XY OU My current OU team, please take a look.

I've been using this team on Showdown for a few days, and it's done pretty well (25 wins, 16 losses), but I'd like to make it better.

Sollux (Forretress) (M) @ Custap Berry
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Stealth Rock
- Toxic Spikes
- Explosion
- Rapid Spin
Sollux is my lead. With Custap, I'm often able to set up Stealth Rock along with two layers of Toxic Spikes. If I go down to 1 HP on the first turn, though, I use Explosion, since one layer of Toxic Spikes isn't all that useful. Explosion tends to catch opponents off guard, since it's not a very common strategy, so I can usually either kill the opposing lead or cripple it enough for my Gothitelle to finish it off. Sollux also has Rapid Spin, which I need since my Beedrill is weak to Stealth Rock.

Equius (Azumarill) (M) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Equius, while I can't always set up Belly Drum in time, is an amazing sweeper when I can pull it off. With 252 EVs in Attack, he can OHKO most non-resistant Pokemon with Aqua Jet. Play Rough and Knock Off provide coverage (I can OHKO Ferrothorn with Knock Off). I don't get much use out of Play Rough, though, so I'd be open to replacing it. I frequently sweep 3 or more Pokemon with Equius, so he's one of the most indispensable members of my team.

Terezi (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Taunt
- Focus Blast
Terezi is my secondary sweeper. Taunt allows her to cripple walls, and her three attacks have extremely good coverage. While she doesn't get the kind of sweeps Equius can get, she also functions as an effective revenge killer.

Eridan (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Eridan's main functions are to cripple physical attackers with Will-O-Wisp and to stall during late-game. Taunt is effective when stalling against setup or status-focused Pokemon, and Knock Off prevents Taunt from crippling Eridan (and the enemy losing their held item can be extremely useful as well). Overall, Eridan weakens the opposing team to make the sweepers' job easier.

Kanaya (Gothitelle) (F) @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Psychic
- Hidden Power [Fire]
- Rest
- Trick
Kanaya is an amazing early-game revenge killer, since Shadow Tag traps most Pokemon from leaving. Her Choice Scarf serves dual purposes--it allows her to outspeed Pokemon who would otherwise kill her, and it can be Tricked onto opponents to lock them into non-optimal moves. Psychic does amazing damage and can take out most non-resistant opponents in two hits. HP Fire, meanwhile, can easily deal with Scizor or Ferrothorn. I don't get much use out of Rest, though--it could easily be replaced.

Gamzee (Beedrill) (M) @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 80 Def / 176 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run
Finally, there's Gamzee. Mega-Beedrill has FANTASTIC speed and very good attack, so he functions as a very good revenge-killer (mostly in late-game). U-Turn allows him to take out injured Pokemon and switch out instantly, and Poison Jab and Drill Run round out his coverage extremely well. Protect is necessary for the turn Gamzee mega-evolves, because his non-mega speed and his defenses are horrible.

That's my team! Please give suggestions to improve it, and thank you for taking the time to read this.

EDIT: Took care of that weird typo at the end.
 
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Hey man, that is a really cool team, it's been a while since I've seen the bee in OU. I think you had the right idea with your Sableye being there to weaken teams for Azumarill to clean up late game, however I think it completely saps the momentum of your otherwise hyper offensive team. Instead, I think you should give the Bulky SD Talonflame a try. It serves a similar role in spreading around taunts and burns to shut down stall, but can also act as a strong revenge killer or a win condition, so it does not take away any momentum which is so important on Hyper Offense. This does make you a lot weaker to Stealth Rock, though, but with 2 taunt users and a Goth to punish most hazard setters, it might not be as bad as it seems. Anyway, I hope I helped and here is the Talon set I mentioned :)

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics / Brave Bird
- Roost
- Swords Dance
- Will-O-Wisp / Taunt

note: if you go with brave bird don't forget to put leftovers on
 
Hey man, that is a really cool team, it's been a while since I've seen the bee in OU. I think you had the right idea with your Sableye being there to weaken teams for Azumarill to clean up late game, however I think it completely saps the momentum of your otherwise hyper offensive team. Instead, I think you should give the Bulky SD Talonflame a try. It serves a similar role in spreading around taunts and burns to shut down stall, but can also act as a strong revenge killer or a win condition, so it does not take away any momentum which is so important on Hyper Offense. This does make you a lot weaker to Stealth Rock, though, but with 2 taunt users and a Goth to punish most hazard setters, it might not be as bad as it seems. Anyway, I hope I helped and here is the Talon set I mentioned :)

Talonflame
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Acrobatics / Brave Bird
- Roost
- Swords Dance
- Will-O-Wisp / Taunt

note: if you go with brave bird don't forget to put leftovers on
Thanks! I'll test it out and see how it does.
 
Hey man cool team it looks pretty solid! I think a few small changes could help out though. I agree with the change to talon I think it would help the team out a lot more than sableye and provide a nice win con on the team. Anyways first I would change hp fire to calm mind on gothitelle. This effectively makes gothitelle the pure definition of aids ultimate stallbreaker capable of removing anything that your team cannot break through. Hp fire is not really necessary since talon destroys scizor and ferro takes a scarf and proceeds to get set up on until goth can kill it at +6(and possibly the rest of the team depending on the circumstances). I would also change toxic spikes to spikes on forretress. Spikes are a lot more helpful to this team since bee+spikes can wear down a team very quickly especially against opposing steels. I think you have enough ways on your team to handle slower builds so spikes would be a lot more effective at pressuring offensive teams than toxic spikes will due to the fast paced nature of offensive teams.

Cool team man it's pretty solid and I like the bee+goth core it's pretty evil not gonna lie:] Hope I helped you out good luck with the team!
 
Hey man cool team it looks pretty solid! I think a few small changes could help out though. I agree with the change to talon I think it would help the team out a lot more than sableye and provide a nice win con on the team. Anyways first I would change hp fire to calm mind on gothitelle. This effectively makes gothitelle the pure definition of aids ultimate stallbreaker capable of removing anything that your team cannot break through. Hp fire is not really necessary since talon destroys scizor and ferro takes a scarf and proceeds to get set up on until goth can kill it at +6(and possibly the rest of the team depending on the circumstances). I would also change toxic spikes to spikes on forretress. Spikes are a lot more helpful to this team since bee+spikes can wear down a team very quickly especially against opposing steels. I think you have enough ways on your team to handle slower builds so spikes would be a lot more effective at pressuring offensive teams than toxic spikes will due to the fast paced nature of offensive teams.

Cool team man it's pretty solid and I like the bee+goth core it's pretty evil not gonna lie:] Hope I helped you out good luck with the team!
I'll definitely make the Spikes change, it seems like it should have been a no-brainer. I'm keeping HP Fire on Gothitelle, though--I tried Talonflame and it didn't do as well as Sableye, so I still need that fire coverage. However, Calm Mind does seem like a good idea, so I'll ditch Rest and use that.
 
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