ORAS UU Winning Streak - A UU Masterpiece (Kinda)

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Introduction
Hey! I'm GrayFX and this is my new UU team. I started competitive playing UU then slowly moved over to a niche between it and OU, playing both on and off. I hope you enjoy my RMT. :D

Team Overview

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fletchinder.gif
doublade.gif
slurpuff.gif


Team Building Process
My aim for this team was to have a FWG core, two setup pokemon and a sweeper. The FWG core was so that I could switch into most pokemon, the setups so I could inflict serious damage once anything that could harm them was out of the way and finally a scarf revenge sweeper to clean up at the end. Immediately I chose my sweeper Salamence for the ability Moxie and a pretty decent speed for the scarf to use.
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Next I took a look at the FWG core, I have been using M-Blastoise a lot lately because it stops most UU leads and it can Rapid Spin. I added him and Shaymin, my favourite Grass pokemon. For the Fire pokemon I opted for a Fletchinder as Gale Wings priority is extremely useful in the current meta taking out a lot of threats once they are slightly weakened.
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Now I needed to choose my support duo. This was hard as I like a lot of the pokemon in UU and RU. I went for a Doublade for the first slot, as it covered most of my weaknesses and is a very fun pokemon to use. Now with one slot left I saw that my remaining slot would be best served by a fairy pokemon. I chose Slurpuff as the other Fairies in UU are all defensive styled (Florges, Whimsicott, etc.). So that's the team!
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A Closer Look
salamence.gif

Salamence @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Claw
- Outrage
- Earthquake
- Iron Tail

Honestly this is a fairly standard spread, Scarf to revenge kill cleanly, Moxie so that he can snowball. Max Atk and Spe for obvious reasons. Adamant because scarf already gives enough speed. Dragon Claw is so I don't lock into Outrage mid-game Earthquake and Iron Tail for coverage.

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Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Dark Pulse
- Rapid Spin/Aura Sphere

Again, fairly standard. Scald for STAB and consistensy. Ice Beam and Dark Pulse for coverage. Rapid Spin I sometimes switch with Aura Sphere, hence the dual move. 0 Atk IVs to lower confusion damage. All pretty standard, it does exactly what I need it to do.

shaymin.gif

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam
- Rest

I love this little bush so much. :D Seed Flare is strong STAB. Earth Power is fantastic coverage. Dazzling Gleam often gets the unsuspecting Dragon type. Rest is to make full use of Natural Cure. Shaymin serves it's purpose beautifully, weakening strong pokemon early game for the others to take out.

fletchinder.gif

Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Heat Wave

Honestly this thing is funny to use, It has a great moveset but the only thing I ever do with it is spam Acrobatics. I always feel that it is much less risky just to click that Acrobatics button than to risk taking a hit from a faster pokemon. Anyway it works well for what it is. xC

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 Def
IVs: 0 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword

This again, is fairly standard but I'll quickly run through it anyway. Swords Dance for setup (one of two setup mons, remember :D), Shadow Sneak is good priority and can pack quite a punch after a Swords Dance or two. Iron Head is secondary STAB and Sacred Sword is fantastic coverage.

slurpuff.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 28 HP / 252 Atk / 228 Spe
Adamant Nature
- Drain Punch
- Play Rough
- Frustration
- Belly Drum

Slurpuff is great because NOBODY and I mean NOBODY even looks twice at this thing. I don't understand how Belly Drum Slurpuff is outshone by other Fairies. This thing is so fun to use. You literally ALWAYS get off a Belly Drum, heal with the Sitrus Berry and now you're at x2 Spe and x4 Atk. Pretty hilarious if you ask me. :P


Links

Importable
Replay 1


Final Thoughts
I am extremely open to suggestions on this team so do not hesitate to reply with better pokemon, sets or moves. I want to make this team as good and fun to use as possible. Thanks! :D
 
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GrayFX this is a pretty good and pretty solid ho team, kinda weak to heliolisk but lots of builds are. on fletchinder you dont need heat wave as it does terrible damage to any fire weak pokemon aside from forretress and doublade who you can set up on you can run will-o-wisp to burn incoming threats like mega aerodactyl. the slurpuff set is good but can be optimized, and running return can help you beat poison types like crobat and you can also use it in times where you are worried you'll miss. this is just a preference thing but you can run gyro ball on doublade instead of iron head with minimum speed and ivs to do more damage to salamence at +1 and make it easier to revenge.

The Sets if you choose to use them:
fletchinder.gif


Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Roost
- Will-O-Wisp
- Swords Dance

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Sacred Sword
- Shadow Sneak
- Swords Dance

slurpuff.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
 
GrayFX this is a pretty good and pretty solid ho team, kinda weak to heliolisk but lots of builds are. on fletchinder you dont need heat wave as it does terrible damage to any fire weak pokemon aside from forretress and doublade who you can set up on you can run will-o-wisp to burn incoming threats like mega aerodactyl. the slurpuff set is good but can be optimized, and running return can help you beat poison types like crobat and you can also use it in times where you are worried you'll miss. this is just a preference thing but you can run gyro ball on doublade instead of iron head with minimum speed and ivs to do more damage to salamence at +1 and make it easier to revenge.

The Sets if you choose to use them:
fletchinder.gif


Fletchinder
Ability: Gale Wings
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Roost
- Will-O-Wisp
- Swords Dance

doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Sacred Sword
- Shadow Sneak
- Swords Dance

slurpuff.gif

Slurpuff @ Sitrus Berry
Ability: Unburden
Happiness: 0
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Play Rough
- Drain Punch
- Frustration
- Belly Drum
Thanks for the input! That Fletchinder set is actually the one I was using up until an hour or two ago. I will probably end up switching back though. As for the other sets, I'll definitely be using the Slurpuff one and more then likely the Doublade one too. Again thanks for the input. <3
 
Oh yeah I forgot to mention why to use the Slurpuff spread. The Slurpuff spread outspeeds every single scarfer in the UU tier except Scarf Azelf after Belly Drum.
 
Hello GrayFX !

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!
 
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