Hey guys! I've been working pretty hard on my OU team lately. I'm stuck with an ELO in the 1400s with a GXE of 70 and I just want to make sure my team is completely polished before I continue grinding. I know this team has some common weaknesses (Fairy, Ice, and Water) but I'm not sure how I should go about patching those up. If you don't watch to read all of the descriptions, this is the team: **Specially Defensive Heatran, Bulky Mega Altaria, Mixed Scarf Tyranitar, HP Fire Latios, Choice Band Scizor, and HP Ice Landorus-I.**
If you have the time, please take a moment to read my explanations.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Spdef Heatran is really great for me. It can survive focus blasts from Landorus-Is (if they’re predicting a switch), earth powers from opposing Heatrans, and Hydro Pumps from even the most offensive Rotom-Washes. In addition to being my rocks setter and my special defense tank, Heatran also functions as a pivot for Fairy moves, Bullet punches, and U-Turns. I run Earth Power over Flash Cannon because I value hitting other Heatrans more than I value hitting fairies (which I can wall with toxic anyways). Toxic is great for wearing down my opponents switch-ins and crippling certain walls like Slowbro.
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Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Return
- Dragon Dance
- Roost
- Heal Bell
I think bulky Mega Altaria is the best mega evolution in OU right now. It’s a great pivot for elemental attacks, Dragon attacks (after mega evolution) and Fighting attacks. I run Heal Bell over Earthquake as it’s easier for me to identify Steel and Poison types that wall Mega Altaria than it is for me to identify Pokemon that could be running status moves to stop my sweep. This also allows Altaria to function as a cleric. In addition, Natural Cure allows Altaria to sponge predicted Spores, Will-O-Wisps, etc. before mega evolution, which makes Altaria even more resilient against status. It has enough EVs in speed to outspeed Mega Lopunny at +2 with the rest solely invested into bulk.
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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- Crunch
- Earthquake
- Stone Edge
- Ice Beam
Scarfed Mixed Tyranitar is actually something that was more popular back in XY. Investing partially into special attack allows Tyranitar to check things like Gliscor, Garchomp, and Landorus-I with Ice Beam. It’s another solid special wall (when Sand Storm is up) but it shares the same water weakness as my other special wall, which is pretty unfortunate.
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
The only reason I’m running Latios over Latias is because I want to get the most out of my HP Fires when I’m facing Scizor. Otherwise, this Latios is fairly standard. I get a lot of utility out of Defog and a Life Orbed Draco Meteor can hit most non-Fairy/Steel types extremely hard.
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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Knock Off
Choice Band Scizor is my designated Fairy check and it’s typing synergizes pretty well with my Mega Altaria. Technician boosted Bullet Punch hits like a truck with a Choice Band on it and Scizor’s natural bulk allows it to pivot into many attacks and give me a slow U-Turn out into something else. Superpower lets me hit Heatran super hard on predicted switch-ins and Knock Off helps me deal with Eviolite users and first turn Gliscors. Scizor also helps me check Mega Lopunny although I’ve noticed that some Lopunnies have started running Fire Punch.
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Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Finally, we have Sheer Force Life Orb Landorus. This is easily my favorite Pokemon of the format and there’s a reason why it’s considered S tier on the viability thread. Simply put, Landorus-I destroys everything that’s in a lower speed tier. The mandatory STAB Earth Power hits anything that doesn’t have an immunity to/resists it like a truck. Focus Blast’s accuracy is not optimal but it allows me to hit even the bulkiest special defense walls like a truck (I’m looking at you, Blissey). Sludge Wave also lets me destroy Fairies (which tend to be slower) although I usually need to weak threats like Sylveon first before I can rely on the KO. Finally, HP Ice gives me another check to opposing Landorus-Is and Gliscors. It also lets me beat Landorus-Ts 1v1.
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That’s my team! I’d love suggestions or tips for making this better! I’ve been polishing it for about 2 weeks and I’m pretty happy with the results but I’m not afraid to admit that there are some obvious issues with it (especially in terms of common type weaknesses).
If you have the time, please take a moment to read my explanations.
---
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Toxic
Spdef Heatran is really great for me. It can survive focus blasts from Landorus-Is (if they’re predicting a switch), earth powers from opposing Heatrans, and Hydro Pumps from even the most offensive Rotom-Washes. In addition to being my rocks setter and my special defense tank, Heatran also functions as a pivot for Fairy moves, Bullet punches, and U-Turns. I run Earth Power over Flash Cannon because I value hitting other Heatrans more than I value hitting fairies (which I can wall with toxic anyways). Toxic is great for wearing down my opponents switch-ins and crippling certain walls like Slowbro.
---
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Return
- Dragon Dance
- Roost
- Heal Bell
I think bulky Mega Altaria is the best mega evolution in OU right now. It’s a great pivot for elemental attacks, Dragon attacks (after mega evolution) and Fighting attacks. I run Heal Bell over Earthquake as it’s easier for me to identify Steel and Poison types that wall Mega Altaria than it is for me to identify Pokemon that could be running status moves to stop my sweep. This also allows Altaria to function as a cleric. In addition, Natural Cure allows Altaria to sponge predicted Spores, Will-O-Wisps, etc. before mega evolution, which makes Altaria even more resilient against status. It has enough EVs in speed to outspeed Mega Lopunny at +2 with the rest solely invested into bulk.
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Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 200 Atk / 56 SpA / 252 Spe
Hasty Nature
- Crunch
- Earthquake
- Stone Edge
- Ice Beam
Scarfed Mixed Tyranitar is actually something that was more popular back in XY. Investing partially into special attack allows Tyranitar to check things like Gliscor, Garchomp, and Landorus-I with Ice Beam. It’s another solid special wall (when Sand Storm is up) but it shares the same water weakness as my other special wall, which is pretty unfortunate.
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Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
The only reason I’m running Latios over Latias is because I want to get the most out of my HP Fires when I’m facing Scizor. Otherwise, this Latios is fairly standard. I get a lot of utility out of Defog and a Life Orbed Draco Meteor can hit most non-Fairy/Steel types extremely hard.
---
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-turn
- Knock Off
Choice Band Scizor is my designated Fairy check and it’s typing synergizes pretty well with my Mega Altaria. Technician boosted Bullet Punch hits like a truck with a Choice Band on it and Scizor’s natural bulk allows it to pivot into many attacks and give me a slow U-Turn out into something else. Superpower lets me hit Heatran super hard on predicted switch-ins and Knock Off helps me deal with Eviolite users and first turn Gliscors. Scizor also helps me check Mega Lopunny although I’ve noticed that some Lopunnies have started running Fire Punch.
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Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sludge Wave
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Finally, we have Sheer Force Life Orb Landorus. This is easily my favorite Pokemon of the format and there’s a reason why it’s considered S tier on the viability thread. Simply put, Landorus-I destroys everything that’s in a lower speed tier. The mandatory STAB Earth Power hits anything that doesn’t have an immunity to/resists it like a truck. Focus Blast’s accuracy is not optimal but it allows me to hit even the bulkiest special defense walls like a truck (I’m looking at you, Blissey). Sludge Wave also lets me destroy Fairies (which tend to be slower) although I usually need to weak threats like Sylveon first before I can rely on the KO. Finally, HP Ice gives me another check to opposing Landorus-Is and Gliscors. It also lets me beat Landorus-Ts 1v1.
---
That’s my team! I’d love suggestions or tips for making this better! I’ve been polishing it for about 2 weeks and I’m pretty happy with the results but I’m not afraid to admit that there are some obvious issues with it (especially in terms of common type weaknesses).
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