ORAS UU Rate My UU Team please

Gallade @ Life Orb
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance

Gallade is a Back up sweeper used on my team. I think it has some nice utility in knock off and uses swords dance to set up. Life orb will help against those very tanky Pokemon. I put In max speed and attack investment to outspeed many other pokemon In UU and hit them hard. The jolly nature will help me with the outspeeding. However,If Arcanine is not around
It will be completely walled by florges and slurpuff
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Extreme Speed
- Wild Charge

My Arcanine is mainly here for coverage. I can switch it in on any pokemon and clean it up with extremespeed or maybe 1 hit it with any of the other high damaging moves, which it should be able to do with the choice band. The adamant nature just helps ensure for the KO and max speed investment to help with if I cant clean up with extremespeed. Arcanine Also covers Both Ice and fairy which Salamence happens to be weak to.

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Naive Nature
- Dragon Dance
- Dragon Claw
- Iron Tail
- Earthquake

Salamence Is my main sweeper of this team. I can switch it in on another pokemon that cant take an attack to force the switch, and during the switch turn I can set up a D Dance. Or in bad cases I might just have to take a hit and then set up a D Dance. Iron tail is there to counter all the fairies that will be switching in on my salamence. Earthquake is simply there for coverage and Life orb for lots of damage boost. Dragon claw is the primary move as It gets The STAB boost and will be used for any pokemon EQ and Iron tail do not cover

Donphan @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Knock Off
- Stealth Rock

Donphan could be used as A solid lead depending on my opponents pokemon and how important getting rocks up are. It actually gets a pretty high attack stat so an EQ from it is nothing to laugh at. I can switch it in at any time to get rid of hazards. Speed investment is there just to help remove hazards. Knock off is once again utility If I just plan on sacrificing it.



Milotic @ Leftovers
Ability: Marvel Scale
Level: 51
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Ice Beam
- Scald
- Recover
- Dragon Tail

Milotic simply walls most of the physical attackers in UU. It can try to scald them to burn and render physical attackers useless. It can also simply recover if it needs to take too many hits. Ice beam can cover up those Salamence and Hydreigon. If the opponent wants to set up I can simply use dragon tail to get it out and return it to normal stats.

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder Wave

Galvantula Will most like be my lead in a lot of matches. Sticky Web is great for speed control, and once my opponent brings me down to the sash I can either volt switch to get some damage and then sacrifice it later, or I can Thunder Wave the opponents Pokemon if I feel the need to. Bug Buzz is there for coverage if it will work better then Volt switch and Thunder wave after the opponent brings me to sash.


Thank you for taking the time to read about my Team and If you have any suggestions please reply with maybe a reason why it would help.
 
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Decent team. But why would you go for a Naive nature on Salamence when it packs physical attacks only?
About Galvantula, Volt Switch can give you good momentum, but I personally prefer Thunder. It catches a lot of Taunt leads off guard, and the 30% paralysis is super neat. Also, I'd go for Energy Ball over T-Wave since you can predict others trying to predict you going for electric moves by switching out into Swampert and such.
And I'd personally go for Ice Shard on Donphan. A priority move on an all round bulky mon like Donphan is really really good, especially against all these Focus Sash users.
 
So I should Run jolly Nature on salamence?
I can do Ice shard on donphan but if I do can I replace leftys with assault vest?
I can run thunder with compund eyes and it should be pretty solid and energy ball cause thunder might para anyway and it shouldnt be too big of a deal

Thanks for the help :)
 
First off, is there a reason gallade arcanine, and mence only have 504 ev's.
Second, I would replace banded arcanine with banded entei as it has better all round stats. A standard smogon set would probably work.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Iron Head/Bulldoze
 
First off, is there a reason gallade arcanine, and mence only have 504 ev's.
Second, I would replace banded arcanine with banded entei as it has better all round stats. A standard smogon set would probably work.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Iron Head/Bulldoze
Im sorry I need to give the 4 evs to them and also I dont feel that good about entei because stone edge has low accuracy and I feel arcanine just has more coverage with wild charge and close combat, this is just my opinion though :)
 
I have not played uu for a while but isn't crocune uu anymore, ur team is walled by it. Ur team is fast it doesn't need sticky web I would remove galvantula with roserade or shaymin. Roserade can set up spikes which can be better support for u. Amoongus is also an option as it can clear smog other hyper offensive set up sweepers plus it can spore opponents giving u an opportunity to set up.
PS: why is milotic lv 51?

EDIT: Entei works better as offensive sweeper by passing sacred fire burns. Arcanine works better as defensive wall entei is better as offensive.
 
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Donphan could be a lead but its ur spinner so it might not be the best there is. But having a lead seems like a small problem as u don't have a proper win con for this team. u only have a couple of physical set up sweepers who r walled by quagsire easily. Ur team doesn't have a mega, a mega like sceptile or pidgeot can be helpful for this team as u don't have any special sweeper. What u replace is up to u. I'm kind of sensing that ur a new player so keep battling and better strategies will come to u. Best of luck to u :)
 
Why Max Speed on Donphan? Base 50 Speed is smart to get some stealth hazards in, but you must watch out for Mamoswine, Mega Sceptile, and others who possess priority. Try doing 244 Speed and 12 Special Defense instead, to survive neutral hits.
Second, I agree with Lord Biscuits. It seems that you are trying to run a sweeper Arcanine. It is a well known fact that most UU trainers tend to play Arcanine bulky because Entei has the same generic idea and does it's job better. So, try this Arcanine set:
Arcanine@Leftovers
EVs: 252 HP, 252 Defense, 4 Special Defense
Ability: Flash Fire/Justified
Impish Nature
-Morning Sun
-Roar
-ExtremeSpeed
-Flare Blitz/Close Combat

If you are facing Physical Attacker Donphan with Knock Off, switch into Arcanine to get a boost in attack. This model can serve as a shock-absorber on your team against Specs Chandelure, and Knock Off users. You can stop Pokemon with set-up strategies with Roar, Morning Sun for recovery, and ExtremeSpeed for finishing up in either the late game or whether your check is weakened. Close Combat stops Empoleon, and makes a dent in Mamoswine, Darmanitan, and mortally wounding Krookodile.
Edit: I see that you have Milotic for that. But if you are looking for another option /w a phasing move, here it is.

Choice Scarf Honchkrow can hurt your team. If Hail is up by Froslass, it can Brave Bird, breaking Galvantula's Sash and OHKOing, soundly OHKOing Gallade, making a dent in Donphan, but by then it will have gained sufficient boosts from Moxie, which will OHKO Salamence. Milotic will also be gone. 90/79 Defenses are still bad.
+2 252 Atk Life Orb Honchkrow Brave Bird vs. 0 HP / 0 Def Donphan: 422-499 (131.4 - 155.4%) -- guaranteed OHKO

[FONT=Verdana, sans-serif]Bam, Donphan is gone.
Overall, Arcanine is a better Physical Wall than Milotic defensively, anyway.
Overall, nice team, but it needs just some tweaking and I bet you can get ladder!
[/FONT]
 
Why Max Speed on Donphan? Base 50 Speed is smart to get some stealth hazards in, but you must watch out for Mamoswine, Mega Sceptile, and others who possess priority. Try doing 244 Speed and 12 Special Defense instead, to survive neutral hits.
Second, I agree with Lord Biscuits. It seems that you are trying to run a sweeper Arcanine. It is a well known fact that most UU trainers tend to play Arcanine bulky because Entei has the same generic idea and does it's job better. So, try this Arcanine set:
Arcanine@Leftovers
EVs: 252 HP, 252 Defense, 4 Special Defense
Ability: Flash Fire/Justified
Impish Nature
-Morning Sun
-Roar
-ExtremeSpeed
-Flare Blitz/Close Combat

If you are facing Physical Attacker Donphan with Knock Off, switch into Arcanine to get a boost in attack. This model can serve as a shock-absorber on your team against Specs Chandelure, and Knock Off users. You can stop Pokemon with set-up strategies with Roar, Morning Sun for recovery, and ExtremeSpeed for finishing up in either the late game or whether your check is weakened. Close Combat stops Empoleon, and makes a dent in Mamoswine, Darmanitan, and mortally wounding Krookodile.
Edit: I see that you have Milotic for that. But if you are looking for another option /w a phasing move, here it is.

Choice Scarf Honchkrow can hurt your team. If Hail is up by Froslass, it can Brave Bird, breaking Galvantula's Sash and OHKOing, soundly OHKOing Gallade, making a dent in Donphan, but by then it will have gained sufficient boosts from Moxie, which will OHKO Salamence. Milotic will also be gone. 90/79 Defenses are still bad.
+2 252 Atk Life Orb Honchkrow Brave Bird vs. 0 HP / 0 Def Donphan: 422-499 (131.4 - 155.4%) -- guaranteed OHKO

[FONT=Verdana, sans-serif]Bam, Donphan is gone.
Overall, Arcanine is a better Physical Wall than Milotic defensively, anyway.
Overall, nice team, but it needs just some tweaking and I bet you can get ladder!
[/FONT]
First of all, thank you very much for the reply, I have actually considered running defensive arcanine and I think I will do so with the set you suggested, but will run wil o wisp instead of roar. Also About the honhkrow If it came in wouldnt I just switch in right away to milotic and avoid that mess by forcing switch with the ice beam?
 
Well, if they send in Honchkrow, it will have not have gotten enough Moxie Boosts to kill Milotic, so if you switch in right way you can switch into it, using Ice Beam to 2HKO it. Keep in mind that Honchkrow will continue spamming Brave Bird until Milotic until death, which wouldn't take long, so Ice Beam would be crucial. Arcanine could cripple Honchkrow and stall it out, with Will'O'Wisp. Watch out for Abomasnow; when Hail is up, it will ruin your team as Galvantula will lose the sash, Milotic and Donphan will nullify recovery, and Mega Abomasnow survives anything Salamence throws at it and OHKOs it with Blizzard. Gallade would probably die relatively quickly from Stealth Rock, Toxic Spikes, Life Orb Recoil, Spikes, and Hail, which would probably wear it down to two turns of life. A team of Tentacruel, Forretress, Mega Abomasnow, they could set that upon you. Then a late-game sweeper would undoubtedly take out 6-0. Like Honchkrow. with all the hazards, your whole team will be easily KO'd by any strong STAB attack, coming from the likes of Infernape, Chandelure, Honchkrow, Krookodile, Mienshao, and many others. Entry hazards could really make your team vulnerable, brittle, and easy to take out.

Mandibuzz can take care of that. With Overcoat, it can resist Hail, Defog the hazards away, and Foul Play could do Major Damage On Mega Abomasnow. Brave Bird, should you choose to run it, OHKOs Infernape and Mienshao, and Mandibuzz can Toxic Stall Chandelure. Mandibuzz is virtually left untouched by anything Honchkrow throws at it. Krookodile can be phased as well as Moxie Honchkrow. Mandibuzz would also give synergy with your signature Pokemon, sponging every Physical Attacker in UU, and Foul Play. Arcanine can also help by crippling Haxorus, Krookodile, Mienshao, Honchkrow, Rhyperior, Snorlax, Kyurem, Pangoro, and all Physical Attackers in UU barring Infernape and Physical leads immune to physical crippling. Even then, Arcanine can easily take anything Infernape throws at it.

And what about Shuckle? As it gets Stealth Rock, Sticky Web, and Toxic, with the best bulk in the game, it almost completely eliminates the need for Galvantula. Rest Stalling can usually cause your foe to forfeit.
 
I dont know how UU experienced you are, but all the circumstances you are listing are quite specific and very unlikely to happen. I would not send in mega gallade with all those hazards and hail along with toxic of course. I would go right into donphan and spin the hazards away. I would not let honchkrow set up that much as if he starts to I go right out into milotic, then if he does not switch I dragon tail him out right away. My milotic completely walls a mienshao and an Infernape. It would take too long to toxic stall chandelure and he would probably switch out by then. If my opponent tries abamosnow I could wall with arcanine, forcing a switch.

Also Im not trying to be that one guy who annoys the opponent into forfeiting with rest stall, I want to practive and actually have full matches. If the opponent forfeits when it is obvious I will win then that is fine. Also
 
Yeah, things like scarf honchkrow and hail froslass aren't realistic, nor should they be part of a rate. To be honest I see a lot of things that need fixing with this team, so I'm just gonna throw some stuff out there and hopefully it helps, as a full rate would take far too long
  • Extra 4 EVs. No reason at all not to have them
  • Entei is straight up better than Arcanine as a choice band fire type. I understand that you want to use arcanine, but if you do then you should make a note in the rmt that you don't want raters to change is, as everybody is going to tell you to fix it. If you want your team to be better, run Entei, otherwise just leave Arcanine
  • Similarly, Gallade is bad and Lucario is better. Since your name is TheOPGallade then I assume you don't want to change it, but if you want the team to be better competitively then change it. If you want to use Gallade competitively with it not being bad, I'd try NU or RU
  • Your Salamence is all physical with a -spdef nature. I'm assuming you used to have fire blast on there, but there's no reason not to make it jolly
  • Fast Donphan just isn't good. It's still too slow to be worth running speed, a defensive spinner is the only thing it can do really. If you want a faster offensive one, Mega Blastoise is the go-to mon, and tentacruel is a faster but not offensive alternative.
  • Once again, Milotic isn't good. If you want to run it great, otherwise it's simply a bad bulky water as opposed to Vaporeon, Suicune, Slowking, Alomomola, Tentacruel, Mega Blastoise and Mega Swampert. Also why is it level 51 lol
  • Galvantula doesn't make any sense. It's a suicide lead which means that you're gonna start the game down a mon with webs up, but your bulky members are very easy to spin/defog on. It doesn't have a place here which leads me to my last point
This whole team doesn't really fit together. You have 4 Pokemon that are either unviable or bad with the specific sets you're using and nothing seems to fit together. It's a shot at balance but your defensive core is really easy to pick apart with just about any attacker in the tier. It's not impossible to make a bulky offense or balance team in UU, but it doesn't work when it gets beaten by the likes of Nidoqueen, Porygon-Z, Kyurem, etc. The random suicide sticky web setter for no reason is also odd. I could make suggestions and change everything but mence, to an entirely different pokemon or a different set, but I don't have the time or energy. I'm sorry I have to be so harsh, but your team needs work and sort of demonstrates that you don't exactly know what's viable in the tier. I'd try reading up on forums and getting more practice, or checking out battling 101 since you seem to be new here.

edit: Ok so I realized that this came off way harsher than I intended. If you simply replace the outclassed member of your team and then replace Donphan and Galvantula with two other mons then the team could be good. The overall structure is similar because three of the Pokemon changes are basically the same thing but better. It's just that the new team will seem entirely different and would basically just have one of the same mons left.
 
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Yeah, things like scarf honchkrow and hail froslass aren't realistic, nor should they be part of a rate. To be honest I see a lot of things that need fixing with this team, so I'm just gonna throw some stuff out there and hopefully it helps, as a full rate would take far too long
  • Extra 4 EVs. No reason at all not to have them
  • Entei is straight up better than Arcanine as a choice band fire type. I understand that you want to use arcanine, but if you do then you should make a note in the rmt that you don't want raters to change is, as everybody is going to tell you to fix it. If you want your team to be better, run Entei, otherwise just leave Arcanine
  • Similarly, Gallade is bad and Lucario is better. Since your name is TheOPGallade then I assume you don't want to change it, but if you want the team to be better competitively then change it. If you want to use Gallade competitively with it not being bad, I'd try NU or RU
  • Your Salamence is all physical with a -spdef nature. I'm assuming you used to have fire blast on there, but there's no reason not to make it jolly
  • Fast Donphan just isn't good. It's still too slow to be worth running speed, a defensive spinner is the only thing it can do really. If you want a faster offensive one, Mega Blastoise is the go-to mon, and tentacruel is a faster but not offensive alternative.
  • Once again, Milotic isn't good. If you want to run it great, otherwise it's simply a bad bulky water as opposed to Vaporeon, Suicune, Slowking, Alomomola, Tentacruel, Mega Blastoise and Mega Swampert. Also why is it level 51 lol
  • Galvantula doesn't make any sense. It's a suicide lead which means that you're gonna start the game down a mon with webs up, but your bulky members are very easy to spin/defog on. It doesn't have a place here which leads me to my last point
This whole team doesn't really fit together. You have 4 Pokemon that are either unviable or bad with the specific sets you're using and nothing seems to fit together. It's a shot at balance but your defensive core is really easy to pick apart with just about any attacker in the tier. It's not impossible to make a bulky offense or balance team in UU, but it doesn't work when it gets beaten by the likes of Nidoqueen, Porygon-Z, Kyurem, etc. The random suicide sticky web setter for no reason is also odd. I could make suggestions and change everything but mence, to an entirely different pokemon or a different set, but I don't have the time or energy. I'm sorry I have to be so harsh, but your team needs work and sort of demonstrates that you don't exactly know what's viable in the tier. I'd try reading up on forums and getting more practice, or checking out battling 101 since you seem to be new here.

edit: Ok so I realized that this came off way harsher than I intended. If you simply replace the outclassed member of your team and then replace Donphan and Galvantula with two other mons then the team could be good. The overall structure is similar because three of the Pokemon changes are basically the same thing but better. It's just that the new team will seem entirely different and would basically just have one of the same mons left.

Dont worry about the harshness, its simply the only way to get the message through :)
I forgot to add the 4 evs in my description of the team, whoops.
Instead of running entei would it be find to run a defensive arcanine with extremespeed, morning sun, wil o wisp and flare blitz?
I also kind of prefer Milotic due to it having move variety and the recover utility, If it doesnt work out alot later il consider switching. Ignore the 51 :p
I also kind of realize there is no need for galvantula as a lead and I could switch up donphan evs to turn it into a lead. I could run possibly Mandibuzz now that I see all of its benefits.

Thank you for the help :)
 
Yeah, defensive Arcanine isn't outclassed. I dont have any experience with it myself, but stealing from here is probably a safe bet. I still don't see any reason to run lead donphan, as a lead implies your losing one of your walls earlier. Instead of replacing Galvantula with Mandibuzz, you have a serious lack of anything specially defensive on your team. I'd advice changing Milotic to a specially defensive spread (if not just replacing it) and swapping Galvantula for Florges, which helps against things like salamence and provides some mixed bulk. That's just off the top of my head though, there are definitely other ways to go about fixing the team. I think a wish passing set makes more sense here.

Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
 
I don't think you really need galvantula, Gallade is outclassed, Milotic is outclassed, etc.

Gallade Replacement: Lucario

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 252 Spe/4 HP
Jolly Nature
- Close Combat
- Bullet Punch
- Ice Punch (i think)
- Swords Dance

Milotic Replacement: Alomomola

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Wish
- Scald
- Protect
- Knock Off

idk what to replace galvantula with, but i'll check later.
 
| 56 | Abomasnow | 4.232% |
Seen a lot indeed. Besides, it's really MEGA Abomasnow that is UU, not the normal one. Besides, how is he trying to demean you? Just because he said that that situation was not particularly realistic (true) doesn't mean that he's insulting you.
Milotic kind of sucks currently, true, but it has ONE niche that it's competitors don't have:
Haze. If you seriously want to use Milotic, use Haze. But anyway you're better off with Suicune or something like Yellow Skarmory suggested. It can't Haze, but at least it can Roar.
Edit: TheOPGallade, you keep saying "oh ignore that or this" or whatever, but it WOULD be helpful if you could actually implement the changes so people won't have to read all the comments after seeing the funky stuff in your team.
 
Hi TheOPGallade,

I am assuming that you want to keep using Gallade in your team. This is no problem, but I do think that in UU there are better options for heavy hitting fighting types. Psychic STAB isn't really super great in UU, and I think you can get away with going for more power in the form of Heracross, which would also allow you a status absorber for pesky T-Waves and Will-O-Wisps. This is the set I'd replace it with:

Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Megahorn

Toxic Orb is my preference over Flame Orb because, more often than not, you won't stay in more than 3 turns. If you stay in 2 turns or less, you take less damage. If an Orb isn't your preference, you can replace with leftovers.

I think that Entei is a better fire wallbreaker than Arcanine. The standard CB four attacks set would be my preference, but Arcanine has its merits in better coverage I suppose, well not necessarily better but different. Sacred Fire burns put a lot of walls in range of attacks from your Heracross/Gallade, making mons like Suicune more wary of switching in unabated.

Bump the level on your Milotic up to 100, as its currently set to 51 for some reason. I would keep it, seeing as how your team otherwise will have a tough time with BulkyMence if your Salamence is gone.

Finally, I don't see Galvantula as helping your team much. You don't have any way to dissuade Defog, as Empoleon/Crobat/DefogMence can come in on a few mons currently and Defog with impunity. As well, Galvantula probably performs best on teams that are constantly applying offensive pressure, your team is a little slower than that. If you want to keep Sticky Web, go with a more general utility mon such as Shuckle, which can spread Toxics or use Encore to give your setup sweepers a free turn.

I feel like I've left this rate before, but maybe I never posted it as it's not in the thread :)
 
Hi TheOPGallade,

I am assuming that you want to keep using Gallade in your team. This is no problem, but I do think that in UU there are better options for heavy hitting fighting types. Psychic STAB isn't really super great in UU, and I think you can get away with going for more power in the form of Heracross, which would also allow you a status absorber for pesky T-Waves and Will-O-Wisps. This is the set I'd replace it with:

Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off's super mislea
- Megahorn

Toxic Orb is my preference over Flame Orb because, more often than not, you won't stay in more than 3 turns. If you stay in 2 turns or less, you take less damage. If an Orb isn't your preference, you can replace with leftovers.

I think that Entei is a better fire wallbreaker than Arcanine. The standard CB four attacks set would be my preference, but Arcanine has its merits in better coverage I suppose, well not necessarily better but different. Sacred Fire burns put a lot of walls in range of attacks from your Heracross/Gallade, making mons like Suicune more wary of switching in unabated.

Bump the level on your Milotic up to 100, as its currently set to 51 for some reason. I would keep it, seeing as how your team otherwise will have a tough time with BulkyMence if your Salamence is gone.

Finally, I don't see Galvantula as helping your team much. You don't have any way to dissuade Defog, as Empoleon/Crobat/DefogMence can come in on a few mons currently and Defog with impunity. As well, Galvantula probably performs best on teams that are constantly applying offensive pressure, your team is a little slower than that. If you want to keep Sticky Web, go with a more general utility mon such as Shuckle, which can spread Toxics or use Encore to give your setup sweepers a free turn.

I feel like I've left this rate before, but maybe I never posted it as it's not in the thread :)
Choice Band is okay too on Hera besides. (without SD of course) If you read the comments, you would also see that he said to ignore the Level 51 thing even though it's super misleading. Agree otherwise.
TheOPGallade, I don't really see how Gallade is "walled" by Slurpuff.
252 Atk Gallade Psycho Cut vs. 4 HP / 0 Def Slurpuff: 127-150 (41.5 - 49%) -- 82.4% chance to 2HKO after Stealth Rock
Sure, Slurpuff beats Gallade, but it's not like it can switch-in in the first place. Same thing for Florges.
 
Hi TheOPGallade,

I am assuming that you want to keep using Gallade in your team. This is no problem, but I do think that in UU there are better options for heavy hitting fighting types. Psychic STAB isn't really super great in UU, and I think you can get away with going for more power in the form of Heracross, which would also allow you a status absorber for pesky T-Waves and Will-O-Wisps. This is the set I'd replace it with:

Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Knock Off
- Megahorn

Toxic Orb is my preference over Flame Orb because, more often than not, you won't stay in more than 3 turns. If you stay in 2 turns or less, you take less damage. If an Orb isn't your preference, you can replace with leftovers.

I think that Entei is a better fire wallbreaker than Arcanine. The standard CB four attacks set would be my preference, but Arcanine has its merits in better coverage I suppose, well not necessarily better but different. Sacred Fire burns put a lot of walls in range of attacks from your Heracross/Gallade, making mons like Suicune more wary of switching in unabated.

Bump the level on your Milotic up to 100, as its currently set to 51 for some reason. I would keep it, seeing as how your team otherwise will have a tough time with BulkyMence if your Salamence is gone.

Finally, I don't see Galvantula as helping your team much. You don't have any way to dissuade Defog, as Empoleon/Crobat/DefogMence can come in on a few mons currently and Defog with impunity. As well, Galvantula probably performs best on teams that are constantly applying offensive pressure, your team is a little slower than that. If you want to keep Sticky Web, go with a more general utility mon such as Shuckle, which can spread Toxics or use Encore to give your setup sweepers a free turn.

I feel like I've left this rate before, but maybe I never posted it as it's not in the thread :)
First of all, thank you for the reply. Also would a lucario also be viable in this tier with priority in extremespeed and decent coverage? Or else I could go toxic orb Heracross.
 
First of all, thank you for the reply. Also would a lucario also be viable in this tier with priority in extremespeed and decent coverage? Or else I could go toxic orb Heracross.
Lucario is viable of course, and CB hera (with guts) is an alternative because you can activate Guts on a switchin still and CB doesn't wear Hera down.
pitch for donphan's ev spread to go to 252 HP/252 Atk/4 sp.def/def or
  • 252 HP/4 Atk/252 Def defensive spinner
  • 172 HP/252Atk/84Spe offensive spinner speed is for base 60s rest is dumped in hp
 
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