My first ever post on the Smogon forums.I first played Showdown about 2 years ago,but only for fun against friends.Started playing competetively some time ago,and I wanted to create a team.I read somewhere on these forums that Hyper Offense,Weather and Trick Room teams are the main metagame at this time.I also read that Rain teams are a bit predictable and overused,so I went ahead with the sun team.Here`s what I got.
Dante (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
The MVP of the team.Obviously,you`re going to be using Charizard in it`s mega form,when it gets Drought.Bringing out the sun,Fire Blast has 100% accuracy instead of the shaky 85%.But it`s not just for OHKO-ing non-Focus Sashed Ferrothorns.A STAB Fire Blast from a Mega Charizard Y in the sun does an insane amount of damage,even to those pesky water types.But for those Water and Rock types that Fire Blast just can`t get to,Solar Beam is there.I can`t tell you how many times Solar Beam saved me from a Banded Waterfall.Solar Beam charges in one turn in the sun,instead of 2,so you`ll be able to take down Starmie`s and do around 50% to Milotic`s.Roost is there to keep Megazard Y alive as long as it can,and Dragon Pulse is for predicting or outspeeding Dragon-Types.
Nebulon (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
- Growth
- Giga Drain/Leech Seed/Synthesis
- Sludge Bomb
- Earthquake
Named after that magic tree from the dissapointing,but still better than Season 2,Season 3 of Teen Wolf.I also made an alternative version of this team,where i replaced Megazard Y with Ninetales,and gave the Mega stone to Venusaur,but it didn`t work as well.Growth ups Atk and Sp.Atk by 1,regulary.But in the sun,it ups both of them by 2.Giga drain for returning health,Sludge Bomb for dealing massive damage,and Earthquake is there for Metagross.You can also run Leech seed or Synthesis instead of Giga Drain.
Barry Allen (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Dragon Claw
- Stone Edge
Run,Barry,Run ! Or in this case,fly awkwardly,Barry,fly awkwardly.A Scarfed Flygon is definatly a force to be reckoned with,you can EQ bulky Steel types,Fire Punch frail Ice Types,Dragon Claw Garchomps or other,non-Scarfed Flygons,and Stone Edge Landorous or Aerodactly`s.Flygon`s kryptonite,however,is definatly Ice Shard,but if you`re carefull,you can pop 2 or 3 opposing mons in half a minute,and still keep him alive.
Destroyer of Worlds (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
There was originally an Infernape here,but Victini replaced him.V-Create is an abnormally strong attack.180 Base power,with life orb,IN THE SUN,is cataclysmic.Whenever I switch in to Victini against a mon with a weakness to fire,I always know that whatever my oponnent switches into,WHATEVER it is,it is not going to appreciate a V-Create from this thing.U-Turn for getting outta there,Bolt Strike is there for water types,Brick Break for when you want to burn some steel,but don`t want to get that speed dropped,so you just kinda chop it with those little hands.
Metallica (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Stealth Rock
- Brave Bird
- Toxic
Look,I`ll be honest.I`m not a fan of this thing.It`s ugly and disgusting and I hate it.But hey,Bulky Stealth Rocker with Toxic,and most imporantly,Defog.Also carried Spikes,but found way too many situations in which I needed this thing to attack,but didn`t have anything to attack with.
Ice Cube (Mamoswine) @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 Atk
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
This thing is awesome.I always liked Mamoswine`s design,but I never really found it a powerfull pokemon.Until now.Banded Ice Shard is awesome,but when you`re sure you`ll outspeed,there`s Icicle Crash and EQ for STAB,and Stone Edge for flying types.
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Welp,that`s it.Please leave some criticsm.This is the first team that I really sat down and thought about,so if you have anything to say,please do.

Dante (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Fire Blast
- Focus Blast
- Solar Beam
- Roost
The MVP of the team.Obviously,you`re going to be using Charizard in it`s mega form,when it gets Drought.Bringing out the sun,Fire Blast has 100% accuracy instead of the shaky 85%.But it`s not just for OHKO-ing non-Focus Sashed Ferrothorns.A STAB Fire Blast from a Mega Charizard Y in the sun does an insane amount of damage,even to those pesky water types.But for those Water and Rock types that Fire Blast just can`t get to,Solar Beam is there.I can`t tell you how many times Solar Beam saved me from a Banded Waterfall.Solar Beam charges in one turn in the sun,instead of 2,so you`ll be able to take down Starmie`s and do around 50% to Milotic`s.Roost is there to keep Megazard Y alive as long as it can,and Dragon Pulse is for predicting or outspeeding Dragon-Types.

Nebulon (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
- Growth
- Giga Drain/Leech Seed/Synthesis
- Sludge Bomb
- Earthquake
Named after that magic tree from the dissapointing,but still better than Season 2,Season 3 of Teen Wolf.I also made an alternative version of this team,where i replaced Megazard Y with Ninetales,and gave the Mega stone to Venusaur,but it didn`t work as well.Growth ups Atk and Sp.Atk by 1,regulary.But in the sun,it ups both of them by 2.Giga drain for returning health,Sludge Bomb for dealing massive damage,and Earthquake is there for Metagross.You can also run Leech seed or Synthesis instead of Giga Drain.

Barry Allen (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Fire Punch
- Dragon Claw
- Stone Edge
Run,Barry,Run ! Or in this case,fly awkwardly,Barry,fly awkwardly.A Scarfed Flygon is definatly a force to be reckoned with,you can EQ bulky Steel types,Fire Punch frail Ice Types,Dragon Claw Garchomps or other,non-Scarfed Flygons,and Stone Edge Landorous or Aerodactly`s.Flygon`s kryptonite,however,is definatly Ice Shard,but if you`re carefull,you can pop 2 or 3 opposing mons in half a minute,and still keep him alive.

Destroyer of Worlds (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
There was originally an Infernape here,but Victini replaced him.V-Create is an abnormally strong attack.180 Base power,with life orb,IN THE SUN,is cataclysmic.Whenever I switch in to Victini against a mon with a weakness to fire,I always know that whatever my oponnent switches into,WHATEVER it is,it is not going to appreciate a V-Create from this thing.U-Turn for getting outta there,Bolt Strike is there for water types,Brick Break for when you want to burn some steel,but don`t want to get that speed dropped,so you just kinda chop it with those little hands.

Metallica (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Defog
- Stealth Rock
- Brave Bird
- Toxic
Look,I`ll be honest.I`m not a fan of this thing.It`s ugly and disgusting and I hate it.But hey,Bulky Stealth Rocker with Toxic,and most imporantly,Defog.Also carried Spikes,but found way too many situations in which I needed this thing to attack,but didn`t have anything to attack with.

Ice Cube (Mamoswine) @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 252 Def / 8 Atk
Adamant Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
This thing is awesome.I always liked Mamoswine`s design,but I never really found it a powerfull pokemon.Until now.Banded Ice Shard is awesome,but when you`re sure you`ll outspeed,there`s Icicle Crash and EQ for STAB,and Stone Edge for flying types.
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Welp,that`s it.Please leave some criticsm.This is the first team that I really sat down and thought about,so if you have anything to say,please do.
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