ORAS OU My Mega-Lopunny OU team.

Im just the slightest bit new to OU (I usually play UU) but this is what I came up with. Hope you... enjoy? Note: Im using this as a mixed tier team as well as an OU team, so its best if I had atleast 2 pokemon UU.







Lopunny @ Lopunnite

Ability: Limber -> Scrappy

EVs: 4 HP / 252 Atk / 252 Spe

Jolly Nature

- Return

- Thunder Punch

- Ice Punch

- Drain Punch



I chose to make a Mega Lopunny team because I'd never used it before and I played some in some rating battles, and they seemed pretty good. Anyway, I liked its coverage and its unique typing. Lopunny's job is to come out create havoc, and possibly if it can, sweep a team. I've given Lopunny Limber so that I can switch it in on something using Thunder Wave (Or something of that sort) and be able to take it. Its EV's are obvious, with the last 4 dumped in HP, so is its nature (Obvious). Return for the STAB and free coverage of everything. Thunder Punch for even more coverage (Unfortunately Lopunny doesn't have many moves that can cover its weaknesses), Ice Punch for the killing flying types in OU such as Talonflame, and Drain punch for the HP and STAB.



Ferrothorn @ Rocky Helmet

Ability: Iron Barbs

EVs: 248 HP / 8 Atk / 252 Def

Relaxed Nature

IVs: 0 Spe

- Leech Seed

- Stealth Rock

- Gyro Ball

- Power Whip



I chose Ferrothorn because it can cover most of my teams weaknesses. Honestly, I was a bit reluctant to use him because he's kinda overused in OU, but honestly he fitted this so well I kinda had to use him. Ferrothorns role is to be a physical staller and tank. He's holding the rocky helmet for obvious reasons - To give more damage to the pokemon who attacked him, than the pokemon who attacked him did to him. He's relaxed to give Gyro ball more power, his EVs are, again, obvious, and he has no speed IVs to give gyro ball even more power. Hes got leech seed to stall out pokemon, stealth rock to set up and cripple teams that carry pokemon like Talonflame and Mega Charizard Y and normal Charizard. Gyro ball for the STAB and it works well with his terrible speed, and power whip for the STAB grass type.



Chandelure @ Life Orb

Ability: Flash Fire

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Shadow Ball

- Flamethrower

- Energy Ball

- Hidden Power [Fighting]



Obviously Ferrothorn has a crippling fire weakness, and a fighting type weakness, so having this thing to cover for it makes it an angel. It makes people over predict and be scared of using fire type moves. I love using Chandelure, its such a boss and probably one of my favouite pokemon, and it fits this team so well I just had to use it. Chandelure covers me for a lot of things on this team, and will pretty much take out anything weak or neutral to it. First off it doesn't need to be invested in defence since its immune to all of ferrothorns weaknesses, and thats the only thing I'll be putting it up against. Im running Life orb to give it that extra power. Its ability is to compensate for Ferrothorn (Like I said earlier), and its EVs and nature is for it to be a fast Special Sweeper. Shadowball for STAB and to take out Mega Lopunny's Psychic type weaknesses. Flamethrower for obvious STAB, Energy Ball to take out the Waters, Ground, and Rock types it'll go up against, and HP-Fighting for the Dark types.



Mandibuzz (F) @ Leftovers

Ability: Overcoat

EVs: 252 HP / 4 Atk / 252 SpD

Careful Nature

- Roost

- Knock Off

- Brave Bird

- Toxic



Mandibuzz covers everything I wanted. I needed to cover and be safe with Ground, Ghost and Dark types, so who else but Mandibuzz? Its my special wall, which is a tiny bit weird since it has higher defence stats, but HEY! Maybe it can be unexpected...? Yeah - No. xD. Well either way it suited my needs, and this pokemons job is to be as annoying as hell. Just look at it. I've even taken out like 3 pokemon in a row with it. Anyway, it got leftovers because why not, its a wall. Its got Overcoat to stop those annoying Tyranitars and weather teams. Its EVs are obvious, and so is its nature. And now for the moveset, remember how I said its supposed to be annoying? Roost to get its health back up, Knock off to cover ghost types freely if Im locked into something with Chandelure (+STAB (+Getting some annoying items off)) Brave Bird because it can do some serious damage, even when its not invested that much, (+STAB), and Toxic because I felt I needed something with Toxic, and also because its a wall.



Espeon @ Choice Specs

Ability: Magic Bounce

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

- Dazzling Gleam

- Psychic

- Shadow Ball

- Signal Beam



Espeon covers my weakness against fighting types with my Lopunny and Ferrothorn. Its job is to take care of all those annoying fighting types you can see in OU/Mixed, and maybe can take care of all those others that might pose a threat to my team. Its Choiced so it can easily OHKO any threat that comes out, true - it might be a mistake due to that fact that not many fighting types will stay in up against this Espeon, and I'll end up locked into something I dont wanna be, but Im willing to take that risk. Its Magic Bounce to give any annoying pokemon a taste of their own medicine, its EVs are fairly obvious, Timid to give it maxed speed. Dazzling Gleam because we dont have any fairy moves on here yet, and to cover Dark Types, Psychic for STAB and the annoying fighting types I talked about earlier, Shadow Ball for other Psychic Types and Signal Beam for the same reason + coverage on grass types.





Landorus-Therian (M) @ Choice Scarf

Ability: Intimidate

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- U-turn

- Rock Slide

- Brick Break

- Earthquake



Landorus is typically for me what most people expect of him. I'll usually open up with him, and let me tell you - I never used him before I used this team, and now he's one of my favourite pokemon. He has literally sweeped hole teams before. I love it. Its job is to do whats most obvious (But I always say the key to winning is being obvious). It opens up - if its not right to take out a pokemon it will U-Turn out of there, but 3/4 of the time it can reck any pokemon that comes out, and with Choice Scarf it outspends all-most anyone and inexperienced players get confused when I outspeed them. Its intimidate to take the punch out of physical attackers (Though with Bisharps as common as they seem to be I have to be careful with it) . Its EVs and Nature is built for a fast physical sweeper. U-Turn to get out once I've lead with it, Rock Slide to take out Flying types and Ice Types, Brick Break to destroy teams that rely on Light Screen and Reflect and also to add coverage to ice types and to take out Rocks. And Earthquake because I dont have an EQ user and also, its just… Earthquake, you know? (+STAB)







So thats my OU/Mixed team, hope you like it, and please tell me what i can improve upon (This is my first RMT, tell me if I did anything wrong in the formatting swell :p)

Lopunny @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Thunder Punch
- Ice Punch
- Drain Punch

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect

Chandelure @ Life Orb
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Fighting]

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Roost
- Knock Off
- Brave Bird
- Toxic

Espeon @ Life Orb
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Psychic
- Dazzling Gleam
- Signal Beam

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Rock Slide
- Superpower
- Earthquake
 
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Hey, this is a pretty cool team. Good job! I just have a few minor set changes that you might find to be a bit better.
First off I would change Thunder Punch to Fake Out on Lopunny. This allows it to mega evolve for free and pick off weakened offensive mons that might be faster.

Second, I would have Protect or Spikes instead of Power Whip on Ferrothorn. In general these moves are better than Power Whip as in this metagame Power Whip doesn't have many relevant targets. Protect is recommended as it will help you gain more leech seed recovery (which is important so you went for rocky helmet instead of leftovers) or scout out what choice mons lock themselves into. Lastly I think I mixed defense spread would be more ideal for your team which I will paste down below.

Next I would change the Mandibuzz set a bit. In general I think physically defensive is better that SpDef in this meta, to beat things like Mega Scizor, Mega Gyarados, Excadrill, Mega Lopunny, etc. To that end I would suggest Foul Play > Knock Off. Foul Play punishes all of those physical set-up sweepers and is more useful for Mandibuzz as a lot of the things it walls happen to be Mega pokemon so knock off isn't too helpful.

One last nitpick would be to lower the Speed EVs on Lando-T to 232. This gives it enough speed to outspeed Scarf Excadrill which is really all it needs in this metagame. The rest is wasted EVs which is why they would be better placed in Defense. I would also suggest Knock Off instead of Brick Break. Knock off is a really amazing move in this meta and although it will be the least used move on lando, it is probably more effective than Brick Break because that will not be doing much damage to anything that one of your other moves doesn't already take care of.

The last thing is I would suggest replacing Espeon with Latios. The main reason being that you have absolutely no switch-in to Keldeo which is just a terrible thing in OU right now. The other reason is that it will give you defog support, because your Chandelure absolutely hates all entry hazards. Latios will still provide the offensive presence for a fighting check you wanted with espeon while also walling keldeo and having defog support.

Here's the team with all the changes I suggested, I hope this helped! Feel free to ask me any questions because I did make a lot of changes even though most of them were minor nit-picks.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect

Chandelure @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Fighting]

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Roost
- Brave Bird
- Foul Play
- Toxic

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide
 
Hey, this is a pretty cool team. Good job! I just have a few minor set changes that you might find to be a bit better.
First off I would change Thunder Punch to Fake Out on Lopunny. This allows it to mega evolve for free and pick off weakened offensive mons that might be faster.

Second, I would have Protect or Spikes instead of Power Whip on Ferrothorn. In general these moves are better than Power Whip as in this metagame Power Whip doesn't have many relevant targets. Protect is recommended as it will help you gain more leech seed recovery (which is important so you went for rocky helmet instead of leftovers) or scout out what choice mons lock themselves into. Lastly I think I mixed defense spread would be more ideal for your team which I will paste down below.

Next I would change the Mandibuzz set a bit. In general I think physically defensive is better that SpDef in this meta, to beat things like Mega Scizor, Mega Gyarados, Excadrill, Mega Lopunny, etc. To that end I would suggest Foul Play > Knock Off. Foul Play punishes all of those physical set-up sweepers and is more useful for Mandibuzz as a lot of the things it walls happen to be Mega pokemon so knock off isn't too helpful.

One last nitpick would be to lower the Speed EVs on Lando-T to 232. This gives it enough speed to outspeed Scarf Excadrill which is really all it needs in this metagame. The rest is wasted EVs which is why they would be better placed in Defense. I would also suggest Knock Off instead of Brick Break. Knock off is a really amazing move in this meta and although it will be the least used move on lando, it is probably more effective than Brick Break because that will not be doing much damage to anything that one of your other moves doesn't already take care of.

The last thing is I would suggest replacing Espeon with Latios. The main reason being that you have absolutely no switch-in to Keldeo which is just a terrible thing in OU right now. The other reason is that it will give you defog support, because your Chandelure absolutely hates all entry hazards. Latios will still provide the offensive presence for a fighting check you wanted with espeon while also walling keldeo and having defog support.

Here's the team with all the changes I suggested, I hope this helped! Feel free to ask me any questions because I did make a lot of changes even though most of them were minor nit-picks.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect

Chandelure @ Life Orb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Flamethrower
- Energy Ball
- Hidden Power [Fighting]

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Roost
- Brave Bird
- Foul Play
- Toxic

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Roost

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide


Okay, fair enough - But Im sure you understand some of these things I wont do, but some things I will.

Im not changing Thunder Punch to Fake Out. Simply because I dont need to outspeed anything - Lopunny outspeed pretty much everything in OU, aside from Mega-Aerodactyl, Which - Oh Yeah, Thunder Punch will cover anyway, and I dont need Fake Out to take it out.Ive already asked wether I should put Fake Out on it or wether its just taking up a spot I could use for coverage (On another forums) and the vast majority of us decided that Thunder Punch is more useful for coverage. But thanks for the suggestion! :3

I think I will change the move on Ferrothorn! Protect now that i think about it will be more useful!

For Mandibuzz - thanks, but no thanks. Mandibuzz is my Special Wall, and Im not changing my Special Wall to Ferrothorn when his whole ability and Item is centered around a defensive play-style. If I changed Mandibuzz's set to Special, then I'd have nothing to wall and force-switches on special sweepers (I.e. Gengar, Heatran). So now Ive cleared that up - You can see I wont put Foul Play on it since it wont be going up against Physical Pokemon.

The EVs situation on Lando is true, so I will be doing that - However I wont be changing Brick Break to Knock Off: 1) I now have that on Mandibuzz. 2) Since I'll be leading with this most of the time it counters leads like Lopunny, Bisharp (If they predict me), and Tyranitar if its a Weather team.

For the Espeon to Latios suggestion I would LOVE to do that... Unfortunately - Like I mentioned in the RMT - Im actually kinda using this as a mixed tier team, so it would be better if atleast 2 Pokemon were UU and below.



But thanks a TOOOONNN for the sugestions, I'll definitely be using some of them! (If you want to reply contradicting me, feel free, I feel a bit down putting some of your suggestions down when I asked you to rate it :( )
 
Okay, fair enough - But Im sure you understand some of these things I wont do, but some things I will.

Im not changing Thunder Punch to Fake Out. Simply because I dont need to outspeed anything - Lopunny outspeed pretty much everything in OU, aside from Mega-Aerodactyl, Which - Oh Yeah, Thunder Punch will cover anyway, and I dont need Fake Out to take it out.Ive already asked wether I should put Fake Out on it or wether its just taking up a spot I could use for coverage (On another forums) and the vast majority of us decided that Thunder Punch is more useful for coverage. But thanks for the suggestion! :3

I think I will change the move on Ferrothorn! Protect now that i think about it will be more useful!

For Mandibuzz - thanks, but no thanks. Mandibuzz is my Special Wall, and Im not changing my Special Wall to Ferrothorn when his whole ability and Item is centered around a defensive play-style. If I changed Mandibuzz's set to Special, then I'd have nothing to wall and force-switches on special sweepers (I.e. Gengar, Heatran). So now Ive cleared that up - You can see I wont put Foul Play on it since it wont be going up against Physical Pokemon.

The EVs situation on Lando is true, so I will be doing that - However I wont be changing Brick Break to Knock Off: 1) I now have that on Mandibuzz. 2) Since I'll be leading with this most of the time it counters leads like Lopunny, Bisharp (If they predict me), and Tyranitar if its a Weather team.

For the Espeon to Latios suggestion I would LOVE to do that... Unfortunately - Like I mentioned in the RMT - Im actually kinda using this as a mixed tier team, so it would be better if atleast 2 Pokemon were UU and below.



But thanks a TOOOONNN for the sugestions, I'll definitely be using some of them! (If you want to reply contradicting me, feel free, I feel a bit down putting some of your suggestions down when I asked you to rate it :( )

Right haha, that's what the RMT thread is for and why it's so great. These are suggestions after all, no one is forcing you to use them. Just thought I would share my thoughts to help you out a bit, shooting some of them down certainly doesn't bother me! Good luck with the team and shoot me a pm about how those changes work out for you :)

E: Oh and one more afterthought, if you're deadset on a fighting move for lando(which you are) try superpower. It's much more powerful and if I'm not mistaken a -1 superpower is still stronger than brick break.
 
Right haha, that's what the RMT thread is for and why it's so great. These are suggestions after all, no one is forcing you to use them. Just thought I would share my thoughts to help you out a bit, shooting some of them down certainly doesn't bother me! Good luck with the team and shoot me a pm about how those changes work out for you :)

E: Oh and one more afterthought, if you're deadset on a fighting move for lando(which you are) try superpower. It's much more powerful and if I'm not mistaken a -1 superpower is still stronger than brick break.


I will, and I think I will change it to superpower ;).
Also, for thr Espeon, do you think it works well? Or is there anything else in UU and below that would work better..?
 
In general I would say no, Espeon is really not an effective mon in high-level OU. Which of course doesn't mean you can't use it, this thread is not about changing everything about the team you posted but instead taking the team and making it perform better. I really can't stress enough how important it is to have a keldeo switch-in. If latios is not an option, you could perhaps try things like Dragalge, Slowking, or Toxicroak, all of which can check fighting as well as keldeo, but none of them provide hazard control. If you go with one of those I'd strongly urge you to put defog on Mandibuzz because again, letting the opp stack hazards really bothers a lot of your team.
 
In general I would say no, Espeon is really not an effective mon in high-level OU. Which of course doesn't mean you can't use it, this thread is not about changing everything about the team you posted but instead taking the team and making it perform better. I really can't stress enough how important it is to have a keldeo switch-in. If latios is not an option, you could perhaps try things like Dragalge, Slowking, or Toxicroak, all of which can check fighting as well as keldeo, but none of them provide hazard control. If you go with one of those I'd strongly urge you to put defog on Mandibuzz because again, letting the opp stack hazards really bothers a lot of your team.
Okay, so turns out I can have an OU pokemon, but since I cant gen pokemon, and I breed all my competitive pokemon, its practically impossible for me to have a Latios with defog. Are there any other pokemon that you suggest, or what pokemon to put in the 6th slot, and what move to replace with defog on mandibuzz? Anyway, please help!

(As you can tell Im a bit inexperianced when it comes to replacing/changing pokemon's sets and stuff)
 
Have you even thought that High Jump Kick is sooooooooo much better than Drain Punch? Also, I think a Sub-Calm Mind set on Chandelure instead of your current spread and 0 IVs in Attack would be better. This allows you to protect you from status while allowing you to set up behind he substitute and take less damage from Foul Play. As for Landoge, I suggest Stone Edge over Rock Slide. This gives you power even tho the 80% accuracy sometimes feels like 0% :(

Chandelure @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Flamethrower
- Shadow Ball

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Ice Punch

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Knock Off
- U-turn
 
By the way, what Fake Out does for Lop is make it a very good anti-lead and gives it a safe Mega Evo against even faster Pokemon-besides, a neutral Thunder Punch hits with a tad bit less power than a neutral Return, and with much less power than a neutral High Jump Kick, and since Normal-Fighting with Scrappy is perfect neutral coverage, you will ALWAYS hit anything apart from Gyarados in OU harder with your STABs than with TPunch, so I highly recommend switching that out. It's also useful for other things, such as breaking Sashes, picking apart things like weakened Scarfers and more. I also suggest High Jump Kick>Drain Punch, as unless you're running Substitute(which you're not) it really isn't useful, and High Jump Kick has ridiculous power, 2HKOing some of the sturdiest walls in OU, especially after Rocks. I also suggest Protect>Power Whip or Protect>Gyro Ball, as Ferrothorn needs Protect to be effective, causing crash damage on things such as HJK as well as guaranteeing extra Leech Seed recovery. Also, I'd say Leftovers>Rocky Helmet, since Leftovers can provide with some passive recovery outside of Leech Seed, but that's just my preference. Finally, change your Ferrothorn EV spread to 252 HP/88 Def/168 Sp.Def as this set can live two +3 Manaphy Ice Beams and avoids the 2HKO from +1 Mega Gyarados' EQ. You can also use Sassy if you want to avoid the 2HKO from Hyper Voice+Focus Blast from Modest Mega Garde. Change Mandbuzz' EV spread to 248 HP/136 Def/108 Sp.Def/16 Spe with an Impish nature, as this allows you to avoid the 2HKO from Landorus-I's Focus Blast, and to take things such as Gengar's Sludge Wave better. 16 Speed allows it to outrun 252 Speed BD Azumarill and hit with Foul Play after it has used BD. Also, switch out Brave Bird with Foul Play, as Foul Play is one of Mandibuzz' biggest niches, with STAB and amazing bulk on both sides of the spectrum. Brave Bird will most of the time do less damage anyway, unless used on bulkier special attackers. Replace Espeon with Latios, since it COMPLETELY outclasses it, with access to Defog, more power and being able to take care of Heatran with Earthquake. This is my personal favorite set:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Naive/Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake

You lack a hazard remover, and Defog Latios is one of the best in the tier. Draco Meteor has ridiculous power, usually OHKOing anything that doesn't resist it, or dent anything that DOES resist it. Psyshock is your secondary STAB and is your best way of dealing with Chansey. Earthquake can be swapped for HP Fire, but I prefer EQ to KO unexpecting Heatrans that switch into a Draco. On Landorus-T, change your Speed to 232, since 252 offers nothing more, as 232 still outspeeds Jolly Scarf Excadrill and gives a tad bit extra bulk. Replace Brick Break with Superpower/Hammer Arm, as Brick Break is hilariously weak-a SE Brick Break does the same as a STAB EQ. Swap out Rock Slide for Stone Edge, as Stone Edge is quite a bit more power and while less accurate does its job better than Rock Slide. Finally, consider changing Chandelure to SubCM as you lack a setup sweeper and SubCM is pretty potent.
 
By the way, what Fake Out does for Lop is make it a very good anti-lead and gives it a safe Mega Evo against even faster Pokemon-besides, a neutral Thunder Punch hits with a tad bit less power than a neutral Return, and with much less power than a neutral High Jump Kick, and since Normal-Fighting with Scrappy is perfect neutral coverage, you will ALWAYS hit anything apart from Gyarados in OU harder with your STABs than with TPunch, so I highly recommend switching that out. It's also useful for other things, such as breaking Sashes, picking apart things like weakened Scarfers and more. I also suggest High Jump Kick>Drain Punch, as unless you're running Substitute(which you're not) it really isn't useful, and High Jump Kick has ridiculous power, 2HKOing some of the sturdiest walls in OU, especially after Rocks. I also suggest Protect>Power Whip or Protect>Gyro Ball, as Ferrothorn needs Protect to be effective, causing crash damage on things such as HJK as well as guaranteeing extra Leech Seed recovery. Also, I'd say Leftovers>Rocky Helmet, since Leftovers can provide with some passive recovery outside of Leech Seed, but that's just my preference. Finally, change your Ferrothorn EV spread to 252 HP/88 Def/168 Sp.Def as this set can live two +3 Manaphy Ice Beams and avoids the 2HKO from +1 Mega Gyarados' EQ. You can also use Sassy if you want to avoid the 2HKO from Hyper Voice+Focus Blast from Modest Mega Garde. Change Mandbuzz' EV spread to 248 HP/136 Def/108 Sp.Def/16 Spe with an Impish nature, as this allows you to avoid the 2HKO from Landorus-I's Focus Blast, and to take things such as Gengar's Sludge Wave better. 16 Speed allows it to outrun 252 Speed BD Azumarill and hit with Foul Play after it has used BD. Also, switch out Brave Bird with Foul Play, as Foul Play is one of Mandibuzz' biggest niches, with STAB and amazing bulk on both sides of the spectrum. Brave Bird will most of the time do less damage anyway, unless used on bulkier special attackers. Replace Espeon with Latios, since it COMPLETELY outclasses it, with access to Defog, more power and being able to take care of Heatran with Earthquake. This is my personal favorite set:
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Naive/Hasty Nature
- Defog
- Draco Meteor
- Psyshock
- Earthquake

You lack a hazard remover, and Defog Latios is one of the best in the tier. Draco Meteor has ridiculous power, usually OHKOing anything that doesn't resist it, or dent anything that DOES resist it. Psyshock is your secondary STAB and is your best way of dealing with Chansey. Earthquake can be swapped for HP Fire, but I prefer EQ to KO unexpecting Heatrans that switch into a Draco. On Landorus-T, change your Speed to 232, since 252 offers nothing more, as 232 still outspeeds Jolly Scarf Excadrill and gives a tad bit extra bulk. Replace Brick Break with Superpower/Hammer Arm, as Brick Break is hilariously weak-a SE Brick Break does the same as a STAB EQ. Swap out Rock Slide for Stone Edge, as Stone Edge is quite a bit more power and while less accurate does its job better than Rock Slide. Finally, consider changing Chandelure to SubCM as you lack a setup sweeper and SubCM is pretty potent.
I appreciate the suggestions! Im gonna be using most of them - except, I said this, I breed all my competitive pokemon, so I cant use a defog Latios. (This is mainly because I cant use PKhex or anything like that). I dont know but maybe you can trade me one if it doesnt take up too much of your time? Otherwise other suggestions for a replacement would be appreciated.
 
Hm, must've missed it, sorry about that. Defog Latios is, sadly, Gen 4 exclusive and I don't have one ready so it would take up a lot of time. Offensive Rapid Spin Starmie is a good replacement:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock

Still packs a lot of power, has a better defensive typing that both Latios and Espeon and has great coverage which forces a lot of switches, making the most out of Analytic. I won't go over the set too much since I'm on mobile right now, but it definitely works.
 
Hm, must've missed it, sorry about that. Defog Latios is, sadly, Gen 4 exclusive and I don't have one ready so it would take up a lot of time. Offensive Rapid Spin Starmie is a good replacement:
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Psyshock

Still packs a lot of power, has a better defensive typing that both Latios and Espeon and has great coverage which forces a lot of switches, making the most out of Analytic. I won't go over the set too much since I'm on mobile right now, but it definitely works.
Thanks sooooo much! It means alot to me that you would spend a lot of your day to help me out! You made some really good suggestions that I'll be using so thankyouuu!!!
 
Thanks sooooo much! It means alot to me that you would spend a lot of your day to help me out! You made some really good suggestions that I'll be using so thankyouuu!!!

Btw, if you still want that Defog Latios I DO have a method to give you one and fast, but you wouldn't be able to use it ORAS Battle Spot, just XY, with perfect IVs and shiny if you want it to be. It will look legit but it won't be exactly legit, however it's not with PKHeX, or Powersaves or anything.
 
MagicDragonite if you try the WiFi section and ask in the Simple Requests thread, someone should help with a legal rngd Lati. You still won't be able to use it on ORAS battle spot though because it's not going to have a pentagon.
 
Btw, if you still want that Defog Latios I DO have a method to give you one and fast, but you wouldn't be able to use it ORAS Battle Spot, just XY, with perfect IVs and shiny if you want it to be. It will look legit but it won't be exactly legit, however it's not with PKHeX, or Powersaves or anything.
Okay, on second thoughts Im okay with that. Can you please tell me how? Thanks... :)
 
Okay, on second thoughts Im okay with that. Can you please tell me how? Thanks... :)

Sorry for the late reply-to make it work you're gonna need a normal DS, Black/White/B2/W2, an R4 for the DS/DSi and a Bank subscription. If you do have all of that, contact me and I'll give you details.
 
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