Hello all! This will be my first post on here. I'm looking to improve this team to the best it can
possibly get so feel free to suggest any improvements.
I'd do a Team Building Process but I've been working on this team for so long and swapped
so many pokemon in and out that it would take forever to do so.
The Team
Scolipede @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Megahorn
- Earthquake
- Rock Slide
- Baton Pass
The final pokemon to join my team. I've always been a huge fan of quick passing since the first time
I touched good ol Mega Blaziken when it was legal for like two days. I've messed around with
quick pass since then but never had a truly reliable team with it. After the baton pass nerfs came
around and you couldn't pass speed + other stats, I decided to try an offensive scoli and I was not
disappointed. This thing is my cleanup sweeper, quick passer, and unsuspectingly high damage output
killer. This thing takes care of the lati twins, can OHKO tyranitar depending on the Tyranitar's build, takes care of Heatran, can 2HKO Mega Sableye, and people love to switch Charizard Y in on this thing so I just nail them with an unsuspecting Rock Slide. The EV spread is to outrun up to max speed jolly Thundurus with the rest in Attack and HP.
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Fly
- Bulk Up
- Earthquake
- Substitute
This set right here is my own special creation. People don't see it coming which only adds to how fun it
is to use this thing since everyone expects this to be tanklando when it comes out. This sets up for free on opposing Defensive Landos and Tankchomps which are two very common Pokemon and sets to run into. Stab Fly hits pretty dang hard and gives an extra turn for Leftovers recovery. Fly + Earthquake gives great neutral coverage, only being walled by Skarmory and Zapdos. Rotom-W can only spam Hydro Pump which has a high chance to miss so you're normally able to stall it out of Hydros PP which then Rotom-W can do literally nothing to this. Fly also allows you to defeat Mega Venusaur with ease, 2HKOing it before it can take care of you. If you safely get a Speed Boost from Scolipede and set up a bulk up, there is a high chance you're going to sweep the enemy team. The EV spread is to outrun up to Jolly Magma Storm Heatran while max attack and the rest in Def to give a little boost to your defensive tanking abilities.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 180 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
The defensive offensive stealth rocker tank thing that came to fame fairly recently in the OU meta.
Me and my friend used to make fun of how this thing came in to just get his arse whooped and put
down rocks but upon using this thing I came to really enjoy the chip damage Rough Skin + Rocky
Helmet does while maintaining a bit of offensive presence. Dragon Tail is for phasing people out
for stealth rock damage or if i need to stop someone from setting up. Earthquake is standard, and I use Toxic in the last slot to cripple opposing tanks that try to swap in on this.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 212 Def
Impish Nature
- Roost
- Defog
- U-turn
- Bullet Punch
I use Mega Scizor as my defogger. I don't really like the Lati twins. I used to have problems with Mega Diance which is when I swapped in Mega Scizor. Takes care of Diance, eats up moves for free from Bisharp and Weavile. This thing is also just generally good at tanking various physical moves. EV spread is the bulky Swords Dance build just without Swords Dance as this Scizor still packs a punch while maintaining momentum with U-turn.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 190 HP / 252 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
I needed a Pokemon that could eat special moves. I used to run Chansey but I wanted something a little
more offensive and so, enter Heatran. Upon testing various build I ended up falling in love with the
Magma Storm moveset. I've killed Chanseys, Suicuines, Talonflames, Mega Ampharos, and a whole bunch of Pokemon by just trapping them with Magma Storm and clicking taunt. Earth Power is for opposing Heatran's and Toxic is for Pokemon that don't mind switching into Magma Storm, like bulky
water types for example. EV spread is the standard Specially Defensive set with swapped HP and SpD EVs to make him a little more tank on the SpD side. I know Magma Storm Heatran likes to run a lot
of speed but I've had great success running the SpD set as I'm able to outrun the things I need to outrun and hit with a taunt or Magma Storm. I'm also totally okay with just tanking a hit and then nailing someone with Magma Storm. The great synergy Heatran has with Scizor just compliments the team even more.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
Slowbro straight up walls and tanks so much in the OU meta right now. Straight up defeating Keldeo, Talonflame, and other such threats as well as tanking physical fire moves and fighting moves for ma boys Heatran and Scizor. Not to mention Regenerator is a horrendously good ability. Thunder Wave is for crippling the opposing teams faster mons so Lando can run them over. EV spread is a standard defensive set for eating up physical moves.
Replays
http://replay.pokemonshowdown.com/ou-250560891
a good match, getting over Mega Slowbro is difficult.
http://replay.pokemonshowdown.com/ou-250569540
another good match, incredibly close
http://replay.pokemonshowdown.com/ou-250577373
Lando + Scoli going in. Lando smashing a huge gap in the team and Scoli for cleanup kills.
Thanks for anyone that looks over this team and gives critique on it. I'm looking to improve it even further. I'm probably never going to change Fly Lando or Scolipede but everyone is definitely up for change if something else better comes along.
Scolipede @ Life Orb
Ability: Speed Boost
Shiny: Yes
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Megahorn
- Earthquake
- Rock Slide
- Baton Pass
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Fly
- Bulk Up
- Earthquake
- Substitute
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 180 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 212 Def
Impish Nature
- Roost
- Defog
- U-turn
- Bullet Punch
Heatran @ Leftovers
Ability: Flash Fire
EVs: 190 HP / 252 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
Ability: Speed Boost
Shiny: Yes
EVs: 8 HP / 252 Atk / 248 Spe
Jolly Nature
- Megahorn
- Earthquake
- Rock Slide
- Baton Pass
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Fly
- Bulk Up
- Earthquake
- Substitute
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 180 Def / 76 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 44 Atk / 212 Def
Impish Nature
- Roost
- Defog
- U-turn
- Bullet Punch
Heatran @ Leftovers
Ability: Flash Fire
EVs: 190 HP / 252 SpD / 68 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psychic
- Thunder Wave
- Slack Off
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