Hey its Slurmz~ bringing a co-op rmt with rzl. As he probably mentioned, this is a team centered around BU Timburr, and placing parts around it to suceed. Hope you enjoy reading~.
Team Building Process:
Timburr is what this team is built off of, pretty self explanatory.
Abra, and Gastly are very murderous to Timburr. Stunky can come in to counter them as well as trapping them in with a STAB Pursuit.
Stunky finds problems with Ground-types, and Stealth Rocks would be nice. Fletching also causes some problems, and Archen was the best answer. These three have great synergy, I actually like this core.
Once the main core was built it became difficult to finish the team. I went with to neuter a couple of the common weaknesses such as Chinchou, and Fighting with Chinchou, and Snubbull respectively. I also needed a revenge killer so Choice Scarf Chinchou did the job.
Foongus rounds off the team nicely as, it provides a secondary check to Fighting types, and annoys many things with spore. This also provides another counter to Chinchou as well as a Pokemon to remove Fairies. Pawniard is also sometimes used in the last slot but Foongus is overall better.
The Squad
And I don't want the world to see me~
'Cause I don't think that they'd understand~
Push Over~ (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
RZL's Explanation: Timburr is an excellent Pokemon in LC in general, and I love using it but I personally have not built a team with it in a long time. Timburr is in my opinion the best Win Condition in LC, only rivaled by CM Spritzee. This Timburr is very standard, I sometimes use a more offensive version, which runs more attack opposed to the more defense ran here. Not much more to say here, other than Timburr is a really cool Pokemon that everyone should use more. Also #ScrewMienfoo
Slurmz's Explanation: The star of the show, Timburr is an excellent wincon with the previously mentioned bulk up. One bulk up boost allows timburr to easily take on fletch's acro and do tons of damage with drain punch, restoring hp. Timburr also acts as a soft check to the rock, steel, and normal type attackers that can give our team somewhat trouble. Finally, it acts as a status absorber, being able to switch in to the likes of ferroseed with relative ease, and gaining an attack boost when statused. Timburr is indeed not really a push over but it was a funny pun because he pushes his iron column. Haha... (crickets)
You're the closest to heaven I'll ever be~
Starmaster~ (Stunky) @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Sludge Bomb (Amaura)
- Defog
RZL's Explanation: Timburr is a great Pokemon, but Abra is a huge pain for it. Psychic always hurts, but luckily Stunky is LC's best answer to it, and we have a Stunky on the scene. Stunky comes in and pursuit traps Abra, while Abra can do almost nothing back. If you are finding trouble with Fire weak Pokemon, you can also run Fire Blast over either Defog, or Sludge Bomb.
Slurmz's Explanation: Stunky, in my opinion, is the most important member to this team. He traps many of Timhurr's common checks including Abra, Gastly, Honedge, and other annoying ghost/psychic types that try to deter Timburr from sweeping. Stunky also does well against pestering fairy types that try to hinder timburr as well, such as spritzee and to an extent, snubbull. The set itself has a couple options u can run in the last 2 slots: Fire Blast, Defog, or Sludge Bomb. I personally run with 2 attacks and no defog but its up to you and your style of play. Finally, thanks to levi for the dank nickname :].
Franz: Suggestion: Iris: An RZL and Slurmz ORAS LC RMT (Peak:#28)
You bleed just to know you're alive~
For Love~ (Archen) @ Eviolite
Ability: Defeatist
Level: 5
EVs: 76 HP / 20 Atk / 76 Def / 76 SpD / 196 Spe (Omastar42)
Jolly Nature
- Rock Slide
- Roost
- Stealth Rock
- Earthquake
RZL's Explanation: Archen is one of the best Pokemon in LC, in my opinion at least, but it finds problem in dealing with Chinchou. So the only weakness to this team's main core is Chinchou, and sometimes Archen. I always find it amazing how much I really use Archen, it is on most of my teams, and always puts up more than its share of the work. Nevertheless Archen still continues this trend, and switches in on a plethora of Pokemon. I sometimes run Acrobatics over Earthquake to help out with Fighting-types, this should be used it you go with Amaura's Pawniard suggestion.
Slurmz's Explanation: Archen is our main check to many threats in the meta, including but by no means resctricted to: fletchling, houndour, larvesta, and croagunk. In general, Archen is our go-to fire spam check. Archen also supports the team with the ever-important Stealth Rock, able to wear down teams with good switches. Finally, with its defensive spread and roost, Archen can maintain its longevity so it can continuously check the threats it needs to check.
"And can't fight the tears ain't coming"
Fake Tears~ (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Hidden Power [Ground]
- Hydro Pump
- Ice Beam
RZL's Explanation: Choice Scarf Chinchou is awesome, and most people do not predict the Choice Scarf, and assume it is Berry Juice. Chinchou brings a secondary Fletchling check in a pinch, as well as hitting Chinchou, and Magnemite with Hidden Power Ground which are huge threats to this team. Ice Beam is used so I do not have to predict with FletchDig teams, although Scald, or any other coverage move could be ran in its place.
Slurmz's Explanation: Chinchou acts as out main momentum gainer, spamming volt switch. It also scares ground types from coming in due to water moves. Chinchou also checks some of the smashers, including tirtouga. Finally, Chinchou acts as our main revenge killer, being able to out speed tons of the meta equipped with a scarf.
Franz: Suggestion: Iris: An RZL and Slurmz ORAS LC RMT (Peak:#28)
The moment of truth in your lies~
Devious Fairy~ (Snubbull) @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 116 Def / 116 SpD / 36 Spe (Omastar42)
Impish Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave
RZL's Explanation: Snubbull is a very good offensive pivot in LC, it deals with Fighting-types, Intimidate has it's uses, and just is generally a good pivot. This is in my opinion, offensive's best Fighting-type check as, Spritzee loses way too much momentum for it to be used on a Hyper-Offence team. The Thief set is used here so, it can remove Eviolites, once its Berry Juice has been used, or Knocked Off.
Slurmz's Explanation: Snubbull is our main fighting spam check, providing Intimidate support to help beat these mons 1v1 and also having full recovery in Berry Juice. Snubbull also provides TWave support to aid a Timburr sweep late game. Snubbull also can nail potential checks with eq, weakening checks to Timburr.
Iris: An RZL and Slurmz ORAS LC RMT (Peak:#28)
When everything's made to be broken~
Lordgus (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 160 Def / 160 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fighting] (Omastar42)
RZL's Explanation: Foongus is a lord, I definitely know why Levi is in love with Foongus. It is a bulky pivot which can put something to sleep every game. It counters all Fighting-types, and can just wall them for literal days. Foongus is an OG LORD. PRAISE LORDGUS. Hidden Power Fighting is the preferred Option as, recommended by Omastar42 below.
Slurmz's Explanation: Foongus is our secondary glue mon, it helps check water types (when Chou is weakened), fighting types (when Snub is weakened), helps lessen (somewhat) our weakness to specifically Bellsprout. Foongus also provides Spore support, crippling one of ur opponents mons for a significant portion of the game.
Conclusion:
RZL's Conclusion: This was a really fun team to make, and to use, as I find much enjoyment in using Timburr. I found a new powerful core of Timburr + Stunky + Archen. The only problems that I find with the team are that it is sun weak, and is also weak to Fairy-types, and to a much lesser extent Chinchou. Shoutouts time; Slurmz Levi Sae Sae Zinnia The entire LC room, it would take me too long....and likewise with the monotype room. Tricking Brazilian Army I am sorry to everyone whom deserved a mention, I am just shit at remembering names... OP Melon trash tazz
Slurmz's Conclusion: First off, I want to thank you guys 1000% for reading this, and me and rzl worked very hard to provide the best RMT we possibly could~. Its with that I would love to thank a couple of friends that helped, chat with me, withstand me (yes thats necessary l0l), and etc. RZL2000 thanks again for building this amazing team with me and putting tons of effort into teh RMT even when I restriced to a specific format :l. Corporal Levi thank you for reviewing the team before heand and suggesting to run lord foongus over pawniard. Arifeen darkrai147 Ashaury thanks you to guys for chatting with me every day and battling with me and testing out new teams etc. Hopefully i didnt miss anyone and again, thanks for reading! This RMT actually made me ladder (l0l) and push myself and was really fun to make, hope you feel the same way. Critiques are greatly appreciated.
SLURMZ WHAT IS WITH THIS ~? Please tell me ;-; - sincerely RZL.
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Rock Slide
- Roost
- Stealth Rock
- Earthquake
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Hidden Power [Ground]
- Hydro Pump
- Ice Beam
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Stunky @ Eviolite
Ability: Aftermath
Level: 5
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Brave Nature
- Pursuit
- Sucker Punch
- Fire Blast
- Defog
Archen @ Eviolite
Ability: Defeatist
Level: 5
EVs: 236 HP / 156 Def / 76 SpD / 36 Spe
Impish Nature
- Rock Slide
- Roost
- Stealth Rock
- Earthquake
Chinchou @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 52 Def / 232 SpA / 220 Spe
Modest Nature
- Volt Switch
- Hidden Power [Ground]
- Hydro Pump
- Ice Beam
Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 116 SpD / 116 Spe
Adamant Nature
- Thief
- Play Rough
- Earthquake
- Thunder Wave
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Giga Drain
- Sludge Bomb
- Spore
- Hidden Power [Fire]
http://replay.pokemonshowdown.com/lc-239907224 Peaking
http://replay.pokemonshowdown.com/lc-239575847 vs Cheir (I think he was testing)
http://replay.pokemonshowdown.com/lc-239866989 vs Dracoyoshi8
http://replay.pokemonshowdown.com/lc-239575847 vs Cheir (I think he was testing)
http://replay.pokemonshowdown.com/lc-239866989 vs Dracoyoshi8
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