ORAS OU Bulky Offense Featuring Mega-Altaria

TEAM AT A GLANCE:

altaria-mega.gif
magnezone.gif
landorus-therian.gif
slowbro.gif
tornadus-therian.gif
scizor.gif


I have been attempting to climb the smogon ladder with this team recently however there are too many flaws in it current state for me to even dream about success, (not stating I'm a good player, cuz I am average at best, however a good team would be better to practice with) Hopefully by posting this RMT I could gleam some insight and improve my team

Detailed:
slowbro.gif

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off

The initial idea for this team came from the core of Slowbro and Tornadus-T, Slowbro is a solid counter to most keldeo and a hard to check to most mega-metagross, solid defensive typing and stats have kept it on the team throughout all the editing. I am not 100% sure about the ev spread and moveset, but it is deffinately one of the more solid members of the team

tornadus-therian.gif

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off

This mon frustrates me, there have been a few times where I have considered replacing it yet it really does help apply constant pressure to my opponent and as such has managed to keep it's place on the team, the ev spread is designed to take hits and outspeed raikou and starmie for a u-turn/knock-off depending on the situation, heatwave over superpower because my team handles heatran fairly well and heatwave is decent coverage

altaria-mega.gif


Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake

Previously BulkyZard-X, This thing is the nuts, sets up on so many things, cleans teams, provides an immunity to dragon type moves, I was skeptical about this mon at first but it truly deserves it's S-rank. Moveset is pretty standard offensive designed to sweep through teams. Natural cure>Cloud nine as it lets me switch this into heatran and scout for the toxic on my dragon dance before I mega. The only things that really wall this are dealt with relatively well by my core (such as magnazone's abilty to destroy this are scizor and ferrothorn which are potential checks) great mon, just having it forces my opponent to be careful of their plays, kill something with the wrong mon and this will come in and sweep, the ev spread is designed to hit 406.5 speed at +1 which allows me to out-speed mega-Lopunny and mega-Manetric.

scizor.gif

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower


Huge shoutout to YoungKindPat, this used to be a Latias, however that made this teams bisharp weakness insane so It has been replaced with this, no bug stab as this thing's main job is remove rocks and kill bisharp, roost is there to keep this thing alive for longer. The ev spread is designed to take hits from bisharp and be able to 2hko mega Altaria 12/13 times after rocks.

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe Big thanks to ET3RN4M for this spread
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn
To be honest this Mon right here puts in the most work out of everyone on the team, It bluffs scarf first turn, it bluffs defensive turn 2 and overall is the best rocker I have ever had the pleasure of using, I really like this ev spread as I feel like my team needed a bit more speed but I didn't want to be choice locked on this mon, this thing is just awesome
magnezone.gif

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon

And finally the volt to my turn-turn engine, this thing is awesome, decent lead to catch the opponent off guard, great trapper after u-turn, the few times I have sweeped with zard-x, the setup was done by this mon, pressures 'bulky waters' and is a decent switch into sylveon, ev's and moveset are standard to my knowledge

THREAT LIST:
bisharp.gif

Bisharp tear's right through my team if certain mon's get too low, if this thing gets off and sd I really better hope my scizor is at full, combine that with the fact it can pressure me into not removing hazards and this is one Mon makes my day not so fun

Due to the new team I have not played as many games and as such have no established list of threats, as soon as one is pointed out or I find one I will add it

Importable:

Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake

Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 SpA / 208 Spe
Timid Nature
- U-turn
- Hurricane
- Heat Wave
- Knock Off

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Psyshock
- Slack Off

Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Jolly Nature
- Stealth Rock
- Stone Edge
- Earthquake
- U-turn

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Replays: (Proof that I have a long way to go)
I appreciate it if you took time out of your day to read this and would very much like any constructive criticism/suggestions, Thankyou
 
Last edited:
Hey. So ive been looking at the team for awhile trying to figure out what i think would be some good changes. To be honest I think the team looks pretty good in theory but if you are having trouble I do have some changes you could test out.

So im not sure what Slowbro is doing on the team exactly and I think that defensive Rotom-W would work better since it can volt switch and it gets will-o-wisp. Plus it isnt weak to Bisharp.. but it seems that you like Slowbro so you can leave it on if youd like hah However if you keep Slowbro I think you should take off Latias. If you remove Lati you now need a defog/rapid spin user. Excadrill could be an option but i think that a bulky Scizor with defog would be a good option. You get slow U-turns and priority bullet punch both which would help the team. It makes you more weak to fire obviously but Slowbro and Zard are both resists to fire moves so that should be okay.

Let me know what you think about those options and I can give you some sets if you need them

PS. You shouldnt say that you suck. Being a confident player is very beneficial. And I noticed you are in the 1400's which is pretty good, many players cant get to that point :)
 
I like the idea of that bulky scizor, I can also see it helping vs bisharp as super power if there is a set with it can ohko it uninvested, I don't truly believe I am a terrible player, I just get annoyed because whenever I watch my replays I notice loads of careless misplays that I wouldn't have used to have made (new to the forum not new to smogon, highest ranking is 1688) , nonetheless your concern is appreciated, and I really like your idea
 
Yeah i didnt think you were 100% serious but i was just making sure :D Its good to watch replays too. Helps you get better in the long run

But yeah I think the Scizor would work in theory. Im not sure exactly what set I would run but I think something like

Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Defog
- Bullet Punch
- U-turn
- Superpower

That set might work. You could also try to fit roost in there and make it more defensive. Thats more of a personal preference.
 
Also, have you thought of running Flare Blitz over Earthquake on MegaZard X? It gives dual stabs, a very powerful move because of Tough Claws, and a reason to run Roost. The only problem with that is you kinda get walled by Heatran so you would either need prior damage on it sand use dragon Claw, or you would need to switch out. Overall, it's a great team.
 
YoungKindPat: That moveset is probably what I'll use, I may tinker with the ev's and nature later today (it's 1am where I live) to optimize it
TheHoodedGamer: Dual Stab would be really cool, however as you said heatran forces my switch, I will test it out cuz usually heatran has roar or toxic which stop my setup so maybe it is worth the extra firepower, however I keep coming back to the original reason for not using it, What does this beat that my core can't, dragon claw hits everything but steel and fairy for neutral or above and gets the tough claws boost, Earthquake hits the rest. Flare Blitz appears unnecessary
 
Ok I just tried out the change's and it worked an absolute treat, I won 3 games straight and 2 of them were running Bisharp
This is the scizor I opted for
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- Defog
- Roost
- Bullet Punch
- Superpower

Before I update the RMT though I wanted to ask a question, a friend of mine from school asked why I don't use dd altaria as opposed to bulkzard-X,
I was hoping one of you guys may have some insight to offer but when I gave it a test run on an alt it worked quite well, So do you reckon I should stick with zard or change to altaria?
This is the altaria set I tested
Altaria @ Altarianite
Ability: Natural Cure
EVs: 48 HP / 252 Atk / 4 SpD / 204 Spe
Jolly Nature
- Dragon Dance
- Roost
- Return
- Earthquake
 
Im glad the Scizor change helped :)

And about the Mega Altaria, that could actually be better since the team is a little weaker to Keldeo now. However that means you have to switch in on scalds and could get burnt so thats a downside..

You could maybe try to run a special attacking Mega Altaria, that could work but you would need to test it out.
 
Im glad the Scizor change helped :)

And about the Mega Altaria, that could actually be better since the team is a little weaker to Keldeo now. However that means you have to switch in on scalds and could get burnt so thats a downside..

You could maybe try to run a special attacking Mega Altaria, that could work but you would need to test it out.
Or mixed :P
 
I don't have a lot of time so I won't suggest much but I spot a lot of problems with EVs.

Zard X: Change EV spread to 72 HP/252 Atk/184 Spe with a Jolly nature and change Earthquake for Flare Blitz. This allows you to outspeed 252 Speed Jolly Scarf Landorus-T at +1 and gives you a 93.8 chance of OHKOing it after Rocks.

Latias: Change the spread to 72 HP/184 SpA/252 Spe which lets you live 2 LO Thundurus HP Ice after Rocks, while the Special Attack guarantees the OHKO on Landorus after Rocks.

Lando-T: Make it 24 HP/252 Atk/232 Spe to outspeed Jolly Excadrill. Also consider changing your item to Earth Plate for the extra damage on EQ, which also allows you to OHKO M-Meta.

Mag: 0 Atk IV. Just that.

on Slowbro: consider T-wave over Ice Beam for extra speed control, especially since your scarfer is generally a slow one.
 
Thankyou For your suggestions, at this point I am going to remove latias for scizor, and I will be changing Zard for Altaria as it is overall better coverage for my team, I will make the changes to the op when I get home, (right now I'm on the bus to school :)) Thanks guys for your input, I got a few games last night and I feel like I may be able to update this thread with a nice peak ranking very soon.
 
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