Hello to all who read, and are helping me with this team! The team is based around 2 Pokemon, Dirty Suicune and Rango (Heliolisk), and they have a few companions who are being dragged along for the ride. Sorry if the thread seems rushed, I'm super tired lul.
The two were added to the team based on their sheer power and speed. Scarf Darm wrecks shop and is an incredible wallbreaker. Luke has always been a favorite wallbreaker of mines since DP and if used well he will not fail you.
Lastly I added Roserade since I felt like she would finish the FWG core I started by accident and she also gives me a reliable way to kill Swampert and friends as well as fairies. Forretress functions as the means of hazard control for the team, he is the unsung supporter.
The Team
Dirty (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm MindStandard old annoying Crocune set that everyone loves and hates. 252 HP and 252 Def EVs to maximize physical bulk as the Calm Mind stacks will cover up the SpD side. Rest for unreliable recovery and sleep talk to make rest appear as if it is in fact reliable.
Rango (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- SurfThis thing has been been an amazing Pokemon I have been using since it was sitting down in RU for a while until people began to recognize the power that is Heliolisk. Life Orb over Choice Specs to add versatility and not locking in. Volt Switch for momentum and Thunderbolt for a stronger stab move. Hyper Voice as a normal STAB move and Surf is for any unruly ground/rock types that think I'll let them come in unscathed.
Darmanitan (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
-Earthquake SuperpowerRed Monkey AKA Monkey in a China Shop, the legend who's main purpose is to eat souls. But no there is definitely more to Darm than just soul eating, such as... nah he just eats souls... jk. He's a great scout Pokemon with U-Turn to check the opponent's lead and then switch into a more favorable match up or if the match up is in his favor he can begin to do his work early game.Flare Blitz for the God damage and Rock Slide+Earthquake Combo because Stone Miss sucks.
Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- CrunchThe second wallbreaker on team who punishes the stupid pink blob and all other normal types in the tier. I have literally swept 4 Pokemon on 4 separate occasions after 1 SD and some SR damage. Whether it's devouring opponents with CC or cleaning up the leftovers with ES, Lucario gets the job done. Crunch so Luke isn't walled by any ghost types.
Roserade (F) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Leech Seed Tox. Spikes
- Sludge Bomb
- Sleep Powder
-Giga Drain Leaf StormRoserade is love, Roserade is life. I honestly haven't had so much fun playing with a grass type Pokemon in a very long time. Sleep Powder allows for me to incapacitate a Pokemon which usually gives me the Leech seed setup or a free switch into Suicune or Luke to setup for sweeps if the conditions are right. I chose Giga Drain over Leaf Storm to give Roserade a recovery and STAB move in one and I don't have to worry about SpA drops. Sludge Bomb for the great 30% chance to poison and it is perfect for punching holes through opposing grass type and fairies.
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Volt Switch
- Rapid Spin
- Gyro BallRounding out the team is one of the OG Hazard Controllers of the game. I have always preferred spinners because I can keep my rocks up still. Volt Switch to give my team dragging momentum into more appropriate match up scenarios. Gyro Ball as a strong STAB move that has been saving my team from the terror of Mega Aero.
Again, thank you to those who looked over the team and are willing to help me make the team better.
SS


Literally based on the fact that Suicune is such a great Pokemon to use, but an annoying one to face. To get the best of both worlds I use Suicune myself and run Heliolisk, the perfect counter to Crocune.










The Team

Dirty (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind

Rango (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Surf

Darmanitan (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
-

Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch

Roserade (F) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-
- Sludge Bomb
- Sleep Powder
-

Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Volt Switch
- Rapid Spin
- Gyro Ball
Again, thank you to those who looked over the team and are willing to help me make the team better.
Mega Pidgeot - By far the thing that gives my team the most trouble, those Hurricanes are hard to play around.
Slowking - Dealing with this Pokemon's Psyshock has really been bugging my team, not the biggest threat, but you have to be weary especially of the CM sets.
Feraligatr - If Suicune is down and this beast gets up a DD its pretty much a GG.
Slowking - Dealing with this Pokemon's Psyshock has really been bugging my team, not the biggest threat, but you have to be weary especially of the CM sets.
Feraligatr - If Suicune is down and this beast gets up a DD its pretty much a GG.






Dirty (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind
Rango (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Surf
Darmanitan (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Earthquake
Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Roserade (F) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Sludge Bomb
- Sleep Powder
- Giga Drain
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Volt Switch
- Rapid Spin
- Gyro Ball
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Sleep Talk
- Calm Mind
Rango (Heliolisk) (M) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Surf
Darmanitan (M) @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Rock Slide
- Earthquake
Lucario (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch
Roserade (F) @ Life Orb
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed
- Sludge Bomb
- Sleep Powder
- Giga Drain
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Volt Switch
- Rapid Spin
- Gyro Ball
SS
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