PU Hypno

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[OVERVIEW]

Hypno fits best on defensively oriented and balanced teams as a special wall that can provide Wish and Thunder Wave utility to teammates. Hypno faces competition from Grumpig, which is faster, can perform more roles, and has access to Thick Fat, though Hypno has access to a recovery move in Wish, which allows it to stay healthy and support teammates. Hypno also has other niches in its typing, which allows it to check Pokemon such as Nasty Plot Raichu, Rain Dance Poliwrath, and Simipour, and Insomnia, which allows Hypno to switch in against troublesome special attackers for defensive teams, such as Victreebel. Using Hypno over Lickilicky as a Wish passer also makes room for oother Normal-types in the team, as the Fighting-type weakness doesn't stack. Regardless, Hypno's mediocre Speed, poor offensive presence, and competition from Grumpig and Lickilicky, which can perform offensive sets better, make it situational and restrict its role to utility, so it is far from a premier choice on most teams.

[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Seismic Toss
item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Wish is Hypno's main and only viable method of recovery and comes in handy as a utility tool to support teammates. Protect is used to scout coverage moves from foes, get free turns of Leftovers recovery, stall weather turns, and receive Wish safely, though it can be taken advantage of by setup sweepers. Thunder Wave is used to slow down foes and aid teammates in setting up or sweeping; the move works best on slow-paced teams. Toxic is also a good option to wear down and stall opposing walls and sweepers, putting a timer on them and forcing them to switch. Seismic Toss is the best option as an attack to hit common switch-ins to Hypno that resist or are immune to its STAB move, such as Psychic-, Steel-, and Dark-types. Psychic can be used instead and can come in handy to hit Fighting- and Poison-types even without investment in Special Attack.

Set Details
========

252 EVs in HP and Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible. Insomnia is situational but gives Hypno a good niche over other special walls such as Grumpig and Lickilicky, as it makes Hypno a good counter to troublesome Pokemon for defensively oriented teams, such as Victreebel. Leftovers gives Hypno passive recovery.

Usage Tips
========

Hypno should be used as a utility support Pokemon, thanks to its access to moves such as Wish, Thunder Wave, and Toxic, which often come in handy to support teammates. Thunder Wave and Toxic are better used early-game to cripple foes from the start and net more setup chances for teammates or to open holes for a late-game sweep. Hypno should be switched in on special attackers, as its high Special Defense along with its bulk investment allows it to tank special attacks with ease, and it can cripple most specially offensive threats with its utility movepool. Protect should be used to scout coverage moves, gain free turns of Leftovers recovery, stall weather turns, and receive Wish reliably, though it should not be abused against setup sweepers, as they can make use of it by setting up. Hypno should be wary of Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall. Hypno should be careful about Wish passing, as it has to be at high health before switching out to be sure that it can keep checking special attackers. Hypno can also check and switch in on troublesome sweepers that rely on sleep-inducing moves, such as Victreebel.

Team Options
========

Hypno has to be used on defensively oriented teams, as its poor offensive presence and lack of ways to keep momentum make it unviable on offensive playstyles. Hypno also fits particularly well on slow-paced teams that can make use of the Wish and Thunder Wave support it provides. Entry hazard control provided by Rapid Spin and Defog users such as Armaldo and Pelipper is appreciated, as Hypno is susceptible to Toxic Spikes, which cripples its longevity and limits its opportunities to switch in. Pokemon that can absorb Toxic Spikes, such as Roselia, are also good partners. Fighting-types such as Poliwrath and Machoke can deal with Steel-types such as Probopass and Pursuit trappers such as Pawniard, which trouble Hypno, while Hypno can check Psychic-types such as Grumpig and Kadabra and can cripple walls and revenge killers for them. Poliwrath also makes for a great Knock Off absorber. Dark-types such as Mightyena can take on Ghost-types such as Misdreavus, which wall Hypno, and directly OHKO them with a STAB move; others such as Pawniard can also Pursuit trap Ghost-types but should still be wary about Will-O-Wisp and coverage moves such as Hidden Power Fighting.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play can be an option to allow Hypno to threaten physical attackers, especially setup sweepers that usually find themselves setting up on Hypno, but it's rather unsafe and situational and has bad coverage against common Hypno switch-ins. Baton Pass is useful to keep momentum for Hypno's team and to create free turns and setup opportunities for teammates on forced enemy switches, but this makes Hypno lose an utility move. Hypno can also run a Belly Drum set, which can catch unprepared teams off-guard. Hypno can run a physically defensive spread, which allows it to be a decent check to physical attackers such as Jumpluff and find more opportunities to cripple them with Thunder Wave or Toxic. Taunt can come in handy against slower walls such as Lickilicky and entry hazard setters such as Roselia. Hypnosis is a risky move, but having a foe put to sleep can be useful in many situations, and teammates can take advantage of free turns by setting up or opening holes in the enemy team, though Thunder Wave or Toxic is often the better move to opt for, as they provide better utility and are less risky.

Checks and Counters
===================

**Dark-types**: Pawniard can reliably switch in on Hypno most of the time, as it is immune to both Psychic and Toxic, and it can also block Hypno from Wish passing by Pursuit trapping it or directly OHKOing it with Knock Off. Mightyena can OHKO Hypno with Crunch and get an Attack boost from it thanks to Moxie, though it is susceptible to both Thunder Wave and Toxic.

**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Dusknoir can wall or trouble Hypno, as they are immune to Seismic Toss and have reliable ways to limit its utility or KO it with ease. For example, Misdreavus can Taunt Hypno and then use it as a setup fodder. Drifblim can use Substitute to avoid status moves or set up on Hypno with Calm Mind and recover health with Rest. Dusknoir can OHKO Hypno with its STAB move or Pursuit trap it.

**Strong Physical Attackers**: Strong physical attackers, such as Ursaring and Torterra, can tank a few hits and can hit back hard because of Hypno's mediocre Defense. Ursaring can also take advantage of Thunder Wave and Toxic thanks to Quick Feet or Guts and OHKO Hypno with STAB Facade or Crunch. Torterra can also set up on Hypno, as it is immune to Thunder Wave, or it can retaliate with a STAB Earthquake.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus outspeed Hypno and can Taunt it, cutting off its sources of utility, thereby forcing it to switch. However, most of them can get crippled by Toxic and Thunder Wave if caught on the switch, which can be annoying, as most of them lack reliable recovery.

**Residual Damage**: Hypno doesn't lack recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status. This is worsened if Hypno has to switch into the field several times to check special attackers, as they can cripple it, limiting its opportunities to switch in and making it waste turns using Wish, which can be taken advantage of by setup sweepers or by just switching to a favorable matchup.
 
Last edited:
Demote Psychic to moves
I'd also deslash Toxic but up to you
Resisting Fighting is one of the main things over Lickilicky
You can probably mention a physically defensive spread in oo

  • Foul Play can be an option to allow Hypno to threaten physical attackers, especially set up sweepers that usually find themselves setting up on Hypno, but it's rather unsafe and situational.
Add that it also has bad coverage against stuff that switches into hypno

1/3
 
Demote Psychic to moves
I'd also deslash Toxic but up to you
Resisting Fighting is one of the main things over Lickilicky
You can probably mention a physically defensive spread in oo

  • Foul Play can be an option to allow Hypno to threaten physical attackers, especially set up sweepers that usually find themselves setting up on Hypno, but it's rather unsafe and situational.
Add that it also has bad coverage against stuff that switches into hypno

1/3
did ready for a second check
 
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Overview
########
'Hypno fits best on defensively-oriented and balanced teams as a special wall, and is used to also provide a solid answer to special attackers.' This is pretty much the same thing written twice. When you mention its typing say that using Hypno instead of Lickilicky as a Wish passer also makes room for another fat Normal-type. Lack of Fighting weakness also allows it to take on Rain Dance Poliwrath which is pretty big.

Usage Tips
========
Mention avoiding status and Knock Off because they all annoy Hypno a lot and make it unable to reliably wall stuff.

Other Options
########
252 Atk Charcoal Rapidash Flare Blitz vs. 248 HP / 252+ Def Hypno: 178-210 (47.7 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Torterra Earthquake vs. 248 HP / 252+ Def Hypno: 169-200 (45.3 - 53.6%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery

I'd give different examples of Pokemon that defensive Hypno walls because it doesn't wall those Pokemon well.

I don't know where you would mention this but you could say that Hypno still loses to Growth Victreebel, which is less common than Sleep Powder but still viable because it gets around a few soft counters like Quilladin and this one.

Consider it 2/3 after you've done this.
 
Overview
########
'Hypno fits best on defensively-oriented and balanced teams as a special wall, and is used to also provide a solid answer to special attackers.' This is pretty much the same thing written twice. When you mention its typing say that using Hypno instead of Lickilicky as a Wish passer also makes room for another fat Normal-type. Lack of Fighting weakness also allows it to take on Rain Dance Poliwrath which is pretty big.

Usage Tips
========
Mention avoiding status and Knock Off because they all annoy Hypno a lot and make it unable to reliably wall stuff.

Other Options
########
252 Atk Charcoal Rapidash Flare Blitz vs. 248 HP / 252+ Def Hypno: 178-210 (47.7 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Torterra Earthquake vs. 248 HP / 252+ Def Hypno: 169-200 (45.3 - 53.6%) -- 91.8% chance to 2HKO after Stealth Rock and Leftovers recovery

I'd give different examples of Pokemon that defensive Hypno walls because it doesn't wall those Pokemon well.

I don't know where you would mention this but you could say that Hypno still loses to Growth Victreebel, which is less common than Sleep Powder but still viable because it gets around a few soft counters like Quilladin and this one.

Consider it 2/3 after you've done this.
did
wrote up and ready for a third check
 
In the overview mention that hypno is a solid counter to pokes like simipour and np chu which bulky teams have problems with

Mention that toxic works well with wish + protect stall

First line of UT belongs in TO
'Hypno should be wary to Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall, making it unreliable to check strong special attackers.' - give examples
Also in UT mention stuff about wish passing (ie it can do that but has to be at high health so can still switch into stuff)

For TO 'Hypno also fits particularly well on teams that struggle against sun teams, thanks to Insomnia, as it is able to check sun abusers, such as Victreebel, that in part rely on sleep moves, and slow-paced teams that can make use of Thunder Wave support provided by Hypno.' - Im not sure how relevant that is tbh considering most sun weak teams are offensive and hypno loses to sun sweepers outside of ninetales and victreebel
Also give examples of pokes that can take on ghosts which wall hypno, and mention that wrath is a good knock off absorber

Ghost types should probably have a mention in oo as missy cant taunt + np, blim can sub or cm + rest, and dusknoir can pursuit trap

Do that then QC 3/3
 
You mention that pawniard can switch easily into hypno since immune to psychic but hypno should run stoss most of the time so fix it
 
In the overview mention that hypno is a solid counter to pokes like simipour and np chu which bulky teams have problems with

Mention that toxic works well with wish + protect stall

First line of UT belongs in TO
'Hypno should be wary to Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall, making it unreliable to check strong special attackers.' - give examples
Also in UT mention stuff about wish passing (ie it can do that but has to be at high health so can still switch into stuff)

For TO 'Hypno also fits particularly well on teams that struggle against sun teams, thanks to Insomnia, as it is able to check sun abusers, such as Victreebel, that in part rely on sleep moves, and slow-paced teams that can make use of Thunder Wave support provided by Hypno.' - Im not sure how relevant that is tbh considering most sun weak teams are offensive and hypno loses to sun sweepers outside of ninetales and victreebel
Also give examples of pokes that can take on ghosts which wall hypno, and mention that wrath is a good knock off absorber

Ghost types should probably have a mention in oo as missy cant taunt + np, blim can sub or cm + rest, and dusknoir can pursuit trap

Do that then QC 3/3
did!

will send to gp
 
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[OVERVIEW]

Hypno works as a support Pokemon, which fits best on defensively-oriented and balanced teams as a special wall, also while providing Wish and Thunder Wave utility to teammates. Hypno faces competition from Grumpig, which is faster, can perform more roles, and has access to Thick Fat, while though Hypno has access to a recovery in Wish, which allows it to stay healthy and is also useful support teammates. Hypno also has other niches in its typing, which makes it resist Fighting-type, therefore allows it to check Pokemon such as Nasty Plot Raichu, Rain Dance Poliwrath, (AC) and Simipour, which has access to Low Kick and gives trouble to defensively-oriented teams and other common special walls such as Lickilicky, and Insomnia, which allows Hypno to switch in against troublesome special attackers for defensive teams, such as Victreebel, which relies on Sleep Powder to deal with special walls. Using Hypno over Lickilicky as a Wish passer, (RC) also makes room for using other Normal-types in the team, as the Fighting-type weakness doesn't stack. Hypno's mediocre Speed, poor offensive presence, and competition from Grumpig and Lickilicky, which can perform offensive sets better, make it situational and its role restricted to utility, therefore so it is far from being a premier choice on most teams.

[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Seismic Toss
ability: Insomnia
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Wish is Hypno's main and only viable method of recovery, (RC) and comes in hand handy as an a utility tool to support teammates. Protect is used to scout coverage moves from foes, get free turns of Leftovers recovery, stall weather turns, and receive Wish with safety safely, though it can be taken in advantage of by setup sweepers. Thunder Wave is another utility moves Hypno has access to, and is used to slow down foes and ease the job of aid teammates in setting up or sweeping; the move, and works best on slow-paced teams. Toxic is also a good option to wear down and stall opposing walls and sweepers, along with Wish and Protect, putting a timer on them and force their switches forcing them to switch. Seismic Toss is the best option as an attacking tool to hit neutrally common switch-ins to Hypno that resist its STAB move, such as Psychic-, Steel-, and Dark-types. Psychic is Hypno's main STAB move, (RC) and can come in handy to hit hard Fighting- and Poison-types even without investment in Special Attack.

Set Details
========

252 EVs in HP and maximum investment in Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible. Insomnia is situational, but gives to Hypno a good niche over other special walls such as Grumpig and Lickilicky, as it makes Hypno immune to sleep, therefore a good counter to troublesome Pokemon for defensively oriented teams, such as Victreebel. Leftovers give to Hypno a passive recovery.

Usage Tips
========

Hypno should be used as an utility support Pokemon, thanks to its access to moves such as Wish, Thunder Wave, and Toxic, which often come in handy to support teammates. Thunder Wave and Toxic are better used early-game to cripple foes from the start and net more setup chances to for teammates, or to just open holes for a late-game sweep. Hypno should be switched in on special attackers, as its high Special Defense along with investments in its bulk investment, (RC) allow it to tank special attacks with ease, then cripple most specially offensive threats with its utility movepool. Protect should be used to scout coverage moves, gain free turns of Leftovers recovery, stall weather turns, and receive Wish in a reliable way reliably, though it should not be abused against setup sweepers, as they can make use of it by setting up. Hypno should be wary to of Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall, making it unreliable to check strong special attackers such as Simipour itself and Victreebel. Hypno should be careful about Wish passing, as it has to be at high health before switching out, (RC) to be sure that it can keep checking special attackers. Hypno can also check and switch in on troublesome sweepers such as Victreebel, that in part rely on sleep-inducing moves, such as Victreebel thanks to Insomnia.

Team Options
========

Hypno has to be used on defensively-oriented teams, as its poor offensive presence and lack of ways to keep momentum make it unviable on offensive playstyles. Hypno fits best on teams that can make use of its utility movepool, such as defensively-oriented ones, which often struggle with offensive pressure, because of their lack of recovery. Hypno also fits particularly well on slow-paced teams that can make use of the Wish and Thunder Wave support provided by Hypno. Entry hazard control provided by Rapid Spin and Defog users such as Armaldo and Pelipper is appreciated, as Hypno is susceptible to Toxic Spikes, (RC) because they can cripple its longevity through a game and limit its switch-(AC)in opportunities. Pokemon that can absorb Toxic Spikes, such as Roselia, are also good partners. Fighting-types such as Poliwrath, which is also a good Knock Off absorber, and Machoke, (RC) can deal with Steel-types such as Probopass and Pursuit trappers such as Pawniard, which give trouble to Hypno, while Hypno can check Psychic-types such as Grumpig and Kadabra, (RC) and can cripple walls and revenge killers for them, thanks to the access to Thunder Wave and Toxic. Poliwrath also makes for a great Knock Off absorber. Dark-types such as Mightyena, (RC) can take on Ghost-types such as Misdreavus, which wall Hypno, and directly OHKO them with a STAB move; (semicolon), others such as Pawniard can also Pursuit trap Ghost-types, therefore are good partners for Hypno, but should still be wary about Will-O-Wisp and coverage moves such as Hidden Power Fighting.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play can be an option to allow Hypno to threaten physical attackers, especially set(remove space)up sweepers that usually find themselves setting up on Hypno, but it's rather unsafe, situational, and has bad coverage against common Hypno switch-ins. Baton Pass is useful to keep momentum by the side of for Hypno's team, (RC) and to also create free turns and set up opportunities for teammates on forced enemy switches, but this makes Hypno lose an utility move or Protect, which is nearly mandatory. Hypno can also run a Belly Drum set, which can catch off-guard unprepared teams off-guard, especially offensive ones, thanks to Hypno's wide offensive movepool, moving bulk investment into Attack and Speed, and running a Salac Berry. Hypno can run a physically defensive spread with investment in Defense, which allows it to be a decent check to physical attackers such as Jumpluff, (RC) and find more opportunities to cripple them with Thunder Wave or Toxic. Taunt can come in handy against slower walls such as Lickilicky, (RC) and entry hazard setters such as Roselia, to prevent them from setting up more than one layer of entry hazards. Hypnosis is a risky move, but can pay off, as having a foe put in to sleep can be useful in many situations, and while teammates can take advantage of free turns by setting up or just open opening holes into the enemy team, though Thunder Wave or Toxic are often the best moves to opt for, as they provide better utility and are less risky.

Checks and Counters
===================

**Dark-types**: Pawniard can reliably switch in on Hypno most of the time, as it is immune to both Psychic and Toxic, while it can also block Wish passing by Hypno by Pursuing trapping it or directly OHKOing it with Knock Off. Mightyena can also OHKO Hypno with Crunch and get an Attack boost from it, though it is susceptible to both Thunder Wave and Toxic.

**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Dusknoir, (RC) can wall or give troubles to trouble Hypno, as they resist its main STAB moves and have reliable ways to limit its utility or KO it with ease. For example, Misdreavus can Taunt Hypno, limiting its effectiveness, and then use it as a setup fodder. Drifblim can use Substitute and avoid status moves, or setup on Hypno with Calm Mind and recover damage with Rest. Dusknoir can OHKO Hypno with its STAB move, or Pursuit trap it.

**Strong Physical Attackers**: Strong Physical Attackers, such as Ursaring and Torterra, that can tank a few Hypno hits, (RC) and can hit back hard because of Hypno's mediocre Defense, are good options to threaten it. Ursaring can also take advantage of Thunder Wave and Toxic thanks to Quick Feet or Guts, (RC) and hit back OHKOing OHKO Hypno with STAB Facade or Crunch. Torterra can also set up on Hypno, (AC) as it is immune to Thunder Wave, (AC) or it can directly retaliate back with a STAB Earthquake, dealing massive damage to it.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus outspeed Hypno and can Taunt it, cutting off its sources of utility, therefore thereby forcing its it to switch. (period) However,; anyway, most of them can get crippled by Toxic and Thunder Wave, (RC) if caught on the switch, which can be annoying, (AC) as most of them also lack a reliable recovery.

**Residual Damage**: Hypno doesn't lack a recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status, especially if it has to switch on the field plenty of several times to check special attackers, as they can cripple it, limiting its switch in opportunities and making it waste turns to Wish, which can be taken in advantage of by setup sweepers or in bad scenarios, by just switching to a favorable matchup.
GP 1/2
XMjBx4g.gif
 
Last edited:
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[OVERVIEW]

Hypno works as a support Pokemon, which fits best on defensively-oriented and balanced teams as a special wall, also while providing Wish and Thunder Wave utility to teammates. Hypno faces competition from Grumpig, which is faster, can perform more roles, and has access to Thick Fat, while though Hypno has access to a recovery in Wish, which allows it to stay healthy and is also useful support teammates. Hypno also has other niches in its typing, which makes it resist Fighting-type, therefore allows it to check Pokemon such as Nasty Plot Raichu, Rain Dance Poliwrath, (AC) and Simipour, which has access to Low Kick and gives trouble to defensively-oriented teams and other common special walls such as Lickilicky, and Insomnia, which allows Hypno to switch in against troublesome special attackers for defensive teams, such as Victreebel, which relies on Sleep Powder to deal with special walls. Using Hypno over Lickilicky as a Wish passer, (RC) also makes room for using other Normal-types in the team, as the Fighting-type weakness doesn't stack. Hypno's mediocre Speed, poor offensive presence, and competition from Grumpig and Lickilicky, which can perform offensive sets better, make it situational and its role restricted to utility, therefore so it is far from being a premier choice on most teams.

[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Seismic Toss
ability: Insomnia
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Wish is Hypno's main and only viable method of recovery, (RC) and comes in hand handy as an a utility tool to support teammates. Protect is used to scout coverage moves from foes, get free turns of Leftovers recovery, stall weather turns, and receive Wish with safety safely, though it can be taken in advantage of by setup sweepers. Thunder Wave is another utility moves Hypno has access to, and is used to slow down foes and ease the job of aid teammates in setting up or sweeping; the move, and works best on slow-paced teams. Toxic is also a good option to wear down and stall opposing walls and sweepers, along with Wish and Protect, putting a timer on them and force their switches forcing them to switch. Seismic Toss is the best option as an attacking tool to hit neutrally common switch-ins to Hypno that resist its STAB move, such as Psychic-, Steel-, and Dark-types. Psychic is Hypno's main STAB move, (RC) and can come in handy to hit hard Fighting- and Poison-types even without investment in Special Attack.

Set Details
========

252 EVs in HP and maximum investment in Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible. Insomnia is situational, but gives to Hypno a good niche over other special walls such as Grumpig and Lickilicky, as it makes Hypno immune to sleep, therefore a good counter to troublesome Pokemon for defensively oriented teams, such as Victreebel. Leftovers give to Hypno a passive recovery.

Usage Tips
========

Hypno should be used as an utility support Pokemon, thanks to its access to moves such as Wish, Thunder Wave, and Toxic, which often come in handy to support teammates. Thunder Wave and Toxic are better used early-game to cripple foes from the start and net more setup chances to for teammates, or to just open holes for a late-game sweep. Hypno should be switched in on special attackers, as its high Special Defense along with investments in its bulk investment, (RC) allow it to tank special attacks with ease, then cripple most specially offensive threats with its utility movepool. Protect should be used to scout coverage moves, gain free turns of Leftovers recovery, stall weather turns, and receive Wish in a reliable way reliably, though it should not be abused against setup sweepers, as they can make use of it by setting up. Hypno should be wary to of Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall, making it unreliable to check strong special attackers such as Simipour itself and Victreebel. Hypno should be careful about Wish passing, as it has to be at high health before switching out, (RC) to be sure that it can keep checking special attackers. Hypno can also check and switch in on troublesome sweepers such as Victreebel, that in part rely on sleep-inducing moves, such as Victreebel thanks to Insomnia.

Team Options
========

Hypno has to be used on defensively-oriented teams, as its poor offensive presence and lack of ways to keep momentum make it unviable on offensive playstyles. Hypno fits best on teams that can make use of its utility movepool, such as defensively-oriented ones, which often struggle with offensive pressure, because of their lack of recovery. Hypno also fits particularly well on slow-paced teams that can make use of the Wish and Thunder Wave support provided by Hypno. Entry hazard control provided by Rapid Spin and Defog users such as Armaldo and Pelipper is appreciated, as Hypno is susceptible to Toxic Spikes, (RC) because they can cripple its longevity through a game and limit its switch-(AC)in opportunities. Pokemon that can absorb Toxic Spikes, such as Roselia, are also good partners. Fighting-types such as Poliwrath, which is also a good Knock Off absorber, and Machoke, (RC) can deal with Steel-types such as Probopass and Pursuit trappers such as Pawniard, which give trouble to Hypno, while Hypno can check Psychic-types such as Grumpig and Kadabra, (RC) and can cripple walls and revenge killers for them, thanks to the access to Thunder Wave and Toxic. Poliwrath also makes for a great Knock Off absorber. Dark-types such as Mightyena, (RC) can take on Ghost-types such as Misdreavus, which wall Hypno, and directly OHKO them with a STAB move; (semicolon), others such as Pawniard can also Pursuit trap Ghost-types, therefore are good partners for Hypno, but should still be wary about Will-O-Wisp and coverage moves such as Hidden Power Fighting.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play can be an option to allow Hypno to threaten physical attackers, especially set(remove space)up sweepers that usually find themselves setting up on Hypno, but it's rather unsafe, situational, and has bad coverage against common Hypno switch-ins. Baton Pass is useful to keep momentum by the side of for Hypno's team, (RC) and to also create free turns and set up opportunities for teammates on forced enemy switches, but this makes Hypno lose an utility move or Protect, which is nearly mandatory. Hypno can also run a Belly Drum set, which can catch off-guard unprepared teams off-guard, especially offensive ones, thanks to Hypno's wide offensive movepool, moving bulk investment into Attack and Speed, and running a Salac Berry. Hypno can run a physically defensive spread with investment in Defense, which allows it to be a decent check to physical attackers such as Jumpluff, (RC) and find more opportunities to cripple them with Thunder Wave or Toxic. Taunt can come in handy against slower walls such as Lickilicky, (RC) and entry hazard setters such as Roselia, to prevent them from setting up more than one layer of entry hazards. Hypnosis is a risky move, but can pay off, as having a foe put in to sleep can be useful in many situations, and while teammates can take advantage of free turns by setting up or just open opening holes into the enemy team, though Thunder Wave or Toxic are often the best moves to opt for, as they provide better utility and are less risky.

Checks and Counters
===================

**Dark-types**: Pawniard can reliably switch in on Hypno most of the time, as it is immune to both Psychic and Toxic, while it can also block Wish passing by Hypno by Pursuing trapping it or directly OHKOing it with Knock Off. Mightyena can also OHKO Hypno with Crunch and get an Attack boost from it, though it is susceptible to both Thunder Wave and Toxic.

**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Dusknoir, (RC) can wall or give troubles to trouble Hypno, as they resist its main STAB moves and have reliable ways to limit its utility or KO it with ease. For example, Misdreavus can Taunt Hypno, limiting its effectiveness, and then use it as a setup fodder. Drifblim can use Substitute and avoid status moves, or setup on Hypno with Calm Mind and recover damage with Rest. Dusknoir can OHKO Hypno with its STAB move, or Pursuit trap it.

**Strong Physical Attackers**: Strong Physical Attackers, such as Ursaring and Torterra, that can tank a few Hypno hits, (RC) and can hit back hard because of Hypno's mediocre Defense, are good options to threaten it. Ursaring can also take advantage of Thunder Wave and Toxic thanks to Quick Feet or Guts, (RC) and hit back OHKOing OHKO Hypno with STAB Facade or Crunch. Torterra can also set up on Hypno, (AC) as it is immune to Thunder Wave, (AC) or it can directly retaliate back with a STAB Earthquake, dealing massive damage to it.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus outspeed Hypno and can Taunt it, cutting off its sources of utility, therefore thereby forcing its it to switch. (period) However,; anyway, most of them can get crippled by Toxic and Thunder Wave, (RC) if caught on the switch, which can be annoying, (AC) as most of them also lack a reliable recovery.

**Residual Damage**: Hypno doesn't lack a recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status, especially if it has to switch on the field plenty of several times to check special attackers, as they can cripple it, limiting its switch in opportunities and making it waste turns to Wish, which can be taken in advantage of by setup sweepers or in bad scenarios, by just switching to a favorable matchup.
GP 1/2
XMjBx4g.gif
did!

ready for a second check
 
Hypno is far from a counter to Nasty Plot Raichu. If Hypno switches into a nasty plot, Raichu will just proceed to 2HKO it with thunderbolt. Meanwhile, Hypno can't paralyze it and can only manage a 3HKO back with psychic or seismic toss.
 
2/2, sorry for the wait.

as you can see, I like putting in comments. please don't think I'm being patronizing. they're there to explain my reasoning so that you know I'm not just making stuff up or changing stuff just because I feel like it.
[OVERVIEW]

Hypno fits best on
defensively oriented (no dash; think "happily married", not "happily-married") and balanced teams as a special wall that can provide while providing Wish and Thunder Wave utility to teammates. Hypno faces competition from Grumpig, which is faster, can perform more roles, and has access to Thick Fat, though Hypno has access to a recovery move in Wish, which allows it to stay healthy and support teammates. Hypno also has other niches in its typing, which allows it to check Pokemon such as Nasty Plot Raichu, Rain Dance Poliwrath, and Simipour, and Insomnia, which allows Hypno to switch in against troublesome special attackers for defensive teams, such as Victreebel. Using Hypno over Lickilicky as a Wish passer also makes room for using other Normal-types in the team, as the Fighting-type weakness doesn't stack. Regardless, (not really necessary, but a transition improves flow!) Hypno's mediocre Speed, poor offensive presence, and competition from Grumpig and Lickilicky, which can perform offensive sets better, make it situational and restrict its role restricted to utility, so it is far from a premier choice on most teams.

[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Seismic Toss

item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Wish is Hypno's main and only viable method of recovery and comes in handy as a utility tool to support teammates. Protect is used to scout coverage moves from foes, get free turns of Leftovers recovery, stall weather turns, and receive Wish safely, though it can be taken advantage of by setup sweepers. Thunder Wave is used to slow down foes and aid teammates in setting up or sweeping; the move works best on slow-paced teams. Toxic is also a good option to wear down and stall opposing walls and sweepers
(comma) putting a timer on them and forcing them to switch. Seismic Toss is the best option as an attack to hit common switch-ins to Hypno that resist or are immune to its STAB move, such as Psychic-, Steel-, and Dark-types. Psychic can be used instead is Hypno's main STAB move and can come in handy to hit Fighting- and Poison-types even without investment in Special Attack.

Set Details
========

252 EVs in HP and
maximum investment in (you can keep it if you really want) Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible. Insomnia is situational, (comma error) but gives Hypno a good niche over other special walls such as Grumpig and Lickilicky, as it makes Hypno a good counter to troublesome Pokemon for defensively oriented teams, such as Victreebel. Leftovers gives (Leftovers and Choice Specs are singular despite ending in "s") Hypno passive recovery.

Usage Tips
========

Hypno should be used as
an a utility support Pokemon, thanks to its access to moves such as Wish, Thunder Wave, and Toxic, which often come in handy to support teammates. Thunder Wave and Toxic are better used early-game to cripple foes from the start and net more setup chances for teammates, (remove comma) or to open holes for a late-game sweep. Hypno should be switched in on special attackers, as its high Special Defense along with its bulk investment allows ("along with x" part is irrelevant when determining allow/allows) it to tank special attacks with ease, then (comma error otherwise) and it can cripple most specially offensive threats with its utility movepool. Protect should be used to scout coverage moves, gain free turns of Leftovers recovery, stall weather turns, and receive Wish reliably, though it should not be abused against setup sweepers, as they can make use of it by setting up. Hypno should be wary of Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall. Hypno should be careful about Wish passing, as it has to be at high health before switching out to be sure that it can keep checking special attackers. Hypno can also check and switch in on troublesome sweepers that rely on sleep-inducing moves, such as Victreebel.

Team Options
========

Hypno has to be used on
defensively oriented teams, as its poor offensive presence and lack of ways to keep momentum make it unviable on offensive playstyles. Hypno also fits particularly well on slow-paced teams that can make use of the Wish and Thunder Wave support it provides provided by Hypno. Entry hazard control provided by Rapid Spin and Defog users such as Armaldo and Pelipper is appreciated, as Hypno is susceptible to Toxic Spikes, which cripples because they can cripple its longevity and limits its switch-in opportunities to switch in. Pokemon that can absorb Toxic Spikes, such as Roselia, are also good partners. Fighting-types such as Poliwrath and Machoke can deal with Steel-types such as Probopass and Pursuit trappers such as Pawniard, which trouble Hypno, while Hypno can check Psychic-types such as Grumpig and Kadabra and can cripple walls and revenge killers for them. Poliwrath also makes for a great Knock Off absorber. Dark-types such as Mightyena can take on Ghost-types such as Misdreavus, which wall Hypno, and directly OHKO them with a STAB move; others such as Pawniard can also Pursuit trap Ghost-types but should still be wary about Will-O-Wisp and coverage moves such as Hidden Power Fighting.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play can be an option to allow Hypno to threaten physical attackers, especially setup sweepers that usually find themselves setting up on Hypno, but it's rather unsafe
, and situational, (remove comma; see post here for why) and has bad coverage against common Hypno switch-ins. Baton Pass is useful to keep momentum for Hypno's team and to create free turns and setup opportunities for teammates on forced enemy switches, but this makes Hypno lose an utility move. Hypno can also run a Belly Drum set, which can catch unprepared teams off-guard. Hypno can run a physically defensive spread, which allows it to be a decent check to physical attackers such as Jumpluff and find more opportunities to cripple them with Thunder Wave or Toxic. Taunt can come in handy against slower walls such as Lickilicky and entry hazard setters such as Roselia. Hypnosis is a risky move, but having a foe put to sleep can be useful in many situations, while and (there isn't a contrasting relationship between these two things, so "while" isn't a good fit here) teammates can take advantage of free turns by setting up or opening holes into the enemy team, though Thunder Wave or Toxic are is ("or" means you pick one of the two. one is singular. hence, "Thunder Wave or Toxic" is singular) often the best better moves to opt for, as they provide better utility and are less risky.

Checks and Counters
===================

**Dark-types**: Pawniard can reliably switch in on Hypno most of the time, as it is immune to both Psychic and Toxic,
while and it can also block Wish passing by Hypno from Wish passing by Pursuing Pursuit trapping it or directly OHKOing it with Knock Off. Mightyena can also OHKO Hypno with Crunch and get an Attack boost from it thanks to Moxie, though it is susceptible to both Thunder Wave and Toxic.

**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Dusknoir can wall or trouble Hypno, as they resist its main STAB moves
(none of those three resists Psychic. if the move you were referring to is Seismic Toss, say ", as they are immune to its main attack") and have reliable ways to limit its utility or KO it with ease. For example, Misdreavus can Taunt Hypno and then use it as a setup fodder. Drifblim can use Substitute and to avoid status moves, (remove comma) or set up (setup is a noun or adjective; set up is a verb) on Hypno with Calm Mind and recover health damage with Rest. Dusknoir can OHKO Hypno with its STAB move, (remove comma) or Pursuit trap it.

**Strong Physical Attackers**: Strong
physical attackers, such as Ursaring and Torterra, can tank a few hits and can hit back hard because of Hypno's mediocre Defense. Ursaring can also take advantage of Thunder Wave and Toxic thanks to Quick Feet or Guts and OHKO Hypno with STAB Facade or Crunch. Torterra can also set up on Hypno, as it is immune to Thunder Wave, or it can retaliate with a STAB Earthquake.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus outspeed Hypno and can Taunt it, cutting off its sources of utility, thereby forcing it to switch. However, most of them can get crippled by Toxic and Thunder Wave if caught on the switch, which can be annoying, as most of them lack reliable recovery.

**Residual Damage**: Hypno doesn't lack recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status
. (period), especially if it has to switch on This is [worsened/exacerbated/something] if Hypno has to switch into the field several times to check special attackers, as they can cripple it, limiting its switch in opportunities to switch in and making it waste turns to using Wish, which can be taken advantage of by setup sweepers or by just switching to a favorable matchup.
 
2/2, sorry for the wait.

as you can see, I like putting in comments. please don't think I'm being patronizing. they're there to explain my reasoning so that you know I'm not just making stuff up or changing stuff just because I feel like it.
[OVERVIEW]

Hypno fits best on
defensively oriented (no dash; think "happily married", not "happily-married") and balanced teams as a special wall that can provide while providing Wish and Thunder Wave utility to teammates. Hypno faces competition from Grumpig, which is faster, can perform more roles, and has access to Thick Fat, though Hypno has access to a recovery move in Wish, which allows it to stay healthy and support teammates. Hypno also has other niches in its typing, which allows it to check Pokemon such as Nasty Plot Raichu, Rain Dance Poliwrath, and Simipour, and Insomnia, which allows Hypno to switch in against troublesome special attackers for defensive teams, such as Victreebel. Using Hypno over Lickilicky as a Wish passer also makes room for using other Normal-types in the team, as the Fighting-type weakness doesn't stack. Regardless, (not really necessary, but a transition improves flow!) Hypno's mediocre Speed, poor offensive presence, and competition from Grumpig and Lickilicky, which can perform offensive sets better, make it situational and restrict its role restricted to utility, so it is far from a premier choice on most teams.

[SET]
name: Specially Defensive
move 1: Wish
move 2: Protect
move 3: Thunder Wave / Toxic
move 4: Seismic Toss

item: Leftovers
ability: Insomnia
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Wish is Hypno's main and only viable method of recovery and comes in handy as a utility tool to support teammates. Protect is used to scout coverage moves from foes, get free turns of Leftovers recovery, stall weather turns, and receive Wish safely, though it can be taken advantage of by setup sweepers. Thunder Wave is used to slow down foes and aid teammates in setting up or sweeping; the move works best on slow-paced teams. Toxic is also a good option to wear down and stall opposing walls and sweepers
(comma) putting a timer on them and forcing them to switch. Seismic Toss is the best option as an attack to hit common switch-ins to Hypno that resist or are immune to its STAB move, such as Psychic-, Steel-, and Dark-types. Psychic can be used instead is Hypno's main STAB move and can come in handy to hit Fighting- and Poison-types even without investment in Special Attack.

Set Details
========

252 EVs in HP and
maximum investment in (you can keep it if you really want) Special Defense along with a Calm nature let Hypno tank most special attacks with ease and help it to stay alive as long as possible. Insomnia is situational, (comma error) but gives Hypno a good niche over other special walls such as Grumpig and Lickilicky, as it makes Hypno a good counter to troublesome Pokemon for defensively oriented teams, such as Victreebel. Leftovers gives (Leftovers and Choice Specs are singular despite ending in "s") Hypno passive recovery.

Usage Tips
========

Hypno should be used as
an a utility support Pokemon, thanks to its access to moves such as Wish, Thunder Wave, and Toxic, which often come in handy to support teammates. Thunder Wave and Toxic are better used early-game to cripple foes from the start and net more setup chances for teammates, (remove comma) or to open holes for a late-game sweep. Hypno should be switched in on special attackers, as its high Special Defense along with its bulk investment allows ("along with x" part is irrelevant when determining allow/allows) it to tank special attacks with ease, then (comma error otherwise) and it can cripple most specially offensive threats with its utility movepool. Protect should be used to scout coverage moves, gain free turns of Leftovers recovery, stall weather turns, and receive Wish reliably, though it should not be abused against setup sweepers, as they can make use of it by setting up. Hypno should be wary of Pokemon that carry status moves and coverage moves such as Knock Off, as they can cripple it and limit its potential as a special wall. Hypno should be careful about Wish passing, as it has to be at high health before switching out to be sure that it can keep checking special attackers. Hypno can also check and switch in on troublesome sweepers that rely on sleep-inducing moves, such as Victreebel.

Team Options
========

Hypno has to be used on
defensively oriented teams, as its poor offensive presence and lack of ways to keep momentum make it unviable on offensive playstyles. Hypno also fits particularly well on slow-paced teams that can make use of the Wish and Thunder Wave support it provides provided by Hypno. Entry hazard control provided by Rapid Spin and Defog users such as Armaldo and Pelipper is appreciated, as Hypno is susceptible to Toxic Spikes, which cripples because they can cripple its longevity and limits its switch-in opportunities to switch in. Pokemon that can absorb Toxic Spikes, such as Roselia, are also good partners. Fighting-types such as Poliwrath and Machoke can deal with Steel-types such as Probopass and Pursuit trappers such as Pawniard, which trouble Hypno, while Hypno can check Psychic-types such as Grumpig and Kadabra and can cripple walls and revenge killers for them. Poliwrath also makes for a great Knock Off absorber. Dark-types such as Mightyena can take on Ghost-types such as Misdreavus, which wall Hypno, and directly OHKO them with a STAB move; others such as Pawniard can also Pursuit trap Ghost-types but should still be wary about Will-O-Wisp and coverage moves such as Hidden Power Fighting.

[STRATEGY COMMENTS]
Other Options
=============

Foul Play can be an option to allow Hypno to threaten physical attackers, especially setup sweepers that usually find themselves setting up on Hypno, but it's rather unsafe
, and situational, (remove comma; see post here for why) and has bad coverage against common Hypno switch-ins. Baton Pass is useful to keep momentum for Hypno's team and to create free turns and setup opportunities for teammates on forced enemy switches, but this makes Hypno lose an utility move. Hypno can also run a Belly Drum set, which can catch unprepared teams off-guard. Hypno can run a physically defensive spread, which allows it to be a decent check to physical attackers such as Jumpluff and find more opportunities to cripple them with Thunder Wave or Toxic. Taunt can come in handy against slower walls such as Lickilicky and entry hazard setters such as Roselia. Hypnosis is a risky move, but having a foe put to sleep can be useful in many situations, while and (there isn't a contrasting relationship between these two things, so "while" isn't a good fit here) teammates can take advantage of free turns by setting up or opening holes into the enemy team, though Thunder Wave or Toxic are is ("or" means you pick one of the two. one is singular. hence, "Thunder Wave or Toxic" is singular) often the best better moves to opt for, as they provide better utility and are less risky.

Checks and Counters
===================

**Dark-types**: Pawniard can reliably switch in on Hypno most of the time, as it is immune to both Psychic and Toxic,
while and it can also block Wish passing by Hypno from Wish passing by Pursuing Pursuit trapping it or directly OHKOing it with Knock Off. Mightyena can also OHKO Hypno with Crunch and get an Attack boost from it thanks to Moxie, though it is susceptible to both Thunder Wave and Toxic.

**Ghost-types**: Ghost-types such as Misdreavus, Drifblim, and Dusknoir can wall or trouble Hypno, as they resist its main STAB moves
(none of those three resists Psychic. if the move you were referring to is Seismic Toss, say ", as they are immune to its main attack") and have reliable ways to limit its utility or KO it with ease. For example, Misdreavus can Taunt Hypno and then use it as a setup fodder. Drifblim can use Substitute and to avoid status moves, (remove comma) or set up (setup is a noun or adjective; set up is a verb) on Hypno with Calm Mind and recover health damage with Rest. Dusknoir can OHKO Hypno with its STAB move, (remove comma) or Pursuit trap it.

**Strong Physical Attackers**: Strong
physical attackers, such as Ursaring and Torterra, can tank a few hits and can hit back hard because of Hypno's mediocre Defense. Ursaring can also take advantage of Thunder Wave and Toxic thanks to Quick Feet or Guts and OHKO Hypno with STAB Facade or Crunch. Torterra can also set up on Hypno, as it is immune to Thunder Wave, or it can retaliate with a STAB Earthquake.

**Taunt Users**: Taunt users such as Grumpig and Misdreavus outspeed Hypno and can Taunt it, cutting off its sources of utility, thereby forcing it to switch. However, most of them can get crippled by Toxic and Thunder Wave if caught on the switch, which can be annoying, as most of them lack reliable recovery.

**Residual Damage**: Hypno doesn't lack recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status
. (period), especially if it has to switch on This is [worsened/exacerbated/something] if Hypno has to switch into the field several times to check special attackers, as they can cripple it, limiting its switch in opportunities to switch in and making it waste turns to using Wish, which can be taken advantage of by setup sweepers or by just switching to a favorable matchup.
did!

this is done.
 
woops, one more thing. I colored it all green in the 2/2 check but it is supposed to be an addition :)

**Residual Damage**: Hypno doesn't lack recovery, but it is still susceptible to entry hazards, especially Toxic Spikes, and status. This is worsened (or "exacerbated" or something) if Hypno has to switch into the field several times to check special attackers, as they can cripple it, limiting its opportunities to switch in and making it waste turns using Wish, which can be taken advantage of by setup sweepers or by just switching to a favorable matchup.
 
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