Mega Pinsir Sand Offense
The Team
Jet Blue (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter ---> Aerilate
Happiness: 0
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
The mega I build this team around. Kills many common pokes in the tier right now. Keldeo, Mega Lopunny, Mega Venusaur. Etc. I chose Close Combat over Earthquake in this case because it can't really touch Ferrothorn without the fighting coverage. In addition, Close Combat does a respectable amount to Rotom. Enough that Pinsir can finish off a weakened Rotom. This bug is a decent revenge killer also with an Aerilate boosted Quick Attack. Can also beat Bisharp in many cases. Hyper Cutter lets me have a full power Aerilate boosted Frustration on a Landorus-T if they switch-in when I haven't Mega evolved yet.
Reptar (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs:252 HP / 252 Atk / 4 Spe 248 HP / 96 Atk / 112 SpA / 44 SpD / 8 Spe - Suggested by Style
Adamant Brave Nature - Suggested by Style
- Stone Edge
- Pursuit
-Crunch Fire Blast - Suggested by Style
- Stealth Rock
Tyranitar has great synergy with Mega Pinsir. It kills Zapdos which is a hard counter to Pinsir. Sets up Stealth Rocks so my pokes can efficiently sweep by breaking sashes and weakening checks. Pursuit traps the Latis for Manaphy. The max attack EV spread may seem odd, but I wanted this guy to be able to hit very hard. Mainly so that I can OHKO Latias with Pursuit. This new spread lets me kill bisharp with a fire blast after rocks and 1 life orb recoil. Gives bisharp less opportunities to set up.
Drillbit (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-Swords Dance Substitute - Suggested by Style
- Rock Slide
- Iron Head
- Earthquake
Almost always partners with Tyranitar, for good reason too. Able to check Mega Metagross with this boost from sand. Another poke that is able to wallbreak with access to Swords Dance. I chose air balloon over life orb because it gave me the opportunity to set up on Landorus-Therians that are locked into Earthquake. Air Balloon also lets me switch in fairly easily on Landorus-Ts. Grants another win condition. Substitute lets me bypass sucker punch from Bisharp and lets me stop it in its tracks with an Earthquake and keep it from sweeping me.
Poseidon (Manaphy) @ Leftovers
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Hidden Power [Fire]
- Scald
- Tail Glow
-Ice Beam/Energy Ball Psychic - Suggested by Style
Manaphy is a monster. Originally was put on the team as a way to kill Rotom-W. Sets up on so many common walls in OU. It has the ability to just sweep when its few checks are out of the way. I had energy ball for my coverage because it can't kill Rotom-Wash without it, however, I ran into problems with Dragons and ended up changing it to ice beam. They both have their niches, but I feel Ice Beam is the superior option because of the checks I have to Rotom already. Hidden Power Fire lets me kill Ferrothorn, a common switch-in. Psychic can be used as another coverage move that lets you kill Mega Venusaur and hurt Rotom a lot.
Bae (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Defog
- Draco Meteor
-Healing Wish Roost - Suggested by Style
Latias removes hazards for Pinsir and gives a much needed check to Keldeo. Gives me a good water check for the Excadrill/Tyranitar combo. Checks many of the pokemon this team is weak to. Healing Wish is an amazing move late game when one of your win conditions are statused or weakened. I chose this over Latios for its Healing Wish utility and its superior bulk. Roost gives Latias more longevity and lets it check more pokemon throughout the match.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Sludge Bomb/Clear Smog
- Hidden Power [Ice]
- Giga Drain
At this point in building, I saw a huge weakness to Azumarill. Amoonguss checks Azumarill fairly well. Amoonguss also gives me a spare check to Keldeo. I have Hidden Power Ice to kill Landorus that think they can click earthquake until the mushroom dies. Fantastic utility with spore, able to pressure the opponent to think which pokemon will be sleep fodder. You can capitalize on this by switching out into a poke that can set up, get up free rocks, or a pokemon that your opponents team is weak to, letting you pressure them even more. A great way to gain momentum. Clear Smog can be an alternative to sludge bomb if you don't like set up sweepers or if you want a better way to deal with BD Azumarill.
Mega Pinsir: One of these of their own can be a big problem actually, I can check him with Latias and Excadrill, but I have a lack of switch-ins.
Landorus-I: Isn't this thing good against everyone? ;) But seriously this Genie is a HUGE problem for me. I have very few switch-ins for this beast. Best I can do is revenge him with Latias and Mega Pinsir.
Bisharp: Bisharp is a pretty big problem. It beats most of the pokes on my team aside from Pinsir and if rocks are up I'm not gonna have a good time.
There is the team! Please feel free to suggest any changes that you think would make the team better! I welcome any constructive criticism.






The Team

Jet Blue (Pinsir-Mega) @ Pinsirite
Ability: Hyper Cutter ---> Aerilate
Happiness: 0
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
The mega I build this team around. Kills many common pokes in the tier right now. Keldeo, Mega Lopunny, Mega Venusaur. Etc. I chose Close Combat over Earthquake in this case because it can't really touch Ferrothorn without the fighting coverage. In addition, Close Combat does a respectable amount to Rotom. Enough that Pinsir can finish off a weakened Rotom. This bug is a decent revenge killer also with an Aerilate boosted Quick Attack. Can also beat Bisharp in many cases. Hyper Cutter lets me have a full power Aerilate boosted Frustration on a Landorus-T if they switch-in when I haven't Mega evolved yet.

Reptar (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs:
- Stone Edge
- Pursuit
-
- Stealth Rock
Tyranitar has great synergy with Mega Pinsir. It kills Zapdos which is a hard counter to Pinsir. Sets up Stealth Rocks so my pokes can efficiently sweep by breaking sashes and weakening checks. Pursuit traps the Latis for Manaphy. The max attack EV spread may seem odd, but I wanted this guy to be able to hit very hard. Mainly so that I can OHKO Latias with Pursuit. This new spread lets me kill bisharp with a fire blast after rocks and 1 life orb recoil. Gives bisharp less opportunities to set up.

Drillbit (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
-
- Rock Slide
- Iron Head
- Earthquake
Almost always partners with Tyranitar, for good reason too. Able to check Mega Metagross with this boost from sand. Another poke that is able to wallbreak with access to Swords Dance. I chose air balloon over life orb because it gave me the opportunity to set up on Landorus-Therians that are locked into Earthquake. Air Balloon also lets me switch in fairly easily on Landorus-Ts. Grants another win condition. Substitute lets me bypass sucker punch from Bisharp and lets me stop it in its tracks with an Earthquake and keep it from sweeping me.

Poseidon (Manaphy) @ Leftovers
Ability: Hydration
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Hidden Power [Fire]
- Scald
- Tail Glow
-
Manaphy is a monster. Originally was put on the team as a way to kill Rotom-W. Sets up on so many common walls in OU. It has the ability to just sweep when its few checks are out of the way. I had energy ball for my coverage because it can't kill Rotom-Wash without it, however, I ran into problems with Dragons and ended up changing it to ice beam. They both have their niches, but I feel Ice Beam is the superior option because of the checks I have to Rotom already. Hidden Power Fire lets me kill Ferrothorn, a common switch-in. Psychic can be used as another coverage move that lets you kill Mega Venusaur and hurt Rotom a lot.

Bae (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Defog
- Draco Meteor
-
Latias removes hazards for Pinsir and gives a much needed check to Keldeo. Gives me a good water check for the Excadrill/Tyranitar combo. Checks many of the pokemon this team is weak to. Healing Wish is an amazing move late game when one of your win conditions are statused or weakened. I chose this over Latios for its Healing Wish utility and its superior bulk. Roost gives Latias more longevity and lets it check more pokemon throughout the match.

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Sludge Bomb/Clear Smog
- Hidden Power [Ice]
- Giga Drain
At this point in building, I saw a huge weakness to Azumarill. Amoonguss checks Azumarill fairly well. Amoonguss also gives me a spare check to Keldeo. I have Hidden Power Ice to kill Landorus that think they can click earthquake until the mushroom dies. Fantastic utility with spore, able to pressure the opponent to think which pokemon will be sleep fodder. You can capitalize on this by switching out into a poke that can set up, get up free rocks, or a pokemon that your opponents team is weak to, letting you pressure them even more. A great way to gain momentum. Clear Smog can be an alternative to sludge bomb if you don't like set up sweepers or if you want a better way to deal with BD Azumarill.
Jet Blue (Pinsir-Mega) @ Pinsirite
Ability: Aerilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
Reptar (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 96 Atk / 112 SpA / 44 SpD / 8 Spe
Brave Nature
- Stone Edge
- Pursuit
- Fire Blast
- Stealth Rock
Drillbit (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Substitute
- Rock Slide
- Iron Head
- Earthquake
Poseidon (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Scald
- Tail Glow
- Psychic
Bae (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Defog
- Draco Meteor
- Roost
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Hidden Power [Ice]
- Giga Drain
Ability: Aerilate
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Frustration
- Quick Attack
- Swords Dance
Reptar (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 96 Atk / 112 SpA / 44 SpD / 8 Spe
Brave Nature
- Stone Edge
- Pursuit
- Fire Blast
- Stealth Rock
Drillbit (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Substitute
- Rock Slide
- Iron Head
- Earthquake
Poseidon (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Scald
- Tail Glow
- Psychic
Bae (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Defog
- Draco Meteor
- Roost
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Hidden Power [Ice]
- Giga Drain



There is the team! Please feel free to suggest any changes that you think would make the team better! I welcome any constructive criticism.
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