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Low Kick is interesting, but Return is a better choice to hit Mega Evos like Zards on the switch more safely, so i prefer to just give the job of hiting Ferro and Dark Types to Toxi. 105 Speed honestly is not a big problem since i've Stab Sucker Punch (and i'm using Adamant Nature), that even without a boosting item, it OHKO Zard Y when +2. Yeah, Bisharp is good, but it honestly don't fit in the same way than Zoroark on this core. (also EQ would slay it)
I guess if you are going to be using Zoroark in OU, I would try to be less obvious with it. If I see Zoro in team preview, I'm going to immediately pick out the two or so most "likely" targets, and those are probably going to be Psychic weak targets because of the immunities. That's the real issue with Zoroark, it has to use its Psychic immunity because it has close to 0 bulk, and more often than not that leads to you overplaying your hand. You can get creative and "hide" it better but it never seems to get the mileage in practice that it would in theory.
Mega Absol is very rare, but it pairs up with one of the best offensive pokemon in OU, Gengar, pretty well. Defensively they cover each others' weaknesses and together they put a ton of offensive pressure. Ghost types got buffed in Gen 6 and Gengar doesn't have too many checks, but certain opponents that force it out are Bisharp and Starmie, both of which Mega Absol can take care of. Absol gets Justified, so it can force out scarfed Lando-T and Scarfed Tyranitar using Knock Off and Pursuit respectively. Mega Absol can act as a spin blocker for Starmie as well, if you run Sucker Punch. It helps defeat Thundurus, something that outspeeds Gengar, but gets outsped by Mega Absol and can't use Thunder Wave because of Magic Bounce. Absol's fairy weakness is taken care of by Gengar, and together can punch holes in an opponent's team easily. Superpower on Absol can defeat Bisharp and Tyranitar, and if Absol switches into something like Scarf Lando-T using Knock off, you can set up a swords dance and at +3 attack, sweeping should be relatively easy.
Biggest weakness is priority as Mega Scizor and Talonflame can probably 1HKO both of them with Bullet Punch and Brave Bird respectively. Rotom-W is a great partner to handle both of these threats and provide some momentum.
So, i think this core is very interesting for obvious reasons. With him you can for example put Zoroark (as Toxicroak) in front of Psychic mons, setup Swords Dance, and even stay with your Focus Sash intact in the process, after then, sweep a lot with Sucker Punch/Knock Off and Return. Returns is a little bit weird, but it have a decente 102 base power, and gives nice neutral damage on a lot of things, is a nice coverage option since u gonna hit hard anyway with Swords Dance and an Adamant Nature.
With 2 excellent coverages to hit Fairy types and Dark Types, Toxicroak also brings one more priority to the core. These 2 guys working together are able to murder silently a lot of things, since most of the players underestimate Zoroark's ability, and this core takes advantage of it extremely well.
Threats
Klefki is very hard to deal with since the only thing that can kill him is Toxicroak's boosted Drain Punch, but anyway, Klefki can T-wave and just disenable both Toxi and Zoro.
This should be in UU not OU, as there is no OU pokemon involved with this core and please give better explaintion as there is no reasoning of what these mons do together. Since everyone is bitching about me, Can we see replays of how this core works?
Hi, just because they are not in OU by usage does not mean they are unviable. Toxicroak is certainly viable... but I can't say that to Zoroark however. I don't see how that core works, especially when Zoroark is extremely niche.
This should be in UU not OU, as there is no OU pokemon involved with this core and please give better explaintion as there is no reasoning of what these mons do together.
Toxicroak helps Zoro getting free setup, it covers Zoro's Fairy/Fight weakness and kill anything that Zoro can't. (i've said it on the original post tbh)
And this core works pretty well in OU (since i've explained it thinking on OU, not UU), i don't get what u mean with "it should not be OU since it haven't any OU mon involved"
This should be in UU not OU, as there is no OU pokemon involved with this core and please give better explaintion as there is no reasoning of what these mons do together.
while i dont disagree with the core being explained rather poorly, i disagree with your comment on how this core shouldnt be added on the principle of it having no ou pokemon. for example, a core i posted a while back of Mega-Sharpedo and Dragalge is perfectly viable in ou, because both of these pokemon have roles that do different things and have a different set of mons to go up against in ou compared to uu, despite the pokemon theself being uu.
The front page is where you can get most of the core information quickly and if you want to test the team try it on Pokemon Showdown http://play.pokemonshowdown.com/ I hope this is what you meant.
1. Check to see if the shop already built around the core you're interested in. If you're lucky they've already built around the core
2. If that's not the case, then I'd just read the post related to the core. Most of the posters have been pretty good about identifying good teammates for the cores as well as threats. Try out some of the mons they mention as good teammates for the core
3. Once you've done step 2, then I'd fill out the team, making sure that you have hazards, hazard removal, and enough checks to the bigger threats in OU, particularly those that threaten the core.
4. Just mess around on the ladder with the team. If you notice a particular mon is wrecking your team, try and see if there are moves or mons you could replace to patch the holse
I know the method isn't perfect, and you may lose some games, but honestly I think more often than not experience makes for the best teacher. If you have any questions about where to find resources for finding something that fits a particular role or checks a certain threat, you can always ask in the SQSA thread posted near the top of the forum
Honestly nothings wrong with the zoroarc core. I just wanna point out i posted a core that used mega absol+chandy and there were no complaints. Zoros got a niche as a slightly faster bish with pretty good coverage as well having sd and nasty plot. Although it could be explained better.
Anyways i promised Omegasization if he posted a core ill post this so here we go:
Mega Alakazam+Weavile offensive core
Pretty hipster offensive core right here and bad nicknames aside this is a really good core that makes use of weavile and mega alakazams great cleaning abilities making it perfect for hyper offense teams. Ice and dark stab are incredible offensively and combined with weaviles speed and power (outspeed even torn-t) weavile is a seriously cool anti meta pokemon. In order to compliment weavile we have mega alakazam the fastest special cleaner in ou! With massive special attack mega zam is the perfect partner for weavile being able to remove fighting types weavile hates so much while weavile removes Dark types if you use low kick while also removing pesky dragons and flying types. That aside this core does have problems. Its really weak to talonflame so this makes thunderous a great partner being able to force out and remove talon so weavile and mega zam cant be revenged. Sand rush excadrill is another threat outspeeding both mons under sand and removing them without lifting a finger so make sure you pack something like fat chomp which can annoy driller. Specs keldeo is also a great teamates being able to smack bulky grounds that can trouble both mons while handling bisharp for both mons. Both latis makes for solid teamates as weavile hates hazards so keep that in mind. Finally wallbreakers such as breloom, manaphy and belly drum azumaril work well with this core being able to weaken ground types.
Get Spooned (Alakazam-Mega) @ Alakazite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore / Calm Mind / Coverage
Ima steel ur item (Weavile) @ Life Orb
Ability: Pickpocket
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit / Low Kick
I saw the Zoroark post so i decided to post an offensive core i was fiddling with a while back.
Im also really bored so im gonna make it fancy.
The Lucious Titan Gang
So the core just came to mind when i was walking home from school one day, i was already thinking of new cores to build around when Zoroark popped into my mind, I thought to myself "Hmm, What could Zoroark do." and then it came to me, why not use it as a lure for other pokemon. I started to look at its movepool and noticed that it has the potential to lure a few pokemon that the other team members, Metagross and Kyurem Black find hard to break while also scaring the opponent to go into what would normally counter zoroark.
Ill now go a bit more in-dept on the pokemon.
Zoroark
Zoroark is one of the most annoying things to face out there, the mind games it creates can really mess up the opponent. The goal of this core is to scare them of going into their supposed counters, or to lure those in and then take them down. You dont even have to send it in to scare the opponent, thats how big of an affect it can have. other then that it can also set up a Nasty Plot and get a possible sweep going on VS bulkier teams. It has flamethrower to lure in Scizor and Ferrothorn for Kyurem black. Dark Pulse for its main STAB move and Focus Blast to take down Heatran and so its able to at least be able to harm Diancie, allthough the core does not struggle that much against Diancie. Expert Belt is used to try and not give away that its a Zoroark, be wary of hazards giving away your true identity though, also try to keep your pokemon at full health as this helps you trick your opponents more easily.
Metagross Mega
Metagross Mega is one of the pokemon that likes having a Zoroark as a Partner, Zoroark lures for Metagross and in return it takes down or scares Zoroarks counters from comming in, besides all of this its a great pokemon to use as its a huge threat in the current metagame, most people just rely on their counters too much to be bothered to get more checks for it. Meteor Mash and Zen Headbutt are nearly irreplaceable on Metagross as they provide good neutral coverage and are STAB boosted. Hammer Arm hits things like Bisharp and Ferrothorn. I decided to run Bullet Punch as this core does not like Lopunny Mega or other faster Threats like Alakazam Mega.
Kyurem Black
Kyurem Black loves having Scizor and Ferrothorn removed, and guess what, with the aid of Zoroark thats entirely possible to do, in fact, it can be done with ease.
Kyurem Black is not to be messed with, and the opponent knows this, so they tempt to switch into their counters immediatly, only to then get taken down by Zoroark, poor things. In other news, I decided to run a scarfed set on Kyurem Black to take down what would else be annoying, like Lopunny Mega or Alakazam Mega. Outrage gives you some nasty sweeps while Iron Head gives you the ability to take down pokemon like Diancie Mega. Fusion Bolt is to allow it to hit pokemon like Azumarill or Keldeo, or any flying/water type in general. Ice Beam is to solve the Landorus problem, also is a nice STAB option to have.
Final words
Well this has took some time to put together so I hope you'll enjoy using this core, I also hope that you'll have succes with it, anyway. I'm out.
Sets:
Zoroark @ Expert Belt
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Flamethrower
- Nasty Plot
- Focus Blast
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch
Honestly nothings wrong with the zoroarc core. I just wanna point out i posted a core that used mega absol+chandy and there were no complaints. Zoros got a niche as a slightly faster bish with pretty good coverage as well having sd and nasty plot. Although it could be explained better.
Anyways i promised Omegasization if he posted a core ill post this so here we go:
Mega Alakazam+Weavile offensive core
Pretty hipster offensive core right here and bad nicknames aside this is a really good core that makes use of weavile and mega alakazams great cleaning abilities making it perfect for hyper offense teams. Ice and dark stab are incredible offensively and combined with weaviles speed and power (outspeed even torn-t) weavile is a seriously cool anti meta pokemon. In order to compliment weavile we have mega alakazam the fastest special cleaner in ou! With massive special attack mega zam is the perfect partner for weavile being able to remove fighting types weavile hates so much while weavile removes fighting types if you use low kick while also removing pesky dragons and flying types. That aside this core does have problems. Its really weak to talonflame so this makes thunderous a great partner being able to force out and remove talon so weavile and mega zam cant be revenged. Sand rush excadrill is another threat outspeeding both mons under sand and removing them without lifting a finger so make sure you pack something like fat chomp which can annoy driller. Specs keldeo is also a great teamates being able to smack bulky grounds that can trouble both mons while handling bisharp for both mons. Both latis makes for solid teamates as weavile hates hazards so keep that in mind. Finally wallbreakers such as breloom, manaphy and belly drum azumaril work well with this core being able to weaken ground types.
Get Spooned (Alakazam-Mega) @ Alakazite
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore / Calm Mind / Coverage
Ima steel ur item (Weavile) @ Life Orb
Ability: Pickpocket
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit / Low Kick
I assume you meant Dark Types here. Also, a minor note, but Alakazam can revenge/force out Excadrill under Sand by tracing Rush from it, so alternatively to an outright answer a way to get Alakazam in can be nice.
Serperior is also a pretty good wallbreaker teammate for bulky grounds, though it does exacerbate a Talonflame weakness.
I've created an offensive DFS core (I think there isn't one like this) and I believe it's fairly decent:
+
+
Azumarill
Azumarill is one of the best Wall Breakers. It has the ability to blast holes in teams to allow Mega Charizard X room to set-up and sweep or clean since it weakened the team through repeated powerful attacks, while itself can clean through teams with its Priority once the opposition has been significantly weakened. Azumarill decimates Mega Sableye which is quite a feat (not for Fairies however). It also wrecks Mega Loppuny who is a serious threat being able to easily tank a Return from it and OHKO with a Play Rough. It also deals with Heatran, although Mega Charizard can as well.
Mega Charizard X
Mega Charizard X is also one of the most potent Dragon Type set up sweepers. With the help of Azumarill after a DDance it's able to easily set up and sweep what's left of the opposition as well as take on what Azumarill can't. It easily shows it's worth against Electric Types with Earthquake, especially Grass Types that threaten Azuamrill. It fires off powerful Flare Blitz(es) and wrecks what Azumarill can't deal with. Mega Charizard X can deal with Mega Metagross, who is always a big threat, as well as other Steel Types, such as Bisharp with ease that would otherwise beat Azumarill after a Defiant boost. Outrage could be used for incredible power, but Dragon Claw offers more consistency and no drawbacks.
Synergy with Azumarill
It and Azumarill synergize because Azumarill easily deals with its weaknesses and is a Switch-in for potential Dragon attacks, while it otherwise deals with Steel Types who can hit it hard and defeating Grass Types with ease.
Scizor
Scizor is the glue of the core. With the advent of Mega Charizard X it needn't worry as much about Fire Types, since Mega Charizard cannot be burned and it greatly resists Fire moves. With Scizor, Fairy types are better dealt with, especially Mega Diancie since Mega Charizard doesn't want to take a Diamond Storm. Mega Charizard and Scizor synegize because of Scizor's Fairy killing, ability to Pivot and bring it in, Defog, and being able to come in most attacks aimed at Azumarill before Mega Charizard has evolved. Defog is mentioned because Mega Charizard easily defeats Bisharp, thus ridding it of it's boost, and it loves Rocks off the field. Before Charizard evolves it has a nasty SR weakness for those that didn't know. Knock Off in conjunction with Azumarill's Knock Off allows them to remove items from each other's counters or checks. However Superpower can be used however the drawbacks are costly.
Synergy with Azumarill
Scizor is able to come in on all Poison attacks aimed at Azumarill and maim the attacker. Azumarill is also able to come in on Fire tpes moves aimed at Scizor, but it must be wary of burns.
Synergy with Mega Charizard X Scizor is able to defeat most Fairies Mega Charizard would have a little problem with. It also serves as another Check and use of Priority to Rock types, mainly Tyranitar and the rare Mega Aerodactyl
Azumarill@ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk/ 164 Spe
Adamant Nature
- Play Rough
- Knock Off
- Aqua Jet
- Waterfall
I can attest to how well Zard and azu work together as it's absolutely beautiful how the rid each other's checks. One thing you may wanna mention is using an electric type to get rid of bulky waters as they trouble the core. Raikou works well from personal experience (I made a post on them :P ) however serperior also works well, but that bird spam weakness along with being abled to be t-waved leaves him possibly less desirable but he can break stall easily, just a matter of choice/team. Hazard stacking also works well with them do ferro deserves a mention.
I've created an offensive DFS core (I think there isn't one like this) and I believe it's fairly decent:
+
+
Azumarill
Azumarill is one of the best Wall Breakers. It has the ability to blast holes in teams to allow Mega Charizard X room to set-up and sweep or clean since it weakened the team through repeated powerful attacks, while itself can clean through teams with its Priority once the opposition has been significantly weakened. Azumarill decimates Mega Sableye which is quite a feat (not for Fairies however). It also wrecks Mega Loppuny who is a serious threat being able to easily tank a Return from it and OHKO with a Play Rough. It also deals with Heatran, although Mega Charizard can as well.
Mega Charizard X
Mega Charizard X is also one of the most potent Dragon Type set up sweepers. With the help of Azumarill after a DDance it's able to easily set up and sweep what's left of the opposition as well as take on what Azumarill can't. It easily shows it's worth against Electric Types with Earthquake, especially Grass Types that threaten Azuamrill. It fires off powerful Flare Blitz(es) and wrecks what Azumarill can't deal with. Mega Charizard X can deal with Mega Metagross, who is always a big threat, as well as other Steel Types, such as Bisharp with ease that would otherwise beat Azumarill after a Defiant boost. Outrage could be used for incredible power, but Dragon Claw offers more consistency and no drawbacks.
Synergy with Azumarill
It and Azumarill synergize because Azumarill easily deals with its weaknesses and is a Switch-in for potential Dragon attacks, while it otherwise deals with Steel Types who can hit it hard and defeating Grass Types with ease.
Scizor
Scizor is the glue of the core. With the advent of Mega Charizard X it needn't worry as much about Fire Types, since Mega Charizard cannot be burned and it greatly resists Fire moves. With Scizor, Fairy types are better dealt with, especially Mega Diancie since Mega Charizard doesn't want to take a Diamond Storm. Mega Charizard and Scizor synegize because of Scizor's Fairy killing, ability to Pivot and bring it in, Defog, and being able to come in most attacks aimed at Azumarill before Mega Charizard has evolved. Defog is mentioned because Mega Charizard easily defeats Bisharp, thus ridding it of it's boost, and it loves Rocks off the field. Before Charizard evolves it has a nasty SR weakness for those that didn't know. Knock Off in conjunction with Azumarill's Knock Off allows them to remove items from each other's counters or checks. However Superpower can be used however the drawbacks are costly.
Synergy with Azumarill
Scizor is able to come in on all Poison attacks aimed at Azumarill and maim the attacker. Azumarill is also able to come in on Fire tpes moves aimed at Scizor, but it must be wary of burns.
Synergy with Mega Charizard X Scizor is able to defeat most Fairies Mega Charizard would have a little problem with. It also serves as another Check and use of Priority to Rock types, mainly Tyranitar and the rare Mega Aerodactyl
Azumarill@ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk/ 164 Spe
Adamant Nature
- Play Rough
- Knock Off
- Aqua Jet
- Waterfall
Good core, but just a nitpick - your Azumarill spread is missing 4 EVs. I would suggest putting them into speed to outspeed 4 Spe Skarmory and opposing Azumarills running 164 Spe (Mostly BD ones, although some run even more speed). Additionally, the importable should have a space between all the seperate areas of investment - I guess that was typed up? Also, why does 'Zard X have Solar Power? It has no special attacks to abuse so it's just detrimental to it. I also see you're using the Scizor spread I suggested - used to its full extent in this core for eating Diamond Storms from Mega Diancie. Band Azumarill is love.
I've created an offensive DFS core (I think there isn't one like this) and I believe it's fairly decent:
+
+
Azumarill
Azumarill is one of the best Wall Breakers. It has the ability to blast holes in teams to allow Mega Charizard X room to set-up and sweep or clean since it weakened the team through repeated powerful attacks, while itself can clean through teams with its Priority once the opposition has been significantly weakened. Azumarill decimates Mega Sableye which is quite a feat (not for Fairies however). It also wrecks Mega Loppuny who is a serious threat being able to easily tank a Return from it and OHKO with a Play Rough. It also deals with Heatran, although Mega Charizard can as well.
Mega Charizard X
Mega Charizard X is also one of the most potent Dragon Type set up sweepers. With the help of Azumarill after a DDance it's able to easily set up and sweep what's left of the opposition as well as take on what Azumarill can't. It easily shows it's worth against Electric Types with Earthquake, especially Grass Types that threaten Azuamrill. It fires off powerful Flare Blitz(es) and wrecks what Azumarill can't deal with. Mega Charizard X can deal with Mega Metagross, who is always a big threat, as well as other Steel Types, such as Bisharp with ease that would otherwise beat Azumarill after a Defiant boost. Outrage could be used for incredible power, but Dragon Claw offers more consistency and no drawbacks.
Synergy with Azumarill
It and Azumarill synergize because Azumarill easily deals with its weaknesses and is a Switch-in for potential Dragon attacks, while it otherwise deals with Steel Types who can hit it hard and defeating Grass Types with ease.
Scizor
Scizor is the glue of the core. With the advent of Mega Charizard X it needn't worry as much about Fire Types, since Mega Charizard cannot be burned and it greatly resists Fire moves. With Scizor, Fairy types are better dealt with, especially Mega Diancie since Mega Charizard doesn't want to take a Diamond Storm. Mega Charizard and Scizor synegize because of Scizor's Fairy killing, ability to Pivot and bring it in, Defog, and being able to come in most attacks aimed at Azumarill before Mega Charizard has evolved. Defog is mentioned because Mega Charizard easily defeats Bisharp, thus ridding it of it's boost, and it loves Rocks off the field. Before Charizard evolves it has a nasty SR weakness for those that didn't know. Knock Off in conjunction with Azumarill's Knock Off allows them to remove items from each other's counters or checks. However Superpower can be used however the drawbacks are costly.
Synergy with Azumarill
Scizor is able to come in on all Poison attacks aimed at Azumarill and maim the attacker. Azumarill is also able to come in on Fire tpes moves aimed at Scizor, but it must be wary of burns.
Synergy with Mega Charizard X Scizor is able to defeat most Fairies Mega Charizard would have a little problem with. It also serves as another Check and use of Priority to Rock types, mainly Tyranitar and the rare Mega Aerodactyl
Azumarill@ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Play Rough
- Knock Off
- Aqua Jet
- Waterfall
Im pretty sure i posted a core very similar to this but with ferrothorn over scizor. i think this is very similar to my original core. Also whoops my bad didnt notice i wrote fighting types.
Im not quite sure on what you mean by ruffling my feathers. Im just pointing out its very similar to mine. its just you have a hazard remover over a hazard setter. Also my core can also be used on ho as they can have one wall that sets rocks. From my experience the latis and starmie are the better ho hazard remover anyways.
Im pretty sure i posted a core very similar to this but with ferrothorn over scizor. i think this is very similar to my original core. Also whoops my bad didnt notice i wrote fighting types.
There are a lot of char+azu cores lol. I use ferro on the team I have too. Works well as they synergize very well defensively firming both a FWG core and a SDF core.
Here's a pretty fun offensive core that I've had some success with. It resembles birdspam in which 2 or more similar mons beat down on their shared check(s), eventually breaking it. Weavile tends to lure in stuff like Keldeo, Azumarill, Ferrothorn, etc, which it can damage so that Bisharp can finish (and vice versa ofc). I like running dual SD on the two cause they can break down checks easier, but one can run the standard 4 attacks Weavile and still get results.
The advantage of using Weavile over, say, Crawdaunt atm, is Weavile's speed tier and that it can beat Mega Altaria and grasses like Serperior and Breloom. These two do not offer anything to eachother defensively so don't expect VenuTran, but they have noice offensive synergy. Partners to this should take on Talonflame (pain in the ass), M-Gyarados, and M-Lopunny. The stuff that shreds offense shreds this core (M Garde KB etc) so be prepared. Here's my RMT that's based around this core ^^
Here's a very simple FDS featuring my bae, Mega Gardevoir.
Balance Core: Mega Gardevoir + Garchomp + (Magneton or Magnezone)
(
/
)
Honestly, there's a ton of ways you can put this core around in, so it's kinda flexible if you ask me. Mega Gardevoir acts as the wallbreaker, ripping apart a ton of balanced teams and severly denting offense should it find an opportunity to hit. Garchomp acts for support, helping remove Gardevoir's checks like Heatran and Jirachi. You can opt for the offensive SR setter if you want to lean on offense that much, and TankChomp's always welcome to use. Magnezone/ton is there to help with other Steel-types like Ferrothorn. The difference on Mag is up to you as well. In my opinion you could choose Magneton if Garchomp runs the offensive SR, but choose Magnezone otherwise. As for threats, Weavile can be a threat should you not choose Magneton. Will-o-Wisp Talonflame can prove as a problem, too. Faster threats like Mega Beedrill and Mega Sceptile can be problematic. Now, if you're asking why this is balance and not offense, my answer is that I find this better in balance to cope with other threats. But go with whatever floats your boat, to be honest. Teammates for this core can be a U-turn user, Rapid Spinner (Defog if TankChomp's gonna be used) and another wallbreaker or weeper to help Gardevoir break down the opposition.
Here's a pretty fun offensive core that I've had some success with. It resembles birdspam in which 2 or more similar mons beat down on their shared check(s), eventually breaking it. Weavile tends to lure in stuff like Keldeo, Azumarill, Ferrothorn, etc, which it can damage so that Bisharp can finish (and vice versa ofc). I like running dual SD on the two cause they can break down checks easier, but one can run the standard 4 attacks Weavile and still get results.
The advantage of using Weavile over, say, Crawdaunt atm, is Weavile's speed tier and that it can beat Mega Altaria and grasses like Serperior and Breloom. These two do not offer anything to eachother defensively so don't expect VenuTran, but they have noice offensive synergy. Partners to this should take on Talonflame (pain in the ass), M-Gyarados, and M-Lopunny. The stuff that shreds offense shreds this core (M Garde KB etc) so be prepared. Here's my RMT that's based around this core ^^
I actually really like how this core looks, though you've got some pretty big weaknesses to stuff like Tran if you're not running Low Kick on Weavile. Also, you're definitely going to need something to beat Keldeo. I think there could be something that could be added here, but I like the offensive pressure.
I actually really like how this core looks, though you've got some pretty big weaknesses to stuff like Tran if you're not running Low Kick on Weavile. Also, you're definitely going to need something to beat Keldeo. I think there could be something that could be added here, but I like the offensive pressure.
The whole point of the core is to wear down and overwhelm common checks like Keldeo which ArchPhantom mentioned in his post. Weavile lures in Keldeo and hits it with Knock Off (possibly +2 Knock Off if Weavile SD's as Keldeo switches in) which with the help of Stealth Rock brings it into range of Bisharp's Sucker Punch for a possible sweep later in the game. Or the scenario could go as follows: Bisharp Knocks Off Keldeo's scarf early in the game which allows Weavile to SD and sweep later in the game as Keldeo will be in range of +2 Knock Off.
As for the Tran weakness, it's easy enough to fit in a Water Type such as Keldeo or Starmie into one of the other 4 slots you have and chances are you'll pack another resist/check such as Garchomp. +2 Weavile or +2 Bisharp also OHKO Tran with Knock Off and Sucker Punch respectively even if you don't run Low Kick on Weavile.
+2 252+ Atk Life Orb Bisharp Sucker Punch vs. 248 HP / 0 Def Heatran: 344-407 (89.3 - 105.7%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Heatran: 316-372 (97.8 - 115.1%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 370-437 (95.8 - 113.2%) -- guaranteed OHKO after Stealth Rock