This here is a team I've been playing around with on Showdown recently. I want to start playing Pokemon competitively but, without a Ditto Friend Safari, it can be difficult to prepare good Pokemon - if anyone has one or has a method to breed high IV Pokemon then please let me know :D
Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 76 Def / 76 SpA / 100 SpD / 4 Spd
Calm Nature
- Scald
- Icy Wind
- Helping Hand
- Protect
Politoed is here for one big reason: to bring the rain! It also provides a large amount of support that is lacking throughout the rest of the team. Without a Tailwind user, it's Icy Wind can be used for speed control. Helping Hand gets the stronger attackers even stronger and Protect keeps Politoed in the battle just a little bit longer.
Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 252 HP / 188 Def / 68 SpA
Modest Nature
- Scald
- Ice Beam
- Giga Drain
- Fake Out
Ludicolo is the one Pokemon that really takes advantage of the rain in this team thanks to Swift Swim. It makes taking large chunks of health from Bulky Water types easier as it usually hits first and can help take out a range of Pokemon (or at least deal damage to them). Scald and Giga Drain are both STABs that can prove useful in the long-run by potentially burning and healing Ludi respectively.
Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunder
- Thunder Wave
- Taunt
- Hidden Power (Ice)
This is a pretty standard set for a Thundurus bar the inclusion of Thunder over Thunderbolt. For me, the extra damage it provides can sometimes be vital and, when under rain, it has 100% so is a real damage dealer. Thundurus, here, is mosty being used as a sweeper but also does well as a support. Thunder Wave and Taunt can help to stop other Pokemon in their tracks and provide assistance in the late game (particularly, Thunder Wave).
Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Dragon Pulse
- Protect
- Flamethrower
Salamence is, I believe, the biggest surprise for opponents. Given that this is a rain team, many predict the next Pokemon (Swampert) to be the Mega, but it in fact the Dragon who wished to fly. Intimidate is a staple component in any team so I prefer Special Salamence as it is not affected by this ability. It's own Intimidate can also do wonders against the likes of Landorus-T and other Physical brutes. Hyper Voice, under Aerilate, can do wonders against loads of Pokemon; Dragon Pulse provides a STAB bonus and Flamethrower provides coverage against (the rarely used) Ice-types and Aegislash (who proved an issue for this team).
Swampert @ Leftovers
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Wide Guard
My Sylveon protector! Wide Guard helps with a lot of Pokemon including Hyper Voice users and the pesky Icy Wind-ers. With Speed Control through Icy Wind become more popular through Milotic and, in some cases Gengar, Wide Guard provides protection from that. Waterfall and Earthquake provide STAB bonuses with the latter potentially flinching its target while Ice Punch provides nice coverage against Grass-types such as Amoonguss and other Dragons.
Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- Stone Edge
Landorus-T is probably the most used Pokemon in VGC. Like with Salamence, Intimidate can be really useful to deter physical based attackers leading while spread moves such as Rock Slide do good damage and provide the chance of flinching an opponent. Landorus' Earthquake is also a viable ption when using this team as many are bulky enough to take the hit or take 1/2 damage or no damage from it.
Thanks for reading. And if you have any suggestions for improvements, please let me know. (Also, if you've got a Ditto Friend Safari's or know of one, I'd be eternally grateful!)

Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 76 Def / 76 SpA / 100 SpD / 4 Spd
Calm Nature
- Scald
- Icy Wind
- Helping Hand
- Protect
Politoed is here for one big reason: to bring the rain! It also provides a large amount of support that is lacking throughout the rest of the team. Without a Tailwind user, it's Icy Wind can be used for speed control. Helping Hand gets the stronger attackers even stronger and Protect keeps Politoed in the battle just a little bit longer.

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 252 HP / 188 Def / 68 SpA
Modest Nature
- Scald
- Ice Beam
- Giga Drain
- Fake Out
Ludicolo is the one Pokemon that really takes advantage of the rain in this team thanks to Swift Swim. It makes taking large chunks of health from Bulky Water types easier as it usually hits first and can help take out a range of Pokemon (or at least deal damage to them). Scald and Giga Drain are both STABs that can prove useful in the long-run by potentially burning and healing Ludi respectively.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunder
- Thunder Wave
- Taunt
- Hidden Power (Ice)
This is a pretty standard set for a Thundurus bar the inclusion of Thunder over Thunderbolt. For me, the extra damage it provides can sometimes be vital and, when under rain, it has 100% so is a real damage dealer. Thundurus, here, is mosty being used as a sweeper but also does well as a support. Thunder Wave and Taunt can help to stop other Pokemon in their tracks and provide assistance in the late game (particularly, Thunder Wave).

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Dragon Pulse
- Protect
- Flamethrower
Salamence is, I believe, the biggest surprise for opponents. Given that this is a rain team, many predict the next Pokemon (Swampert) to be the Mega, but it in fact the Dragon who wished to fly. Intimidate is a staple component in any team so I prefer Special Salamence as it is not affected by this ability. It's own Intimidate can also do wonders against the likes of Landorus-T and other Physical brutes. Hyper Voice, under Aerilate, can do wonders against loads of Pokemon; Dragon Pulse provides a STAB bonus and Flamethrower provides coverage against (the rarely used) Ice-types and Aegislash (who proved an issue for this team).

Swampert @ Leftovers
Ability: Torrent
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Wide Guard
My Sylveon protector! Wide Guard helps with a lot of Pokemon including Hyper Voice users and the pesky Icy Wind-ers. With Speed Control through Icy Wind become more popular through Milotic and, in some cases Gengar, Wide Guard provides protection from that. Waterfall and Earthquake provide STAB bonuses with the latter potentially flinching its target while Ice Punch provides nice coverage against Grass-types such as Amoonguss and other Dragons.

Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Superpower
- Stone Edge
Landorus-T is probably the most used Pokemon in VGC. Like with Salamence, Intimidate can be really useful to deter physical based attackers leading while spread moves such as Rock Slide do good damage and provide the chance of flinching an opponent. Landorus' Earthquake is also a viable ption when using this team as many are bulky enough to take the hit or take 1/2 damage or no damage from it.
Thanks for reading. And if you have any suggestions for improvements, please let me know. (Also, if you've got a Ditto Friend Safari's or know of one, I'd be eternally grateful!)
Ludicolo (M) @ Assault Vest
Ability: Swift Swim
Level: 50
Shiny: Yes
EVs: 252 HP / 188 Def / 68 SpA
Modest Nature
- Scald
- Giga Drain
- Ice Beam
- Fake Out
Politoed @ Sitrus Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 76 Def / 76 SpA / 100 SpD / 4 Spe
Calm Nature
- Scald
- Icy Wind
- Helping Hand
- Protect
Thundurus @ Life Orb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunder
- Taunt
- Hidden Power [Ice]
- Thunder Wave
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Hyper Voice
- Protect
- Flamethrower
Swampert @ Leftovers
Ability: Torrent
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Wide Guard
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Rock Slide
- Stone Edge
Ability: Swift Swim
Level: 50
Shiny: Yes
EVs: 252 HP / 188 Def / 68 SpA
Modest Nature
- Scald
- Giga Drain
- Ice Beam
- Fake Out
Politoed @ Sitrus Berry
Ability: Drizzle
Level: 50
EVs: 252 HP / 76 Def / 76 SpA / 100 SpD / 4 Spe
Calm Nature
- Scald
- Icy Wind
- Helping Hand
- Protect
Thundurus @ Life Orb
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Thunder
- Taunt
- Hidden Power [Ice]
- Thunder Wave
Salamence @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Hyper Voice
- Protect
- Flamethrower
Swampert @ Leftovers
Ability: Torrent
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Ice Punch
- Earthquake
- Wide Guard
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Rock Slide
- Stone Edge