Metagame LC OM Megathread!

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I'm from the Doubles community and I say that Dubs LC is a really fun and fresh meta to play. SocialSocialSocial 's been trying to get us to play it and I've had a pretty good time with it so far. I've also dabbled into reading some LC stuff every now and then so I think I know some of what should be good in the meta :D

Anyways, one of the sets I've been using is SturdyJuice Shell Smash Dwebble, along with redirection from RP Foonguss. It's been p good so far and I like the fact that it also has spread damage in Rock Slide. What truly makes it good tho is the nature of SturdySmash, kinda like you have to kill it "thrice" if played really well, and that it can also set up on some threats and go turn the tables around p quickly. That makes it very dangerous imo, especially if paired along with redirection support to remove the possibility of hits and status.

Here's a replay of me using it against Social (note Turn 8 since that shows how dangerous SturdyJuice can be): http://replay.pokemonshowdown.com/doublesou-237929790

dwebble.gif

bug (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- Rock Slide
- X-Scissor
- Shell Smash
- Protect

Another thing I'd like to talk about is Double Bird in LC Dubs. I thought it'd be a p good strategy since the metagame works in its way when generally fightings Meditite and Mienfoo are p good, the presence of Foongus, sun with bulba is p good, and lack of any good Electric or Steel. It's a pretty fly overloading core that spams very powerful Flying-moves while also having solid support options in Prankster / Gale Wings Tailwind and Thunder Wave, meaning the offense doesn't necessarily have to revolve around them. Idk just a thought :D

Pretty cool that you guys got LC Doubles going, hope you have success with it :]
 
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LC doubles is turning out to be a really fun meta for me at least, I've been using semi room with corphish fletch and cubone and it's been very interesting. LO corphish and fletchling complement each other really well as they both have very strong priority. I'm definitely looking forward to playing this in the OM tour
 
Tbh push Pawn to A+, Gastly, Cott, Jolt, and Mime Jr to B+. Cott's becoming incredibly irrelevant what with Fletch and Lax, and Geo Mime Jr isn't even that good.

Cheek Pouch
 
LC doubles is turning out to be a really fun meta for me at least, I've been using semi room with corphish fletch and cubone and it's been very interesting. LO corphish and fletchling complement each other really well as they both have very strong priority. I'm definitely looking forward to playing this in the OM tour

That Corphish definitely put in some work in

I just created a Sand Team and am looking forward to see how that works out :]

Update:
Memoric beat me twice with Double Birds+Dwebble
 
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Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Brave Nature
IVs: 0 HP
- Aqua Jet
- Crabhammer
- Superpower
- Protect

bird (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 64 SpD
Brave Nature
- Acrobatics
- Overheat
- Protect
- Tailwind

Porygon @ Eviolite
Ability: Download
Level: 5
EVs: 236 HP / 36 Def / 236 SpA
Quiet Nature
IVs: 0 Spe
- Tri Attack
- Ice Beam
- Trick Room
- Protect

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 40 SpD / 196 Spe
Jolly Nature
- Protect
- Sucker Punch
- Iron Head
- Knock Off

Scraggy @ Eviolite
Ability: Intimidate
Level: 5
EVs: 236 Atk / 76 Def / 196 SpD
Adamant Nature
- Fake Out
- Ice Punch
- Knock Off
- High Jump Kick

Gligar @ Berry Juice
Ability: Immunity
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Taunt
- Earthquake
- Knock Off
- Rock Slide
my doubles LC team though i'm not that good at doubles so take this with a grain of salt(y nerd). PLEASE POST SAMPLE TEAMS I REALLY NEED THEM
http://pastebin.com/Ewu4JvBW
 
AAA sample team coming at you
Mienfoo @ Choice Scarf
Ability: Tough Claws
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Poison Jab

Chinchou @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 68 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]

Ponyta @ Eviolite
Ability: No Guard
Level: 5
EVs: 156 Def / 76 SpA / 76 SpD / 196 Spe
Timid Nature
- Hypnosis
- Sunny Day
- Inferno
- Solar Beam

Pawniard @ Eviolite
Ability: Tough Claws
Level: 5
EVs: 156 Atk / 36 Def / 120 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Drilbur @ Eviolite
Ability: Refrigerate
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Return

Foongus @ Eviolite
Ability: Prankster
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Stun Spore
This is a FWG offense team with some of the most popular sets from LC AAA. The goal is to sweep with Pawniard, Ponyta, or Mienfoo. Tough Claws Foo is used to outspeed and OHKO Pony after Rocks while also 2HKOIng Spritzee with Poison Jab after Rocks. Regenerator Chinchou is a solid check to Fletchling (RIP Gale Wings Doduo) and is just a generally great pivot. No Guard Pony puts stuff to sleep, burns stuff, and lures waters. Tough Claws Pawniard is still incredibly powerful and a potent sweeper. Drilbur sets up Rocks and can't be spinblocked thanks to Refrigerate, and hits hard with Ground/Ice's great coverage. Prankster Foongus is a check to sweepers that can sleep things and then paralyze whatever comes in afterwards. Overall nice basic team that should be easy for beginners to use.
 
bug (Dwebble) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Adamant Nature
- Rock Slide
- X-Scissor
- Shell Smash
- Protect

ban amoong (Foongus) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 188 HP / 160 Def / 160 SpD
Relaxed Nature
- Rage Powder
- Spore
- Giga Drain
- Protect

BIRD IS (Murkrow) @ Berry Juice
Ability: Prankster
Level: 5
EVs: 4 HP / 136 Atk / 180 SpD / 180 Spe
Jolly Nature
- Brave Bird
- Sucker Punch
- Tailwind
- Protect

THE WORD (Fletchling)
Ability: Gale Wings
Level: 5
EVs: 196 Atk / 92 Def / 180 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Tailwind
- Protect

isn't this banned (Meditite) @ Eviolite
Ability: Pure Power
Level: 5
EVs: 176 Atk / 76 Def / 236 Spe
Adamant Nature
- Fake Out
- Drain Punch
- Ice Punch
- Protect

free tangela (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 4 HP / 228 SpA / 56 SpD / 220 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Icy Wind

My DLC team :> This team is basically Double Bird + Smash Dwebble HO. Basically, either Double Bird or Smash Dwebble weakens the opposing team for the other to clean up. Shell Smash Dwebble + SD Fletch gives me two possible wincons because applying pressure is great :D Foonguss is to give my mons freedom to do their stuff by applying Sleep or redirecting attacks with Rage Powder. I have double Priority Tailwind from both birds because Speed advantage is important to have. Meditite is for Fake Out support for momentum and set=up chances while also being p strong as an attacker, especially in Tailwind. Scarf Chinchou is to check Gligar and other birds + having Volt Switch is cool to position with mons.

This team is doing me good for the most part so I thought I'd share it :>
 
First off thanks to Tazzie for the Corphish
Omastar42 and I decided to make a double crab trick room team with Corphish, and Krabby as he starting core

krabby.png
341.png


Krabby @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 196 Def / 76 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Rock Slide
- Knock Off
- Protect

Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Brave Nature
IVs: 0 HP
- Aqua Jet
- Crabhammer
- Superpower
- Protect

Krabby takes advantage of life orb with sheer force causing it to take no recoil damage from the secondary effect of Life Orb. Krabby hits 22 Atk unboosted, and with a move like Crab Hammer the power is definitely shown.
Corphish is also quite strong with Adaptability, and Life Orb also having Crabhammer as an available move, and definitely putting out serious damage.
 
First off thanks to Tazzie for the Corphish
Omastar42 and I decided to make a double crab trick room team with Corphish, and Krabby as he starting core

krabby.png
341.png


Krabby @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 236 Atk / 196 Def / 76 SpD
Brave Nature
IVs: 0 Spe
- Crabhammer
- Rock Slide
- Knock Off
- Protect

Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Brave Nature
IVs: 0 HP
- Aqua Jet
- Crabhammer
- Superpower
- Protect

Krabby takes advantage of life orb with sheer force causing it to take no recoil damage from the secondary effect of Life Orb. Krabby hits 22 Atk unboosted, and with a move like Crab Hammer the power is definitely shown.
Corphish is also quite strong with Adaptability, and Life Orb also having Crabhammer as an available move, and definitely putting out serious damage.
Sheer force doesn't affect crabhammer. Better off using tododile.
 
So the STABmons tour was fun, what did everyone think of the metagame? There was talk of Fletchling and Archen being too dominant but from what I saw of the matches, they didn't manage to perform amazingly well, due to the popularity of Rock+Steel types. The metagame itself seems to revolve around Normal+Flying threats. Rock+Steel types are used often to counter them. This makes Fighting types very viable still, to beat down the Rock/Steels whilst providing more checks to Normals. Ghosts are sometimes used to check the bellyspeeders, which makes Darks popular, especially since dark types probably get the most new toys. It's odd that I didn't see a lot that could be considered broken, the only things are the Dragon Ascent spamming Flying types.

Fletchling is kinda horrible tbh, because of its normal movepool. It can run Belly Drum, Dragon Ascent, Berry Juice sets. Or it can choose Espeed as its move and run Swords Dance, Dragon Ascent, ExtremeSpeed. But still, the presence of Rock/Steel types can neuter it.

What are peoples thoughts, Cheek Pouch Madoka The Avalanches tazz (tagging semifinalists)
 
Of the four teams I played today, there seemed to be no outstanding threats or anything in the tier overly dominant. Every enormous threat is in turn handled by another enormous threat. The metagame looks about as balanced as it could really be. I was fearing things like Cottonee and Munchlax, and I prepared for them accordingly -- with Pokemon that turned out to be extremely strong.
 
today, I'm gonna do some editing to the OP, if that's alright with you, @tazzie? Gonna seperate the sections more, whilst putting in any sample teams I can find etc...

here's a couple of sample STABmons teams, that I found on my other computer

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Spore
- Synthesis
- Horn Leech
- Aromatherapy / Gear Grind

Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Sacred Fire
- Wild Charge
- Morning Sun
- Will-O-Wisp

Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Bold Nature
- Origin Pulse / Scald
- Shadow Ball
- Will-O-Wisp
- Recover

Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 HP / 196 Def / 76 SpD
Calm Nature
- Tri Attack
- Shadow Ball
- Recover
- Rapid Spin

Vullaby (F) @ Eviolite
Ability: Overcoat
Level: 5
EVs: 116 HP / 76 Def / 236 SpD / 36 Spe
Relaxed Nature
- Oblivion Wing
- Knock Off
- Parting Shot
- Roost

Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 SpD / 196 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Rock Blast
A semistall team, based around checking a lot of things. Onix can act as a suicide lead, but it's often better to wait around till Fletchling is gone before sacking it. It is still able to work as a pivot, pivoting into normals/flyers and setting up. Ferroseed/Ponyta/Frillish form a good FWG core which can also check a lot of things, Pony+Frillish provide a lot of burns. Porygon is my rapid spinner and all-round check to many things. Vullaby also gives me a good all round check to a lot of stuff, including GeoCotton and Timburr who could be threatening. Main threat for the team is Pawniard, keep Ponyta healthy for it then burn it.

Venipede @ Focus Sash
Ability: Speed Boost
Level: 5
EVs: 196 HP / 44 Def / 44 SpD / 220 Spe
Jolly Nature
- Protect
- Sticky Web
- Spikes
- Endeavor

Frillish @ Eviolite
Ability: Water Absorb
Level: 5
EVs: 236 HP / 116 Def / 76 SpA / 76 SpD
Bold Nature
- Origin Pulse
- Shadow Ball
- Will-O-Wisp
- Recover

Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Shift Gear
- Knock Off
- Gear Grind
- Brick Break

Lickitung @ Berry Juice
Ability: Oblivious
Level: 5
EVs: 36 HP / 236 Atk / 196 Spe
Jolly Nature
- Belly Drum
- Extreme Speed
- Earthquake
- Knock Off

Cottonee @ Eviolite
Ability: Prankster
Level: 5
EVs: 196 HP / 36 Def / 36 SpD / 228 Spe
Bold Nature
- Spore
- Encore
- Moonlight
- Moonblast

Magby @ Life Orb
Ability: Vital Spirit
Level: 5
EVs: 236 Atk / 252 Spe
Jolly Nature
IVs: 29 HP
- V-create
- Sacred Fire
- Thunder Punch
- Mach Punch
BellyTung is fantastic. Venipede sets up Sticky Webs, which is super cool. Frillish spinblocks, Pawniard Defog 'blocks'. Cottonee is a good all round check to things, including fighters. Magby outspeeds like everything under sticky web, and allows it to spam v-create more easily, also a Pawniard check. Lickitung outspeeds any non-scarfer under webs.
 
So the STABmons tour was fun, what did everyone think of the metagame? There was talk of Fletchling and Archen being too dominant but from what I saw of the matches, they didn't manage to perform amazingly well, due to the popularity of Rock+Steel types. The metagame itself seems to revolve around Normal+Flying threats. Rock+Steel types are used often to counter them. This makes Fighting types very viable still, to beat down the Rock/Steels whilst providing more checks to Normals. Ghosts are sometimes used to check the bellyspeeders, which makes Darks popular, especially since dark types probably get the most new toys. It's odd that I didn't see a lot that could be considered broken, the only things are the Dragon Ascent spamming Flying types.

Fletchling is kinda horrible tbh, because of its normal movepool. It can run Belly Drum, Dragon Ascent, Berry Juice sets. Or it can choose Espeed as its move and run Swords Dance, Dragon Ascent, ExtremeSpeed. But still, the presence of Rock/Steel types can neuter it.

What are peoples thoughts, Cheek Pouch Madoka The Avalanches tazz (tagging semifinalists)

Fletch is kinda insane bc mixed LO gets past basically everything that normally stops it. Between Dragon's Ascent, ESpeed, Steel Wing, and Overheat, Fletch can often deal enough damage to a target for another mon to sweep, or to pick stuff off on it's own. Archen'S kinda like Mienfoo in normal LC imo: can do a lot of things well which makes it a top tier threat, but isn't broken.

More stuff I saw that I'd like to try in the tour include Magby, special Archen, and Venipede. Magby hits like a truck, mad0ka 's Archen was dope, and venipede's hazard offense capabilities seem really cool.

All in all, tournament went without a hitch, and I look forward to more :)
 
the thing with that set is Cheek Pouch, is no-one is actually gonna bother running 4 attacks imo, as swords dance, roost and u-turn are all too good. I think the metagame has enough rock and steel types for fletchling to be able to stay in the meta without being too broken.


remember the lc ubers tournament tonight!

made some sample teams, they could be good, could be useless, idk. untested. suggestions welcome.

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 164 HP / 188 Def / 148 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Thunder Wave
- Knock Off

Swirlix @ Berry Juice
Ability: Unburden
Level: 5
EVs: 100 HP / 204 SpA / 204 Spe
Timid Nature
- Cotton Guard
- Calm Mind
- Draining Kiss
- Substitute

Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Psychic
- Hidden Power [Fire]
- Thunderbolt
- Trick

Sneasel @ Life Orb
Ability: Inner Focus
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Brick Break
- Ice Shard

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Scald
- Ice Beam
- Rapid Spin
- Recover

Scyther @ Choice Scarf
Ability: Technician
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Knock Off
- Brick Break

CGCM swirlix+ gothita. gothita traps all the counters and swirlix is so good and it sweeps. CS scyther seems cool, outspeeds timid chlorophyll tangela by 1 point, outspeed swirlix, so checks non-CG sets. staryu spins, sneasel basically checks all the other lc ubers, ferroseed sets up rocks, helps to check swirlix.

Vulpix @ Heat Rock
Ability: Drought
Level: 5
EVs: 52 HP / 196 SpA / 236 Spe
Timid Nature
- Fire Blast
- Energy Ball
- Will-O-Wisp
- Roar

Tangela @ Life Orb
Ability: Chlorophyll
Level: 5
EVs: 76 Def / 200 SpA / 200 Spe
Timid Nature
- Solar Beam
- Hidden Power Fire / Ancient Power
- Sludge Bomb / Ancient Power
- Sleep Powder / Ancient Power

Munchlax @ Berry Juice
Ability: Thick Fat
Level: 5
EVs: 236 HP / 36 Def / 236 SpD
Impish Nature
- Recycle
- Body Slam
- Fire Punch
- Pursuit

Gligar
Ability: Hyper Cutter
Level: 5
EVs: 156 Atk / 76 Def / 236 Spe
Jolly Nature
- Defog
- Earthquake
- Acrobatics
- Roost

Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 HP / 116 Atk / 116 Def / 36 SpD / 36 Spe
Impish Nature
- Play Rough
- Fire Punch
- Thunder Wave
- Heal Bell

Misdreavus @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
- Shadow Ball
- Hidden Power [Fighting]
- Icy Wind
- Trick

classic sun, tangela is amazing, with 16 speed it can revenge swirlix with sludge bomb. Munchlax+Gligar has been an amazing defensive core since dpp. Munchlax switches into amaura+snover (can wear them down with pursuit). also acts as the tangela+yanma check. Berry Juice also beats LO Krow, cos you can just recycle till it wears itself down. Gligar defogs, I went with no item+roost cos why not. Snubbull is a decent sneasel switch in, helps with the defensive core a bit, and heal bells. scarf missy is a decent glue in lc ubers, revenges smashers, gligar, sneasel, opposing missy.

Scyther @ Eviolite
Ability: Technician
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Swords Dance
- Aerial Ace
- Knock Off
- Roost

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 236 Def
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Poison Jab

Pawniard @ Choice Scarf
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 36 SpD / 196 Spe
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Pursuit

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 20 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Roost
- U-turn

Gligar @ Eviolite
Ability: Hyper Cutter
Level: 5
EVs: 156 HP / 76 Def / 236 Spe
Jolly Nature
- Aqua Tail
- Earthquake
- Defog
- Roost

Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Modest Nature
- Flash Cannon
- Volt Switch
- Recycle
- Endure
team based around bulky SD scyther. timburr helps with pawniard + sneasel. scarf pawn beats missy, gives me an extra sneasel+scyther check. Fletchling checks tangela, yanma, scyther and creates a birdspam thing with scyther. gligar defogs, and is my gligar check. Magnemite is my swirlix and extra flying check.
 
I'm just going to throw out there that Foul Play Pawn basically stops all of those threats Rowan mentioned. It's a great check to the common sweepers of STABMons.
 
http://pastebin.com/Lq1FYX6U Most up to date AAA LC information. Oma and I unbanned Missy and Yanma today, but banned Protean like 15 minutes ago

AAA Sample team w/ description:
http://pastebin.com/nmyJUfMu

Also, I recommend replacing the extremely out of date Viability Rankings for AAA LC with the less out of date "Notable Pokemon" section in the first Pastebin.

And You can put Omastar42 and trash for counsel, since they're the only other people who give any shits about this
 
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