ORAS OU Mega T-tar hyper offense team (first rmt)

Is it Good


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    8
This is my first rmt so advice is appreciated!

Tyranitar-Mega @ tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 48 Hp / 208 Spe
Adamant Nature
- Stone Edge/Ice Punch
- Dragon Dance
- Earthquake
- Crunch

I wanted to build my team around something that hit hard and this was it, with a massive attack stat it can ohko some and 2hko others and the legend says no one walks away alive!...or so they say.The role of this big guy is to take down steel, fire and flying types mainly targeting Heatran, tornadus and excadrill. It can set up on many things as it has nice bulk and wont die easily, it can crit ko a sableye or kill it at +1 (with stone edge) unless you get a low roll. Its set is aimed to kill things like Mega Lopunny (which can be outsped at +2) it can kill gliscor at +2 and will out speed mega alakazam at that point aswell.

Excadrill @ Assault Vest Life Orb
Ability: Mold Breaker Sand Rush
EVs: 252 Atk / 4 Hp / 252 Spe
Adamant Nature
- Rapid Spin
- Iron Head
- Earthquake
- Rock Slide

I chose Excadrill because i team needed field support and the best spinner i have experience with is excadrill so i decided to use it. Excadrill is also something that utilizes sandstorm well although i dont run sand rush... This also kills rotom-wash something that can cripple and nearly... nearly wall my mega. It can surprise kill(with a crit) tornadous-t as assault vest is helpfull (in my experience it has survived a focus blast maybe the other trainer had a weird set).
Thanks for the suggestions as this excadrill can sweep where as the other was kind of fodder.

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 Hp / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Roost
- Flare Blitz

I wanted some priority to deal with trolls (we all know uu whimsicott) and this thing is just right! It will scare of heavy set up teams with ninjask or scolipede and will come in handy killing something with +2 everything.I decided to give it sharp beak over leftovers(previous item) because alot of its victims kept on surviving with 10 % hp(fat chomp survives +2 brave bird without sharp beak)

Latios @ Life Orb
Ability: Levitate
EVs: 252 Spa / 4 Hp / 252 Spe
Modest Nature
- Protect Psyshock
- Ice Beam
- Draco Meteor
- Energy Ball

I didnt have anything against fake out spam teams (other thn talonflame) but I also wanted to do something different i gave this mon protect over psyshock so it can protect on fake outs and then DROP A DRACO! Life orb gives it that extra umph it needs and this will kill azumarill with e-ball because of its nature(unless its a bulky set)
protect wasn`t necessary on latios and psyshock gave it stab and a way to beat mega venu which is troublesome.

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spa / 4 Hp / 252 Spe
Timid Nature
- Lava plume
- Flash Cannon
- Earth Power
- Dark Pulse

I wanted something outspeed and take things by surprise and what better way to do this than with Heatran? It has nice coverage and will surprise kill many things for example... mega bunny goes down to 2 lava plumes if its burnt first try... Flash cannon ohkoes diancie and dark pulse 2hkoes starmie. Most people will take this for bulky st-rocks looking at the team but nope this thing is gonna outspeed everything! I will admit though rocks were its original role but i decided a hyper offence approach would be 'funner'

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 Spa / 4 Hp / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Icy Wind
- Hydro Pump

This the last member to the team and now holds the place of a bulky d-dance dragonite. I wanted more priority to assist talonfame but changed my team building on advice from an opponent from showdown. It has specs for max damage and nice coverage and does nice damage to gliscor and garchomp but what is most aiding to this team is that it takes care of other t-tars. keldeo has a major weakness thous as it cant do anything to rain dance tail glow manaphy which sets up freely on keldeo and sweeps this team unless i set up with t-tar first.

Thanks for readin!
 
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Hello Scorpion056 , and welcome to Smogon!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!

EDIT: Reopened!
 
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Hey, and welcome to the RMT forum! I know first RMTs are always a bit sketchy; you never know what others are going to say, hehe :). Anyway, this is a very nice RMT- In terms of structuring I can only suggest that you add images with IMG tags to make things more visually appealing, and it's also easier for some readers (like me, I freaking love pictures) to judge your team when everything's all nicely lined up.

Moving on to your team:

tyranitar-mega.gif
First off, I would suggest running a Jolly nature on Tyranitar and giving it a maximum speed investment. Although it's quite powerful and serves as a viable win-condition, you will most likely (especially higher up in the ladder) never get the chance to DD twice. (Also, please don't ever leave a Tyranitar in on Mega Lopunny and Mega Alakazam unless it's absolutely necessary haha, that's just a bad play in general.)

excadrill.gif
Run Sand Rush on Excadrill. There's really no point in running a sand mon if all it is going to do is harm your own team (or even worse, help the opposing team). Excadrill would really benefit from sand support, and should you change this, I would also suggest running Life Orb on Excadrill to take advantage of the extra speed and massive attack that Excadrill has. If that doesn't suit your tastes, try running an Air Balloon Exca; this will help you switch in on ground moves and take on ground types a bit easier.
excadrill.gif

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
talonflame.gif
Talonflame's set seems okay- I would prefer running a Jolly nature instead, since Swords Dance will inflate your Attack stat anyway and it will also help you outspeed other Talonflames and bypass a Prankster TWave from Thundurus if necessary.

latios.gif
Try running a Timid (or Hasty if Earthquake) Latios. It's really not worth losing the speed tie against other Latis or base 110 speed Mons, just for the extra 5-10% damage that a Modest nature gives you. Protect shouldn't be necessary on Latios, so replace it with Psyshock, a powerful STAB that not many opposing mons will want to switch in to. I would also replace Ice Beam or Energy Ball with something like Surf or Earthquake that can get rid of Heatran, which can put Latios to a hard stop. Most of your team already deals with Heatran pretty well though, so you can replace one of them with Recover, if you want. If you really want to go for the gusto, you can try replacing both- slapping Heatran around instead of switching will help keep the momentum on your side, and Recover can restore the recoil damage built up by Life Orb.
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Recover
heatran.gif
On Heatran, I would run Overheat or Fire Blast over Dark Pulse, just in case you REALLY need to KO something to open up holes for a win-condition. Dark Pulse doesn't seem really necessary- Not too sure what you were going for there? However, you might want to replace Heatran- see the last paragraph.

keldeo-resolute.gif
Your Keldeo's set is pretty standard and works nicely- It's shallow movepool doesn't really allow for much else, so I can't do much to change it.

Your team looks VERY WEAK to an opposing Rotom-W, which is something you should almost never be in the OU Metagame. Your only real answer to Washtom is your Latios which can cap Dracos and Psyshocks like nothing, but it gets worn down easily, especially with LO on (you can also use Excadrill if you truly decide to keep MB, but you won't be able to switch in on a Hydro Pump or W-o-W). I would consider using a Ferrothorn over Heatran because it not only takes on Rotom-W but it also gives you a valuable Rocks-setter. Reasoning? The Steel, Ice, Rock, and Grass types that Heatran takes care of are already decently covered by the rest of your team. However, Ferrothorn may cause your Offensive team to lose precious momentum if you leave it in for too long. Gaining Ferrothorn will also help you give Mega Altaria a hard time, since it poses as a significant threat to your team should you lose your Sand on Excadrill.
ferrothorn.gif

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 132 Def / 128 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Thunder Wave
- Power Whip
Lastly, just to be super nit-picky, try to keep HP for all of your Mons at an odd number to minimize recoil, residual, and status damage. Also, if you have special attackers that are running no physical moves, set your IVs for Attack all the way down to 0. This minimizes "punch-yourself-in-the-face" damage should your special Mons get confused.

spinda.gif

In general, your team looks very nice, and I wish you luck in your future battles!
 
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0 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Assault Vest Excadrill: 236-278 (65.1 - 76.7%) -- guaranteed 2HKO
I can take hydro pumps from rotom and can ohko back:)
252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 260-308 (85.8 - 101.6%) -- 6.3% chance to OHKO
Dark pulse is for when i suspect starmies to come in and when mega zamz to come in people think staarmie checks well but with scarf I outspeed and zam comes in to copy flash fire so it can free switch but dark pulse hits it hard
252 SpA Heatran Dark Pulse vs. 4 HP / 0 SpD Starmie: 202-238 (77 - 90.8%) -- guaranteed 2HKO
and also
252 SpA Heatran Dark Pulse vs. 32 HP / 0 SpD Alakazam: 182-216 (70.2 - 83.3%) -- guaranteed 2HKO
and heatran outspeeds mega zam if its modest.

The only reason i didnt have pictures is I dont know how to get them...
But thanks for reviewing my team!
 
Oh really... Think again because latios can ohko it
252+ SpA Life Orb Latios Energy Ball vs. 92 HP / 0 SpD Azumarill: 338-398 (92.8 - 109.3%) -- 56.3% chance to OHKO
Please research before you comment thanx.
 
Hey again. I can't help but notice the impolite (if I may say so) stubborn standpoint you are taking towards others in your RMT.
Of course, you don't have to follow each and every thing others suggest for you to do, but then what's the point of asking for advice and criticism from higher-ranking and more experienced individuals when all you are going to do is mindlessly attempt to re-justify your choices and defend your point of view?
That was a rhetorical question, in case you were wondering.

>> PS. A helpful heads up: Just because one of your mons can KO an Azu doesn't make your team any stronger to it; most players won't leave an Azu in to a fresh Lati unless it's absolutely necessary anyway. Also, Washtom's W-o-W burn can quickly invalidate your Excadrill, rendering the utility of AV useless.

Steve Jobs once said, "Sometimes when you innovate, you make mistakes. It is best to admit them quickly, and get on with improving your other innovations."

Have a nice day. ^^
 
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Latios can rk him,he can not come on a play rough so has every happened Azumarill make a kill in addition the least thing in a ss is to have a check to fire / water / ground / and fight spam you got nothing that especially any Azumarill which is the most dangerous poké against the SS and played Latios modeste is a bad idea.I'm reflected before posting a commentary but did you the same? And sorry for my bad English
Oh really... Think again because latios can ohko it
252+ SpA Life Orb Latios Energy Ball vs. 92 HP / 0 SpD Azumarill: 338-398 (92.8 - 109.3%) -- 56.3% chance to OHKO
Please research before you comment thanx.
 
What i was trying to say was that if azu came in and knocked out say talonflame i could come in and ko it with latios or force my opponent to switch
 
I gonna suggest some changes to make this team more awesome.
  • First of all Superpower > Earthquake on your Mega Tyrantiar ,it helps you to deal with balloon steel types,like Heatran and Excadrill.
  • Assault Vest Excadrill isn't good at all,Sand Rush > Moldbreaker in your team ,as its a sand team and u need to take full benefit of sand
Albacore (Excadrill) @ Air Balloon / Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

  • Your Latios' set is weird I gonna suggest u a good set
Cashier (Latios) (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature / Hasty Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire] / Hidden Power[Fighting] / Recover
- Recover / Earthquake
Energy ball or Thunder bolt or Surf makes no sense on Latios.
  • U lacks stealth Rock setter so u can try offensive air balloon heatran or air balloon Heatran
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume / Fire Blast / Magma Storm
- Earth Power / Toxic
- Taunt / Roar / Flash Cannon
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Lava Plume
- Protect / Earth Power
- Tozic / Roar
 
0 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Assault Vest Excadrill: 236-278 (65.1 - 76.7%) -- guaranteed 2HKO
I can take hydro pumps from rotom and can ohko back:)
252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 216+ Def Rotom-W: 260-308 (85.8 - 101.6%) -- 6.3% chance to OHKO
Dark pulse is for when i suspect starmies to come in and when mega zamz to come in people think staarmie checks well but with scarf I outspeed and zam comes in to copy flash fire so it can free switch but dark pulse hits it hard
252 SpA Heatran Dark Pulse vs. 4 HP / 0 SpD Starmie: 202-238 (77 - 90.8%) -- guaranteed 2HKO
and also
252 SpA Heatran Dark Pulse vs. 32 HP / 0 SpD Alakazam: 182-216 (70.2 - 83.3%) -- guaranteed 2HKO
and heatran outspeeds mega zam if its modest.

The only reason i didnt have pictures is I dont know how to get them...
But thanks for reviewing my team!
Mega Alakazam can Ohko using focus blast while starmie can ohko using hydro pump
And rotom-w can burn your ag excadrill instead of using hydro pump :3
 
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