Welcome to the stat spread submission thread for our 20th official Create-a-Pokemon Project creation! Submit your own spread and/or trash-talk about comment on others'! When this thread ends, Stats Leader HeaLnDeaL will make a list of accepted submissions for voting based on intelligent community input. In the previous thread, we decided on some limitations to what a stat spread could accomplish, in the form of caps to certain derived statistics:
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
Here is a spreadsheet for calculating Physical Sweepiness, Physical Tankiness, Special Sweepiness, Special Tankiness, and Base Stat Rating. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link.
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
This thread will be open for submissions and discussion when HeaLnDeaL has posted his opening comments.
Aside: While I was making a spo.ink link it gave me this quote:
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CAP20 so far:
Leadership Team:
Concept:
Abilities: Water Veil
BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!Alright, I'm deciding that our Stat Limits should be the following:
PT: 180
PS: 170
ST: 145
SS: 150
BSR: 355
Note that all of these numbers are maximum values. No minimum values are being listed. I've bumped the ST from my most recent post just a smidgen, since even with the small increase the would-be KOers such as AV Raikou will still OHKO through SR the vast majority of the time. All in all the bump is small and not very noticeable and is only meant to allow for more freedom in the Stats Submission stage.
In a brief rundown, the PT allows us to be bulky but not at the level of Suicune's bulk. The PS is meant to allow us to outpace choice-scarf Lando-T but I personally don't think outspeeding scarf Keldeo is something we should go out of our way to do. The ST is meant to make the Dragon Dance set lose to decently powerful electric types, whereas the SS attempts to find a middle ground between not immediately threatening but with the potential to be powerful after set up.
And with that said, I hand this over to nyttyn for any last adjustments.
BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.
Here is a spreadsheet for calculating Physical Sweepiness, Physical Tankiness, Special Sweepiness, Special Tankiness, and Base Stat Rating. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate. If you want to dig a little deeper into how these numbers are calculated, read the contents of this link.
When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post. Submissions that lack a bolded "Final Submission" at the top of the post when this thread closes will not be slated.
This thread will be open for submissions and discussion when HeaLnDeaL has posted his opening comments.
Aside: While I was making a spo.ink link it gave me this quote:
if i were someone i would make ATK, 9999 SP.ATK, 9999 DEF, 9999 SP.DEF, 9999 SPEED, 9999 HP-9999/9999 The Name would be Firebot Steel/Fire Fissure Unlimited PP Mind Reader Unlimited PP never Miss KOBOT Unlimited PP Shadow Ball Unlimited PP
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CAP20 so far:
Leadership Team:
nyttyn - Topic Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Ununhexium - Typing Leader
trc - Abilities Leader
HeaLnDeaL - Stats Leader
Snobalt - Movepool Leader
Concept:
Type: Water / SteelName: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Justification: In the early days of Pokemon X and Y, we experienced the first Pokemon that could (viably) boost and sweep from either the physical or special side: Mega Lucario. While it was clear his unpredictability could have a devastating effect (having your Chansey eat a Close Combat, Will-O-Wisping on the Nasty Plot, etc.) the true extent to which this could make a Pokemon better was masked by the fact that Lucario's sets were both already amazing. The purpose of this concept would therefore be to explore the impact of unpredictability in sweepers by creating a Pokemon that can run several boosting sets, none of which are dominant in their own right, but that when combined can result in an extremely dangerous threat.
Questions To Be Answered:
- Is there a limit to how much unpredictability can make a Pokemon better? Can it make a decent Pokemon great? Or can it only make them usable?
- How does being unpredictable with boosting options compare to other forms of unpredictability (such as uncommon coverage moves or trying to speed creep certain threats)? Is unpredictability in sweepers inherently more dangerous because of how easily they can win a game?
- For a Pokemon that is already unpredictable, will we see the use of strange coverage moves (as many sweepers tend to run) or will it tend to stick to standard sets because it already has the element of surprise?
- Which boosting moves are distinct enough to completely change a Pokemon's checks/counters? Are Swords Dance, Nasty Plot, and Agility the only ones that can fit this concept? Or is there a way to incorporate moves such as Dragon Dance without giving the Pokemon "the best of both worlds".
- How effective will double boosting sets be on this Pokemon? Will the ability to "pick your counters" on a Pokemon already designed to bypass its counters be too good? Or can it be designed so that the loss of coverage will still leave it with several checks and counters on any set?
- To what extent will teams have to prepare for this Pokemon? Will they have to pack several checks/counters like for M-Lucario? Or will they be able to just use a standard team so long as they can identify the set early?
Abilities: Water Veil
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