TEAM AT A GLANCE:
I have been attempting to climb the smogon ladder with this team recently however there are too many flaws in it current state for me to even dream about success, (not stating I'm a good player, cuz I am average at best, however a good team would be better to practice with) Hopefully by posting this RMT I could gleam some insight and improve my team
Detailed:
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off
The initial idea for this team came from the core of Slowbro and Tornadus-T, Slowbro is a solid counter to most keldeo and a hard to check to most mega-metagross, solid defensive typing and stats have kept it on the team throughout all the editing. I am not 100% sure about the ev spread and moveset, but it is deffinately one of the more solid members of the team
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off
This mon frustrates me, there have been a few times where I have considered replacing it yet it really does help apply constant pressure to my opponent and as such has managed to keep it's place on the team, the ev spread is designed to take hits and outspeed raikou and starmie for a u-turn/knock-off depending on the situation, heatwave over superpower because my team handles heatran fairly well and heatwave is decent coverage
Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake
Previously BulkyZard-X, This thing is the nuts, sets up on so many things, cleans teams, provides an immunity to dragon type moves, I was skeptical about this mon at first but it truly deserves it's S-rank. Moveset is pretty standard offensive designed to sweep through teams. Natural cure>Cloud nine as it lets me switch this into heatran and scout for the toxic on my dragon dance before I mega. The only things that really wall this are dealt with relatively well by my core (such as magnazone's abilty to destroy this are scizor and ferrothorn which are potential checks) great mon, just having it forces my opponent to be careful of their plays, kill something with the wrong mon and this will come in and sweep, the ev spread is designed to hit 406.5 speed at +1 which allows me to out-speed mega-Lopunny and mega-Manetric.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower
Huge shoutout to YoungKindPat, this used to be a Latias, however that made this teams bisharp weakness insane so It has been replaced with this, no bug stab as this thing's main job is remove rocks and kill bisharp, roost is there to keep this thing alive for longer. The ev spread is designed to take hits from bisharp and be able to 2hko mega Altaria 12/13 times after rocks.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe Big thanks to ET3RN4M for this spread
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
To be honest this Mon right here puts in the most work out of everyone on the team, It bluffs scarf first turn, it bluffs defensive turn 2 and overall is the best rocker I have ever had the pleasure of using, I really like this ev spread as I feel like my team needed a bit more speed but I didn't want to be choice locked on this mon, this thing is just awesome
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
And finally the volt to my turn-turn engine, this thing is awesome, decent lead to catch the opponent off guard, great trapper after u-turn, the few times I have sweeped with zard-x, the setup was done by this mon, pressures 'bulky waters' and is a decent switch into sylveon, ev's and moveset are standard to my knowledge
THREAT LIST:
Bisharp tear's right through my team if certain mon's get too low, if this thing gets off and sd I really better hope my scizor is at full, combine that with the fact it can pressure me into not removing hazards and this is one Mon makes my day not so fun
Due to the new team I have not played as many games and as such have no established list of threats, as soon as one is pointed out or I find one I will add it
Importable:
Replays: (Proof that I have a long way to go)
I appreciate it if you took time out of your day to read this and would very much like any constructive criticism/suggestions, Thankyou






I have been attempting to climb the smogon ladder with this team recently however there are too many flaws in it current state for me to even dream about success, (not stating I'm a good player, cuz I am average at best, however a good team would be better to practice with) Hopefully by posting this RMT I could gleam some insight and improve my team
Detailed:

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off
The initial idea for this team came from the core of Slowbro and Tornadus-T, Slowbro is a solid counter to most keldeo and a hard to check to most mega-metagross, solid defensive typing and stats have kept it on the team throughout all the editing. I am not 100% sure about the ev spread and moveset, but it is deffinately one of the more solid members of the team

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off
This mon frustrates me, there have been a few times where I have considered replacing it yet it really does help apply constant pressure to my opponent and as such has managed to keep it's place on the team, the ev spread is designed to take hits and outspeed raikou and starmie for a u-turn/knock-off depending on the situation, heatwave over superpower because my team handles heatran fairly well and heatwave is decent coverage

Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake
Previously BulkyZard-X, This thing is the nuts, sets up on so many things, cleans teams, provides an immunity to dragon type moves, I was skeptical about this mon at first but it truly deserves it's S-rank. Moveset is pretty standard offensive designed to sweep through teams. Natural cure>Cloud nine as it lets me switch this into heatran and scout for the toxic on my dragon dance before I mega. The only things that really wall this are dealt with relatively well by my core (such as magnazone's abilty to destroy this are scizor and ferrothorn which are potential checks) great mon, just having it forces my opponent to be careful of their plays, kill something with the wrong mon and this will come in and sweep, the ev spread is designed to hit 406.5 speed at +1 which allows me to out-speed mega-Lopunny and mega-Manetric.

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower
Huge shoutout to YoungKindPat, this used to be a Latias, however that made this teams bisharp weakness insane so It has been replaced with this, no bug stab as this thing's main job is remove rocks and kill bisharp, roost is there to keep this thing alive for longer. The ev spread is designed to take hits from bisharp and be able to 2hko mega Altaria 12/13 times after rocks.

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe Big thanks to ET3RN4M for this spread
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
To be honest this Mon right here puts in the most work out of everyone on the team, It bluffs scarf first turn, it bluffs defensive turn 2 and overall is the best rocker I have ever had the pleasure of using, I really like this ev spread as I feel like my team needed a bit more speed but I didn't want to be choice locked on this mon, this thing is just awesome

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
And finally the volt to my turn-turn engine, this thing is awesome, decent lead to catch the opponent off guard, great trapper after u-turn, the few times I have sweeped with zard-x, the setup was done by this mon, pressures 'bulky waters' and is a decent switch into sylveon, ev's and moveset are standard to my knowledge
THREAT LIST:

Bisharp tear's right through my team if certain mon's get too low, if this thing gets off and sd I really better hope my scizor is at full, combine that with the fact it can pressure me into not removing hazards and this is one Mon makes my day not so fun
Due to the new team I have not played as many games and as such have no established list of threats, as soon as one is pointed out or I find one I will add it
Importable:
Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
These ones are old and as such are using an old build
{
http://replay.pokemonshowdown.com/ou-224033411
http://replay.pokemonshowdown.com/ou-224228081
http://replay.pokemonshowdown.com/ou-224452893
}
New Replays coming soon
Me breaking 1500 again with a clean 6-0 http://replay.pokemonshowdown.com/ou-225877174
http://replay.pokemonshowdown.com/ou-225880778
{
http://replay.pokemonshowdown.com/ou-224033411
http://replay.pokemonshowdown.com/ou-224228081
http://replay.pokemonshowdown.com/ou-224452893
}
New Replays coming soon
Me breaking 1500 again with a clean 6-0 http://replay.pokemonshowdown.com/ou-225877174
http://replay.pokemonshowdown.com/ou-225880778
Last edited: