ORAS NU Those are not the droids you are looking for | LORD KLANG

Heya guys,

it's ya boy Deeerpz here with another RMT after a recent hiatus from posting on this site. The current state of the community isn't particularly welcoming at times, but with these issues being adressed, I decided to give it another go and participate again. And with that and some fresh tunes from Lord of the Lords, Josh Homme, we start this RMT.


Teambuilding Process
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Everything started with Lord Klang. The dude is just way too good not to use him right now, setting up on a lot of the tier. I wanted to build a team specifically catered around clearing a path for Lord Klang.
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What does Lord Klang hate? Pesky fire types. What does Lord Klang love? Dat Stealth Rock support. Pimplup takes both things into concerns and lords his way into this team.
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Know what Else Lord Klang hates? Fighting and Steel types. Know who eats these guys for breakfast? THIS GUY. Weezing also has dose Toxic Spikes to really make enemies question their decisions in life.
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So at this point, I felt like my team wasn't NEARLY lame enough, so I added WishTectDino. Heal Bell is neat cause Lord Klang doesn't appreciate status on his lordly Gears, and Dazzling Gleam cause well, what else are you honestly gonna use here?
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Pimplup already has a lot of duties on his wings, putting up Stealth Rocks, Defogging shit and stuff, so I wanted a second pokemon to take care of Rock and Ground types.

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This ends up being my lead more often than not. I used to have Taunt Pyroar in this slot, but that made me super weak to Ground and Rock and I also felt stupidly weak to Uxies and Mesprits, who happen to be very common.
Detailed Description
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Lord Klang - Klingklang

136 HP | 252+ ATK | 120 SPE

Leftovers | Clear Body | Adamant

- Substitute
- Shift Gear
- Gear Grind
- Return

Lord Klang, star of the team. I wanted to build around this guy for a really, really long time but never got around to it and now I feel like the time has cometh. I took this set straight from Smogon and I'm not sure what the EV spread is supposed to do, but it's Klingklang. It works regardless. There's really not much to say about this beast. Prepare for him or get swept.
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Pimplup - Primplup

248 HP | 252+ DEF | 8 SPA

Eviolite | Torrent | Bold

- Scald
- Defog
- Toxic
- Stealth Rock

Pimplup is a really good pokemon in NU, period. I like the fact it is able to run both physically and specially defensive sets, and I've experimented with both, but it seems like the physical variant works out better in this team. The set is really standard, and I've trie'd multiple moves in the Toxic slot but end up falling back on it. It's really neat if you can predict something like a Samurott switchin and cripple it from the get-go. It's also my secondary check for physical ground types like Sandslash in case I don't want to bring in Lilligant yet.
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Shneezing - Weezing

248 HP | 252+ DEF | 8 SPA

Black Sludge | Levitate | Bold

- Will-O-Wisp
- Sludge Bomb
- Flamethrower
- Toxic Spikes


I had never used Weezing prior to this team and man, it's a damn shame. This thing really puts a dent into Sawk's cleaning capabilities and it obliterates any steel types I can think of. Will-o-Wisp is for predicted switchins or to stall out turns in which I can click Toxic Spikes. I thought about running Pain Split for a while, but I can't find room for it and Wish support helps out anyways. Either way, it's a deadly teammate for any Klinklang and it puts in all the work.


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Lame - Audino

248 HP | 252+ SPD | 8 SPA

Audinite | Regenerator | Sassy

- Wish
- Protect
- Heal Bell
- Dazzling Gleam


Another pokemon I haven't used before. Audino is so stupidly tanky. It's really unfair. I chose the specially defensive set because I didn't really have any switchins for stuff like Rotom and it just seemed to fit. Heal Bell is to support the allmighty Lord Klang specifically, though it is nice to uncripple your Lilligant and Liepard from paralysis every once in a while. Other than that, Audino can mega evolve to act as somewhat of a very soft fighting check and a decent way to wear Malamar down. I believe that dude would be a guaranteed 3HKO with something like 40-48 SpA EVs, but between Will-O-Wisp, Toxic Spikes and U-Turn, Malamar hasn't really been an issue this far.
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Billypant - Lilligant

252 SPA | 252+ SPE | 4 SPD

Life Orb | Own Tempo | Timid

- Sleep Powder
- Quiver Dance
- Giga Drain
- HP Rock

Pretty standard Lilligant Set. For a while, I wasn't sure if I wanted to run Sleep Powder/Quiver Dance due to Toxic Spikes and tried a scarf variant with Healing Wish, but it didn't end up working out aswell, and honestly, Sleep Powder still puts in tons of work. HP Rock hits Scyther and Fletchinder switchins mostly, and the occasional Articuno. Lilligant mostly just kills a bunch of stuff that Lordklang dislikes or it flat out wins the game.
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Shypard - Liepard

252 ATK | 252+ SPE | 4 SPD

Black Glasses | Prankster | Jolly

- U-Turn
- Encore
- Knock Off
- Sucker Punch

Liepard has been a staple in my teams for a while now. Prankster Encore is a godsend, Sucker Punch nets revenge kills against the likes of Swellow, Fletchinder, boosted Lilligants and stuff like that. Knock Off is Knock Off, and U-Turn is able to quickly get me into more favourable matchups right from the get-go. I have also seen absurd amounts of Light Clay Uxie lately, so this has really put in TONS of work.
Final Thoughts / Threats

This team has been working incredibly well for me, getting several accounts up to respectable GXEs over a lot of games. Even though I personally prefer playing a more offensive playstyle, I cannot say that I strictly dislike playing the way this team requires to be played. It's a vastly different style, utilizing stallish, defensive options over looking to create timing windows via offense, but it certainly is reallllllly effective. That being said, I feel like both Hariyama and Gurdurr can still give this team trouble, aswell as AgilityPass SubPetaya Harvest Exeggutor (lol) if you don't lead with Liepard. Jynx requires some predictions, Archeops can be a nuisance depending on set, but in general, I feel like i'm well equipped to deal with big portions of the meta.
 
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hey Deeerpz

Nice balance team you have here, i really like how your team has excellent typing synergy allowing you to deal with lots of the meta, its really cool to see. I also love the layout. As far as threats are concerned, i would say fighting types are most certainly the biggest thing to scare you. You do have a counter, in Weezing, but thats often not enough to deal with likes of Sawk consistently because it doesnt have recovery and still takes a sizable chunk from assorted hits. Another thing thats quite scary to your team is Restalk Malamar. It sets up on like anything it wants and the most powerful move you have to hit it with is Liepards U-Turn. Mega Dino wont last long vs it since it isnt physically defensive. Lack of true Normal Resist is also a problem, since Prinplup doesnt like taking double edges and facades from kanga or zangoose and KK doesnt like taking their coverage either. Lack of electric immunity also hurts you, since stuff like rotom can come in and essentially get free momentum on Prinplup etc. The Pokemon which i feel is most redundant is Mega Audino. Sure, it does tank a shit ton of moves from assorted threats, but the support it provides doesnt really help. Prinplup makes a good defensive core with it and enjoys the Wish support, but apart from that and weezing, what does? imo, wish m-dino only really warrants a place on stall.

In order to check these afformentioned threats, im going to suggest Tank Golurk > M-Dino. The reason im going to suggest Golurk is really because it provides an ability to check all of the afformentioned threats. Fighting types, Malamar, Normal Types, and Electric Types all have to think twice when they see a golurk, since it can essentially drain momentum straight out of their attack. It also has the capability of getting rocks up consistently, since Xatu is 2hkoed by Shadow Punch, whereas Prinplup cant 2hko Xatu or threaten it much with Scald apart from the Burn. Golurk serves as a fantastic blanket check for the tier at the moment thanks to its typing. Swapping Golurk for M-Dino does mean we lose you dark resist, however, most of the relevant dark types dont threaten your team too much. Liepard we have 3 soft checks for, Cacturne we have Weezing to take a hit and scare out and Pawn can be handled by Prinplup. dynamic punch + tspikes is a deadly combo as well

Now we have Golurk, we essentially added an extra water weakness, and there is a lot of stress on Lilligant to perform perfectly. Not to mention we have SR on two mons right now, so their are redundant moveslots. Therefore, it would be a good idea to use Grass Knot > SR on Prinplup. This means you dont have to switch to Lilligant and take unnecceasry damage or risk being taken out by Ice Beam / Megahorn, you can make the safe prinplup play and have no worries. Maintaining one of your win-cons for the late game. Cacturne looks like a threat to this team, so maybe HP Ice > HP Rock on Lilligant would be nice, but we have tonnes of soft checks, so it isnt really a major threat


Golurk @ Colbur Berry
Ability: No Guard
EVs: 252 HP / 176 Atk / 80 Def
Impish Nature
- Stealth Rock
- Dynamic Punch
- Shadow Punch
- Earthquake

Grass Knot > SR on Prinplup

Good luck in the future with this team :]
~HJAD
 
Heya HJAD

thanks for the suggestions man. I really like the idea of Golurk and I will most definitely toy around with it.
That being said, I think the biggest concerns I share with you are the lack of reliable fighting type resists as well as my Malamar problem. I think I have found a way to resolve these issues without swapping Audino out, which I have grown rather fond of. What if I just made Audino physically defensive and Prinplup specially defensive? It solves my normal type problem, as both Tauros and Kanga merely 3HKO physically defensive megadino and it leaves me with the option of status removal, which both Lilligant and Klinklang are rather appreciative of. Malamar is not a big deal any more, either. Cacturne becomes even less of a threat, and only Lilligant and special electric types become more threatening, both of which I can usually take care of between Lilligant, Klinklang and Liepard. I might want to try HP Ground on Lilligant to deal with Electric and Steel types, if I do that. Another idea might be to run Clear Smog on Weezing specifically against Malamar, but I guess that's a little out of the box.

As I said, I am really grateful for the suggestion and I am definitely going to try your idea out (while making prinplup specially defensive anyways, because I need a special wall w/o Audino), but I would really like your feedback on my other idea.
 
Heya HJAD

thanks for the suggestions man. I really like the idea of Golurk and I will most definitely toy around with it.
That being said, I think the biggest concerns I share with you are the lack of reliable fighting type resists as well as my Malamar problem. I think I have found a way to resolve these issues without swapping Audino out, which I have grown rather fond of. What if I just made Audino physically defensive and Prinplup specially defensive? It solves my normal type problem, as both Tauros and Kanga merely 3HKO physically defensive megadino and it leaves me with the option of status removal, which both Lilligant and Klinklang are rather appreciative of. Malamar is not a big deal any more, either. Cacturne becomes even less of a threat, and only Lilligant and special electric types become more threatening, both of which I can usually take care of between Lilligant, Klinklang and Liepard. I might want to try HP Ground on Lilligant to deal with Electric and Steel types, if I do that. Another idea might be to run Clear Smog on Weezing specifically against Malamar, but I guess that's a little out of the box.

As I said, I am really grateful for the suggestion and I am definitely going to try your idea out (while making prinplup specially defensive anyways, because I need a special wall w/o Audino), but I would really like your feedback on my other idea.
To be honest, your idea does make sense and I can see where you are coming from. The reason why I picked Golurk specifically is because it hits 4 birds with 1 stone. It can deal with fighters, normals, Malamar and pressure electrics all in one package. My main gripe with your idea is that, megadino is quite easily pressured. After a bit of residual damage (quite easy on megadino) kanga and assorted Tauros will be able to 2hko you. Not to mention you have to Mega evolve in the first place to gain the extra bulk, which is difficult for such a passive Pokémon. My other gripe is that you still have no electric Immunity, and that's quite crucial when you have an electric weak Mon in Prinplup, and stuff thats easily pressured by electric types, it means that essentially the opponents can get free switches and pressure your wall core, meaning they get essentially free damage. However, I agree, using that combination of evs you mentioned is much more efficient than the original, and should be best version of your team.
As far as checking Malamar with Weezing is concerned, I would definitely opt against clear smog since its useless in every other scenario. Instead, maybe Taunt and enough speed to outspeed 16 Spe Malamar would be very nice. It's a set I've seen Teddeh use to check Malamar as it has a dual purpose. Taunt often means you can prevent Rocks or Spikes for your team or even settup. By going for will-o-wisp, then Taunt on the Malamar, you shut it down to the point where it is doing 0 damage (assuming its Restalk) since it can't rest up and +1 / +2 Burnt Knock Offs aren't doing much to Weezing. The only problem with doing this is that you lose quite a lot of weezings bulk, which is quite problematic if its your only line of defense vs fighters.
But yeah, to conclude, I feel like my selection of Golurk is probably for the better, however, I can definitely see where you are coming from with your change. If you decide for whatever reason you hate Golurk, definitely do those changes with the EV swap and Taunt on Weezing, it will help make your team more effective overall with no change to the mons themselves.
 
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