ORAS UU ORAS UU Mega-Absol RMT 1st RMT

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Good morning Smogon players and general viewers of the forums! Today i have decided to create my first ORAS UU RMT, with that being said, this is, in nature of the title, a Mega Absol ORAS UU Team. This team was inspired by my absolute hate for entry hazards and status ailments alike. It took me about an hour and a half to construct and test out the team, and about 45 minutes to create this Forum Post! Please be as harsh and or critical as you desire, as this is my First RMT and i would like to learn from the experience and polish my team building skills. With all of that out of the way, I will now let you busy bees get to business down in the depths of this forum post and RATE...MY...TEAM! :)


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Absol @ Absolite
Ability: Pressure
EVs: 252 Atk / 4 SpA / 252 Spe
Rash Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Fire Blast


Description: Primary offensive threat of the team, provides a counter lead to Espeon, and really anything that threatens to setup entry hazards or lay out status ailments that could be potentially be detrimental to the teams survival. In addition Mega Absol, with Fire Blast has the ability to check its counters on a switch in, for example, mons like: Forretess, Abomasnow,Chesnaught,and even Beedrill. Absol Also functions as an optional secondary offensive threat, or late game sweeper. (In that case, Lucario would become the Primary Offensive attacker of the team).

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Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Iron Tail


Description: Secondary offensive threat of the team, provides a check to the Fairy's in the tier with access to Swords Dance/Iron Tail. For example, this calculation for this Lucario set, going up against the Standard Florges illustrates: 252+ Atk Life Orb Lucario Iron Tail vs. 252 HP / 232 Def Florges: 424-502 (117.7 - 139.4%) -- guaranteed OHKO.

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Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt


Description: Secondary Special Attacker of the team, provides a switch in for Rotom-Heat if threatened with a Water typed attack. Used mainly to deal with flying type threats to Lucario, example: Heat Waving M-Pidgeot. In addition, Heliolisk functions as the SOLE counter to Suicune with access to Dryskin, if you bait correctly using Chandelure you can bring Heliolisk in on Suicune and set loose monstrous damage!

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Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Shadow Ball
- Trick
- Memento


Description: Primary Special Attacker of the team, provides a Scarf slot in the party. Out-speeds a majority of Pokemon in the format, as well as brings Memento support to the table, to ensure Lucario has the ability to setup Swords Dance if deemed necessary. Not only is Chandelure granted a Fire type immunity, it also dual functions as a bait switch in for Heliolisk who is actually granted a Water type immunity, being Dry Skin.
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Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar


Description: Dedicated Hazard Setter on the team. Also functions as a Defensive Wall, in conjunction with having access to Setup Control, (Being Roar). In addition, Swampert preforms as a spectacular secondary lead to Mega Absol if not Primary Lead all together. With Swamperts ability to take on frail scarf leads such as Darmanitan almost 90% of the time you can ensure you get your entry hazards up first if not second turn.
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Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Toxic
- Foul Play


Description: Dedicated Special Defensive Wall of the team, provides Toxic support in conjunction with Wish support to provide just enough stall to give you an advantage over your opponent when you really need it most. In addition, Foul Play alongside Wish + Protect allows Umbreon to be self-reliant in certain situations, which can also result in the gaining of just enough of an advantage to turn a game around.

REALLY Important Links {BELOW} :P

Team Importable: http://pastebin.com/gHH1iM47


Youtube Channel Link: https://www.youtube.com/user/xxtheapolloprojectxx
Twitter Link: https://twitter.com/MyApolloProject


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Really solid team with fairly good synergy. Only recommendation is to replace Cresselia with Umbreon. Umbreon can provide status as well as Wish support and punish physical attackers with Foul Play. While that does create another fairy weakness, so you should probably have another move to punish any other fairy types, other than Bullet Punch.
 
Really solid team with fairly good synergy. Only recommendation is to replace Cresselia with Umbreon. Umbreon can provide status as well as Wish support and punish physical attackers with Foul Play. While that does create another fairy weakness, so you should probably have another move to punish any other fairy types, other than Bullet Punch.

So on top of swapping out Cresselia for Umbreon, I could maybe use Lucario instead of using Machamp. I could actually run Lucario and pack Iron Tail/Bullet Punch and also, although i would be risking missing, I could optionally run Stone Edge over something like V-Wave to potentially surprise my opponents and snag a free kill on something like a Mega Pidgeot or Crobat! :) Thank you so much for your feedback, i honestly do feel like this team could really work if i can get more helpful comments like yours!
 
Every Pokemon supports each other so that's really good. Although with Absol ill say maybe switch knock off for fire-blast just for those counters such as Forretess, Abomasnow, E.T.C. Also it could help for a lot of unexpected switches such as Chesnaught, Beedrill, E.T.C. If you want to change then also change the nature to Naughty(+Attk -Sp.D) or Lonely(+Attk -Def)
Also Machamp might be better running off with Knock off instead of bullet punch for espeon also you have Heavy Slam for the florges. I know priority is always nice to have, but I feel it won't help a lot in this case with Machamp. Also since you don have much to hit fairy types now i might say change Tentacruel's knock off with sludge bomb it will keep away the Whimcotts.
Well that's all I had to say. I'll be using your team with those few changes and see how I do ^^
 
Every Pokemon supports each other so that's really good. Although with Absol ill say maybe switch knock off for fire-blast just for those counters such as Forretess, Abomasnow, E.T.C. Also it could help for a lot of unexpected switches such as Chesnaught, Beedrill, E.T.C. If you want to change then also change the nature to Naughty(+Attk -Sp.D) or Lonely(+Attk -Def)
Also Machamp might be better running off with Knock off instead of bullet punch for espeon also you have Heavy Slam for the florges. I know priority is always nice to have, but I feel it won't help a lot in this case with Machamp. Also since you don have much to hit fairy types now i might say change Tentacruel's knock off with sludge bomb it will keep away the Whimcotts.
Well that's all I had to say. I'll be using your team with those few changes and see how I do ^^

Oh wow! You made a ton of great points in your response, I was planning on swapping out Machamp for Lucario so instead of running Heavy Slam to deal with Fairy's i will most likely be using something along the lines of Iron Tail. In terms of your response regarding Tentacruel, I will definitely swap out Knock Off for Sludge Bomb, and i might just replace Play Rough with Fireblast on Mega-Absol since I still do want to have access to some form of Item Removal. But other then that "ABSOL"ute 10/10 RESPONSE! :D
 
The problem now is that theres a fighting type wekaness in the team now ill say keep machamp and creselia
 
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Hello, interesting team. Basic Change: On Lucario, change Adamant to Jolly Nature. This is more of a mandatory now and then it was before since you outspeed key pokemon like Feraligatr, Mamoswine, and Entei.

I see some flaws in how your Fighting resist as well as Defensive pivot is Tentacruel. Tentacruel is not very defensive and has no reovry option making it get widdled down very fast. My recommendation is that you change Rotom H to a Scarf Chandelure. This will let you keep the fire resist(Its an immunity due to flash fire) you had with Rotom H, and a fighting immunity. My next suggestion is to change Tentacruel to swampert since you do not have any Stealth Rock which is a must on any competitive team. Swampert will let you keep that fire resistance as well as being far more defensively bulky. Another thing Swampert helps with is phazing out setup sweepers that i can see your team struggles with(Also a Volt Switch in is helpful too). I am aware you lose a form of hazard removal is a sense, but you have Mega Absol with Magic bounce and your team is not very hazard weak to start. Just make sure to Mega evolve your Absol asap to make those Stealth Rock users second guess themselves. My final change is to change Toxic to Heal Bell on Umbreon so you can support mainly Swampert with burns and toxics that it would otherwise have no other way of removing. Here are the sets i listed that you try out:

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature or Timid Nature : You are not outspeeding Aerodactyl with Timid anyway, up to you
- Fire Blast
- Shadow Ball
- Trick
- Memento Can Help Lucario to setup a Swords Dance if necessary

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar
 
Hello, interesting team. Basic Change: On Lucario, change Adamant to Jolly Nature. This is more of a mandatory now and then it was before since you outspeed key pokemon like Feraligatr, Mamoswine, and Entei.

I see some flaws in how your Fighting resist as well as Defensive pivot is Tentacruel. Tentacruel is not very defensive and has no reovry option making it get widdled down very fast. My recommendation is that you change Rotom H to a Scarf Chandelure. This will let you keep the fire resist(Its an immunity due to flash fire) you had with Rotom H, and a fighting immunity. My next suggestion is to change Tentacruel to swampert since you do not have any Stealth Rock which is a must on any competitive team. Swampert will let you keep that fire resistance as well as being far more defensively bulky. Another thing Swampert helps with is phazing out setup sweepers that i can see your team struggles with(Also a Volt Switch in is helpful too). I am aware you lose a form of hazard removal is a sense, but you have Mega Absol with Magic bounce and your team is not very hazard weak to start. Just make sure to Mega evolve your Absol asap to make those Stealth Rock users second guess themselves. My final change is to change Toxic to Heal Bell on Umbreon so you can support mainly Swampert with burns and toxics that it would otherwise have no other way of removing. Here are the sets i listed that you try out:

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature or Timid Nature : You are not outspeeding Aerodactyl with Timid anyway, up to you
- Fire Blast
- Shadow Ball
- Trick
- Memento Can Help Lucario to setup a Swords Dance if necessary

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Roar

Wow! Thanks for the extremely helpful comment I will be making the necessary changes to the team later on today. One issue I had, was Swampert I really dislike Swampert and I REALLY don't want to use it on a team. Is there any possible way we could substitute another Pokemon on the team for something else so that I could keep Tentacruel? If it REALLY comes down to it I can swap Tentacruel out for Swampert but it was worth asking IMO. Also THANK YOU so much for solving my Fighting type weakness I was so skeptical about even keeping this RMT up in the current state it was in.
 
Wow! Thanks for the extremely helpful comment I will be making the necessary changes to the team later on today. One issue I had, was Swampert I really dislike Swampert and I REALLY don't want to use it on a team. Is there any possible way we could substitute another Pokemon on the team for something else so that I could keep Tentacruel? If it REALLY comes down to it I can swap Tentacruel out for Swampert but it was worth asking IMO. Also THANK YOU so much for solving my Fighting type weakness I was so skeptical about even keeping this RMT up in the current state it was in.
Give Swampert a try, it fits your team very well and you need Stealth Rock. Feel free to PM on how the team goes with my changes, and if it is not working out i can think of something else.
 
Following up on Christo's advice, you should definitely stick a Swampert on there. If hazard control really becomes that much of a problem, your team can actually do away with Rotom/H / Chandelure since you'll have Swamp + Heal Bell to support your team against Fire-spam, and replace it with Defensive Calm Mind Reuniclus with Thunder Wave. Reuniclus does not care in the slightest about any form of entry Hazards and can support your team by distributing Paralysis. Thunder Wave will distribute nicely against faster threats against your team, namely Hydreigon and Setup Salamences, as well as Chandelure's that could switch in hoping to do massive damage with a Specs Shadow Ball. Thunder Wave can also surprise Entei, Pre-Mego Absol, Mega-Aerodactyl, and Whimsicott, all Pokemon that would otherwise affect your team.

The set will be pretty generic, and will look like this:

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Thunder Wave
- Recover

Keep in mind that this also gives you a Win Condition against Suicune, Snorlax, Cresselia, and opposing non-T-Wave Reuniclus'. Overall, I think it's the perfect addition to your team, also offering you an important Fighting Check that can, at the very least, take a Knock Off.
 
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