Other [Almost Any Ability] Explosive Crystals

Monte Cristo

Banned deucer.
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Explosive Crystals
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Introduction
(oml you can't indent with the tab button on smogon posts why)

Hello people my name is Monte Cristo, also known to some as "Oiawesome", "yungcheesybred", or "The annoying arrogant guy who's not even being serious about him being the best" . You might recognize me from my previous RMTS: Inferno, good dragonite, M.A.A.D metagame, Adventure Melody and Goldfish. However this time I don't have an Overused tier rate my team for you guys and gals, I have an Almost Any Ability tier RMT. This team, in my opinion, is one of the best hyper offense teams in the metagame right now (not to shit on the others, I love the hard work and creativity being put into the metagame right now, but full hyper offense is becoming a rare playstyle in AAA so I can actually say this without trying to sound ego-boosting.) Behind such greats as "the imas team" by Kl4ng and "like every team" by aesf.
For those uninformed, Almost Any Ability is a metagame, or rather an "Other Metagame" where players get to use ALMOST any ability on their pokemon, however with this concept comes limitations so there are special metagame-specific bans for pokemon, move(s) and abilities. However there are also uber unbans that come with this, and even recently- an ability clause! With this simple but complex ruleset and lots of viable ideas you can see how this metagame can truly be a blast, and I encourage you to try it if you haven't. But enough about the metagame, lets talk about the team.
This team is a team I've been using for about half a year now and I've put a lot of hard work and effort into. I've specifically gone out of my way to make sure that this is a viable hyper offense team for not only half a years meta, but now too. While this team does have trouble with specific threats, there is nothing that this team can't overcome with good plays and smart thinking. except rain, like fuck that shit. My salt aside, I feel that this is a model hyper offense team for not only others to learn from, but from myself to look at, as full hyper offense is a scarcer and scarcer playstyle by the day, and I don't respect this team because "oh look at me, I'm the greatest" or "omg my team is like, the best of all time in everything" but because it's a display of how well hard work and effort can pay off if people are willing to put it into other metagames. I believe that there is no player this team, myself or even any of you readers can't beat with some smart thinking and practice into other metagames.
This is also a team that could really just replace Sneasel to be honest like it's only there because I fucking loved Weavile and that shit was broken and banned
Now speeches, filler, introductions and praising aside, how did this team really come into formation?


Teambuilding
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Mamoswine (pre=ban)
Yes, I am afraid to admit it, but it is true. This team did not originally feature the oh-so "ballin" Sneasel set as the first member. This was originally meant to be a team based around proving how broken Mamoswine was, however this was short lived as I made another team that was arguably WAY more lame but way more broken in order to prove my point (it was a balanced team with 3 PH + 3 strongmons autopilot that won me games easily for no reason). I chose Mamoswine because I honestly just love how underrated and powerful the Ice-type has been and I have ALWAYS repped the Ice-type in my "good" AAA teams (more like luckee-en-bad) and I'm even willing to use Articuno in order to rep it. (fact: http://replay.pokemonshowdown.com/almostanyability-208127968 ). So I orginaly wanted to build around a strong Ice type.
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Sneasel/Deoxys-S
So after I decided to put the focus of Mamoswine being broken on another team and eventually the Mammoth was banned, retested, then banned again. So after that whole fiasco, I found myself with more time to play as I took a back seat as a council member instead of a direct metagame leader. After the refocus of the team, I decided it'd be a good idea to use the other big ice type left- Sneasel. Sneasel has always interested me in someway and it finally seemed viable in some way via its swords dance and pursuit sets. With Sneasels unique ability to break Chansey, Doublade and Zapdos all at once I decided it would be the perfect fit for a hyper offense team to break down important fat defensive cores. Which it excels at. After this I decided to add hazards support as no AAA hyper offense team is perfect without a little Mold Breaker/Turboblaze (Teravolt is for nerds :^I) Deoxys-S. Deoxys-S and Sneasel actually make quite the good pair as they not only support each other, but both work together well to support other pokemon.
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Sneasel/Deoxys-S/(Mega)Metagross
It was not too long before the creation of the team that Kl4ng exposed me to one of the most threatening and powerful sets of all of AAA. Defiant Metagross with metagrossite. While it sounds really mediocre at first sight, at this time Kl4ng was just using his team not vs everybody yet so this was a new experience for the metagame entirely. Having a defiant user that could also set up easy speed boosts, and was also a super strong mega evolution meant that defog could be punished both on stall and offense to a ridiculous amount. This influenced the team a lot and gave the team a huge shift in direction and provided an amazing offensive back bone.
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Sneasel/Deoxys-S/(Mega)Metagross/Victini
So at this point I had realized I have become extremely weak to rain and that weather in general was a big threat. So I added one of my favorite pokemon in the tier - Victini - to the team. Victini provided amazing support vs things like Manaphy by having the new Desolate Land mixed attacking set then popularized and used by aesf before me. This also helped my rain troubles quite a lot, but I didn't think it was enough so...
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Sneasel/Deoxys-S/(Mega)Metagross/Victini/Suicune/Shaymin-S
By this point I still hated rain, and still do. I will be a rain hater till the day I die, and I will never be converted. So I added Delta Stream Shaymin-S and Poison Heal Suicune. Suicune handles the infamous Mega-Swampert drizzle to swift swim rain set and so does Shaymin-S to a certain extent. (forces to get rid of rain by removing it and you can't revert a mega, so therefore it kills Mega Swampert's momentum entirely). However I felt a bit overboard with this and felt like Shaymin-S could help my lack of special attacking firepower on this team so I converted Shaymin-S to Adaptability however after losing to rain once, I have made a little tweak to make it a slash instead of having a guaranteed ability. Though in tournaments with rain I will most likely bring Delta Stream.

The Team
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Deoxys-Speed @ Focus Sash
Ability: Turboblaze
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Knock Off
From the day asterat decided to unban this thing, I've always had mixed feelings about Deoxys-Speed. And I feel that's the best way to put this pokemon, mixed feelings. Deoxys-Speed is far from cancer to the metagame but it's always been kind of shady to introduce this kind of pokemon to mold breaker abilities and 100 more possible defiant support options for anti-defog. Comments about tier balance regardless, Deoxys-Speed is a fantastic pokemon that enables this team to be successful and is one of the key reasons why it even works. Deoxys-Speed is a must have for all hyper offense teams in the current metagame. Not only does it cripple Chansey & Doublade (Taunt + Knock Off) heavily, but it gets 1-3 free hazards depending on the opposing teams structure. Generally the game plan vs offense is to lead this or pick another pokemon to anti-lead, and if I do lead with Deoxys-Speed, then I first set up Stealth Rocks and usually the prediction game can get me able to knock off an item off of an important pokemon like an opposing Victini's scarf. If they generally play safe and just try to knock you out as soon as possible then you should just try to get as much hazards as possible. Many pokemon like Skarmory will try to set up on you and get around taunt by threatening Brave Bird or the other way around. Always use taunt. It is ALWAYS more important to get the possibility of Skarmory sweeping as soon out of the way, as Mega Meta will generally come in after, thunder punch almost kill, and then Skarm gets +4, Brave Birds Mega Meta, doesn't kill, but does ridiculous (about 80%) damage. Also it is important to prevent the rare but annoying defensive Skarmory that can taunt you back or set up its own hazards. The game plan versus stall is to preserve Deoxys-S tbh. What you really need to do is set up Stealth Rocks, and then make a safe play or a safe switch like Knock Off, Taunt, or switch to Mega-Metagross. It is not worth losing Deoxys-S early versus stall. A lot of newer or even good and experienced Hyper Offense players make this mistake and often have to play dancing around stuff they could really eliminate if they had Deoxys-S like Chansey. Deoxys-S' role on this team is the generic hyper offense role, annoy stall sure, but mainly to set up hazards over the opponents team to bait a defog or cause passive damage for wallbreakers/win conditions/sweepers on my team to break through.​


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Metagross @ Metagrossite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Meteor Mash
- Thunder Punch
- Earthquake
This. This pokemon is one of the deadliest in the entire Almost Any Ability metagame at the moment. It isn't because of just one specific reason either. Mega Metagross is not the best pokemon in the metagame, but its ability to suddenly becoming pressuring under 1 turn of mind games or something similar is what makes it so troubling for a lot of unprepared teams. Mega Metagross is an intimidating threat that helps this team function properly by serving as a win condition / sweeper and also removing the threat of defog, or at least supplying an opposing threat to challenge defog users. Mega Metagross is a must have for not only this team, but also hyper offense in general due to its ability to deal with Skarmory like no other pokemon, ability to crush balanced teams AND deal with stall and offense extremely well (not as well as it does vs Balanced though). The general game plan with Metagross is to actually play very patiently or even sometimes extremely aggressive depending on how the opponent plays. Now let me get a little more in depth with that. When I say that, I usually refer to the variation of player playstyle, team playstyle and team matchup. If I'm playing balanced you generally want to reserve Mega Metagross until they defog, and if they don't, you want to take out their check or weaken it before Metagross comes out. After that it's a matter of getting safe opportunities to sweep. Usually this means Pursuiting Doublade or scouting Doublade to see if it is Levitate or not, and capitalizing on that. After the Doublade or other pokemon has been put into a weakened position, it would usually be time to Rock Polish depending on the speed tier of the opposing pokemon. When it comes to stall, it really is variant on if I get the defog or not. If they have Levitate Doublade, then you have the same general plan as stall for dealing with it. However stall players generally play more reserved with their Doublades so it's a lot of baiting. After that there's stuff you have to watch out for like Levitate Heatran and Zapdos. I didn't touch upon Zapdos in balanced because I want to say it specifically here: Never challenge Zapdos, at most you should only challenge it with +2 thunder punch and hope it's specially defensive. If you're not boosted, just bait it out and go into Sneasel to apply pressure. I have considered Ice Punch over Earthquake for bolt beam however that could make it more trouble to fight non levitate steel types aside from Skarmory and Fire types. I also considered Hidden Power Fire over Earthquake and Rock Polish however they make the Offense match up a lot less favorable.​

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Sneasel @ Life Orb
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Swords Dance / Low Kick
- Return / Double-Edge
- Feint / Quick Attack / Pursuit
Now Sneasel is a pokemon I've really been interested in some way or form since Weavile was banned from the Almost Any Ability metagame. Sneasel is a very interesting pokemon that serves as both anti-metagame and at the same time is just another "shitty gimmick". I feel as if people get the wrong idea from my usage of Sneasel. While it turn out actually to be useful on this team, it's definitely not the MOST optimal choice here. Sneasel is a pokemon I feel is barely viable at all, I would probably rank it B mid overall, however it actually seems to carve itself out a really nice niche on hyper offense and specifically, this team. Sneasel serves a very important role as the fragile but deadly back up of Mega Metagross. Depending on how I feel going into a tournament I will either choose Sneasel as a sweeper or just go life orb 4 attacks with Pursuit for doublade and such pokemon that give Mega Metagross trouble. Double Edge + Life Orb + Stealth Rock can take quite a tole on Sneasel which is why I only rarely use it, for games where I need the raw power right off the bat. I feel like Sneasel also is not only important for troubling Gale Wingers, Thundurus-I and Doublade, but it is also useful in how it deals with Zapdos and Chansey as well. Zapdos and Chansey are 2 pokemon that are often glues on offense/balance or are staple defensive pokemon on a lot of stall teams. The ability to deal with Doublade, Chansey and Zapdos all at once while having an amazing speed tier (115 in this metagame, outspeeding Garchomp, Landorus-I, Gengar, Lati@s, and even Thundurus-I) And beating out most gale wingers. Sneasels' positives are completely unmatched in the current metagames. But its flaws are also ridiculously bad for the current metagame. It is hard checked by Skarmory as Skarm can take one hit and then brave bird (it will usually die to recoil after Return + Feint though) you. However with Double-Edge or a high roll on return and/or quick attack you can kill Skarm on the switch with Return/DEdge + Priority. So it's not as bad of a revenging flaw as say, non substitute Gengar has, however it is still very risky as Sneasel can't stay in and keep nuking stuff if Skarm comes in. Also, it loses to bulky waters like Suicune pretty easily (especially unaware Suicune). As Scald pretty much destroys the thing, especially with the burn rate. However +2 Sneasel can 2hko Poison Heal Suicune if you knock off the Toxic Orb on the switch in (65% ish if Suicune is holding an item, 40% ish or 36% ish if not). But Unaware Suicune / Crocune just Scalds you and set ups on you. Also its extreme frailty means that anything that it can't OHKO that's somewhat offensive in any way can OHKO you straight back. This also goes for random usage of foul play from dark type defensive Pokemon (although the main user, Manibuzz, doesn't take Return so well). Sneasel is highly underrated by some and also criminally under analyzed and underused. I feel like Sneasel has a lot of potential to do well but it also has a high risk factor that can make 1 misplay make the game start out 5-6 practically. Overall Sneasel is a very high risk - high reward pokemon that can benefit you a lot but requires lots of ability to stay calm under pressure and good/safe decision making.


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Suicune @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roar
- Protect
- Calm Mind
- Scald
Suicune has been increasingly slept on as a threat as generation of Almost Any Ability moves on. With the greater occurrence of Water Absorb, strong Electric types, and Desolate Land (we have roar + rocks though) people have been sleeping on Suicune as a threat. While people have never really forgotten about Suicune per-se, people have however, forgotten to prepare for it. As they think Desolate Victini can autopilot win for them. However the bait works out as you can roar it out + Deoxys-S hazards takes a toll, and you can consistently pressure the other teams Victini. Suicune is in my honest opinion, the best defensive glue aside from possibly Chansey or Doublade, for any team in the Almost Any Ability metagame in 90% of playstyles, and the 10% is it being a primary member instead of glue. Suicune is really important to this team specifically as well as the general hyper offense playstyle, as it serves as a catch-all check to quite a lot of pokemon that hyper offense struggle against such as Drizzle-Swim (Mega) Swampert, Sneasel, non T-Punch Mega Metagross, pre-set up CurseLax (roar), and eve itself (roar). The gameplan with Suicune isn't really all too complicated. In the majority of offense games, there's usually one pokemon that does pitiful damage towards Suicune and that usually gives me a free switch into it. After this Suicune's job is heavily dependant on the number and specifically which Desolate Lands users are still active. If there's only Victini and you have hazards up, you would want to go for Roar straight away to eliminate the chance of getting Bolt Striked entirely. After this you just have to keep playing the 50/50s of Victini and another strong pokemon coming in and if you kill Victini, either by baiting it out for the double switch into Sneasel (unless it is Scarfed, in that case Victini can hardly damage Suicune at all) then you just have to find another opportunity to get a +1 up, as you can't set upright after Victini dies (presumably) as their stronger pokemon vs Suicune gets a fee switch in. So generally you keep playing the mindgames until you get opportunities. That's the type of pokemon I believe Suicune in Almost Any Ability Hyper Offense to be.


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Victini @ Life Orb
Ability: Desolate Land
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- V-create
- Solar Beam
- Blue Flare
- Glaciate
Victini is a pokemon that for whatever reason, fits me and my teams ridiculously well and has since the beginning-middle of the 5th Generation (fun fact- my first RMT had a Victini in it). And it's no surprise that in a tier where Victini is one of the best pokemon- I simply have to use it. Now Victini is an extremely powerful pokemon in the current Almost Any Ability metagame, being able to 2HKO a +1 CurseLax even with only 4 ATTACK EVs, Desolate Lands and a Life Orb. It's no understatement to say Victini is arguably the most powerful pokemon in the metagame. Whether that translates into best is up to you. Now you may notice I chose not to go with Scarf Victini despite this team heavily lacking a scarfer. This is because I personally believe Scarfed to be one of Victini's worst sets in hyper offense. And I am one of the people that believes Hyper Offense, in Almost Any Ability at least, does not require a scarfer if played extremely well. Now while this set is amazing, it is not something I can take credit for, as this set was originally built / posted by aesf in one of the old threads somewhere. After deciding I needed Victini on this team, all I had to do was find that specific set from the thread, and I already knew it was a perfect fit. I chose Naive nature due to the strength of priority on the current Almost Any Ability metagame, mostly of course, physical priority in the form of Gale Wings users. The general game plan of Victini is to force pressure on the opposing team, how this is achieved varies per playstyle of course. On offense your best bet is to cripple water attackers such as Manaphy and Mega Swampert. Also Victini is able to pressure even the most ridiculous bulky win conditions in the metagame such as CurseLax and Skarmory. Victini can thrive off momentum and pressure that it provides so it can do well versus stall, as it brakes stall cores very easily. Victini can also easily open up holes in opposing stall with the bait moves such as Solar Beam and Glaciate. However it should be noted that weakened Victini loses to stealth rock + life orb recoil very easily as things like Brave Bird from Skarmory unboosted can start to OHKO at that point. Not only this but things like Primadoral Sea Genesect and Zapdos can pose as very annoying / large threats for Victini as all of its options are blocked and it lacks a scouting move such as U-Turn. Overall a very solid pokemon that contributes a lot to the team and is deadly in quite a lot of matches in the AAA metagame.

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Shaymin-Sky @ Life Orb
Ability: Adaptability / Delta Stream
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leech Seed / Hidden Power [Fire]
- Earth Power
- Seed Flare
- Air Slash
Last but not least, we have Shaymin-Sky, one of the most criminally underrated pokemon in the metagame right now. While Shaymin-Sky does have obvious weaknesses to popular threats in the current metagame, such as Scarf Victini and Gale Wings, I feel that it is one of the best anti-metagame pokemon. Not only does Shaymin-Sky beat out rain if it decides to run Delta Stream, it also heavily disrupts sun as it negates Heatran's bullshit. Shaymin-Sky also can hit Flash Fire Doublade really hard with Earth power, or even just 2hko the thing with Seed Flare (252 SpA Life Orb Adaptability Shaymin-S Seed Flare vs. 252 HP / 0 SpD Eviolite Doublade: 190-224 (59 - 69.5%) -- guaranteed 2HKO or for Delta Stream: 252 SpA Life Orb Shaymin-S Seed Flare vs. 252 HP / 0 SpD Eviolite Doublade: 142-168 (44 - 52.1%) -- 71.9% chance to 2HKO after Stealth Rock). But if you want to beat specially defensive doublade without risking the 50/50 of the special defense drop you should run Hidden Power [Fire]. I believe Leech Seed is the optimal slot though, as with that you can Leech Seed Chansey while Seed Flaring + Flinching her. The use and gameplan for Shaymin-Sky is a bit different than the other pokemon on this team. Shaymin-Sky doesn't necessarily start momentum or anything of the sort, but is largely a reactionary pokemon to play, especially against offense. As Shaymin-Sky is mostly meant to handle anti-metagame stuff like rain and strong defensive cores. You also want to preserve Shaymin-Sky for late game because it can be a win condition if things like Skarmory are eliminated. Overall a reactionary but strong player.

Closing Comments, Threatlist, and Shoutouts
  • bad luck
  • Rain - Actually not that bad to this specific team because of the prepartation but F U C K R A I N. Hate that shit
  • I'm lazy right now I'll add more soon
Shoutouts

aesf - you inspired this team so much, I barely knew you as well as I do now back then but holy shit you were a real big help with your playstyle and team building influence when I was first starting to get back into the metagame. You're also a really good homie man

Kl4ng - no matter how many times you've said I've challenged you whether our record be 3-3 million or 3-3 I have the most respect for you as a player and you really helped the foundation of this team by theory monning with me and giving me the Metagross set

Lcass4919 honestly you're pretty neutral to me but I just wanted to thank you for being victim #1 of this team

Either way you're really good at this meta don't think I just post that replay to shit on you man

motherlove you helped me get back into AAA after my hiatus a lot man, thanks

Adrian Marin - You were a really really good friend and you inspired my playstyles in all the VGs that we played vs each other whether it be smash or pokemon. Your stall and my stall were some of the best before I switched to offense, but don't be sad, I'll be back to the greatest playstyle of all time (stall) soon.

jeran Even though I always lose to you you're humble as fuck about it and you often say we're around the same level of skill or something of the sort which is really nice. You also helped me figure out the holes in this team and get some theorycrafting done with your matches and playstyle vs me

that about wraps up my shoutouts for my council friends

Leafshield and The Reptile kreygasm
E4 Flint I realize offense is bad and I'm a scrub I will switch to stall shortly. lel

Firebot- lot of you people are annoying b8ers/like whores but you guys are fucking hilarious the 10% of the time and that's all I care about since that's when I'm on my phone lurking instead of getting b8ed in the threads lmao. So yeah, you guys are weird and annoying but somewhat enjoyable

Except user Arcticblast - Doubles is bad and you should feel bad

Closing Comments

This has probably been my most successful team in any tier aside from Inferno to date so I'm really glad I finally got to retire it and RMT it. Thanks to all that read. Drop a rate(hopefully one that just doesn't consist of "7.8/10" or "8/8 gr8" but those are fine too) or possible changes to the team please!

e: oh I forgot to shoutout THE TANNED CHARIZARDS. Nani man the GOAT imo (I was not paid to say this, er, well if I was I wouldn't admit to it, oh whatever)

double edit: forgot to say this too- shoutouts to ready2go202 for stealing the team and admitting it, if he said it was his own I prob would have killed him but I can respect it when he admits to it
 
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You should've tagged more ppl, you would've gotten more likes.

Anyway, that's a great team man, obviously I can't really see any jarring flows just by looking at it but I'll try it out a bit on the ladder see how it goes. But damn I didn't know you could actually write something seriously without shitalking everybody, gj :]
I'd personally run hp fire on shaymin instead of leech seed just because of mega scizor, that thing can be a huge ass to your team since he can come in on four of your mons and just pivot out to w/e can kill you. Hitting doulade or skarm on the switch is much appreciated too, Chansey doesn't really look threatening to your team anyway.

Other than that it's cool that you posted all theses replay to show how to use the team and stuff... wait, where are the replays? Isn't the hole point of an rmt to show replays of you defeating good players? Gotta prove that 34-0 ratio or smt, lol.

Still no matter how I look at it, whatever the meta I can't like a team with suicune in it. So if I should rate this team I'd give it 5/10 because I like the other 5 mons, but fuck suicune, that pokemon is awful.
 
Nice team, I'm gonna be posting an RMT myself sometime and it will be better than this imo. :)

The thing I don't understand is how you consider this Hyper offense while you run defensive suicune. PH Suicune can be hard to handle in general but the slowdown is massive. You have serious risk of getting run over by other HO teams, and any wallbreakers switching into Suicune result in a kill. I would recommend changing Suicune to anything else offensive so you can actually claim this is HO because when my RMT comes out you are going to lose your title as having the best HO team in AAA. But seriously, I think you would be better off with motor drive manaphy or something. Just figure out what Suicune handles defensively and slap on another mon that handles those offensively, in the context of your team, that is. Good luck.
 
Nice team, I'm gonna be posting an RMT myself sometime and it will be better than this imo. :)

The thing I don't understand is how you consider this Hyper offense while you run defensive suicune. PH Suicune can be hard to handle in general but the slowdown is massive. You have serious risk of getting run over by other HO teams, and any wallbreakers switching into Suicune result in a kill. I would recommend changing Suicune to anything else offensive so you can actually claim this is HO because when my RMT comes out you are going to lose your title as having the best HO team in AAA. But seriously, I think you would be better off with motor drive manaphy or something. Just figure out what Suicune handles defensively and slap on another mon that handles those offensively, in the context of your team, that is. Good luck.
An option that could be considered over suicune without losing a ton of momentum is defensive u-turn manaphy. I know it sounds dumb but it's actually really good, still lets you handle stuff like drizzleswim swampert and sneasel, can threaten non t-punch mega metagross, sd doublade and sd skarmory with the burn, can switch in on stuff like tinted draco from latios or aegislash and usually results in a gain of momentum with u-turn.
This is the set I've been using:
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FAJITA (Manaphy) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- U-turn
- Scald
- Ice Beam
- Energy Ball
 
An option that could be considered over suicune without losing a ton of momentum is defensive u-turn manaphy. I know it sounds dumb but it's actually really good, still lets you handle stuff like drizzleswim swampert and sneasel, can threaten non t-punch mega metagross, sd doublade and sd skarmory with the burn, can switch in on stuff like tinted draco from latios or aegislash and usually results in a gain of momentum with u-turn.
This is the set I've been using:
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FAJITA (Manaphy) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpA
Relaxed Nature
IVs: 0 Spe
- U-turn
- Scald
- Ice Beam
- Energy Ball
Personally I like it because it is threatening offensively with its coverage, and the fact that most people will believe it will tail glow. u-turn keeps it from losing momentum for HO. Monte, if you want to keep a physically defensive water type as a backbone, this is probably a great option.
 
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