Save the espers!
¡Hello everyone! It is with great pleasure that I share with you today my latest team in the ORAS OU format. I hope you find this RMT very entertaining and informative. And with that I introduce to you my newest team called: Save the espers!
Team Concept:
Playstyle: Balanced
I've been playing competitively online pretty much since the beginning of 4th gen. For the most part I've mainly played in OU, So I've got a good grasp of what roles usually work on what teams. Having said this, experience in pokemon battles has taught me that the best teams are usually the ones that cover the most options possible while preserving some synergy. This concept is what I believe balanced teams are all about. Developing a solid strategy or a gamestate that deals well with other peoples options. The problem is that right now there are so many amazing Pokemon and so many strategies that it seems impossible to prepare for every type of tactic, however you have to make sure the most recurring threats are not only dealt with, but capitalised one.
Team construction:
Part 1- The core (Alakazam, Clefable, Scizor)
I found a interesting core in the Good Cores sub thread here on smogon, initially I was looking for the most broken Mega Altaria core that I could find because I really wanted to build a team around it. However as I was looking at offence and balanced cores, there was a core that caught my eye instantly.
The core was:
-Mega Alakazam
-Clefable
-Scizor
I was immediately drawn to it since Scizor has usually always been a part of my most competitive teams and Clefable is this generations S+ tier pokemon, it's very good. Also I've never used Alakazam on a team so I though what the heck lets try it. Since as I said this core was directly taken from the Smogon Good Cores thread I'd much rather you read the original description for the core written by the genius who made it. (thanks breh).
Part 2- Dealing with top tier megas (Alakazam, Clefable, Scizor, Landorous-Therian)
Upon first scrutiny of the team, so far it seamed very obvious that Mega Metagross and Mega Zard X were gonna tear right through me like a Lanister does to a sibling. And since I didn't have a stealth rocker yet Landorous-Therian became the logical answer.
Part 3- Let's get tricky (Alakazam, Clefable, Scizor, Landorous-Therian, Heatran)
Since I chose to run Thunder wave on Clefable instead of flamethrower, Steels seamed to be a major issue as well. For a while I was debating between using Talonflame or Heatran, but i eventually decided on heatran because this particular set I'm using is not very common, and getting a sub out with any top tier poke usually means a major advantage. Right now my team suffers a lot to heavy heavy stall and I'm considering changing tran for Stall Break Talon, but im still debating that switch.
Part 4- My tech Pokemon (Alakazam, Clefable, Scizor, Landorous-Therian, Heatran, Latias)
Scizor and Mega Zam are my hardest hitting mons, but their sets have no recovery and seldom bulk, Scizor can take a hit or two but Alakazam can barely take any hit, especially if its physical. I also wanted a deffoger cause I hate losing to hazards or screens. That's why I added my Healing Wish Latias Set. The set is a bid odd but I'll go into more detail about that in her description.
Now lets go Member by Member
Kefka (Alakazam) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Psyshock
- Focus Blast
Move Descrition:
Sabin (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Move Description:
Terra (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Move Description
Guau (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Substitute
- Toxic
- Flamethrower
- Earth Power
Move Description:
King Edgar (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
Move Description
Honestly there's nothing I can say about bulky Landorous-T that you probably don't already know. It's a good counter to sand rush, bird spam and physical attackers in general. You can usually use it to pivot from heatran which is always provoking people to earth quake. Try to keep rocks off the field on you side whenver you can because this thing is pretty dependant on its hp to be a counter to important pokemon like Zard X and Excadrill.
Celes (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Dragon Pulse
- Healing Wish
Move Description-
Teams Weakness
Azumarill- I have no real counter to this, which is probably a terrible idea.
Chansey- probably my biggest threat, i have no knock off on my team so in a really gay stallish team this thing is usually what ends up destroying me.
Blissey- not as big of a threat as chansey but is still anoying.
Mega Sableye- Not Mega Sableye per se, cause my clefable counters him, but stall teams centered around him are pretty difficult to deal with.
¡Hello everyone! It is with great pleasure that I share with you today my latest team in the ORAS OU format. I hope you find this RMT very entertaining and informative. And with that I introduce to you my newest team called: Save the espers!
Team Concept:
Playstyle: Balanced
I've been playing competitively online pretty much since the beginning of 4th gen. For the most part I've mainly played in OU, So I've got a good grasp of what roles usually work on what teams. Having said this, experience in pokemon battles has taught me that the best teams are usually the ones that cover the most options possible while preserving some synergy. This concept is what I believe balanced teams are all about. Developing a solid strategy or a gamestate that deals well with other peoples options. The problem is that right now there are so many amazing Pokemon and so many strategies that it seems impossible to prepare for every type of tactic, however you have to make sure the most recurring threats are not only dealt with, but capitalised one.
Team construction:
Part 1- The core (Alakazam, Clefable, Scizor)
I found a interesting core in the Good Cores sub thread here on smogon, initially I was looking for the most broken Mega Altaria core that I could find because I really wanted to build a team around it. However as I was looking at offence and balanced cores, there was a core that caught my eye instantly.
The core was:
-Mega Alakazam
-Clefable
-Scizor
I was immediately drawn to it since Scizor has usually always been a part of my most competitive teams and Clefable is this generations S+ tier pokemon, it's very good. Also I've never used Alakazam on a team so I though what the heck lets try it. Since as I said this core was directly taken from the Smogon Good Cores thread I'd much rather you read the original description for the core written by the genius who made it. (thanks breh).
Part 2- Dealing with top tier megas (Alakazam, Clefable, Scizor, Landorous-Therian)
Upon first scrutiny of the team, so far it seamed very obvious that Mega Metagross and Mega Zard X were gonna tear right through me like a Lanister does to a sibling. And since I didn't have a stealth rocker yet Landorous-Therian became the logical answer.
Part 3- Let's get tricky (Alakazam, Clefable, Scizor, Landorous-Therian, Heatran)
Since I chose to run Thunder wave on Clefable instead of flamethrower, Steels seamed to be a major issue as well. For a while I was debating between using Talonflame or Heatran, but i eventually decided on heatran because this particular set I'm using is not very common, and getting a sub out with any top tier poke usually means a major advantage. Right now my team suffers a lot to heavy heavy stall and I'm considering changing tran for Stall Break Talon, but im still debating that switch.
Part 4- My tech Pokemon (Alakazam, Clefable, Scizor, Landorous-Therian, Heatran, Latias)
Scizor and Mega Zam are my hardest hitting mons, but their sets have no recovery and seldom bulk, Scizor can take a hit or two but Alakazam can barely take any hit, especially if its physical. I also wanted a deffoger cause I hate losing to hazards or screens. That's why I added my Healing Wish Latias Set. The set is a bid odd but I'll go into more detail about that in her description.
Now lets go Member by Member
Kefka (Alakazam) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Shadow Ball
- Psyshock
- Focus Blast
Move Descrition:
- Energy Ball- The biggest reason energy ball is in this set is to destroy rain teams. Mega Alakazam has the oh so useful Trace ability. Which basically means if you have swift swim then so do I and my speed is over 800 so good luck with dat mate. Mega Swampert, Politoed and other water/ground/rock types get wrecked.
- Shadow Ball- This move is for ghosts and latis. It's a pretty good neutral coverage move as well especially combined with Focus Blast.
- Psyshock- Basically just for stab, I use Psyshock instead of psychic in theory for Chansey and Blissey but it really makes no difference most of the time.
- Focus Blast- Id like to start off by saying I really wish Alakazam learned aura sphere so I would never have to use this incredibly unconsistant move, but facts are facts and when Focus Blast hits its mark it means you're usually dead. This move is mainly used to deal with such threats as Tyranitar, Excadrill, Heatran, Weavile, Kyurem Black and Ferrothorn just to name a few.
Sabin (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
Move Description:
- Bullet Punch- Useful priority and stab, don't hesitate to use this against powerful fairy threats and quick mons.
- U-turn- Since it's a bulky choice band set usually you'll be the second pokemon to turn, perfect for maintaining momentum and setting traps like mega alakazam or sub on tran.
- Pursuit- This is useful for getting rid of Latis twins and gengar and celebi. Be carefull when using this move though. It kinda sucks getting locked into pursuit.
- Superpower- This move is used for predicting the o so common heatran and ferrothorn, pokemon that typically counter good Scizor. It's also very usefull agaisnt the pink blobs (chansey, blissey) who are very troublesome for this team.
Terra (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Soft-Boiled
- Calm Mind
Move Description
- Thunder Wave- Mwuahahaha this move is evil, usually this build runs flamethrower instead of thunderwave, but i like using thunder wave as a lure to pokemon like talon flame and bisharp who like to come in and wreck clefable.
- Moonblast- Best stab move
- Soft-Boiled- Best recovery move since i don't want to wait a turn for wish
- Calm Mind- win condition
Guau (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
- Substitute
- Toxic
- Flamethrower
- Earth Power
Move Description:
- Substitute: Heatran counters a lot of pokemon and forces a plethora of switches, making him one of the best substitute users in the meta. He can get subs on common threats such as Talonflame, ferrothorn, clefable, some Charizard X variants, Venusaur and many others.
- Toxic: Good ol Toxic, the move that single handedly destroys bulky offence and some forms of stall. Toxic provides some important residual damage which is necessary to get some important kills. This set may be one of the strongest toxic stallers in the game.
- Flamethrower- I hate missing fireblast and I wouldn't like to burn a pokemon that id rather poison. Magma storm is an option but honestly I like flamethrower, it works just fine as a STAB MOVE.
- Earth Power- Good coverage move and a important tool to kill other heatrans. It's pretty useful against pokemon like tyranitar as well.
King Edgar (Landorus-Therian) (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
Move Description
- U-turn- Standard
- Stone Edge- Standard
- Earthquake- Standard
- Steal Rock- Standard
Honestly there's nothing I can say about bulky Landorous-T that you probably don't already know. It's a good counter to sand rush, bird spam and physical attackers in general. You can usually use it to pivot from heatran which is always provoking people to earth quake. Try to keep rocks off the field on you side whenver you can because this thing is pretty dependant on its hp to be a counter to important pokemon like Zard X and Excadrill.
Celes (Latias) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Defog
- Recover
- Dragon Pulse
- Healing Wish
Move Description-
- Defog: The best tech move in the game, gets rid of hazards and sceens. This team ins't particularly afflicted by hazards since most of the team resists or avoid spikes, However it's important to not let these things add up.
- Recover: Since I use Latias as sort of Sp Wall, Recovery is important. Usually running healing wish and recover is pretty un-intuative, but honestly psyshock and draco meteor are very predictable and easy to avoid so thats why I make no investment in this things special attack.
- Dragon Pulse- It's the best STAB move that doesn't lower my stats.
- Healing Wish- The plot twist, the reason why I always use latias over latios. I noticed that sometimes balanced teams lose because they only have 1 option for 2-3 pokemon, and they eventually wither him down, not with healing wish. This move allows you to play extra aggresive knowing that you will be able to heal your pokemon in full. An amazing attack.
Teams Weakness