Hi guys :] I've just decided to build a new team, and it has currently peaked at 1400. I am struggling to get any further but I really enjoy playing with the team. Any feedback will be very much appreciated!
I will put some questions I want answered in the thread, and in advance I would really like help with EV spread suggestions, as I am prone to just running 252/252/4, as such I wont mention them in my detail because they are so obvious as to why I chose them, but I know they could be better..
The TEAM in detail:
Mega Metagross @ Metagrossite
Ability: Clear body -> Tough Claws
EVs: 252 Att / 252 Spe / 4 SpDef
Adamant Nature
- Substitute
- Power-Up Punch
- Iron Head
- Zen Headbutt
I started this team built around my favourite offensive core, MEGAgross and Hydreigon. Their type synergy is fantastic and they hit 'mons the other couldn't perfectly (e.g. 'Gross hitting Hydreigon's worst enemies, fairies). The moveset I am running I absolutely love. As 'Gross is such an offensive threat I can bring him in often seeming to revenge kill, and get behind the sub on the switch. Power-up punch is used particularly when the opponent either won't break the sub, or I will outspeed the following turn after they do break it, getting up to +1 (and maybe more). Adamant Power-Up Punch also guarantees the OHKO on an uninvested Bisharp, so even if it breaks the sub with a sucker punch, I will still take it out. Iron Head and Zen Headbutt or both powerful STAB moves, boosted by Tough Claws which hit a vast array of the meta, taking out fairies, fighting types, MVenusaur, etc. And with a few attack boosts from power-up punch, little can take them well.
Hydreigon is Metagross partner in offensive crime. It hits psychic types super-effectively which resist Metagross' entire moveset, as well as other dragons. Its levitate ability provides support for Metagross' ground weakness. I absolutely love using them together.
As for his moveset, I run Draco and Dark Pulse for the necessary STAB moves. Which as previously stated, provide answers for Metagross' counters. Fire Blast is used to hit steel types, such as Scizor and Magnezone. which again wall Metagross. Finally, I opted to go with Superpower which allows me to hit Heatrans, Ttar and Chanseys/Blisseys which like to think they can switch in on Hydreigon, and even Bisharp if I don't feel like risking the Fire Blast miss. He is holding Life Orb to add an extra punch to all attacks, and to allow freedom of move choice which I couldn't get with a Scarf or Specs set.
As such, my first major question is what should my last move on Hippo be?
Also, I run Sand Force, as Sandstream does not benefit anyone else on the team, and hinders Hydreigon, as LO+Sand damage really takes its toll quite quickly. It also allows me to capitalise a bit on opposing sand teams.
I am really unsure whether to run Magic Guard or Unaware. Unaware would assist with TG Manaphy and other set up mons, however I really like having soft-boiled for recovery that wish provides a turn too late, or Moonlight may barely provide at all against weather teams.
Major question 2, Magic Guard or Unaware? And which recovery move to partner it?
I chose Magnezone next as a secondary way to get rid off those pesky Steel types which hinder Metagross. Magnet Pull + HP Fire, allow me to hit them without them being able to switch out. On top of this, expert belt provides that little bit of extra damage turning a potential 2HKO into an OHKO. Volt Switch allows me to gain a bit of momentum and Thunderbolt + Flash Cannon are 'Zones predominant STAB moves. 'Zone allows me to hit 'mons like Manaphy and Rotom-W super-effectively, which I couldn't before. It also gives me a alternative way to hit fairies, should 'Gross go down.
I am running max HP and Max SpAtt, to allow 'Zone to take some hits and deal alot of damage.
Zone is the main 'mon I am unsure about on the team. His fighting weakness is a major problem in conjunction with Hydreigons, making me rather weak to Keldeo, Breloom and Conk, and his fire weakness hurts too. So I am 100% open for suggestions on mons that could take its place.
Question 3, can you suggest a replacement for Mag?
THREATS:
Not going to do this in great detail, but some threats I have noticed so far in laddering include:
I will put some questions I want answered in the thread, and in advance I would really like help with EV spread suggestions, as I am prone to just running 252/252/4, as such I wont mention them in my detail because they are so obvious as to why I chose them, but I know they could be better..
TEAM PREVIEW:
The TEAM in detail:
Mega Metagross @ Metagrossite
Ability: Clear body -> Tough Claws
EVs: 252 Att / 252 Spe / 4 SpDef
Adamant Nature
- Substitute
- Power-Up Punch
- Iron Head
- Zen Headbutt
I started this team built around my favourite offensive core, MEGAgross and Hydreigon. Their type synergy is fantastic and they hit 'mons the other couldn't perfectly (e.g. 'Gross hitting Hydreigon's worst enemies, fairies). The moveset I am running I absolutely love. As 'Gross is such an offensive threat I can bring him in often seeming to revenge kill, and get behind the sub on the switch. Power-up punch is used particularly when the opponent either won't break the sub, or I will outspeed the following turn after they do break it, getting up to +1 (and maybe more). Adamant Power-Up Punch also guarantees the OHKO on an uninvested Bisharp, so even if it breaks the sub with a sucker punch, I will still take it out. Iron Head and Zen Headbutt or both powerful STAB moves, boosted by Tough Claws which hit a vast array of the meta, taking out fairies, fighting types, MVenusaur, etc. And with a few attack boosts from power-up punch, little can take them well.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 Att
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Superpower
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 Att
Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Superpower
Hydreigon is Metagross partner in offensive crime. It hits psychic types super-effectively which resist Metagross' entire moveset, as well as other dragons. Its levitate ability provides support for Metagross' ground weakness. I absolutely love using them together.
As for his moveset, I run Draco and Dark Pulse for the necessary STAB moves. Which as previously stated, provide answers for Metagross' counters. Fire Blast is used to hit steel types, such as Scizor and Magnezone. which again wall Metagross. Finally, I opted to go with Superpower which allows me to hit Heatrans, Ttar and Chanseys/Blisseys which like to think they can switch in on Hydreigon, and even Bisharp if I don't feel like risking the Fire Blast miss. He is holding Life Orb to add an extra punch to all attacks, and to allow freedom of move choice which I couldn't get with a Scarf or Specs set.
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP/ 252 Def/ 4 Att
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge / Ice Fang
After working out my offensive core, I decided to move on to my defensive. My first choice, as my physically defensive wall was Hippowdon. Hippo synergises quite well with 'Gross and 'Gon, other than the ice weakness. It hits Excadrill, Tyranitar and is also my Talonflame and Lando-T check. It is my teams Stealth Rocker, Slack off provides longevity, especially useful if Lefties ever get knocked off ( which happens alot, lol). Earthquake for obvious STAB. The last move I am having trouble with however. Stone Edge allows me to hit Talonflame, 'Zard, and Volcarona, however Ice Fang allows me to hit Lando and Gliscor (the latter of which gives Hippo alot of trouble with Knock Off + Toxic). I also see Whirlwind/Roar as viable options. EVs are for max Def bulk.Ability: Sand Force
EVs: 252 HP/ 252 Def/ 4 Att
Impish Nature
- Stealth Rock
- Slack Off
- Earthquake
- Stone Edge / Ice Fang
As such, my first major question is what should my last move on Hippo be?
Also, I run Sand Force, as Sandstream does not benefit anyone else on the team, and hinders Hydreigon, as LO+Sand damage really takes its toll quite quickly. It also allows me to capitalise a bit on opposing sand teams.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP/ 252 SpDef/ 4 SpAtt
Calm Nature
- Soft-Boiled
- Thunder Wave
- Calm Mind
- Moonblast
Clefable rounds out my defensive core, being the Specially defesnive wall. It share no common weaknesses with Hippo so is a great partner. It has leftovers for recovery, and soft-boiled to increase longevity. T-Wave assists with Speed control, helping Metagross and Hydreigon outspeed opposing threats. Calm Mind allows me to set-up and take Special attacks even better, and respond with a fairly powerful Moonblast (no pun intended).Ability: Magic Guard
EVs: 252 HP/ 252 SpDef/ 4 SpAtt
Calm Nature
- Soft-Boiled
- Thunder Wave
- Calm Mind
- Moonblast
I am really unsure whether to run Magic Guard or Unaware. Unaware would assist with TG Manaphy and other set up mons, however I really like having soft-boiled for recovery that wish provides a turn too late, or Moonlight may barely provide at all against weather teams.
Major question 2, Magic Guard or Unaware? And which recovery move to partner it?
Magnezone @ Expert Belt
Ability: Magnet Pull
EVs: 252 HP/ 252 SpAtt/ 4 SpDef
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [FIRE]
Ability: Magnet Pull
EVs: 252 HP/ 252 SpAtt/ 4 SpDef
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [FIRE]
I am running max HP and Max SpAtt, to allow 'Zone to take some hits and deal alot of damage.
Zone is the main 'mon I am unsure about on the team. His fighting weakness is a major problem in conjunction with Hydreigons, making me rather weak to Keldeo, Breloom and Conk, and his fire weakness hurts too. So I am 100% open for suggestions on mons that could take its place.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP/ 252 SpAtt/ 4 Spe
Modest Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
Looking bacvk at my team so far, I had a major weakness to Keldeo. So my last 'mon was selecte to counter it. As such, I went with AV Azu which can take hits from Keldeo, and hit back super effectively. It also allows me to hit threats such as Lando-T. Its moveset is standard, aqua jet for priority, waterfall and play rough for STAB and knock off because knock off. Max HP to allow it to take hits, and max Attack to deal damage. Ability: Huge Power
EVs: 252 HP/ 252 SpAtt/ 4 Spe
Modest Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off
THREATS:
Not going to do this in great detail, but some threats I have noticed so far in laddering include:
- Mega-Zard Y, can just 6-0 if it is running focus blast to hit Hydreigon and I don't hit it with a T-Wave from Clef.
- Physically defensive Lando and Gliscor, after intimidating Azu they can take a hit, and are difficult to take down without Azumarill.
- Keldeo, again Azu is my only answer.
- Electric types, particularly those running HP [Ice] such as Mega-Manectric, Thundurus, etc. to hit Hippo.
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