





Hey Raters!
Just coming over to the ORAS Other Teams section to share my VoltTurn Team, which I've been using on ladder as of late on my new account. I've had a lot of success with the team thus far, but I still think it can benefit from a rate. Enjoy this team, built around the wonderful moves of Volt Switch and U-Turn!
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Pain Split
Bulky Rotom-Heat is extremely solid in this metagame, what with Mamoswine running around and Mega-Pidgeot gaining popularity. While it doesn't hit particularly hard, it takes hits extremely well and switches into Earthquakes, Fire moves and Bird spam with ease. It basically works like Bulky Rotom-W in OU (with almost the exact same set to boot, only difference being secondary STAB). The ability to take on non-SE Swine is very helpful, and can switch in easily most of the time. Not to mention, it has Volt Switch, making it a sweet bulky pivot. What a threat.
OMG DED (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Choice Scarf + 98 Base Speed + U-Turn means that this thing is more than welcome on my team. It's an extremely weak U-Turn, but a U-Turn nonetheless. Plus, it has three extremely hard-hitting special moves, which can cover most of the relevant threats in the meta. Considering there are very few relevant fairies in the meta, Dark + Dragon is excellent. Not to mention, with Magneton and M-Beedrill I have plenty of Fairy counters, making it even easier to crush teams with dose big Dracos. But really, Scarf Hydra doesn't need much explanation. It's a tried-and-true set which has been tearing apart UU ever since it was unbanned. Considering my team needed fast things, U-Turners and special attackers, Hydra fit perfectly.
Deth (Magneton) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
While any NU player will cower at the sight of Magneton, in the UU Tier it doesn't typically get much respect. However, on this team it's very strong, for two reasons: Steel trapping and special wallbreaking. With Specs and 252+ EVs, Magneton hits very hard on the special side, something which my team really needed. The main contribution that Magneton makes is in its ability, Magnet Pull. Because Beedrill and Crobat hate the sight of Steels, I needed a member to take them out. Forretress, Empoleon, Bronzong and MegAggron are all crushed by Magneton, and these things are otherwise annoyances for my other members. So because of its Special Wallbreaking capabilities and its ability to obliterate physical walls, Magneton always puts in work (except against Blissey).
Crobat
Ability: Infiltrator
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Acrobatics
- U-turn
- Roost
- Defog
Hazard control, flying spam, recovery, and U-turn. Welcome to the team, Crobat. Taking fighting moves for days (which are threatening to the rest of the team) as well as many other hits with its decent bulk. That, plus Roost gives this bat some serious longevity with which to Defog and U-Turn many times. Not to mention, Acrobatics is a very threatening STAB attack that can put a serious dent in most of the meta, especially with that Atk investment. Overall, Crobat is a solid team member, who is excellent at grabbing momentum and provides a crucial Defog.
Bop? (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
What's better than a STAB U-Turn? A Double STAB U-Turn! Grabbing switch advantage AND inflicting some serious damage. With its blisteringly fast Base 145 Speed and crushing Base 150 Attack, M-Beedrill can lay the hurt a great deal of 'mons. That, combined with Poison Jab (also Double STAB) to OHKO fairies and Drill Run to handle the rest, and you have a serious threat on your hands. Non-Scarf Chandy, Non-Scarf Hydra, Krookodile, Cresselia, Reuniclus, Slowking, Azelf, Empoleon, Abomasnow, Rotom-C, Heliolisk and Dragalgae (as well as every single Fairy-type in UU) are all crushed by this thing's three offensive moves. Plus, Protect to give a free turn to mega, or to scout out which move choice-locked pokemon pick. As long as this thing doesn't get hit (with those defenses, it'll die with ease to a stray breeze) it'll provide excellent offense and just be a massive thorn in your opponent's team. Double Stab U-Turns can be pretty cool!
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
The only real momentum killer on the team, but it was necessary. Rocks, phasing and a bulky fire resist were just necessary, among all of the other things that Pert provides to this team. Not to mention, it brick-walls M-Aero, arguably the top threat in the meta, among many other physical attackers who can do well against the rest of my team. Plus, with all of the U-Turning and V-Switching the team does (every other member has one of the two), bringing in Pert on specific threats which need to be walled is very easy. Scald burning everything is very helpful as well (remember, it has a 100% burn chance!) as it allows my team time to get its Volt-Turn engine going and allow for some easy switches. Overall, Pert is a nice glue to the team, and has done some nice work every time it's come in. If only it got U-Turn...






VoltTurn Crew!
Importable:
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Pain Split
OMG DED (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Deth (Magneton) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
Crobat
Ability: Infiltrator
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Acrobatics
- U-turn
- Roost
- Defog
Bop? (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
Ability: Levitate
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Volt Switch
- Overheat
- Will-O-Wisp
- Pain Split
OMG DED (Hydreigon) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Deth (Magneton) @ Choice Specs
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Flash Cannon
Crobat
Ability: Infiltrator
EVs: 252 HP / 160 Atk / 96 Spe
Jolly Nature
- Acrobatics
- U-turn
- Roost
- Defog
Bop? (Beedrill) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Drill Run
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
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