ORAS OU Princess of Victory (DD Zard-X)

Which "Assassin" Pokemon should I base my next team around?

  • Altair (Garchomp)

    Votes: 2 11.1%
  • Edward (Weavile)

    Votes: 13 72.2%
  • Nikolai (Dragonite)

    Votes: 2 11.1%
  • Aveline (Tyranitar)

    Votes: 2 11.1%

  • Total voters
    18
  • Poll closed .
Hey everyone. Unfortunately my last RMT kinda failed due to my finals occurring at the same time. Although that tread failed the poll results will be taken into account for my next one coming out close to mid-August (which might be my last one for some time). However I decided to lurk around on the forums and on the strategy dex to create a team with plenty of planning. (And I finally got a good computer for Showdown!) Seeing as my username is from Code Geass I decided to create a team with a few Pokémon named after some characters in that anime. I've some good time and thought into this team and made countless revisions. After testing it a bit I think its a solid team and I'd like to show it off. Without any further ado here is the team.​


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I decided to base my team around Mega Charizard- X. This is a Dragon Dance set used to set up a quick sweep. Its powerful at a force to be reckoned with.
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One of the main problems facing Zard-X are water, bulky ground and rock types. Serperior was added to counter these. With Contrary, it quickly becomes a dangerous threat and deal with Ferrothorn better than Zard-X with HP Fire.
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Since Zard-X lacks Earthquake a good counter is needed to deal with Heatran and to give the team some much needed bulk. For this reason I added a CroCune set to give me what I needed in one package.
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At this point my team lacked a counter to scarfed dragons such as Garchomp and Kyurem-B. A fairy was needed to counter this and to also help dispose of some fighting types such as Conkeldurr and Mega Heracross. However, I desperately needed a Heal Bell user for Charizard and Serperior in case of Paralysis and Poison. Clefable fits this role perfectly and also counters Mega Sableye better than Sylveon.

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As of now I needed a Stealth Rock user and some one to be a fairy slayer. I originally had a Scarfed Heatran at this position. However, I realized that my team was way too special heavy so I switch him with a Ferrothorn for more physical attackers.
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Finally, I needed a Rapid Spinner for Zard-X. Excadrill was used originally but after closer inspection I still needed something to counter and outspeed Garchomp and Dragonite. Starmie was a good choice since its Ice Beam can OKHO Garchomp and Dragonite (after Stealth Rocks).
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I decided to switch Clefable with Sylveon. Sylveon provided mish of the same as Clefable but has more Special bulk and has a strong Hyper Voice for damage. It also makes it easier to hit behind substitutes.
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Since Starmie seemed a bit too frail and not too strong I switched it out with Latios. Latios eliminates Stealth Rocks with Defog and deals more damage while still having type coverage against fighting types.
The Team

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Cornelia (Charizard-X) (F) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost

This is the main star of this team, Mega Charizard-X, Cornelia li Britannia. Like her anime counter part, Cornelia brings victory through fast and powerful attacks. This set is a Dragon Dance set used to set up and sweep. I chose an Adamant nature to get the maximum amount of damage while still having the potential to sweep after a Dragon Dance or 2. Its EVs are used to maximize its attack and speed to get the most out of Dragon Dance. Flare Blitz is used to nuke almost anything in sight after a DD or 2 and is a safe option against fairies. Dragon Claw is a sfe option to use as Charizard will not be confused or locked into a move. Charizard is a good team mate to Suicune and Serperior as it burns grass types and melts ice types. It also helps Sylevon eliminate steel types.


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Schneizel (Serperior) (M) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Glare
- Hidden Power [Fire]
- Leaf Storm
The second member of my team, Serperior, Schneizel el Britannia. The main goal of this set is to utilize Serperior's ability Contrary. With a life orb all of Serperior's attacks do great damage that is only helped by Leaf Storm. The EVs on Serpieror are used to give it enough speed to out speed the Lati twins and inflict the maximum amount of damage possible with a timid nature and HP Fire. Dragon Pulse is used to hit fast dragons such as the Lati twins. Glare paralyzes opponents which makes it easier for Charizard or Latios to easily knock them out. HP Fire is used to take out Ferrothorn and Scizor which are common switch ins. Leaf Storm combined with Contrary gives a +2 boost to Special Attack with each successful use.

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Madi (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
The main idea of this set is to give some good defense to the team while also checking Heatran. This is a standard Crocune set that can be used to annoy opponents and is usually a safe switch in. Its bold nature combined with max EVs in Defense makes Suicune very bulky. Calm Mind is used to boost Suicune's low Special Attack and Special Defense. Scald is its STAB move which can cripple Pokémon such as Azumarill and Mega Lopunny who may want to switch in to knock it out. Rest is for recovery and eliminates status conditions in case of a powerful steel type is in play such as Mega Metagross which would OKHO Sylveon. Since Rest is used, Sleep Talk is also used so Suicune isn't completely useless while asleep.

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Tatl (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
This Sylveon set works as a cleric for Charizard in case of poison and paralysis as well as for Serperior in case of Paralysis. Its EVs give it some good Special bulk and allow it to take some hits. Leftovers help Sylveon heal itself if it has taken a lot of damage. Hyper Voice combined with Pixilate does great damage and hits behind substitutes. Heal Bell removes crippling statuses from its team mates and itself. Wish is used for a good healing option and can be passed on to other team members. Protect gives a guaranteed Wish and scouts the opponents' moves.

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Siegfried (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Another Pokémon with a name from Code Geass, Ferrothorn, Siegfried. Ferrothorn is mainly used as a Stealth Rock users but has some good defenses too. Its Evs give it plenty of bulk while its 0 IVs in Speed maximize its damage from Gyro Ball. Relaxed nature also increases Gyro Ball's damage and increases its Special Defense. Leftovers allow it to heal itself throughout the battle. Stealth Rocks is the main reason Ferrothorn is on this team to create an entry hazard and keep other Charizard and Talonflame away for a while. Leech Seed further heals Ferrothorn and can force the opponent to switch out. Gyro Ball is used due to Ferrothorn's non-existent speed and to kill fairies. Power Whips is used for another strong STAB option incase the opponent resists steel.

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Lelouch (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

The final member of my team with another name from Code Geass and who shares my user name, Latios, Lelouch vi Britannia. Latios is a good sweeping option that also doubles as a Defog user. Its EVs give it maximum speed and deals plenty of damage with a Life Orb. Defog gets rid of entry hazards such as Stealth Rock which would make Charizard's job much harder. Roost allows it to heal itself, something that Starmie didn't have. Draco Meteor does large amounts of damage that is useful against Garchomp and Dragonite. Pyshock hits Assault Vest Conkeldurr harder than Psychic and makes sure Latios won't be walled by Chansey or Blissey.

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Glare Serperior- Glare completely shuts down Charizard and Serperior. After using glare, Serperior can easily set up on me with little trouble and kill my Serperior with HP Fire. While I have my own Glare Serperior I can still be in trouble if the other out speeds me.
Mega Altaria (can't find a good mini-sprite) - Mega Altaria is a powerful threat to my team. It resists Dragon Claw leaving only a few Pokémon to deal with it. Sylveon can handle a Special Altaria but falls easily to a Physical one.
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Sand Rush/Scarfed Excadrill- Similarly to Landorus-T, Excadrill can tear through my team if given the opportunity. However, Charizard can kill it with Flare Blitz and Serperior can paralyze it with Glare. However, it can still be a threat if it gets a Swords Dance or two.
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SubSpore Breloom- Due to Substitute, only Sylveon can hit Breloom while it hides and spams Focus Punch. However, with Spore it can put Sylveon to sleep and kill it with Seed Bomb.

(Ezio and Connor are missing from the poll as Greninja is banned and I run a Mega Salamence set for Connor which is also banned)​
 
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I like this team a lot, but there are a few things I'd change here...

-First, I don't really like offensive D-Dance Zard-X on this squad. Bulky D-Dance Zard-X (set provided below) would have better defensive synergy with Suicune and Ferrothorn, and it would still have excellent offensive synergy with Serperior and Starmie. This is pretty cool IMO because it kinda forms 2 F/W/G cores- an offensive one (Zard/Starmie/Serp) and a defensive one (Zard/Suicune/Ferrothorn)- that are bridged together by Zard-X. Other than that, a bulkier Charizard would have an easier time setting up, and it can help a bit more with Char-Y, which looks rather threatening to this team (Solarbeam for Water types; Fire Blast for Grass Types; Serp and Clef can't really touch it).

-Next, I'd run Glare > Giga Drain on your Serperior. While Giga makes up for Leaf Storm's shit PP, Glare can be very useful for both Sand Rush/Scarfed Excadrill, and opposing Glare Serperiors (mainly Exca). Like you mentioned, both of these are threatening to your team... especially Excadrill. Exca in the sand is capable of putting a massive dent in your team, and if Suicune is gone, you're kinda SOL cause Serp can't kill it with an unboosted Leaf Storm. Glare makes it MUCH easier for Zard-X and Starmie to deal with this thing.

-Finally, I'd run Protect > Power Whip on Ferrothorn. Power Whip isn't really needed here considering you have other Pokemon that can hit what Whip usually hits, but what you do need is some extra reliability in Ferrothorn's recovery. Protect gives you an extra turn of Leftovers and/or Leech Seed recovery; this goes a long way on a bulky Pokemon that doesn't have the most reliable form of recovery like Excadrill. Also, Protect can help to stall out a turn or two of weather for Sand Rush/Swift Swim sweepers (this is minor but still noteworthy IMO).
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz / Fire Punch
speed is enough to outspeed Mega Lopunny/Mega Manectric after a Dragon Dance.
Hopefully this stuff could help a little :]
 
Hey there! You have an overall solid team here, the only problem is that it lacks a SpDef mon. LO Tornadus-T or even just Assault Vest Tornadus-T pose a massive threat to your team. Because you also want a cleric on your team, may I suggest Sylveon over Clefable using the standard bulky cleric set.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
It provides you with a mon that's decently on both sides as well as a powerful Pixilate Hyper Voice hitting harder than Clefable's moonblast. You did mention that Clefable helped beat M-Sab, but with a Zard X, Contrary Serperior, and a LO Starmie, M-Sab is the least of your worries. Sylveon fits just fine.
Another thing is that Outrage on Zard X is not very good. The power is nice, sure but locking yourself into it can leave you as setup fodder and prone to being easily revenge killed. To add to this, you mentioned scarf Lando-T being a problem. In addition Heatran can pose a huge threat as 2 of the mons that threaten it are mons no Heatran should stay in on anyways. To remedy this, I recommend Jolly Zard X with Earthquake. In addition, you can drop either Gyro Ball or Power Whip on Ferrothorn for Protect in order to better handle sand offense and ease prediction and scouting. Here's the Zard set:
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Hope this helped! Let me know what you think.
Edit: ninja'd on ferro lol
 
Hey there. I have a few suggestions.

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My first suggestion would be changing Starmie to Latios. Latios provides the team with a much needed switch-in to M-CharizardY and Choice Specs Keldeo. As for Dragonite and Garchomp, both of them are handled pretty well by Clefable. Latios also provides hazard removal in Defog which means that you don't lose out on much other than removal of your own hazards from the field by making this change and I feel that this change will patch up the team's remaining weaknesses.

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My second change would be changing would be changing Clefable to a Magic Guard variant. The team currently struggles against LO Tornadus-T which just steamrolls over the whole team with some prior damage. This allows you to get rid of taking residual damage from hazards and status while retaining the role of a cleric.

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My last change would be to change the EV spread to 72 HP / 252 Atk / 184 Spe w/ a Jolly Nature to outspeed Scarf Landorus-T after one DD.


Sets:
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Heal Bell
- Moonblast
- Soft-Boiled
- Thunder Wave

S RANK YAY (Charizard) @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Hope I helped :)
 
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I love Megazard,as I do run a Megazard Y team,and this one is awesome.
Never quite watched Code Geass tho.

Charizard (Mega X) - I would invest a bit more points in HP,because of Garchomp,Landorous-T and T-Tar/Terrakion.
Serperior - Never seen one in OU,but this one looks cool.LO Leaf Storm is a abnormally strong attack.Really good set,no complaints here.
You should also run Protect on Ferrothorn.

Welp,that`s it.Pretty solid team here,good luck and have fun !
 
Thanks everyone for offering your opinions. I really appreciate it.
I like this team a lot, but there are a few things I'd change here...

-First, I don't really like offensive D-Dance Zard-X on this squad. Bulky D-Dance Zard-X (set provided below) would have better defensive synergy with Suicune and Ferrothorn, and it would still have excellent offensive synergy with Serperior and Starmie. This is pretty cool IMO because it kinda forms 2 F/W/G cores- an offensive one (Zard/Starmie/Serp) and a defensive one (Zard/Suicune/Ferrothorn)- that are bridged together by Zard-X. Other than that, a bulkier Charizard would have an easier time setting up, and it can help a bit more with Char-Y, which looks rather threatening to this team (Solarbeam for Water types; Fire Blast for Grass Types; Serp and Clef can't really touch it).

-Next, I'd run Glare > Giga Drain on your Serperior. While Giga makes up for Leaf Storm's shit PP, Glare can be very useful for both Sand Rush/Scarfed Excadrill, and opposing Glare Serperiors (mainly Exca). Like you mentioned, both of these are threatening to your team... especially Excadrill. Exca in the sand is capable of putting a massive dent in your team, and if Suicune is gone, you're kinda SOL cause Serp can't kill it with an unboosted Leaf Storm. Glare makes it MUCH easier for Zard-X and Starmie to deal with this thing.

-Finally, I'd run Protect > Power Whip on Ferrothorn. Power Whip isn't really needed here considering you have other Pokemon that can hit what Whip usually hits, but what you do need is some extra reliability in Ferrothorn's recovery. Protect gives you an extra turn of Leftovers and/or Leech Seed recovery; this goes a long way on a bulky Pokemon that doesn't have the most reliable form of recovery like Excadrill. Also, Protect can help to stall out a turn or two of weather for Sand Rush/Swift Swim sweepers (this is minor but still noteworthy IMO).
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz / Fire Punch
speed is enough to outspeed Mega Lopunny/Mega Manectric after a Dragon Dance.
Hopefully this stuff could help a little :]
I was actually thinking of changing this to a more bulkier set the battle before I checked this thread again. I tested it out and it works well. I am keeping Outrage for now but I may change it later. Glare has been working wonders for me and allows me to deal with faster Mons a bit easier. I also don't know why I had Power Whip on Ferrothorn at all. Another STAB move maybe? Regardless protect is the opition I was looking for.
Hey there! You have an overall solid team here, the only problem is that it lacks a SpDef mon. LO Tornadus-T or even just Assault Vest Tornadus-T pose a massive threat to your team. Because you also want a cleric on your team, may I suggest Sylveon over Clefable using the standard bulky cleric set.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
It provides you with a mon that's decently on both sides as well as a powerful Pixilate Hyper Voice hitting harder than Clefable's moonblast. You did mention that Clefable helped beat M-Sab, but with a Zard X, Contrary Serperior, and a LO Starmie, M-Sab is the least of your worries. Sylveon fits just fine.
Another thing is that Outrage on Zard X is not very good. The power is nice, sure but locking yourself into it can leave you as setup fodder and prone to being easily revenge killed. To add to this, you mentioned scarf Lando-T being a problem. In addition Heatran can pose a huge threat as 2 of the mons that threaten it are mons no Heatran should stay in on anyways. To remedy this, I recommend Jolly Zard X with Earthquake. In addition, you can drop either Gyro Ball or Power Whip on Ferrothorn for Protect in order to better handle sand offense and ease prediction and scouting. Here's the Zard set:
Charizard @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Earthquake
Hope this helped! Let me know what you think.
Edit: ninja'd on ferro lol
At first I was a little hesitant to switch Clefable with Sylveon but I tried it and it does work better. I also had trouble with substitute sets so this really helps. Though I am sticking with and Adamant Zard-X.

Hey there. I have a few suggestions.

latios.png
My first suggestion would be changing Starmie to Latios. Latios provides the team with a much needed switch-in to M-CharizardY and Choice Specs Keldeo. As for Dragonite and Garchomp, both of them are handled pretty well by Clefable. Latios also provides hazard removal in Defog which means that you don't lose out on much other than removal of your own hazards from the field by making this change and I feel that this change will patch up the team's remaining weaknesses.

clefable.png
My second change would be changing would be changing Clefable to a Magic Guard variant. The team currently struggles against LO Tornadus-T which just steamrolls over the whole team with some prior damage. This allows you to get rid of taking residual damage from hazards and status while retaining the role of a cleric.

charizard.png
My last change would be to change the EV spread to 72 HP / 252 Atk / 184 Spe w/ a Jolly Nature to outspeed Scarf Landorus-T after one DD.


Sets:
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog
- Roost
- Draco Meteor
- Psyshock

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Heal Bell
- Moonblast
- Soft-Boiled
- Thunder Wave

S RANK YAY (Charizard) @ Charizardite X
Ability: Blaze
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Roost

Hope I helped :)
I was also thinking of a Latios set last night before I went to bed. I think I may try it out since it gives me more attacking power and I can't be spin blocked. (I'll have to edit in another Code Geass based character that I wanted to use as well.)

Also it seems that people really want Edward to be featured in my next team. I think I edited the poll to allow people to vote more than once so you can vote for your two favorites. The second place winner in the poll may also make it into the team.

Edit: After some calculations on the Damage Calculator I have decided to change Outrage to Dragon Claw and keep Flare Blitz as the big red button option.
 
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Thanks everyone for offering your opinions. I really appreciate it.

I was actually thinking of changing this to a more bulkier set the battle before I checked this thread again. I tested it out and it works well. I am keeping Outrage for now but I may change it later. Glare has been working wonders for me and allows me to deal with faster Mons a bit easier. I also don't know why I had Power Whip on Ferrothorn at all. Another STAB move maybe? Regardless protect is the opition I was looking for.

At first I was a little hesitant to switch Clefable with Sylveon but I tried it and it does work better. I also had trouble with substitute sets so this really helps. Though I am sticking with and Adamant Zard-X.


I was also thinking of a Latios set last night before I went to bed. I think I may try it out since it gives me more attacking power and I can't be spin blocked. (I'll have to edit in another Code Geass based character that I wanted to use as well.)

Also it seems that people really want Edward to be featured in my next team. I think I edited the poll to allow people to vote more than once so you can vote for your two favorites. The second place winner in the poll may also make it into the team.
Outrage on the bulkier set isn't really appreciated because it locks you in. This means you can't roost, you risk getting hax'd by confusion, and your opponent will be able to wear you down with more ease. The combination of all of this kinda depletes the purpose of running a bulkier Zard-X, and it weakens the bulky F/W/G (Zard-X/Cune/Ferrothorn) core overall.
 
my rate will be structured around recommending Skarmory over Ferrothorn to address many of the issues in your threat list. your lack of a ground immunity/resistance is the source of your problems with Excadrill and Landorus-T. Skarmory alleviates these issues and also helps with the Mega Altaria problem you mention. you retain a sturdy steel capable of laying down hazards and even though you lose Ferrothorn's valuable water resistance, the presence of Starmie and Serperior on your team makes up for this.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

Iron Head allows you to check Mega Altaria and other pokémon like Mega Gardevoir thanks to the special defense bulk, which allows Skarmory to lay down hazards really well and take hits from both sides nicely.
with this change, your team develops a nasty electric weakness. between Skarmory, Suicune, Starmie and your lack of an immunity to Thunderbolt/Volt Switch, pokémon like Mega Manectric become too threatening. additionally, using the Skarmory I recommend means you lose an SRer. Starmie is irreplaceable because of hazard removal and Serperior is vital to check things like Manaphy so I will recommend trying a Hippowdon over Suicune. this fixes the problems I mentioned while providing you with another answer to ground types and troublesome threats like Bisharp and opposing Charizard-X.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Stone Edge

I am recommending Stone Edge over Whirlwind here because replacing Suicune means Talonflame becomes way more threatening to your team.
replacing Suicune means you lose your bulky water to switch-in to things like Heatran. I recommend modifying Starmie to a bulkier variant with Recover. this change gives you the sturdy Heatran answer needed while providing a reliable check to Keldeo, who can be problematic to come in on otherwise.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I agree with Analytic's advice of switching Clefable over to mixed defense Magic Guard variant. with my changes however, I recommend using her with CM instead to make up for the loss of CM Suicune. this adds another win condition and provides a better answer to threats like Kyurem-B thanks to the SpD and immunity to hazards. I would also give her Thunder Wave to provide an additional check to Manaphy, which Unaware kept at bay. lastly, while I usually prefer HP Fire on Serperior, I think you should try HP Ground. luring Heatran will go a long way in helping Charizard-X and CM Clefable sweep so it's worth considering.

cool team, liked!
 
Thanks for your thoughts man.
my rate will be structured around recommending Skarmory over Ferrothorn to address many of the issues in your threat list. your lack of a ground immunity/resistance is the source of your problems with Excadrill and Landorus-T. Skarmory alleviates these issues and also helps with the Mega Altaria problem you mention. you retain a sturdy steel capable of laying down hazards and even though you lose Ferrothorn's valuable water resistance, the presence of Starmie and Serperior on your team makes up for this.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Roost
- Iron Head
- Whirlwind

Iron Head allows you to check Mega Altaria and other pokémon like Mega Gardevoir thanks to the special defense bulk, which allows Skarmory to lay down hazards really well and take hits from both sides nicely.
with this change, your team develops a nasty electric weakness. between Skarmory, Suicune, Starmie and your lack of an immunity to Thunderbolt/Volt Switch, pokémon like Mega Manectric become too threatening. additionally, using the Skarmory I recommend means you lose an SRer. Starmie is irreplaceable because of hazard removal and Serperior is vital to check things like Manaphy so I will recommend trying a Hippowdon over Suicune. this fixes the problems I mentioned while providing you with another answer to ground types and troublesome threats like Bisharp and opposing Charizard-X.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Stone Edge

I am recommending Stone Edge over Whirlwind here because replacing Suicune means Talonflame becomes way more threatening to your team.
replacing Suicune means you lose your bulky water to switch-in to things like Heatran. I recommend modifying Starmie to a bulkier variant with Recover. this change gives you the sturdy Heatran answer needed while providing a reliable check to Keldeo, who can be problematic to come in on otherwise.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 16 SpD / 244 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Psyshock
I agree with Analytic's advice of switching Clefable over to mixed defense Magic Guard variant. with my changes however, I recommend using her with CM instead to make up for the loss of CM Suicune. this adds another win condition and provides a better answer to threats like Kyurem-B thanks to the SpD and immunity to hazards. I would also give her Thunder Wave to provide an additional check to Manaphy, which Unaware kept at bay. lastly, while I usually prefer HP Fire on Serperior, I think you should try HP Ground. luring Heatran will go a long way in helping Charizard-X and CM Clefable sweep so it's worth considering.

cool team, liked!
You might have posted just as I was finishing my edits to the team. I now have a Latios to give me some ground immunity so Skarmory isn't needed. Because of this, Suicune will be staying on the team as my water type to counter Heatran. I do like your idea of HP Ground on Serperior. Heatran can still be a threat and I do have Charizard to deal with Scizor and Ferrothorn. I may just think about using it.
 
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