Sanger Zonvolt Could I do SD Toxic Orb Breloom? I understand that it's been done before, but the EV spread and moveset of the last one is inefficient.
You think this set should be in support too? Great set though.
Same thing pretty much applies to walls with support abilities- I mentioned this before, but just because I list something under wallbreakers doesn't mean it can't sweep. I usually go with whatever role the poster of the set lists it under unless I think there's a good reason to move it elsewhere. If I listed one set under every possible role it might fall under depending on the circumstances, the lists would all be flooded. You can certainly sweep with Mega Houndoom under the right circumstances, but given that it has Nasty Plot but no priority, it's usually better suited as a a wallbreaker.
Given that TaBuu hasn't been here for a while, you can go ahead and do itSanger Zonvolt Could I do SD Toxic Orb Breloom? I understand that it's been done before, but the EV spread and moveset of the last one is inefficient.
I feel like Mach Punch is a necessity regardless of ability. Even with max investment and Jolly nature, it won't be outspeeding a lot, and most of what it does outspeed is heavily defensive (eg. Ferrothorn, Chansey). It also suffers from very low bulk, 60/80/60, meaning anything that packs enough of a punch (read: about 80% of OU) can OHKO or 2HKO it with the right move. Mach Punch would allow it to at least get off some damage on faster threats. It also gives it the possibility of acting as a revenge killer against pokemon without priority (eg. Magnezone, Heatran).![]()
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Superpower
- Facade
Role: Stallbreaker, Physical Sweeper
What It Does: Toxic Orb SD Breloom is a really underrated set. Because of its great ability in Poison Heal, Breloom is a great stallbreaker as it is immune to status when poisoned. It turns the tables on a few of its checks, notably Mega Sableye, non-Psychic Celebi, and Mega Venusaur. Swords Dance allows Breloom to augment its Attack stat, making it threatening, especially to balance and stall teams as they rely on status (and Scald). It can boosts on numerous Pokemon, such as Alomomola, Ferrothorn, Rotom-W, Landorus-T, Gliscor, Manaphy w/ Energy Ball etc. Seed Bomb and Superpower are Breloom's main STAB moves, gaining good coverage throughout the whole metagame. Lastly, Facade deals with Flying-type switch-ins, such as Zapdos, Talonflame, and Mega Pinsir, as well as Pokemon resisting Grass-Fighting combo such as Celebi, Mega Altaria and Mega Venusaur.
Good Teammates: Breloom struggles with offense, as it is slow and frail. Pokemon such as Mega Lopunny, Mega Alakazam and Mega Aerodactyl clean up nicely against offense, due to their high Speed; Mega Lopunny helps weaken the likes of Celebi, Mega Altaria and Mega Venusaur for Breloom, and smashes Aegislash. Flying-types such as Talonflame are also a huge bane for Breloom. Electric-, Ice- or Rock-types such as Mega Manectric, Kyurem-B, and Tyranitar are good partners as they deal with Flying-types; Mega Manectric also does well against offense and it can provide valuable momentum for Breloom with Volt Switch.
What Counters It: Offense: Fast Pokemon seen on offense, such as Gengar and Mega Metagross, absolutely demolish Breloom because of its low Speed, lackluster defenses, and underwhelming damage output prior to boosting. Gengar, especially, resists/immune to Breloom's 3 moves on this set and OHKOes back with Sludge Wave. Flying-types such as Talonflame and Mega Pinsir also exploit Breloom's 4x weakness to Flying and OHKOes it.
Any Additional Info: 12 HP gives Breloom a Life Orb number. Maximum Speed investment to tie with opposing Breloom and Bisharp, as well as outspeed the likes of Adamant Mega Altaria. The rest is dumped into Attack for more firepower. Take note that the loss in Attack does not lose any KOs.
As a general rule of thumb, late-game cleaners usually have high power and speed, but have so little bulk that they really need to OHKO whatever is left, which is why the opposing mons usually need to be weakened. For instance, Mega Charizard X has enough power and bulk after set up that it can usually afford to take a hit to get 2HKOs. Lucario on the other hand has a lot of issues taking hits, so you likely aren't going to switch it into anything, and he pretty much necessitates taking a hit, so even on a good turn he'll likely only have 60% of his health. However, once he's set up there's nothing that can really outpace it, and walls usually crumble under a +2 Adamant Close Combat, making it very good at finishing off weakened teams. Naturally, sweepers can also clean late game, so what usually makes cleaners stand out are high speed stats that make it impossible for most scarfers to outpace and hard hitting attacks. Lucario's a bit of an odd ball because Extreme Speed makes it "fast", but it's the same idea.i have two questions, first: what is the difference between a late-game cleanner, and a regular sweeper? like, i know late game cleanner should just show up in late game, after their counters and checks are removed, but all sweepers have checks and counters, and they will not sweep before they being removed, so look like the same, i know things like Mega Sharpedo is really bad in early game, cause loose Speed Boost before removing it counters is dumbk, but in gerneral i don't know the diference.
this helped a lot, diancie mega and metagross mega, are quite bulk, but they are late-game cleanners because of their types right? and i think all the scarf users can be revenge-killers and late-game cleanners, but why keldeo and heatran are listed in late-game cleanners?As a general rule of thumb, late-game cleaners usually have high power and speed, but have so little bulk that they really need to OHKO whatever is left, which is why the opposing mons usually need to be weakened. For instance, Mega Charizard X has enough power and bulk after set up that it can usually afford to take a hit to get 2HKOs. Lucario on the other hand has a lot of issues taking hits, so you likely aren't going to switch it into anything, and he pretty much necessitates taking a hit, so even on a good turn he'll likely only have 60% of his health. However, once he's set up there's nothing that can really outpace it, and walls usually crumble under a +2 Adamant Close Combat, making it very good at finishing off weakened teams. Naturally, sweepers can also clean late game, so what usually makes cleaners stand out are high speed stats that make it impossible for most scarfers to outpace and hard hitting attacks. Lucario's a bit of an odd ball because Extreme Speed makes it "fast", but it's the same idea.
i was talking about the RP Metagross(listed)The way I've always understood it is that lategame cleaners sweep against weakened teams, but sweepers can potentially 6-0 you if you let them get a few turns of setup. Diancie can sweep vs. offense with Rock Polish, but Metagross generally appreciates the greater coverage that 4 slots give it, so would thus be termed a wallbreaker.
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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hydro Pump
- Scald / Icy Wind
- Sacred Sword
- Hidden Power Electric / Hidden Power Ice
Role: Late-game Cleaner, Revenge Killer
What It Does: Base 129 Special Attack and base 108 Speed make Keldeo a very capable Choice Scarf Pokemon. When given maximum EVs in SpA and Spe with a +Spe Nature, Keldeo can revenge kill common offensive threats such as Greninja, Landorus and Gyarados. It also isn't uncommon for Scarfed Keldeo to be a win condition thanks to its powerful STAB coverage and high speed stat. Hydro Pump is a base 120 Water-type STAB move that can easily KO weakened Pokemon that do not resist it. Scald has the merit of being 100% accurate while boasting the chance of being able to burn the opposition which may prove to be useful in the long run. Alternatively, Icy Wind is great for Ice-type coverage and slowing down faster threats that can potentially outspeed a Scarfed Keldeo. Sacred Sword is Fighting-type STAB and possesses the interesting property of using Keldeo's Special Attack stat to deal damage to the opponent's Defense stat, much like Psyshock. HP Electric is useful for revenge killing Gyarados while HP Ice is favored for revenge killing Dragonite and Garchomp
Good Teammates: Choice Banded Tyranitar is phenomenal for taking out Keldeo's few answers, namely Lati@s, Mega Slowbro and Mega Venusaur. Landorus-I also works well because of its ability to severely weaken defensive Pokemon with Sheer Force boosted moves. Politoed's Drizzle ability makes Keldeo a deadly late game cleaner as not much can freely switch in on rain boosted, STAB Hydro Pump from Keldeo
What Counters It: Lati@s, Mega Slowbro, Mega Venusaur, Amoonguss, Sylveon and Celebi are all capable of taking down Keldeo 1v1 thanks to their resistances and ability to KO Keldeo back with their STAB moves.
Any Additional Info: Always keep Keldeo around for the late-game. As previously mentioned, Scarfed Keldeo is a phenomenal revenge killer and late game cleaner and there is no reason to count it out as a win condition.
I don't know if anyone has noticed but Secret Sword should be in place of Sacred Sword...![]()
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hydro Pump
- Scald / Icy Wind
- Sacred Sword
- Hidden Power Electric / Hidden Power Ice
Role: Late-game Cleaner, Revenge Killer
What It Does: Base 129 Special Attack and base 108 Speed make Keldeo a very capable Choice Scarf Pokemon. When given maximum EVs in SpA and Spe with a +Spe Nature, Keldeo can revenge kill common offensive threats such as Greninja, Landorus and Gyarados. It also isn't uncommon for Scarfed Keldeo to be a win condition thanks to its powerful STAB coverage and high speed stat. Hydro Pump is a base 120 Water-type STAB move that can easily KO weakened Pokemon that do not resist it. Scald has the merit of being 100% accurate while boasting the chance of being able to burn the opposition which may prove to be useful in the long run. Alternatively, Icy Wind is great for Ice-type coverage and slowing down faster threats that can potentially outspeed a Scarfed Keldeo. Sacred Sword is Fighting-type STAB and possesses the interesting property of using Keldeo's Special Attack stat to deal damage to the opponent's Defense stat, much like Psyshock. HP Electric is useful for revenge killing Gyarados while HP Ice is favored for revenge killing Dragonite and Garchomp
Good Teammates: Choice Banded Tyranitar is phenomenal for taking out Keldeo's few answers, namely Lati@s, Mega Slowbro and Mega Venusaur. Landorus-I also works well because of its ability to severely weaken defensive Pokemon with Sheer Force boosted moves. Politoed's Drizzle ability makes Keldeo a deadly late game cleaner as not much can freely switch in on rain boosted, STAB Hydro Pump from Keldeo
What Counters It: Lati@s, Mega Slowbro, Mega Venusaur, Amoonguss, Sylveon and Celebi are all capable of taking down Keldeo 1v1 thanks to their resistances and ability to KO Keldeo back with their STAB moves.
Any Additional Info: Always keep Keldeo around for the late-game. As previously mentioned, Scarfed Keldeo is a phenomenal revenge killer and late game cleaner and there is no reason to count it out as a win condition.
Other way around I meanI don't know if anyone has noticed but Secret Sword should be in place of Sacred Sword...
I'm amazed that no one ever caught that. It's a typo that should be fixed since it relates to the importable. Since it really just needs to replace instances of "Sacred" with "Secret" and TaBuu hasn't been on for a while, I'll go ahead and just C/P into this post in a little bitI don't know if anyone has noticed but Secret Sword should be in place of Sacred Sword...