RD Manaphy cant beat Clef, cuz scald isnt 100 burn and on top of that Clef can stall u out RD and Rest with wish tect blast ! , but yeah beats Chansey i guess
Rain Dance + Surf already 2HKOes Clef 100% of the time after Rocks
RD Manaphy cant beat Clef, cuz scald isnt 100 burn and on top of that Clef can stall u out RD and Rest with wish tect blast ! , but yeah beats Chansey i guess
Rain Dance + Surf already 2HKOes Clef 100% of the time after Rocks
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Infernape @ Life Orb
Ability: Iron Fist / Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Taunt / Sword Dance / Mach Punch
- Close Combat
- Flare Blitz
i think that Infernape can be a great lure with 2kho Gunk shot.
252 Atk Life Orb Infernape Gunk Shot vs. 252 HP / 252+ Def Clefable: 257-304 (65.2 - 77.1%) -- guaranteed 2HKO after Leftovers recovery
no other move of nape can kill with 2kho Clefable... and he avoid the Okho by +1 moonblast.
GG ;3
With this set Nape Okho also Azumarill 100% after SR OMG 2 stronk
Is Infernape standard in OU?But isn't Gunk Shot pretty standard on Infernape now ?
NoBut isn't Gunk Shot pretty standard on Infernape now ?
Is Infernape standard in OU?
I'm sorry, but this really bothered me since it really doesn't make sense at all as a good lure. First of all, AV Tornadus-T is used to check special attackers, not physical attackers so I don't really know why it would bother switching into Pangoro in the first place. Also, if you simply just keep up Stealth Rock, Tornadus-T dies to Knock Off upon switch-in, as that is typically the most commonly used move by Pangoro and other Dark types.![]()
Pangoro @ Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Poison Jab
- Stone Edge
252+ Atk Life Orb Pangoro Stone Edge vs. 132 HP / 0 Def Tornadus-T: 364-429 (109.6 - 129.2%) -- guaranteed OHKO
Tornadus-T comes in on Pangoro thinking it get an easy Hurri-Miss as Knock Off doesn't even outright KO it. Predict the Torn-T switch and go to work with Stone-Miss. You also can put a hurting on Mega Char X while OHKOing Char Y.
252+ Atk Life Orb Pangoro Stone Edge vs. 0 HP / 4 Def Mega Charizard X: 276-325 (92.9 - 109.4%) -- 56.3% chance to OHKO
252+ Atk Life Orb Pangoro Stone Edge vs. 0 HP / 4 Def Mega Charizard Y: 733-868 (246.8 - 292.2%) -- guaranteed OHKO
I think you can kinda apply what boltsandbombers said to this one too, who would switch their Torn in on a Conk?AV Conk with Stone Edge > Ice Punch works really well here.
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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 Spd / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Stone Edge
AV Torn-T vs. AV Conk
160 SpA Tornadus-T Hurricane vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 210-248 (59.8 - 70.6%) -- guaranteed 2HKO
AV Conk vs. AV Torn-T
252+ Atk Conkeldurr Stone Edge vs. 132 HP / 0 Def Tornadus-T: 306-360 (92.1 - 108.4%) -- 50% chance to OHKO
LO Torn-T vs. AV Conk (just to show)
216 SpA Life Orb Tornadus-T Hurricane vs. 0 HP / 236 SpD Assault Vest Conkeldurr: 283-335 (80.6 - 95.4%) -- guaranteed 2HKO
This set doesn't even need rocks to be up to lure Tornadus reliably; hitting it with anything on the switch with even mach punch (why are you predicting mach punch when they have torn in the back though) does a minimum of 13%.
People who expect this to happen:I think you can kinda apply what boltsandbombers said to this one too, who would switch their Torn in on a Conk?
People who expect this to happen:
160 SpA Tornadus-T Hurricane vs. 252 HP / 0 SpD Conkeldurr (Bulky LO SF): 422-498 (101.9 - 120.2%) -- guaranteed OHKO
Pangoro isn't a super great lure because it dents Tornadus really hard with STAB Knock off, but Conkeldurr doesn't have that problem.
In addition, LO SF conk is becoming more common, so I believe the calc and lure are relevant. Could be convinced otherwise, however.