normals
Thresher with Garchompite
adamant 252att/252sp/4spa
rough skin then sand force
fire blast
earthquake
dragon rush
hone claws
the whole reason this team has been put together. regular garchomp is pure awesome, somehow, they screwed up its mega stats and I hate half the change ( +40 to spa and MINUS TEN TO SPEED REALLY?? MEGA TYRANITAR GOT NOTHING IN SPA AND ITS SO GOOD) despite this, I still want to use it. that's why i have galvantula and scolipede to make this thing faster. after a hone claws, this monster fires off 150 bp attacks at +1 without recoil or missing or locking itself into a move, and with a 170 base attack stat (i haven't missed so fare after 1 boost, dunno if it actually at 100) i usually send this guy in to force a switch and nab a boost then, or i just baton him in with sometimes boosted speed defense and attack
Well here is my team. I don't like how how t-tar and chomp are my biggest offensive threats. espeon doesn't just hit hard enough and goes down to easy and vaporeon and galvantula have little offensive presence. I used to have magic guard life orb alakazam and that worked pretty well, but it has the same problem any suggestions
also I use to have this (was replaced for Gengar and Alakazam)
Tyranitar with sand rock (dunno if that is the right name)
adamant 252hp/252att
sand rush
Stone Edge
Crunch
Earthquake
Protect
if scolopede fails then tyranitar is a temporary boost to garchomp's power. other than that t-tar is pretty good all around. I am using this mon from another team that worked well.(he was the mega though) I find protect good for chip sandstorm when opponents barely survive. honestly, im considering making it the mega of this team as its had been my second best mega when I used it ( behind mega salamance)
Psychic
Calm Mind/ Dazzling Gleam
Reflect
Light Screen
I love magic bounce and espeon. Sort of a rapid spinner+refresh except they get the effect of whatever they were using. I used to have a set similar to vaporeon but with yawn replacing heal bell but i was completely walled by darks. My major problem is i can switch into a bouncable attack then espeon will be ko'd and my next mon gets burned or whatever or espeon lasts to long to benefit from the screens really suffers with only learning 4 moves as it need the screens for defence calm mind for mons it cant do enough damage to, and signal beam/dazzling gleam/shadow ball/psychic for coverage
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